A Moment to Consider Great Art, and an Opportunity to Acquire such Art

245 The BG 'X Assist' is a LIFELINE that is freely available to any BriskerGolfer experiencing a 'Natural Hazard' within the ∞ zone.

Natural Hazard on any well-designed golf Hole is a charming unmanicured feature within the ∞ zone of a Hole. This is mostly a wilderness feature, such as a tree/copse/wood or a bush/bushes or scrub such as bramble/heather or natural sand such as baranca/beach. Additionally, ALL water features, no matter how artificial their construction, are also deemed to be natural.

Whatever the prowess of a BriskerGolfer, on occasion it will become (optional) for him/her to be able to completely extricate himself/herself from a potentially time-wasting situation of his/her ball being within a Natural Hazard.

The X Assist from a Natural Hazard is an optional, sweeping, FREE BG LIFELINE for all BriskerGolfers, which benefits any eccentric ball location within the ∞ zone of a Hole.

This BG LIFELINE is a retreat rule that is dependent on the prompt discovery or decisive loss of an unplayable errant ball!

Within a period of 30 seconds from a BriskerGolfer's arrival at his/her Awkward Ball-Search Location, the possible decisive outcomes are fourfold:

  • The ball is promptly found, (within a 30 second timed search), and is judged by its BriskerGolfer owner to be playable from its lie. It is NOT in a Natural Hazard.
  • The ball is promptly declared found, but is judged by its BriskerGolfer owner to be unplayable* from its lie. It  is declared it to be in a Natural Hazard, and therefore playable by use of a BG FFSRR LIFELINE.
  • The ball is promptly, (within a 30 second timed search), declared irretrievably lost by its BriskerGolfer owner, who is judges it to be in a Natural Hazard, somewhere! A substitute ball together with the BG** Natural X Assist LIFELINE is to be used, to continue play at the Hole.
  • The ball is declared retrievably lost, (within a 30 second timed search), and its BriskerGolfer owner decides to continue with a solo*** search for the ball, by withdrawing from the BG contest at the Hole, with an option to re-join the contest in the event of a repêchage event at the end of the Hole.

[* If a ball is considered by its owner to be lying in a marginally BELOW AVERAGE LIE, within the ∞ zone of a BG Hole, (i.e. more awkward to play than in a normal lie), it qualifies as being in a Natural Hazard.]

[** An estimation point of the location of a lost ball will be made, by its owner, who will then apply the BG FFSRR to a substitute ball, from this estimation point. An estimation point may be either the edge of a clump of trees or shrubbery, or an informed guess in a growth of long grass, or an estimation of the exit point of a ball across and into a Standard Golf(SG) out-of-bounds boundary].

[*** A determined solo search for a ball does not wholly eliminate its searcher from the contest at the Hole, provided that the searcher is present for a potential repêchage event at the end of the Hole.]

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Natural Hazards include:

  • Fairway lies, such as divot holes; animal scrapes; mud balls; puddle balls; stone impediments
  • Rough lies, such as thick semi-rough; deep rough grass; scrub; native sand (e.g. Barancas); bushes; trees; stone impediments
  • Temporary Watery lies, such as puddles, mud and boggy ground.
  • Essential man-made on-course constructions are also termed Natural Hazards. Examples include sprinkler heads, fences, walls, towers, sheds, wooden bulwarks and bridges.  

∞ zone locations of Natural Hazards are denoted as:

(∞) => left of fairway; ∞ => central fairway; [∞] => right of fairway

{∞} => overhit beyond the Target Area of the Ω zone 

as viewed in Photo 1.01.5 above.

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(i) A Stride Length  

 This is approximately the length of the exposed section of the metal shaft (minus the putter head & rubber grip) of a Putter.

(ii) A Gap Between Adjacent Descriptive TEE Peg Markers

This is the approximate width of a golf ball (i.e. its diameter) between one Tee Peg and another.

(iii) Ball Search Time

This is the maximum ball search time to be taken by a BriskerGolfer, helped and advised by his/her sporting fellow contestants, and any associated onlookers.

It is possible for a BriskerGolfer to conduct a wandering search of up to 30 seconds, before a Primary Search, whilst still in contact with his/her golf clubs & bag, either by carrying them, or controlling them via a trolley or a shared or solo buggy.

A Marker must begin timing a wandering search when appropriate, and then announce "Wandering Search ended" in a noticeably deadpan tone, to the hapless BriskerGolfer.

On hearing this prompt, in the sporting spirit of a BriskerGolf ball search, it is the responsibility of the hapless BriskerGolfer to announce to the Marker (unemotionally or comedically) "Primary Search begins!"  

The Primary Search for a ball is to be timed by both Marker and Player, from the moment that a BriskerGolfer deserts his/her golf clubs and bag, and uses them as some form of static marker, whether it be a carrying bag, a bag on a trolley, or a bag on a shared or solo buggy.

In the event of a fruitless Primary Search of 30 seconds, a Marker must announce "Primary Search ends." 

Within 10 seconds the hapless BriskerGolfer must announce his/her irreversible decision, either/or:

  • to continue with a Solo Search (accompanied only by personal entourage, and dismissing, with thanks, all fellow competitors and their entourages), and to accept a passive Net Bogey score for the Hole in play, (with an understanding that failing to appear promptly on the next TEE with fellow competitors incurs a one shot Penalty off the TEE.)
  • to accept that the ball is lost, and to use a substitute ball, together with BG RULE ONE, the free Five Strides Retreat Rule, or any free variation of it (e.g Ten Strides etc).

===================================

 

201 BG SCORECARD Instructions

Use a Dash ( - ) to imply either n/a [not applicable] or an excessive score [a ball Pick Up].

Use a Capitalised 'i' ( I ) represent a single stroke. Thus a PLAYER'S scores at Hole 7, (a Par Five Hole), and at Hole 15, (a Par Four hole) may be:

                 H/A*                  [* Handicap Allowance ( – or -I)]

Hole 7      - I        I    I    I    I    I      =>  Net Four  BIRDIE

Hole 15     -         I    I    I    I          =>  Net Four  PAR

---------------------------------------

Complete all Scorecard items marked with an index, e.g. Course .......................  WHS2 ......

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Write down all FIVE Players in your BG Match in Alphabetical Surname Order 3 , to signify PLAYER Codes: (A, B, C, D, or E).

e.g.

A  ....J Goose ....  ...K Grouse ....  C ....M Partridge ....  .... T Quail ....   ..... B Woodcock .....

---------------------------------------

Note the MARKING arrangement4:  A>B (A marks B); B>C; C>D; D>E; E>A.

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Deduce from the Surname Order 3 list, and the MARKING arrangement4 above, which PLAYER (A, B, C, D, or E) whose shots you are MARKING, in addition to your own scores.

For example, PLAYER (M Partridge), MARKS his/her own scores on his/her personal Scorecard.

Note that PLAYER (M Partridge), is himself/herself an impartial MARKER of PLAYER D (T Quail), using PLAYER C's personal scorecard.

[Also note that PLAYER (M Partridge), is MARKED impartially by PLAYER B (K Grouse) on PLAYER B's personal scorecard.]

---------------------------------------

Sometimes a PLAYER may choose not to use the FREE Personal X Assist* rule, which is available to ALL contestants within the ∞ zone at each Hole. [*See Note 80 below].

Such a choice is not illegal. A PLAYER may opt to take time out from the contest at any Hole, in order to find a golf ball, or to attempt to retrieve a mislaid item, such as a golf club, golf glove, clothing, phone, etc, etc.

However such a time out is a distraction from the brisk game at a Hole, and therefore a formal procedure of a temporary WITHDRAWAL, WD must be initiated by a PLAYER who wishes to take time out from a BG contest.

-------------------------------

TIME OUT Procedure from a BG game, for an unlucky  PLAYER:

  1. Communicate your temporary withdrawal, WD , as a PLAYER, to your Personal MARKER, after no more than 30 seconds of formal searching** at the approximate scene of a mysterious loss.
  2. Remind your briefly redundant Personal MARKER that he/she must switch his/her scoring duties from being your Personal MARKER to become the Reserve Scorer, RS , for the PLAYER  who you have abruptly stopped marking during your temporary WD. Note the temporary Personal MARKING arrangement5:  A>>C (A marks C); B>>D; C>>E; D>>A; E>>B . This arrangement applies exclusively to whoever is deemed to be the temporary Reserve Scorer, RS ;either A or B or C or D or E.)

[* Formal Searching begins when a PLAYER reaches the approximate location of his/her ball, and releases control of the majority of his/her golfing equipment, (possibly retaining a single club), by either laying down a personal carrying bag, parking a bag attached to a trolly, vacating a buggy, or inviting the assistance of a personal caddy. At this moment the PLAYER'S Personal MARKER begins to time the  Formal Search.]

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202 BG SCORECARD Instructions

Reserve Scorer RS must be identified by Letter Code, with ALL his/her scoring at the current Hole being recorded in the available spaces to the right of 'WD', as below:

                                RS >>

Hole 17.   -   I   I   WD   I   I   I   I       

----------------------------------------

WD signifies a complete WITHDRAWAL from the entire contest at the current Hole. Note that WD excludes participation in any repêchage events at the current Hole!

----------------------------------------

To re-join the BG contest at the next Hole, a formerly distracted WD golfer must be present on the Tee at the next Hole before the first Tee shot is struck! Failure to adhere to this rule equates to a second consecutive WD at a Hole!

---------------------------------------

All Players must complete their scoring shot-by-shot on each Hole, as both active PLAYER and active MARKER, (and possibly in addition as an active RESERVE MARKER:

(i) As the MARKER of your designated Player, detailing the scoring, shot-by-shot, as either -I ; - ; I ; or WD.

(ii) Your personal score as a PLAYER e.g. [Surname ….Partridge….], [Player C …], again, shot-by-shot, as either -I ; - ; I ; or WD.

(III) On becoming the RESERVE MARKER of a PLAYER who has temporarily lost his/her MARKER through this MARKER's distracted WD.

---------------------------------------

Examples of Scoring ( I => I stroke)

               H/A*                                                              [* Handicap Allowance ( – or -I)]

Hole 1.  -I      I   I   I                      Net 2

Hole 2.   -      I   I   I   I   I              Net 5

Hole 3.   -      I   I   I   I                  Net 4

Hole 4.   -I     I   I   I   I                  Net 3

Hole 5.  -I      I   I   I                  Net 2

Hole 6.   -      I   I   X   I   I   I         Net 5

Hole 7.   -      I   X   x  I   I   I         Net 4

Hole 8.   -I     I   I   I   I                  Net 3

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Photo 203

Print

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Note 2.01 19th Century Golf: SKINS golf

Rules of the 19th Century Golf game  SKINS

The rules of the 19th Century Golf game SKINS Golf are the simplest, most elegant and most enduring of any multi-match play golf game, but are exclusively for those with a High Degree of golfing competency (or a High Degree of golfing influence!)

In a nutshell, SKINS golf rules are:

  • In the BEST version of SKINS, Five golfers compete individually in a multi-match play golf game against each other, each golfer attempting to win one or more Holes outright.
  • Each Hole has a value of a 'Skin'. (An imaginary or a real value)
  • An outright Win at a Hole may be valued at One or More Skins:

(i) A win representing a Win of a Single Hole => One Skin!   

(ii) A win representing a Win of a Cumulative Number of conserved yet-to-be-won Holes => A Skins Bonanza(of 2, 3, 4 or more Skins!)

(iii) A Tie at a Hole is always between just two players, and the Skin or Skins value of the tied Hole is conserved  for the benefit of all five players contesting the Hole, by the Levelling Up rule:

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Two Tie* at a Hole, All Tie

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[* A Tie in Skins golf may be with any LOW-LEVEL score at a Hole, such as :

  • a Low-Level two Net Bogey TIE,
  • or a Lower-Level two Net Double Bogey TIE,
  • or worse!

Equally, a Tie in Skins golf may be with any HIGH-LEVEL score at a Hole, such as :

  • a High-Level two NET Par TIE,
  • or a Higher-Level two NET Birdie TIE,
  • or a Very-High-Level two NET Eagle TIE.]
  • or a Sublime-Level  a two NET Albatross TIE.]

-------------------------------------------------------

The overall winner of a standard Skins golf game is the golfer who has acquired the most Skins at the end of the round.

-------------------------------------------------------

There is no formal rule in the event of a Tie in the number of Skins won.

=========================================

 

Photo 2.02

005 RD Firth & Buggy Track on Left

Note 2.02 21st Century Golf: COINS! golf (=> BriskerGolf)

Rules of the 21st Century Golf game  COINS! golf

21st Century Golf  is the modern, much brisker, equivalent of SKINS golf, and is variously termed:

  • BriskerGolf  (BG)  BriskerGolf.com
  • COINS! golf  (Cg)  Coins-Skins.com
  • 21st Century Golf   21stCenturyGolf.com

(All three terms are interchangeable.)

-------------------------------------------------------

The basic rules of COINS! golf match the simplicity and elegance of SKINS Golf, but necessitate extra rules to ensure that brisk golf (BriskerGolf) is consistently played, whatever the golfing competency of a COINS! golfer.

-------------------------------------------------------

Rules of COINS! golf

  • FULL HANDICAP allowances up to and including the current WHS** Handicap of 18 of a golfer.

[** World Handicap System]

  • FIVE golfers compete in a multi-match play golf game against each other, attempting to win a Hole outright.

 

  • NURSERY SLOPE versions of COINS! golf are: COINS!4 golf ; COINS!3 golf; COINS!2 golf

 

  • COINS! golf is the CLASSIC FIVE-BALL version of this 21st Century Golf golf game 

 

  • Each Hole in  BriskerGolf has a value of a Coin (An imaginary or a real value). An outright Win at a Hole may be valued at One Coin (for a single Hole victory), or Several Coins (an accumulation of yet-to-be-won Holes in a victory, => a COIN BONANZA, of 2, 3, 4 or more Coins )

 

  •  A Tie at a Hole is always between just two players, and the Coin or Coins value of the Hole is always conserved for the benefit of all five BriskerGolfers contesting the Hole, by the Levelling Up rule:

-------------------------------------------------------

Two Tie* at a Hole, All Tie

-------------------------------------------------------

[* See the Backstop rule below]

  • A minimum COINS! golf score of a passive default Net Bogey is guaranteed to every BriskerGolfer that does not default by playing an excessive and unnecessary number of active shots rather than halting when reaching the passive Backstop score limit at a Hole. This implies that the minimum active score allowed at every Hole is a Net Par.

A BriskerGolfer who is unable to achieve a Net Par score at a Hole is given a Net Bogey at the Hole, and must PICK UP his/her BALL to achieve this passive score. This rule severely limits any excessive scoring (and timewasting)!

-------------------------------------------------------

  • The overall winner of a standard Coins! game is the golfer who has acquired the most Coins.
  • In the event of a TIE in the number of Coins that leading BriskerGolfers have acquired at the end of a COINS! golf round, the winner, and the lower placed TIED COINS! golfers are determined by countback to the LAST COINS! golfer to WIN  a Hole, and, if necessary, in the event of a three-way TIE,  by countback to the SECOND-LAST COINS! GOLFER to WIN a Hole, and so on. 

 -------------------------------------------------------

The pace of a five-ball COINS! game is approximately that of a standard three-ball stroke play game.

Nevertheless permission to play in a Five-Ball Coins! game must always be sought with the appropriate authority on a golf course.

However there is no R&A rule against playing in a five!

 -------------------------------------------------------

  • All BriskerGolfers must understand that there are two distinct zones on every COINS! golf Hole: (i) The ∞ zone (Infinity zone) (ii) the Ω zone (Omega zone) 

 -------------------------------------------------------

  • The ∞ [Infinityzone is the initial and completely OPEN zone on a Hole from the TEE, which includes both in-bounds land and out-of-bounds land  within range of the most extravagant TEE SHOT !! The whole area of the  zone is limited only by the enclosed border of the ∞ zone/Ω zone common boundary between the open ∞ zone area and the closed Ω zone area at a Hole.

 -------------------------------------------------------

  • A BriskerGolfer (Coins! golfer) is positively encouraged to handle his/her original golf ball (or a substitute golf ball), anywhere within the  zone, if its lie is not to the BriskerGolfer's liking!! This lie may vary from the most extreme case of an out-of-bounds ball, to that of an otherwise lost in-bounds ball, to that a found ball that is in a moderately awkward* lie!!

[* A ball may be lying on a fairway in a minor divot, or in the semi-rough in a testing position, or in rough grass in a very difficult situation, or in dense undergrowth/scrub/trees/water]

  • Handling an errant ball, or its declared substitute, within the  zone should be a very brisk matter of using the Free Five Strides Retreat  rule** (five strides across towards the approximate centre line of the approach to the GREEN, then five strides back towards the TEE.)

[** Also available is the Free Ten Strides rule, or possibly the Free Fifteen Strides rule, etc, etc!!]

The Free Five Strides rule may be performed in an inverse manner: an initial Five Strides backwards towards the TEE, followed by Five Strides across towards the approximate centre line of the approach to the GREEN.

  • No ball is ever dropped into its relief position. A ball must always be placed in a reasonably good lie. Touch is important! However once a ball is released into its chosen lie, it must not be touched again!

There are no penalties for losing a ball in the ∞ zone! lost ball is termed a Retired Ball, no matter where it is: in-bounds or out-of-bounds!

Retired Ball may be a pristine ball, or (preferably) an unloved ball!

The Free Five Strides rule begins from a COINS! golfer's unchallengeable estimation of the approximate position of the location of his/her Retired Ball, either in-bounds, or from an estimated entry point to an out-of-bounds area.

  • There is a very strict time limit of 40 seconds  in which to decide on the fate of an errant ball. pristine or unloved.
  • Crucially timing of a 40 second Ball Search (by a Marker) begins from the moment a self-searching Ball Owner releases control of his equipment, with the possible exception of one club, whether this is by vacating his/her buggy, or releasing his/her grip on a golf trolley or carrying golf bag, or by requesting that his/her caddie similarly releases his/her grip on his/her carrying golf bag.
  • A fruitless 40 second Ball Search is also the deadline for an instant BriskerGolfer decision! The choice is: a) Does the BG abandon the search, and use the FREE FIVE STRIDES RETREAT rule to continue with the COINS! golf game by playing a substitute ball, in the contest for the Hole? b) Does the BG abandon the contest for the Hole, and begin a solo search for his/her pristine ball? No more than 5 seconds may elapse before an irrevocable decision is given. Any dithering beyond this moment equates to a Penalty, P, (disqualification on the current Hole plus a '2 off-the-next-TEE' penalty), (or a P18 special Last Hole Penalty)

 -------------------------------------------------------

  • For any ball in manicured sand, in either the ∞ zone or the Ω zone areas, unchallengeable relief from any lie in raked sand is available for any COINS! golfer, via a FREE ONE STRIDE rule, in any direction, within the confines a bunker.
  • The FREE FIVE STRIDES RETREAT rule combined with the Timed (40 second) Ball Search rule enables constantly BRISK PLAY in all COINS! golf games!
  • To re-iterate, any found ball, in the unchallengeable estimation of its owner, to be in an unsatisfactory lie, in either the rough or the fairway may be lifted and placed (NOT DROPPED), using the FREE FIVE STRIDES RETREAT rule, or a multiple of this rule.

-------------------------------------------------------

 (ii) The Ω [Omegazone

=========================================

BG rule 201/1: Acceptable Scores, in order of Probability 

(i) 'NON-IMPRESSIVEpassive scores are legally termed Dead Ball Pick Ups. Correct play, the moment a BriskerGolfer's  score becomes a NON-IMPRESSIVE failed attempt at an IMPRESSIVE Net Par score, is as follows: 

  • An OVERTLY PROMPT, passive, Dead Ball Pick Up, implying acceptance of a given Net BOGEY score at a Hole 

(ii) 'IMPRESSIVE' active Net PAR scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net PAR score

(iii) 'MORE IMPRESSIVE' active Net BIRDIE scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net BIRDIE score

(iv) 'MOST IMPRESSIVE' active Net EAGLE scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net EAGLE score

(v) 'VASTLY IMPRESSIVE' active Net ALBATROSS scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net ALBATROSS score

--------------------------------------------------------

BG rule 201/2: Unacceptable active scores

ILLEGAL, 'UNIMPRESSIVE'  active scores include:

  • a Net BOGEY
  • a Net Double BOGEY
  • Net Treble BOGEY
  • And worse!

--------------------------------------------------------

Any ILLEGAL SCORE is a Penalty score of either:

  • P (excluding the Last Hole)
  • or P18 (exclusively at the Last Hole)

--------------------------------------------------------

is a two-off-the-next-Tee Penalty, for slow play or illegal scoring!

P18 is a Last Hole* Penalty (for either slow play or illegal scoring) of disqualification from any possible Sudden Death Putting Tiebreaker at the Last Hole, in the event of a TIE at this Hole.

[* Whatever the pre-agreed Last Hole may be]

--------------------------------------------------------

Certain BG rules* are purposely structured to ease the achievement of the whole range of IMPRESSIVE Net scores above: (ii), (iii), (iv) and even the possibility of (v).

[* See Notes 105 and 106. BG rules/125 & 126]

=========================================

Note 201. Elite SKINS play/Rules

 Complete rules of SKINS

The rules of SKINS are the simplest and most elegant of any match play golf game, but are exclusively for those with a High Degree of golfing competency (or a High Degree of golfing influence!)

In a nutshell, SKINS rules are:

  • (Ideally) FIVE golfers compete individually in a multi-match play golf game against each other, each golfer attempting to win one or more Holes outright.
  • Each Hole has a value of a 'Skin'. (An imaginary or a real value)
  • An outright Win at a Hole may be valued at One or More Skins:

(i) A win representing a Win of a Single Hole => One Skin!   

(ii) A win representing a Win of a Cumulative Number of conserved yet-to-be-won Holes => A Skins Bonanza(of 2, 3, 4 or more Skins!)

  • A Tie at a Hole is always between just two players, and the Skin or Skins value of the Hole is conserved  for the benefit of all five players contesting the Hole, by the Levelling Up rule:

-------------------------------------------------------

Two Tie* at a Hole, All Tie

-------------------------------------------------------

[* A Tie in Skins may be with any score at a Hole, including:

  • a Low Level two Net Bogey TIE,
  • or a Lower Level two Net Double Bogey TIE,
  • or worse!
  • Also including: a High Level Tie, such as a two Net Par TIE,
  • or a Higher Level two NET Birdie TIE,
  • or a Very High Level two NET Eagle TIE.]
  • or Theoretically a two NET Albatross TIE.]

-------------------------------------------------------

The overall winner of a standard Skins game is the golfer who has acquired the most Skins at the end of the round.

-------------------------------------------------------

There is no formal rule in the event of a Tie in the number of Skins won.

=========================================

13 DEC23

General Rules of COINS! (=> Modified SKINS)

The basic rules of COINS! match the simplicity and elegance of SKINS, but necessitate extra rules to ensure that brisk golf (BriskerGolf) is consistently played, whatever the golfing competency of a COINS! golfer.

Special Rules of COINS!

  • FULL HANDICAP allowances up to and including the current WHS** Handicap of 18 of a golfer.

[** World Handicap System]

  • (Ideally) FIVE golfers compete in a multi-match play golf game against each other, attempting to win a Hole outright.
  • Each Hole has a value of a Coin! (An imaginary or a real value). An outright Win at a Hole may be valued at One or More Coins! 

(i) A win representing a Net Win of a Single Hole => One Coin!

(ii) A win representing a Net Win of a Cumulative Number of yet-to-be-won Holes =>  Coin Bonanza (of 2, 3, 4 or more Coins!)

  • A Tie at a Hole is always between just two players, and the Coin! or Coins! value of the Hole is always conserved for the benefit of all five BriskerGolfers contesting the Hole, by the Levelling Up rule:

-------------------------------------------------------

Two Tie*** at a Hole, All Tie

-------------------------------------------------------

[*** A minimum Coins! score of a default Net Bogey exists at every Hole, which limits any excessive scores!]

  • The overall winner of a standard Coins! game is the golfer who has acquired the most Coins!

=========================================

Extra Rules of COINS!

  • *****Permission to play in a novel FIVE Ball game? (There is no R&A rule against playing in a five!)

[*****The pace of a five-ball COINS! game is approximately that of a standard three-ball stroke play game. Nevertheless permission to play in a Five-Ball Coins! game must always be sought with an appropriate authority on a golf course.] 

  • Understanding the two BriskerGolf zones of every golf Hole and the differing rules that apply to each zone:

(i) The ∞ [Infinityzone

 (ii) The Ω [Omegazone

=========================================

BG rule 201/1: Acceptable Scores, in order of Probability 

(i) 'NON-IMPRESSIVEpassive scores are legally termed Dead Ball Pick Ups. Correct play, the moment a BriskerGolfer's  score becomes a NON-IMPRESSIVE failed attempt at an IMPRESSIVE Net Par score, is as follows: 

  • An OVERTLY PROMPT, passive, Dead Ball Pick Up, implying acceptance of a given Net BOGEY score at a Hole 

(ii) 'IMPRESSIVE' active Net PAR scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net PAR score

(iii) 'MORE IMPRESSIVE' active Net BIRDIE scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net BIRDIE score

(iv) 'MOST IMPRESSIVE' active Net EAGLE scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net EAGLE score

(v) 'VASTLY IMPRESSIVE' active Net ALBATROSS scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net ALBATROSS score

--------------------------------------------------------

BG rule 201/2: Unacceptable active scores

ILLEGAL, 'UNIMPRESSIVE'  active scores include:

  • a Net BOGEY
  • a Net Double BOGEY
  • Net Treble BOGEY
  • And worse!

--------------------------------------------------------

Any ILLEGAL SCORE is a Penalty score of either:

  • P (excluding the Last Hole)
  • or P18 (exclusively at the Last Hole)

--------------------------------------------------------

is a two-off-the-next-Tee Penalty, for slow play or illegal scoring!

P18 is a Last Hole* Penalty (for either slow play or illegal scoring) of disqualification from any possible Sudden Death Putting Tiebreaker at the Last Hole, in the event of a TIE at this Hole.

[* Whatever the pre-agreed Last Hole may be]

--------------------------------------------------------

Certain BG rules* are purposely structured to ease the achievement of the whole range of IMPRESSIVE Net scores above: (ii), (iii), (iv) and even the possibility of (v).

[* See Notes 105 and 106. BG rules/125 & 126]

=========================================

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Note 202. COINS! / Rules: 1

13 Dec23

Basic Rules of COINS! (=> Modified SKINS)

The basic rules of COINS! match the simplicity and elegance of elite SKINS, but necessitate extra rules to ensure that brisk golf (BriskerGolf) is consistently played, whatever the golfing competency of a COINS! golfer.

Extra Rules of COINS!

  • FULL HANDICAP allowances up to and including the current WHS** Handicap of 18 of a golfer.

[** World Handicap System]

  • (Ideally) FIVE golfers compete in a multi-match play golf game against each other, attempting to win a Hole outright.
  • Each Hole has a value of a Coin! (An imaginary or a real value). An outright Win at a Hole may be valued at One or More Coins! 

(i) A win representing a Net Win of a Single Hole => One Coin!

(ii) A win representing a Net Win of a Cumulative Number of yet-to-be-won Holes =>  Coin Bonanza (of 2, 3, 4 or more Coins!)

  • A Tie at a Hole is always between just two players, and the Coin! or Coins! value of the Hole is always conserved for the benefit of all five BriskerGolfers contesting the Hole, by the Levelling Up rule:

-------------------------------------------------------

Two Tie*** at a Hole, All Tie

-------------------------------------------------------

[**** A minimum Coins! score of a default Net Bogey exists at every Hole, which limits any excessive scores!]

  • The overall winner of a standard Coins! game is the golfer who has acquired the most Coins!

=========================================

Extra Rules of COINS!

  • *****Permission to play in a novel FIVE Ball game? (There is no R&A rule against playing in a five!)

[*****The pace of a five-ball COINS! game is approximately that of a standard three-ball stroke play game. Nevertheless permission to play in a Five-Ball Coins! game must always be sought with an appropriate authority on a golf course.] 

  • Understanding the two BriskerGolf zones of every golf Hole and the differing rules that apply to each zone:

(i) The ∞ [Infinityzone

 (ii) The Ω [Omegazone

=========================================

BG rule 201/1: Acceptable Scores, in order of Probability 

(i) 'NON-IMPRESSIVEpassive scores are legally termed Dead Ball Pick Ups. Correct play, the moment a BriskerGolfer's  score becomes a NON-IMPRESSIVE failed attempt at an IMPRESSIVE Net Par score, is as follows: 

  • An OVERTLY PROMPT, passive, Dead Ball Pick Up, implying acceptance of a given Net BOGEY score at a Hole 

(ii) 'IMPRESSIVE' active Net PAR scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net PAR score

(iii) 'MORE IMPRESSIVE' active Net BIRDIE scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net BIRDIE score

(iv) 'MOST IMPRESSIVE' active Net EAGLE scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net EAGLE score

(v) 'VASTLY IMPRESSIVE' active Net ALBATROSS scores.

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net ALBATROSS score

--------------------------------------------------------

BG rule 201/2: Unacceptable active scores

ILLEGAL, 'UNIMPRESSIVE'  active scores include:

  • a Net BOGEY
  • a Net Double BOGEY
  • Net Treble BOGEY
  • And worse!

--------------------------------------------------------

Any ILLEGAL SCORE is a Penalty score of either:

  • P (excluding the Last Hole)
  • or P18 (exclusively at the Last Hole)

--------------------------------------------------------

is a two-off-the-next-Tee Penalty, for slow play or illegal scoring!

P18 is a Last Hole* Penalty (for either slow play or illegal scoring) of disqualification from any possible Sudden Death Putting Tiebreaker at the Last Hole, in the event of a TIE at this Hole.

[* Whatever the pre-agreed Last Hole may be]

--------------------------------------------------------

Certain BG rules* are purposely structured to ease the achievement of the whole range of IMPRESSIVE Net scores above: (ii), (iii), (iv) and even the possibility of (v).

[* See Notes 105 and 106. BG rules/125 & 126]

=========================================

13 Dec23

BG rule 202/1: TIED Scores, in order of Probability 

(i) 'NON-IMPRESSIVEpassive NET Bogey scores, which are legally correct Dead Ball Pick Ups, may in some lower-order BriskerGolf  games be the most common way to TIE a Hole, using the Levelling Up rule: 

  • Two leading scores Tie, All Tie

which benefits all five BriskerGolfers equally!

A Dead Ball Pick Up can in theory occur on any part of a Hole, but Five Stride and One Stride BG Levelling Up rules are designed to keep most BriskerGolfers scores from becoming decidedly UNIMPRESSIVE until the latter stages of play at any Hole.

Perversely, the first legitimate Dead Ball Pick Up, followed by the second Dead Ball Pick Up seal the most rudimentary TIE at a Hole! No other lowest level Dead Ball Pick Up is required to be registered at this stage!

However at higher levels of competence there may be other opportunities for Dead Ball Pick Ups, for example, implying acceptance of a failed attempt to TIE an active Net PAR score at a Hole. 

(ii) 'IMPRESSIVE'  Net PAR scores:

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net PAR score,

Two active 'IMPRESSIVE' Net PAR scores, in some higher-order BriskerGolf  games may be the most common way to TIE a Hole, using the Levelling Up rule: 

  • Two leading scores Tie, All Tie

which benefits all five BriskerGolfers equally!

(iii) 'MORE IMPRESSIVE'  Net BIRDIE scores:

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve 'MORE IMPRESSIVE'  Net BIRDIE scores.

Two active 'MORE IMPRESSIVE' Net BIRDIE scores, in some other higher-order BriskerGolf  games may be quite a common way to TIE a Hole, using the Levelling Up rule: 

  • Two leading scores Tie, All Tie

which benefits all five BriskerGolfers equally!

(iv) Similarly, with 'MOST IMPRESSIVE'  Net EAGLE scores:

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve 'MOST IMPRESSIVE'  Net EAGLE scores,

Two active 'MOST IMPRESSIVE' Net EAGLE scores, in some other highest-order BriskerGolf  games may be a fairly common way to TIE a Hole, using the Levelling Up rule: 

  • Two leading scores Tie, All Tie

which benefits all five BriskerGolfers equally!

(v) In theory 'VASTLY IMPRESSIVE' Net ALBATROSS scores:

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) could achieve a Net ALBATROSS score TIE!

=========================================

Note 202. BG rule/202/TIED SCORES

BG rule 202/1: TIED Scores, in order of Probability 

(i) 'NON-IMPRESSIVEpassive NET Bogey scores, which are legally correct Dead Ball Pick Ups, may in some lower-order BriskerGolf  games be the most common way to TIE a Hole, using the Levelling Up rule: 

  • Two leading scores Tie, All Tie

which benefits all five BriskerGolfers equally!

A Dead Ball Pick Up can in theory occur on any part of a Hole, but Five Stride and One Stride BG Levelling Up rules are designed to keep most BriskerGolfers scores from becoming decidedly UNIMPRESSIVE until the latter stages of play at any Hole.

Perversely, the first legitimate Dead Ball Pick Up, followed by the second Dead Ball Pick Up seal the most rudimentary TIE at a Hole! No other lowest level Dead Ball Pick Up is required to be registered at this stage!

However at higher levels of competence there may be other opportunities for Dead Ball Pick Ups, for example, implying acceptance of a failed attempt to TIE an active Net PAR score at a Hole. 

(ii) 'IMPRESSIVE'  Net PAR scores:

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve a Net PAR score,

Two active 'IMPRESSIVE' Net PAR scores, in some higher-order BriskerGolf  games may be the most common way to TIE a Hole, using the Levelling Up rule: 

  • Two leading scores Tie, All Tie

which benefits all five BriskerGolfers equally!

(iii) 'MORE IMPRESSIVE'  Net BIRDIE scores:

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve 'MORE IMPRESSIVE'  Net BIRDIE scores.

Two active 'MORE IMPRESSIVE' Net BIRDIE scores, in some other higher-order BriskerGolf  games may be quite a common way to TIE a Hole, using the Levelling Up rule: 

  • Two leading scores Tie, All Tie

which benefits all five BriskerGolfers equally!

(iv) Similarly, with 'MOST IMPRESSIVE'  Net EAGLE scores:

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) to achieve 'MOST IMPRESSIVE'  Net EAGLE scores,

Two active 'MOST IMPRESSIVE' Net EAGLE scores, in some other highest-order BriskerGolf  games may be a fairly common way to TIE a Hole, using the Levelling Up rule: 

  • Two leading scores Tie, All Tie

which benefits all five BriskerGolfers equally!

(v) In theory 'VASTLY IMPRESSIVE' Net ALBATROSS scores:

  • As a result of Continuous and Conclusive play (Holing out) in the Ω zone (or Holing out directly from the ∞ zone) could achieve a Net ALBATROSS score TIE!

=========================================

Print

Note 203. BG rule/203/UNACCEPTABLE SCORES(Unimpressive Play!!)

BG rule 203/1: Unacceptable scores

ILLEGAL, unimpressive active scores include:

  • an active Net BOGEY
  • an active Net Double BOGEY
  • an active Net Treble BOGEY
  • And worse!

--------------------------------------------------------

BG rule 203/2: Penalty scores

ILLEGAL, unacceptable scores are completely discouraged because they erode the Brisk progress of any game!

The neat solution is appropriately sporting use of the Dead Ball Pick Up rule (see Notes 202 and 205, above & below).

Regretfully, any illegal score equates to a Penalty score of either:

  • P (excluding the Last Hole)
  • or P18 (exclusively at the Last Hole)

--------------------------------------------------------

is a two-off-the-next-Tee Penalty, for slow play or illegal scoring!

P18 is a Last Hole* Penalty (for either slow play or illegal scoring) of disqualification from any possible Sudden-Death Putting Play-Off at the Last Hole, in the event of a TIE at this Hole.

[* Whatever the pre-agreed Last Hole may be]

--------------------------------------------------------

Certain BG rules* are purposely structured to ease the achievement of the whole range of IMPRESSIVE Net scores above: (ii), (iii), (iv) and even the possibility of (v).

[* See Notes 105 and 106. BG rules/125 & 126]

=========================================

021 SGH (1). Up hill

...Note 747. COPIES

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BG rule 116: Dead Ball Pick Up

The important Dead Ball Pick Up rule (DBPU) is activated for an individual BriskerGolfer at the very moment that the possibility of his/her actively contesting a Hole has been reduced to zero!

However, by sportingly playing the DBPU correctly, with overt Briskness, the opportunity to be passively involved in a Non-IMPRESSIVE passive Net Bogey tie at the current Hole may still exist, thanks to the following Backstop rule, BG rule 117.

--------------------------------------------------------

BG rule 117: Backstop rule

The crucial BG Backstop rule is activated for an individual BriskerGolfer, at the moment of a competitor's correctly applied Dead Ball Pick Up!

This is a Passive rule which applies in the following circumstances:

  • All Active shots in an attempt to secure an IMPRESSIVE score at a Hole have been exhausted, and the score has become NON-IMPRESSIVE. This is the moment to apply the Backstop rule, otherwise known as the Dead Ball Pick Up, equating to a Passive score of a Net Bogey.

BG rule 218: A Trumped Active Ball score

When an Active IMPRESSIVE score has already been formally been recorded at a Hole, but has subsequently been TRUMPED by either a MORE IMPRESSIVE, or a MOST IMPRESSIVE (or theoretically a VASTLY IMPRESSIVE) score, this is termed a Trumped Active Ball, and for simplicity this score becomes downgraded to a Trumped score, equivalent to a Net Bogey. The actual Trumped score is converted to a strike through score such as -5   , to recognise its status as an IMPRESSIVE, but Dead Ball score, and not a Dead Ball Pick Up!

This type of Trumped score above will also be marked on an Omniscorecard by a horizontal line, drawn through the centre of the scoring box representing the Hole at which such a score occurred. 

If there are no IMPRESSIVE scores at a Hole it is a certainty that there will be a NON-IMPRESSIVE passive Net Bogey tie at the Hole!

  • TWO NON-IMPRESSIVE passive Net Bogey ties at a BG Hole, create the certainty of a tie if none of the other three underperforming BriskerGolfers contesting the Hole have an IMPRESSIVE Net Par, or better.

Again, in an amazing Levelling Up* process, all five members of a contesting (yet underperforming) BriskerGolf group benefit equally at a Hole that is tied by just two NON-IMPRESSIVE passive Net Bogey scores!

[* A tie at a Hole conserves the Coinage Value of the Hole, for it to become part of an accumulation of the Coinage Value of the very next Hole, termed a Coin Bonanza!

--------------------------------------------------------

The occurrence of the majority of the variations of IMPRESSIVE Net score ties, (ii) to (iv), may be somewhat limited, whereas the chance of an IMPRESSIVE Net Par tie in a BG game is much more common.

--------------------------------------------------------

.....BG rule 116: Dead Ball Pick Up

The important Dead Ball Pick Up rule (DBPU) is activated for an individual BriskerGolfer at the very moment that the possibility of his/her actively contesting a Hole has been reduced to zero!

However, by sportingly playing the DBPU correctly, with overt Briskness, the opportunity to be passively involved in a Non-IMPRESSIVE passive Net Bogey tie at the current Hole may still exist, thanks to the following Backstop rule, BG rule 117.

=========================================

Note 205. BG rules/205/1 & 205/2. Brisk progress in the ∞ zone, using Levelling Up. WINNING A HOLE in BriskerGolf

Note 205. Brisk progress in the ∞ zone is due to Levelling Up rules: 

BG rule 205/1: The Five Stride* Retreat rule

[Stride is about the length of the exposed metal shaft of a standard putter, between its grip and putter head, approximately 54cm.]

(i) 'NON-IMPRESSIVE'* SCORES are legally passive (i.e. given) Net BOGEY scores, termed Dead Ball Pick Ups.

(ii) 'IMPRESSIVE' SCORES are Net PAR scores.

(iii) 'MORE IMPRESSIVE' SCORES are Net BIRDIE scores.

(iv) 'MOST IMPRESSIVE' SCORES are Net EAGLE scores.

(v) 'VASTLY IMPRESSIVE' SCORES are Net ALBATROSS scores.

[* ILLEGAL SCORES are active scores of Net BOGEY, Net Double BOGEY, Net Treble BOGEY, etc.!]

--------------------------------------------------------

An ILLEGAL SCORE is a Penalty score of either P, or, exclusively at the Last Hole, P18.

--------------------------------------------------------

Certain BG rules* are purposely structured to ease the achievement of the whole range of IMPRESSIVE Net scores above: (ii), (iii), (iv) and even the possibility of (v).

[* See Notes 105 and 106. BG rules/125 & 126]

--------------------------------------------------------

BG rule 112: Net Par scores

When two equally IMPRESSIVE Net Par scores occur at the same Hole, this incident is of benefit to the whole of the BriskerGolf group, by virtue of the Levelling Up rule:

Two Tie, All Tie
BG rule 113: Net Birdie scores

When two equally MORE IMPRESSIVE Net Birdie scores occur at the same Hole, this incident is of benefit to the whole of the BriskerGolf group, by virtue of the Levelling Up rule:

Two Tie, All Tie
BG rule 114: Net Eagle scores

When two equally MOST IMPRESSIVE Net Eagle scores occur at the same Hole, this incident is of benefit to the whole of the BriskerGolf group, by virtue of the Levelling Up rule:

Two Tie, All Tie
BG rule 115: passive Net Bogey scores (given)

When two equally NON-IMPRESSIVE passive Net Bogey scores occur at the same Hole, this incident will be of benefit to the whole of a NON-IMPRESSIVE scoring BriskerGolf group at the Hole, by virtue of the Levelling Up rule:

Two Tie, All Tie
If there are no IMPRESSIVE scores at a Hole it is a certainty that there will be a NON-IMPRESSIVE passive Net Bogey tie at the Hole!

TWO NON-IMPRESSIVE passive Net Bogey ties at a BG Hole, create the certainty of a tie if none of the other three underperforming BriskerGolfers contesting the Hole have an IMPRESSIVE Net Par, or better.
Again, in an amazing Levelling Up* process, all five members of a contesting (yet underperforming) BriskerGolf group benefit equally at a Hole that is tied by just two NON-IMPRESSIVE passive Net Bogey scores!

[* A tie at a Hole conserves the Coinage Value of the Hole, for it to become part of an accumulation of the Coinage Value of the very next Hole, termed a Coin Bonanza!] 

--------------------------------------------------------

The occurrence of the majority of the variations of IMPRESSIVE Net score ties, (ii) to (iv), may be somewhat limited, whereas the chance of an IMPRESSIVE Net Par tie in a BG game is much more common.

--------------------------------------------------------

BG rule 116: Dead Ball Pick Up

The important Dead Ball Pick Up rule (DBPU) is activated for an individual BriskerGolfer at the very moment that the possibility of his/her actively contesting a Hole has been reduced to zero!

However, by sportingly playing the DBPU correctly, with overt Briskness, the opportunity to be passively involved in a Non-IMPRESSIVE passive Net Bogey tie at the current Hole may still exist, thanks to the following Backstop rule, BG rule 117.

--------------------------------------------------------

BG rule 117: Backstop rule

The crucial BG Backstop rule is activated for an individual BriskerGolfer, at the moment of a competitor's correctly applied Dead Ball Pick Up!

This is a Passive rule which applies in the following circumstances:

1) Either all Active shots in an attempt to secure an IMPRESSIVE score at a Hole have been exhausted, and the score has become NON-IMPRESSIVE. This is the moment to apply Backstop rule, otherwise known as the Dead Ball Pick Up, equating to a Passive score of a Net Bogey.
2) Or an Active IMPRESSIVE score has already been formally been recorded at a Hole, but has subsequently been TRUMPED by either a MORE IMPRESSIVE, or a MOST IMPRESSIVE (or theoretically a VASTLY IMPRESSIVE) score! This is termed a Trumped Active Ball, and for simplicity this score becomes equivalent to a Passive score of a Net Bogey. The actual TRUMPED score is converted to a strike through score such as -4   , to recognise its status as an IMPRESSIVE, but Dead score, and not a Dead Ball Pick Up!
Either type of Passive score above will also be marked on an Omniscorecard by a horizontal line, drawn through the centre of the scoring box representing the Hole at which such a score occurred. 

A second Passive Net Bogey score at a Hole, and no other competition at the Hole, produces a Passive Net Bogey Tie, (a NON-IMPRESSIVE score Tie), again, by virtue of the Levelling Up rule:

Two Tie, All Tie (For NON-IMPRESSIVE scores)
=========================================

Note 3. BriskerGolf/02. 21ST CENTURY GOLF trusts every BriskerGolfer to IMAGINE an Ω zone! Starting from an easily distinguishable STRAIGHT LINE base (shown in DASHES above), its Ω shaped boundary LOOPS around the whole of a Green, and also crosses SECTIONS of those MANICURED embellishment areas adjacent to the Green.

(A very approximate Ω Zone shape may be ANY continuous LOOP from one end of an imaginary Base Line to the opposite end of this Base Line. Occasionally it may be distinctly Circular or Oval, but more often it is an irregular imaginary LOOP.) 

Every golf Hole has a Green with a Front Edge and a Back Edge in relation to a golfer's usual approach to it.

The Front Edge is the more significant for the purposes of 21ST CENTURY GOLF. 

Players are required to visualise an imaginary straight line projected tangentially from the Front Edge of a Green to form an imaginary Base.

From this Base it is necessary to imagine a very approximate Omega-shaped boundary line that elastically loops around a modestly expanded Green, from one end of the Front edge straight line, back round to the opposite end of the Front Edge straight line.

This imagined loop intersects* one or more of the peripheral manicured embellishments adjacent to the Green:

  • Raked Sand Bunkers
  • Cut Grass Aprons
  • Cut Grass Humps and Hollows

[* It is only necessary to imagine the loop of the Ω cutting across just a fraction of one of the manicured embellishments above, for the whole of such a manicured hazard to be included as part of the Ω zone.]

------------------------------------------------

Note that water hazards are never included within the boundary of an Ω zone. They are always within the ∞ zone.

------------------------------------------------

Examples of Joint Ω / ∞ Base Lines at the Front Edges of Greens are shown in isolation in many photos throughout this website, as well as there being several complete examples of Ω zones.

------------------------------------------------

The shape depicted immediately above the base of an enclosed  Ω zone area is simply indicative of an approximately imagined target that is a combination of adjacent manicured sections, the dominant one of which is always the whole of the fine cut Green.

====================================

Note 8. BriskerGolf/06: 21ST CENTURY GOLF, as BG-SR, and Detering Inappropriately SLOW PLAY!

21ST CENTURY GOLF, as BriskerGolf (BG-SR), is designed to achieve a Levelling Up between a broad range of Golf Handicaps, including a minority of modified BG Handicaps from both extremes of the Golfing Spectrum to tempt elite golfers to participate in BG, and to encourage inexperienced Golfers to rapidly develop Brisker golf habits.

Continuing with the theme of levelling up in the world of golf:

  • BG is a very benign game. 
  • BG RULES negate or minimise all unfortunate lies, provided that a BriskerGolfer is decisive!

There are no penalties for a ball landing in:

(i) a poor lie in the rough

(ii) a poor lie in sand

(iii) an out of bounds lie

(iv) an otherwise mysterious lie (lost ball on land or in water)

  • BG RULES abbreviate play:

 (v) The BG Crucial Score Rule prohibits non-essential play ('practising on the course') when any possibility of making a positive contribution to the contest at a Hole, by securing a win or a tie has vanished. Prompt sporting Curtailment of Active play when out of contention at a Hole is mandatory!

[* Brutally, a NET BOGEY is the only permissible BG passive score, whatever the potential of a BriskeGolfer's match play score at a Hole!]

(vi) The BG Passive Backstop Score Rule  exists for all BriskerGolfers whose play has become redundant at a Hole, for example, even if they are on the brink of securing a stellar score, such as a NET BIRDIE, they can still be eclipsed(TRUMPED) by a NET EAGLE.

The BackStop Score awards a passive NET BOGEY score to every BriskerGolfer that correctly uses obligatory sporting Curtailment of play at a Hole.

(vii) BG  GUIDELINES for Active NET Scores  range from NET PAR to NET BIRDIE to NET EAGLE to NET ALBATROSS to NET GRIFFIN (3 NET 2 on a Par 6!!).

Any Actively achieved score, of NET PAR or better, may represent a positive contribution to the CONTEST to win or tie a Hole.

(viii) The BG Active Score Rule is an important reminder that an impressive Active Score may cruelly turn from being a Crucial Score to being a brutally Trumped Active Score! Such a dethronement is signified on a BG Scorecard by a second diagonal line in the scoring box, forming a humiliating CROSS.

(ix) The BG Omega zone Rule is that only Crucial Scores may be progressed within the Ω zone. All Active Scores that are not Crucial Scores must be sportingly CURTAILED (and will automatically become the specific Passive Score of a given NET BOGEY).

(x) The BG Ball Search Rule of a timed 30 seconds joint search from a well-defined moment-of-arrival  at the approximate location of an errant ball, gives a clear choice to a hapless BriskerGolfer:

1. Continue the game with a substitute ball, from a preferred lie, without penalty.

2. Accept a passive NET Bogey score at the Hole and continue with a solo search for the ball, re-joining the BG game at the next TEE. 

====================================

The BG Passive Backstop Score Rule exists for all BriskerGolfers whose play becomes redundant at a Hole, for example, even if they are on the brink of securing a stellar score, such as a NET BIRDIE, they can be eclipsed by a NET EAGLE

  • The moment a potential NET SCORE of a BriskerGolfer becomes redundant, because such a score can neither win a Hole nor make a positive contribution by tieing a Hole that is already tied, it is mandatory to declare your ball redundant in the contest at a Hole, by PICKING IT UP, implying an appropriately CURTAILED score.
  • Every appropriately CURTAILED score is given a Passive Score of a NET Bogey, whatever its provenance! This is still termed a Backstop Score of a Passive NET Bogey. 

------------------------------------------------

The following scores are ALL inappropriate in BriskerGolf!

(i)  NET Bogey

(ii)  NET Double Bogey

(iii)  NET Treble Bogey

(iv)  and worse!

Such TIME WASTING scores, equate to practising on the course. They are REDUNDANT scores in BriskerGolf, and such are termed illegal scores:

Errant golfers achieve either a Penalty, P, (two off the next tee) or a LAST HOLE Penalty P18*. (See unlucky Note 13.)

------------------------------------------------

  • exclusively winning a notional Coin or a Coin Bonanza at a Hole by achieving an ACTIVE NET Leading Score, which may be:

(i) Net Par

(ii) Net Birdie

(iii)Net Eagle

(iv) Net Albatross

(v) Net Griffin*

[* A Net 2 on a Par Six]

  • Scoring in BG is by a Winner Takes All achievement of an active Net Leading Score at a Hole, exclusively winning a notional Coin or a Coin Bonanza at a Hole by achieving an ACTIVE NET Leading Score, which may be:
  • Ω zone etiquette implies approximately the opposite of Standard Golf Etiquette. 

(i) Initially, each Ω zone SAND-LIE ball is played from an Ω zone Bunker in order, nearest to the PIN first, Continuously, to either a Conclusion(Reaching an Ω zone GRASS-LIE area of the Hole, or Holing Out), or to a Curtailment, (this latter event being signalled by a Pick Up).

  • The best NET shots on arrival at the Ω zone GRASS-LIE area of a Hole, play in order of superiority, continuously, to either a Conclusion(Holing Out), or to a Curtailment, (this latter event is signified by a PICK UP). Other players benefit from watching the lines** of putts and chips towards the PIN, as competition at a Hole progresses.

[* Plus Handicap BriskerGolfers play off scratch. Their presence in any BG game would be inspirational!]

[** It is not sporting to observe any competitor's shot in the Ω zone from directly behind the player!]

====================================

,

029 RD Adj to S shaped sands

Note 6. BriskerGolf/03. BG RULE ONE: The UNIQUE BackStop Rule of a given Net Bogey Score, implies a Single PASSIVE (i.e. Inactive) Score.

Minimising Active BriskerGolf Scoring   

Active BriskerGolf  scoring is strictly limited to:

  • Net Par  scores
  • Net Birdie scores
  • Net Eagle scores
  • Net Albatross scores (admittedly rare!)

-----------------------------------------------

Any other active score is illegal in BriskerGolf, such as:

  • Net Bogey scores
  • Net Double Bogey scores
  • Net Treble Bogey scores
  • And so on

-----------------------------------------------

All such low quality and unnecessarily time consuming scores are negated by the passive BriskerGolf  Backstop Rule. 

Every BriskerGolfer is given a Backstop Score of a Net Bogey at every Hole!

This may be termed a passive default Net Bogey score which limits the Net number of strokes any BriskerGolfer may take at a Hole. 

-----------------------------------------------

It is a vital honourable conclusion to the contest for a Hole, which ALL BriskerGolfers will regularly employ, to signal their concession to the contest at a Hole, by overtly Picking Up their Ball.

-----------------------------------------------

Occasionally, Brilliant Play from an individual BriskerGolfer may force an early concession at a Hole from his/her rival competitor or competitors, at a seemingly premature stage of play at a Hole.

It is always the proper, sporting reaction to concede with good grace, rather than play on, out of curiosity or an inappropriate need to practice!

All concessions equate to a passive Net Bogey on a BG scorecard, whatever their circumstance!

===================================

 

001 RD Long. Dog Leg Left. No Firth(1)

Note 6. BriskerGolf/04. BG RULE ONE: the free FIVE STRIDES RETREAT RULE. 21ST CENTURY GOLF promotes this free BriskerGolf Rule, which is designed to avoid impediments to Brisk Progress in the ∞ zone.

BG RULE ONE: The free Five Strides Retreat Rule: (almost) exclusively in the ∞ zone

In 21st Century Golf (BriskerGolf) all potentially awkward lies are made playable, mostly by applying the Five Strides Retreat Rule to frustrating positions in the ∞ zone*:

  • lost ball lies
  • out of bounds lies (from the approximate point where a ball entered O.O.B.)
  • unfavourable lies on manicured fairways
  • unfavourable lies in the rough, including water (from the approximate point where a ball entered water, or crossed in mid-air into a stretch of water.)

[* In the exceptional circumstance of an unfortunate lie on a Green, it is permissible to use the Five Strides Retreat Rule in the Ω zone, with the limit of the retreat being the boundary of the actual Green.]

------------------------------------------------

Note that unfavourable lies in sand, both manicured and natural, are not included in BG RULE ONE. 

Awkward lies in sand are covered by the free BG RULE TWO, below, in Note 8.

------------------------------------------------

It is NEVER PERMISSIBLE to mark any ball in an ∞ zone!

In the exceptional circumstance of two ∞ zone balls happening to be extremely close to one another in their ∞ zone lies, or touching, then the ball that is nearer to the PIN must be moved and re-positioned about one stride away, not nearer to the Hole. No ball-marking is permitted.

If the two balls are seemingly equidistant to the PIN then the Honour to play first is to be the winner of a single game of ROCK/SCISSORS/PAPER.

Otherwise the Honour to play is that of the ball which is infinitesimally the more distant to the PIN.

--------------------------------------------------

The BG Five Strides Retreat Rule (BG RULE ONE) is a FREE rule that allows BriskerGolfers to continue to contest a Hole when faced with an IMPEDIMENT in the ∞ zone, excluding sand lies, by the following actions:

  • Sacrificing a short distance of five strides*, back (↓) in the direction of the Tee
  • Making an optional sideways movement of up to five strides* across (→) or (←) towards the imaginary central line of the Hole in play.

[* A stride is the length of the exposed metal shaft of a standard putter, (i.e. excluding the rubber grip  and putter head sections). It is approximately 54cm. See also Note 7.]

------------------------------------------------------

To play an awkwardly lying or lost ball in the  zone, signal the free use of the BG Five Strides Rule, (by the art of MIME), or the free use of any multiple of Five Strides placements, such as Ten Strides, Fifteen Strides, Twenty Strides placements, and so on. 

------------------------------------------------

Formally, the FREE BG Five Strides Retreat Rule involves:

  • A compulsory five strides retreat ( ↓ ) from the actual location of a found ball, or from the estimated location of a lost ball, or from the estimated exit point location of an ultimately out of bounds ball, lost or found. This rule permits the moving of a ball that is lying awkwardly, or that of its substitute, if the original ball is lost, back↓ ) towards the TEE, and the PLACEMENT of the ball in a preferred lie (NEVER the dropping of a ball!), or OPTIONALLY making a second movement, laterally ( →  or  ← ), before ball placement in a preferred lie, as described immediately below.
  • An optional lateral movement of upto five strides sideways across ( →  or  ← ) towards the imaginary central line of the Hole in play, before PLACING the ball in a preferred lie.

------------------------------------------------------

[Note that the inverse of this two stage sequence: 

  • An optional lateral movement of upto five strides sideways across ( →  or  ← ) 
  • A compulsory five strides retreat ( ↓ )

is exactly equivalent to the BG Five Strides Retreat Rule above, and therefore a perfectly acceptable order in which to execute the Five Strides Retreat Rule.]

====================================

 

NB.16.3

Note 7. BriskerGolf/05. A STRIDE is an important APPROXIMATE Measurement in BriskerGolf, for both BG Rules One and Two. It's the Length of the Exposed Metal Shaft between the Putter Head and the Rubber Grip of a Standard Length Putter (about 54cm).

Variations of BG RULE ONE: The free Five Strides Retreat Rule: Exclusively in the ∞  region*:

  • The Ten Strides Retreat Rule (includes upto Ten Strides sideways movement)
  • The Fifteen Strides Retreat Rule (includes upto Fifteen Strides sideways movement)
  • The Twenty Strides Retreat Rule (includes upto Twenty Strides sideways movement)
  • The Twenty Five Strides Retreat Rule (includes upto Twenty Five Strides sideways movement)

and so on.

[* With one possible exception. See Note 6]

--------------------------------------------------

BG RULE TWO: The free Up-To-One Stride Radius in Sand Rule: in both ∞ & Ω zones

There is no restriction on taking a forward placement to gain BG Rule Two relief, in either or Ω zones.

(See Note 8.)

====================================

 

PP 02

Note 8. BriskerGolf/06. BG RULE TWO: the free, Up-To-One-Stride Radius Placement in Sand rule. This is designed to avoid impediments to Brisk Progress in Sand, and is supported by 21ST CENTURY GOLF.

BG RULE TWO: The free Up-To-One-Stride Radius placement in Sand rule: in both ∞ & Ω regions

BG Rule Two applies to relief from ALL awkward sand lies:

  • manicured (i.e. raked)
  • natural (e.g. barrancas & beaches)

in both ∞ and Ω regions.

If a ball is lying in an awkward lie in a sand hazard anywhere within the boundaries of a Hole, it may be lifted and placed (not dropped) within a radius of One Stride from the ball, provided that this is within the confines of the sand hazard, whether it be in a manicured (raked) or natural (e.g. barranca or beach) sand lie. 

There is no restriction on taking a forward placement to gain BG Rule Two relief.

This rule protects BriskerGolfers from the misery of being stymied from playing a forward attacking shot in a sand hazard, and allows for greater enjoyment of beautiful pot bunkers in all situations (i.e. in both and Ω zones.)

A ball lying in any form of sand lie, in either the ∞ zone or the Ω zone is always exempt from consideration by BG Rule One, wherever it is located.

However It is always possible to take relief for a ball in sand, whilst remaining within the confines of a bunker or natural sand hazard (e.g. barranca or beach), in either the ∞ zone or the Ω zone, via BG Rule Two.

====================================

 

01 TIGHT LIE IN SAND

Note 9. BriskerGolf/07. Photos above & below, show use of the free BriskerGolf (BG) RULE TWO, designed to avoid being stymied in SAND (raked or natural) in either ∞ or Ω zones.

BG RULE TWO is the Up-To-One Stride Radius in Sand Rule: in both ∞ & Ω regions

====================================

 

02 TIGHT LIE IN SAND

Note 10. BriskerGolf/08. BG RULE THREE(Part One): the Mandatory use of DESCRIPTIVE TEE PEG MARKING (DTPM) of All SAND-LIE Balls deemed to be in the Ω zone.

BG RULE THREE (Part One) is the Mandatory DESCRIPTIVE TEE PEG MARKING (DTPM) of All SAND-LIE Balls that are deemed to have reached the Ω zone at a Hole: using One, Two or Three TEE Pegs

To save time, all balls in sand, within the Ω zone, receive preferential treatment, as described below.

(i) They are undisturbed until it is their Honour to be played.

(ii) Their DTPM is to be displayed on the cut grass fringe on ONE SIDE of their bunker, away from the  the actual location of the bunkered ball.

The STATUS of a ball in Ω sand must be shown descriptively on one side of the cut grass bunker fringe as one of four possible displays : 

  •  '(NO BALL)Tee Tee Tee'  =>  a STATUS Three ball, with 3 shots to make a NET PAR
  • '(NO BALL)Tee Tee'  =>  a STATUS Two ball, with 2 shots to make a NET PAR
  • '(NO BALL)Tee'  =>  a STATUS One ball, with 1 shot to make a NET PAR
  • '(NO BALL, NO Tee)'  =>  a STATUS Zero ball, with 0 shot to make a NET PAR: Pick Up! (Potentially a passive Net Bogey score)

(iii) Ω zone play at a Hole begins with all Highest STATUS Three Ω zone balls in sand being played out of their original or freely re-adjusted lies in one or more Green-Side bunkers, in Ω etiquette order: nearest to PIN first to play, etc.

A Highest STATUS ball will have a DTPM of 3 TEE PEGS when it is initially played out of sand. If this attempt is successful, the ball will then be situated in a cut-grass or fine grass lie, within the Ω zone, where it must be marked with a DTPM of 2 TEE PEGS, without being moved.

(iv) Inevitably however, a ball may occasionally remain in the same bunker after a failed exit!

Play of this ball continues until the ball reaches the cut grass or the fine grass of the Ω zone, or is Picked Up!

(Re-positioning of an Ω zone ball in sand is permitted by BG Rule Two, before any attempt to play the ball.)

(v) After a successful exit from an Ω zone bunker, a ball will be situated in a cut-grass or fine grass lie, within the Ω zone. 

--------------------------------------------------

At this point the ball must be marked with an appropriate DTPM marking, without being moved, or be Picked Up, implying a Curtailment of attempts to Hole Out at this particular Hole.

A Ball Pick Up signifies acceptance of a passive NET Bogey at the Hole.

--------------------------------------------------

(vi) Medium STATUS Two balls in sand are next to be played, if appropriate, in the same manner as Highest STATUS three balls.

(vii) Lowest STATUS One balls in sand may be eligible to be played somewhat forlornly out of sand, if appropriate, in the same manner as Highest STATUS three balls.

--------------------------------------------------

(viii) The aftermath of bunker play at a Hole may be speeded up by gallant BriskerGolfers raking active fellow contestant's endeavours in sand whilst the latter focus on properly marking balls that have successfully escaped a hazard onto a cut grass or fine grass lie.

(ix) Having created a form of level playing field in an Ω zone at a Hole, with all active balls properly marked in the manner of DTPM onto a cut grass or fine grass lie, the Honour system of BG Etiquette may begin.

--------------------------------------------------

It is always necessary to descriptively mark a ball if you (as a BriskerGolfer) wish to indicate that your ball has reached the Ω zone, in an embellished area adjacent to the Green, as one of those below:

  • cut grass apron
  • cut grass humps & hollows
  • raked sand bunker

--------------------------------------------------

If, on the contrary, you (as a BriskerGolfer) wish to indicate that in your opinion your ball has NOT reached the Ω zone, even if it is arguably in an embellished area adjacent to the Green, simply choose not to mark your ball!

If your ball is not marked within 10 seconds of your arrival beside it, then your choice not to mark your ball is automatically confirmed, and cannot be retracted.

--------------------------------------------------

However, if your ball has reached the fine cut surface of a targeted Green it is mandatory to Descriptively Mark your ball with TEE PEGS!

--------------------------------------------------

One, two or three DESCRIPTIVE TEE Pegs as MARKERS (DTPM), placed at equal intervals, of one ball diameter, behind your ball, in relation to the PIN, are used in BriskerGolf to describe very clearly the STATUS of a ball that is estimated by its owner to have landed within the Ω zone at a Hole.

--------------------------------------------------

The first TEE Peg marker is to be placed so that it is TOUCHING your ball, on the opposite side to that of the PIN, and is termed the anchor TEE Peg.

When a ball has been descriptively marked with a single anchor TEE Peg, the ball itself must initially remain in its original lie, carefully untouched, or, at worst, accidentally touched (a trivial, non-punitive incident!)

--------------------------------------------------

Up to THREE TEE Pegs are used to descriptively mark the STATUS of a ball in the Ω zone, including the anchor TEE Peg.

--------------------------------------------------

A ball may only be lifted before honour dictates it is due to be played, if it becomes temporarily necessary to move it, as its presence is obstructing the potential pathway of a higher-STATUS ball.

--------------------------------------------------

There are four 'STATUS-ball' descriptions to be Detailed by Tee Peg Marking (DTPM):

  • Primary STATUS 3 (3 Tee Peg) => Highest Ranked, STATUS 3 Ball => Three Putts for a NET PAR

                                                                                                         ..........   implies  .......

                                                                                                                          => Two Putts for a NET BIRDIE

                                                                                                                          => One Putt for a NET EAGLE

  • Secondary STATUS 2 (2 Tee Peg) => Upper-Middle Ranked, STATUS 2 ball => Two Putts for a NET PAR

                                                                                                                           => One Putt for a NET BIRDIE

  • Tertiary STATUS 1 (1 Tee Peg) => Lower Middle Ranked, STATUS 1 ball => One Putt to make a NET PAR

 

  • Quaternary STATUS 0 (Zero Tee Peg) => Zero Ranked, STATUS: passive ball (not to be played)

                                                                            => a given PASSIVE Score, when the ball is Picked Up!

                                                                            => a given NET BOGEY 

   Note: playing on, with no possibility of contesting the Hole  => Time-Wasting!

                                                                                                         => a Penalty, P or P18.

--------------------------------------------------

[=> a 2-off-the-next-Tee Penalty for Time-Wasting]

[P18 => Last Hole disqualification from entering a sudden death putting competition to win a Coin or Coin Bonanza]

[P18 => Any pre-determined 'Last Hole' to be played, for examples: the 6th, the 9th, the 15th or the 21st]

--------------------------------------------------

The Honour System of BG Ω zone Etiquette is based initially on the STATUS of a ball, and thereafter, in the event of a tied STATUS, the proximity of a ball to the PIN.

The Honour to play first belongs to:

  • The Highest Ranked STATUS ball
  • And within a group of equally Highest Ranked STATUS balls, the ball that is nearest to the PIN

--------------------------------------------------

Similarly, for Upper Middle Ranked STATUS balls BG Ω zone Etiquette applies, and so on.

--------------------------------------------------

Thus BG Ω zone Etiquette is approximately the opposite of Standard Golf Etiquette.

--------------------------------------------------

The moment when it is agreed that it is a ball owner's honour to play must be uncontroversial. 

Any dispute regarding the relative distances of two or more equally ranked balls to the PIN, must be resolved instantly, by a single knock-out game of ROCK/SCISSORS/PAPER.

(ROCK BREAKS SCISSORS; SCISSORS CUTS PAPER; PAPER COVERS ROCK)

After this decisive point, a ball may be lifted, but with its marker/markers remaining, its identity may be confirmed, and it may have a final clean.

On replacing the ball, then removing its marker(s), it is ready to be played continuously in the Ω zone, either to a Conclusion,(Holing Out), or to a Curtailment (Pick Up).

====================================

 

Note 11. BriskerGolf/09. BG RULE THREE(Part Two): the Mandatory use of DESCRIPTIVE TEE PEG MARKING (DTPM) for All GRASS-LIE Balls deemed to be in the Ω zone.

BG RULE THREE(Part Two) is the Mandatory DESCRIPTIVE TEE PEG MARKING (DTPM) of All Grass-Lie* Balls that are deemed to have reached the Ω zone at a Hole: using One, Two or Three TEE PEGS

[* Also see Note 10. BG RULE THREE(Part One): DTPM of All Sand-Lie Balls within the Ω zone.] 

It is always necessary to descriptively mark a ball if you (as a BriskerGolfer) wish to indicate that your ball has reached the Ω zone, in an embellished area adjacent to the Green, as one of those below:

  • cut grass apron: (Grass-Lie Balls) [As in this Note 11.]
  • cut grass humps & hollows: (Grass-Lie Balls) [As in this Note 11.]
  • raked sand bunker: (Sand-Lie Balls) [See Note 10.]

--------------------------------------------------

If, on the contrary, you (as a BriskerGolfer) wish to indicate that in your opinion your ball has NOT reached the Ω zone, even if it is arguably in an embellished area adjacent to the Green, simply choose not to mark your ball!

If your ball is not marked within 10 seconds of your arrival beside it, then your choice not to mark your ball is automatically confirmed, and cannot be retracted.

--------------------------------------------------

However, if your ball has reached the fine cut surface of a targeted Green it is mandatory to use Descriptive Tee Peg Marking (DTPM) of your ball with One, Two or Three TEE PEGS!

--------------------------------------------------

Zero, One, Two or Three DESCRIPTIVE TEE PEG MARKERS,(DTPM), placed at equal intervals of one ball diameter behind your ball, in relation to the PIN, are used in BriskerGolf  to describe very clearly the STATUS of a ball (from zero to three) that is estimated by its owner to have landed within the Ω zone at a Hole.

--------------------------------------------------

The first TEE Peg marker is to be placed so that it is TOUCHING your ball, on the opposite side to that of the PIN, and is termed the anchor TEE Peg.

When a ball has been descriptively marked with a single anchor TEE Peg, the ball itself must initially remain in its original lie, carefully untouched, or, at worst, accidentally touched (a trivial, non-punitive incident!)

--------------------------------------------------

Up to THREE TEE Pegs are used to descriptively mark the STATUS of a ball in the Ω zone, including the anchor TEE peg.

--------------------------------------------------

A Live Ball may only be lifted before honour dictates that it is due to be played, if it becomes temporarily necessary to move it*, because its presence is obstructing the potential pathway of a higher-STATUS ball.

[* A suggested sideways distance of two Strides]

A Dead Ball is a Zero STATUS ball, and must be Picked Up promptly, earning its owner a passive NET BOGEY.

--------------------------------------------------

There are four 'STATUS-ball' types to be detailed by Descriptive Tee Peg Marking (DTPM):

  • Primary STATUS Three (3 Tee Pegs) =>  Highest Ranked, STATUS Three Ball

                                                           ........  'implies'  ........

                                                                        (  => Three Putts for a NET PAR )

                                                                        (  => Two Putts for a NET BIRDIE )

                                                                        (  => One Putt for a NET EAGLE  )

  • Secondary STATUS Two (2 Tee Pegs) => Upper Middle Ranked, STATUS Two ball

                                                                          (  => Two Putts for a NET PAR    )

                                                                          (  => One Putt for a NET BIRDIE )

  • Tertiary STATUS One (1 Tee Peg*) => Lower Middle Ranked, STATUS One ball

                                                                       => ( One Putt to make a NET PAR )

                                                                       => ( *The 'anchor TEE Peg'  )

  • Quaternary STATUS Zero (Zero Tee Peg) => Dead ball, STATUS Zero

                                                                                    => a given NET BOGEY 

                                                                                    => a PASSIVE Score of a NET BOGEY,

                                                                                          (if the ball is Picked Up decisively!)

A STATUS Zero ball cannot be ACTIVELY played!

                                                    To play on  => a Penalty, P or P18,  for Time-Wasting!

--------------------------------------------------

[=> a 2-off-the-next-Tee Penalty for Time-Wasting]

[P18 => Last Hole disqualification from entering a sudden death putting competition to win a Coin or Coin Bonanza]

[P18 => Any pre-match, pre-determined 'Last Hole' to be played, for examples: the 6th, the 9th, the 15th or the 21st]

--------------------------------------------------

The Honour System of BG Ω zone Etiquette is based initially on the STATUS of a ball, and thereafter, in the event of a tied STATUS, the proximity of a ball to the PIN.

Thus the Honour to play first in the Ω zone belongs to the ball that qualifies on both counts, as:

  • (i) The Highest STATUS ball
  • (ii) Within a group of equally Highest STATUS balls, the ball that is nearest to the PIN

--------------------------------------------------

Thus BG Ω zone Etiquette is approximately the opposite of Standard Golf Etiquette.

--------------------------------------------------

The moment when it is agreed that it is a ball owner's honour to play must be uncontroversial. 

Any dispute regarding the relative distances of two or more balls to the PIN, must be resolved instantly, by a single knock-out game of ROCK/SCISSORS/PAPER.

(ROCK BREAKS SCISSORS; SCISSORS CUTS PAPER; PAPER COVERS ROCK)

After this decisive point, a ball may be lifted, but with its marker/markers remaining, its identity may be confirmed, and it may have a final clean.

On replacing the ball, then removing its marker(s), it is ready to be played continuously in the Ω zone, either to a Conclusion,(Holing Out), or to a Curtailment (Pick Up).

====================================

029 RD Adj to S shaped sands

Note 12. BriskerGolf/10. BG RULE FOUR: the Strict HONOUR System of Ω zone Etiquette, using DESCRIPTIVE TEE PEG MARKING (DTPM) to facilitate BRISKER PROGRESS in the Ω zone. Also, the Temporary Need to Mark a Lower Order Ω zone Ball to avoid Catastrophic Contact in Honour System Putting.

BG RULE FOUR: The Strict Honour System of Ω zone Etiquette, using DTPM

All newly-arrived designated Ω zone balls must be marked using DESCRIPTIVE TEE PEG MARKING (DTPM).

(i) All Ω zone SAND-Lie balls must be played onto Ω zone GRASS-Lies, using BG Etiquette: Nearest sand lie ball* to the PIN plays first, and continuously, until the ball has arrived at an Ω zone GRASS-Lie, or has been Picked Up, having reached the limit of active play.**

[* Any dispute regarding which is the nearest ball to the PIN must be briskly resolved by a single game of ROCK/SCISSORS/PAPER]

[**Active play is limited by      Failure to achieve a NET PAR, and simultaneously having been gifted a passive NET BOGEY. (See Note ....)]

(ii) All remaining Ω zone GRASS-Lie balls are now played according to the Honour system of BG Etiquette:

  • High STATUS ball(s) play first, and within this elevated STATUS, nearest to the PIN plays first.

 

  •  Play is continuous, and is either to a CONCLUSION (Holing Out), or to a CURTAILMENT (Pick Up).

 

  • And so on, with any other High STATUS ball.

 

  • Middle STATUS ball(s) play after the play of all High STATUS balls has been concluded.

 

  • Low STATUS ball(s) play last.

------------------------------------------------

No Ω zone GRASS-Lie ball may be routinely lifted or touched, to be cleaned or identified, until the precise moment of a BriskerGolfer's honour to play his/her ball, within the hierarchy of positions in its current Ω zone.

However, accidental ball-touching in the process of placing an anchor TEE PEG immediately behind an Ω zone GRASS-Lie ball is considered to be a trivial non-punitive incident!

------------------------------------------------

DTPM (Descriptive Tee Peg Marking) is the crucial process of marking all newly-arrived balls within the Ω zone with either Zero, One, Two or Three TEE PEGS.

(i) For Ω zone GRASS-LIE balls DTPM is behind the ball, in relation to the PIN, as a Description of a ball's LIVE STATUS within the Ω zone at a Hole.

  • Placing an anchor TEE PEG immediately behind an Ω zone GRASS-LIE ball, on the opposite side of the ball in relation to the PIN, confirms the LIVE STATUS* of the ball.

[* Not placing TEE PEG immediately behind an Ω zone GRASS-LIE ball confirms the DEAD STATUS of the ball, and that it should be Picked Up.]

  • Placing a second, and possibly a third TEE PEG, in a line behind the anchor TEE PEG, with equal spacing between pegs of approximately the diameter of one ball, confirms the ENHANCED LIVE STATUS of a ball within the Ω zone.

When all competing balls have arrived within the Ω zone, the Honour to play, exclusively with a GRASS-LIE ball, is grouped into three Honour sections: Primary; Secondary; Tertiary.

  • (i) Primary Honour: Descriptive  'Three TEE Peg' STATUS Three balls (Highest Order Balls)
  • (ii) Secondary Honour: Descriptive 'Two TEE Peg' STATUS Two balls (Upper Middle Order Balls)
  • (iii) Tertiary Honour:, Descriptive 'One TEE Peg' STATUS One balls (Lower Middle Order Balls)

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An Irresistible Request to Temporarily have a Competitor's ball Re-Marked 

This request may be made by a BriskerGolfer whose honour it is to play a Highest Order Ball before a fellow competitor's Lower Order Ball, (Upper or Lower Middle Order), to guard against the possibility of such a lower order ball stymieing a pathway for the putt of the Highest Order ball.

It is the responsibility of the Competitor whose ball has had to be temporarily re-marked, to re-position his/her lower order ball in readiness to play it, after its temporary re-positioning. 

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The highest order of Descriptive TEE Peg Marker (DTPM) is a THREE TEE PEG one, which indicates that the ball's owner has reached the Ω zone in spectacular fashion, and requires:

  • Either three shots to make a Net Par score
  • Or two shots to make a Net Birdie score
  • Or one shot to make a Net Eagle score

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The second-highest order of Descriptive TEE Peg Marker (DTPM) is a TWO TEE PEG marker, which indicates that the ball's owner has reached the Ω zone in above-average fashion (i.e. in Net Regulation), and requires:

  • Either two shots to make a Net Par score
  • Or one shot to make a Net Birdie score

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The lowest order of Descriptive TEE Peg Marker (DTPM) is a ONE TEE PEG marker, the anchor TEE PEG, which indicates that the ball's owner has reached the Ω zone in below-average fashion, and requires:

  • One shot to make a Net Par score

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Within a leading Ω zone group of Descriptive 'Three TEE Peg' STATUS balls, the Honour to play first, and continuously, to either a Conclusion (Holing out), or to a Curtailment (Picking up), belongs to the ball NEAREST TO THE PIN.

The Honour to play second*, within the same High STATUS group, belongs to the NEXT NEAREST TO THE PIN, and so on, if there are more than two leading group High STATUS balls within a particular Ω zone.

[* As before, any positional disputes in the order of play within a STATUS group, must be settled by a single definitive game of ROCK/SCISSORS/PAPER, the rules being:

  • ROCK smashes Scissors
  • SCISSORS cut Paper
  • PAPER covers Rock ]

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Thereafter, the Honour to play belongs to all balls in an Ω zone group of Descriptive 'Two TEE Peg' balls.

Within this group, the Honour to play first, and continuously, to either a Conclusion (Holing out), or to a Curtailment (Picking up) belongs to the ball NEAREST TO THE PIN.

As before, the Honour to play second belongs to the ball NEXT NEAREST TO THE PINand so on, if there are more than two 'Two TEE Peg' STATUS balls within the particular Ω zone.

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Lastly, the Honour to play belongs to all balls in an Ω zone group of Descriptive 'One TEE Peg' balls. Within this group, the Honour to play first, and continuously, to either a Conclusion (Holing out), or to a Curtailment (Picking up) belongs to the ball NEAREST TO THE PIN.

And as before, the Honour to play second belongs to the ball NEXT NEAREST TO THE PINand so on, if there are more than two 'One TEE Peg' balls within the particular Ω zone.

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No ball may be putted out of sequence in the Ω zone Honour System.

Any disputes regarding a putting sequence must be settled amicably by a single game of ROCK/SCISSORS/PAPER as described above.

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In short, Ω zone Etiquette is the approximate INVERSE of Standard Golf Etiquette!

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Balls that are of 'Zero TEE Peg' Status must be picked up:

  •  either on their arrival into the Ω zone
  • or possibly whilst still in the ∞ zone, before reaching the Ω zone.

They merit a passive Net Bogey  score, provided they are picked up appropriately: the moment that it has become impossible to achieve an active Net Par score at a Hole.

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036 RD Long green flanked by yellow gorse.Firth glimpsed-1

Note 13. BriskerGolf/11. BG RULE FIVE(Part One): Continuous Play in the Ω zone, for GRASS LIE balls, observing the Honour System of Ω zone Etiquette, Playing either to a CONCLUSION (Holing Out), or to a CURTAILMENT (Picking Up), to facilitate BRISKER PROGRESS in the Ω zone.

BG RULE FIVE(Part One) is the Continuous Play of a formerly Marked Ω zone GRASS LIE ball, observing the Honour System of Ω zone Etiquette, to either a CONCLUSION (Holing Out) or to a CURTAILMENT (PickUp) 

Every contesting* ball on reaching the Ω zone at a Hole must be appropriately marked, using one, two or possibly three Descriptive TEE Pegs.

[* Any non-contesting ball must be Picked Up, when appropriate, and awarded a passive Net Bogey]

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For Ω zone, GRASS-LIE balls, TEE Pegs are placed behind the ball, in relation to the PIN, with the gap between adjacent TEE Pegs, in any lie of two or three TEE Pegs, being about a golf ball's diameter, implying future scoring possibilities, as follows:

  • (i) Three TEE Pegs: Three shots to achieve a Net Par score at the Hole, or Two shots to achieve a Net Birdie score at the Hole, or One shot to achieve a Net Eagle score at the Hole
  • (ii) Two TEE Pegs: Two shots to achieve a Net Par score at the Hole, or One shot to achieve a Net Birdie score at the Hole
  • (iii) One TEE Peg: One shot to achieve a Net Par score at the Hole

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Every Ball that is initially declared as an Ω zone GRASS LIE ball at a Hole must routinely be:

  • (i) Untouched
  • (ii) Thereafter, if appropriate, the ball is to be carefully marked, with a single Anchor TEE Peg, placed immediately behind the ball in relation to the PIN's position on the Green, without moving the ball. (Accidental touching of the ball at this stage is deemed to be trivial and non-punitive.)
  • (iii) Briskly, after an Omega (Ω) zone ball has been marked  with a single Anchor TEE Peg, this same ball is to be Descriptively Marked, using one TEE PEG (the existing Anchor TEE Peg), and possibly zero, one or two more TEE PEGS, to describe the ball's STATUS in the Ω zone of the Hole in play. (The TEE PEGS are spaced in a line, behind the Anchor TEE Peg, by roughly equal gaps apart of a ball's diameter.)
  • (iv) The STATUS of every live ball within the Ω zone at a Hole, must be clearly indicated by Descriptive TEE PEG MARKING (DTPM) before any Ω zone ball may be played, to a CONCLUSION(Holing Out), or to a CURTAILMENT (Pick Up).

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Ω zone ball Etiquette and DTPM (Descriptive TEE PEG Marking)

Once every playable ball from the ∞ zone has been played into the Ω zone at a Hole, and MARKED appropriately, strict Ω zone Etiquette Honour System rules apply to the order of play:

(i) STATUS ONE is explicitly just ONE TEE PEG positioned immediately behind a ball, creating a Descriptively Marked display of:

  • a FIRST (anchor) TEE PEG,

=> PIN ..............(Ball) (TEE Peg)

which indicates that its owner has just [NET] one shot left to play in the Ω zone to achieve a meaningful Net Par score at the Hole in play.

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(ii) STATUS TWO explicitly shows a SECOND TEE PEG positioned one ball's width behind a FIRST (anchor) TEE PEG, creating a Descriptively Marked display of:

  • a FIRST (anchor) TEE PEG,
  • and a SECOND TEE PEG

=> PIN ..............(Ball)(TEE Peg)[ball gap](TEE Peg)

which indicates that its owner has [NET] two shots left to play in the Ω zone to achieve a Net Par score at the Hole in play, (and potentially [NET] one shot left to play in the Ω zone to achieve a Net Birdie score at the Hole in play!)

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(iii) STATUS THREE explicitly shows a THIRD TEE PEG positioned one ball's width behind a SECOND TEE PEG, which indicates that its owner has [NET] three shots left to play in the Ω zone to achieve a Net Par score at the Hole in play, (and potentially [NET] two shots left to play in the Ω zone to achieve a Net Birdie score at the Hole in play), (and potentially [NET] one shot left to play in the Ω zone to achieve a Net Eagle score at the Hole in play!)

=> PIN ..............(Ball)(TEE Peg)[ball gap](TEE Peg)[ball gap](TEE Peg)

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(iv) If a ball doesn't qualify to be marked with any Tee Peg then its owner must pick it up! This ZERO TEE PEG STATUS implies that a BriskerGolfer has just reached his/her maximum net score allowance at a Holeand in picking up his/her ball will achieve a passive (i.e. given) Net Bogey score at the Hole in play!

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(v) The complete absence of a BriskerGolfer's ball in the Ω zone indicates that he/she has already reached his/her maximum net score allowance at a Hole, before arriving at the Ω zone, and has already achieved a passive (i.e. given) Net Bogey score at the Hole in play, by picking up his/her ball!

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Note 15. BriskerGolf/13. BG RULE SEVEN: BG Ω zone Etiquette, HONOUR-TO- PLAY conditions.

BG RULE SEVEN is the UNIQUE Etiquette of Ω zone Play, which is approximately the INVERSE of Standard Golfing Etiquette

Before the Honour Conditions of BG Etiquette in the Ω zone apply:

  • All contesting balls are to be properly descriptively marked within the whole Ω zone (SAND-Lies & GRASS-Lies) of a Hole.

 

  • All contesting Ω zone SAND-Lie balls are played onto GRASS-Lies in strict BG Etiquette Honour order, and re-marked on GRASS in DTPM standard.

 

  • By universal* agreement amongst all BriskerGolfers in a group, the ball that has both a Leading STATUS** within the entire Ω zone at a Hole, and within its leading STATUS group is also the nearest to the PIN , in a GRASS-Lie, has the initial Honour to be played.

 

  • The Leading STATUS GRASS-Lie ball is played to either a Conclusion (Holing Out), or to a Curtailment (Pick Up), on the arrival of all active contestants at the Ω zone of the Hole. 

[* In the event of any nearest-the-PIN dispute this must be resolved by a brief no-tie game of ROCK/PAPER/SCISSORS (ROCK destroys SCISSORS; SCISSORS cut[destroy] PAPER; PAPER covers/obscures/destroys the image of ROCK.)

[** See Note 10 ]

BG Ω zone etiquette permits the delicate temporary re-marking*** of a lower-order STATUS ball to clear a putting pathway for a higher-order ball.

[*** See Note 11]

Once any necessary re-marking to avoid the possibility of stymies has been accomplished, the Honour conditions of BG Ω zone etiquette apply.

The most prominent highest order ball is the ball that qualifies as nearest to the Hole in the order of play at the Hole by virtue of:

  • (i) Its elite descriptive TEE Peg STATUS (e.g. 3 Pegs trumps 2 Pegs; 2 Pegs trumps 1 Peg)
  • (ii) and thereafter by its close proximity to the PIN in comparison to any other equally elite descriptive Tee Peg STATUS balls]

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Possibly the highest Honour-to-play ball is identified as a Three TEE PEG STATUS Ω zone ball.

If such a ball is one of a group of similarly outstanding Ω zone balls, then the Honour to play Continuously to a CONCLUSION or a CURTAILMENT belongs to the ball in this elite group that is also the ball nearest to the PIN. 

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Thereafter the second highest Honour-to-play ball may belong to the second-nearest to the PIN within this elite group, and so on, until this elite group has completed its play.

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Possibly the highest Honour-to-play-ball will be identified as a Two TEE PEG STATUS Ω zone ball.

Again, if such a ball is one of a group of above average Ω zone balls, then the Honour belongs to the ball in this semi-elite group that is also the nearest to the PINwhich becomes the leading ball in the the whole group, and is to be played continuously, to either a CONCLUSION or to a CURTAILMENT.

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Similarly the other balls in the semi-elite group play one after another, continuously, to either a CONCLUSION or to a CURTAILMENT.

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Again, if the highest Honour-to-play-ball eventually becomes a One TEE Peg STATUS Ω zone ball, play continues as it would with that of the Two TEE Peg or Three TEE Peg balls.

If such a ball is one of a group of below average Ω zone balls, then the Honour belongs to the ball in this group that is also the nearest to the PIN.

Similarly, other, more distant members of this below average group play one after another, continuously, to either a CONCLUSION or to a CURTAILMENT.

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No other ball is to be lifted or touched until the most prominent highest order STATUS ball  has been Conclusively played (or otherwise picked up.)

Nor is it permissible to lift or touch any other ball, unless it is either the ball owner's Honour to Play, or a temporary remarking of a ball, to avoid stymieing another (higher STATUS order) ball.

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The BG Ω zone Etiquette process is approximately the opposite of Standard Golf Etiquette, and is to be repeated until there are no contesting balls in the Ω zone.

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In a five ball BriskerGolf game it is rather unlikely that all five BriskerGolfers will be able to Putt Out at any particular Hole.

The BG Ω zone Etiquette process played out at a Hole, often reduces the Hole to either a runaway victory for a single player, or a titanic struggle between two or three players!

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Note 14. Interlude 2: Similarities and Differences between SKINS and BRISKERGOLF

Active Skins Scoring is UNLIMITED

Skins at its best is a wonderfully free flowing five ball game for elite golfers:

  • Professionals
  • Scratch Amateurs, broadly ranging from WHS plus six to WHS scratch to about WHS handicaps
  • Golf course owners, controllers and their fortunate associates!

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Certainly, it is possible to win or tie a Hole in Skins with a much wider range of scores compared to those in BriskerGolf (BG).

Any Net score that is marginally better than all the others in Skins at a Hole will win the Hole.

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Rule One of Skins is:

  • Winner* takes ALL the Skins (currently being contested for at a Hole)

[* for any value of a leading Net score at the Hole]

In particular, in Skins it is not uncommon to win many Holes with an extensive range of unimpressive Net scores, such as a Net Bogeys, or  Net Double Bogeys, or worse!

In theory, in Skins, any active leading score, however unlikely, could become a Winning score!

Achieving such a wide range of winning Net Scores is cause for concern in any  five ball Skins game!

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Whereas BriskerGolf has a relatively small range of active winning Net Scores: 

  • Net Pars
  • Net Birdies
  • Net Eagles
  • Net Albatrosses

And just one passive Net Score at every Hole: a given Net Bogey.

This is a BACKSTOP score that is achieved by simply conceding the contest at a BriskerGolf Hole, by overtly picking up your ball.

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In a group of golfers playing Skins, the secondary motive of every member of the Skins group is for an individual to tie the leading group member at a Hole, to conserve the value of the Hole to be played for as part of a Skins Bonanza at the next Hole.

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Rule Two of Skins is:

  • Two Tie, All Tie  (for any equal values of two leading scores at a Hole)

Similarly it is possible to tie a Hole in Skins with a much wider range of scores that in BriskerGolf (BG), such as Net Double Bogie ties, Net Treble Bogie ties, and so on!

Spectacularly in Skins, any leading score that is equal to another leading score at a Hole may be most magically low, such as:

  • two Net Eagles tieing a Hole,

or relatively impressive, such as:

  • two Net Birdies tieing a Hole,

or in particularly tortuous and heroic circumstances, such as:

  • two Net Pars tieing a Hole

or possibly

  • two Net Bogeys tieing a Hole!

However the vagaries of such an elegant 'Rule Two of Skins' allow for the possibilities for more eccentric ties to be achieved by uncontrolled Skins players, such as:

  • two Net Double Bogeys tieing a Hole!
  • two Net Treble Bogeys tieing a Hole!
  • two Net Quadruple Bogeys tieing a Hole!
  • And so on!

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By the Victorian era Skins was a fully fledged gambling game, with a Skin representing a monetary value.

The brilliantly elegant Rule Two of Skins changes the motivation of players, who moments ago were fully focussed on winning a Hole, and its irrevocable prize of one or more Skins, from being blinkered individual golfers, into Team Players, encouraging their newly discovered colleagues to tie the Hole, along with their own new aspiration to tie the Hole themselves as a Team Player!

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There is just one other common-sense expectation in a game of Skins, which has never become a hard and fast rule!  

This is that those Skins group members who are not able to contest a particular Hole in its crucial latter stages, by virtue of one or more golfing disasters (that from time to time afflict all of the world's golfers), recognise their deficiencies at a Hole, and discontinue their active roles in contesting the Hole, by picking up their balls.

Naturally, having curtailed their active performances at a Hole, they would continue on in the game, by being passive team players at a Hole: supporters of those nerveless players who seem most likely to secure a Tie for the Hole and thereby conserve the prize for the Hole, for it to be rolled over to the next Hole!

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And so the world's greatest individual matchplay golf game boils down to Two Rules and a tacit Expectation!

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BriskerGolf Scoring

Active BriskerGolf Scoring is MINIMISED

Golfers play for a Coin at each Hole.

A Coin can be a monetary or a notional value.

BriskerGolf  is also a winner takes all game, for a Coin or a Coin Bonanza at a Hole, but the outright winner of a Hole, is limited to a reduced number of active winning scores:

  • Net Pars, Net Birdies, Net Eagles, Net Albatrosses

compared to a game of Skins.

A secondary motivation for all BriskerGolf players is the conservation of the Coin or group of Coins being played for at a Hole.

As with Skins, this desperate notion turns those players who moments ago were fully intent on winning a Hole, and its irrevocable prize of one or more Coins, into TEAM PLAYERS, urging each other on to tie the Hole, in the knowledge that BriskerGolf also has the rule:

  • Two Tie, ALL Tie! (with all ACTIVE BG scores limited to either Net Pars, Net Birdies, Net Eagles and Net Albatrosses)

Note that this rule is dissimilar to that of SKINS. 

BriskerGolf, unlike Skins, limits active scoring to Net Par scores or better. 

It is illegal to record an active Net Bogey score because all BriskerGolfers are given passive Net Bogey score at every Hole.

Therefore to achieve an active Net Bogey score in BG is TIME WASTING and equates to a Penalty Score: either or P18.

There are no passive scores in a Skins game, and No Penalty score for an excessive number of shots.

Compared with Skins, the passive score rule of BG seamlessly stores up greater values of yet-to-be-won Coins as part of a Coin Bonanza at the following Hole, which itself is augmented by the Coin value of being a new Hole.

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For BriskerGolfers there is a twist at the Last Hole (normally, but not necessarily, the 18th Hole).

Tie at the Last Hole may be with any number of players in a BriskerGolf group. (If the Tie is a Net Bogey Tie it is very likely that it will be with ALL members of the group!)

In the event of such a Last Hole Tie, the winner is to be determined by a sudden death putting competition:

  • No Handicap Allowances
  • Players putt continuously, to either a conclusion or a curtailment, with no ball marking.
  • Players putt in Handicap order, Lowest H'cap initially to Highest H'cap finally.
  • The ∞ / Ω imaginary line is the starting line from which all players putt.
  • Leading Tied scores will putt again from the starting line, until a winner emerges.

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Unfortunately in 21ST CENTURY GOLF it is not possible to rely on a common-sense expectation in a game of golf!

It is necessary to spell out a series of BG Rules so that all BriskerGolfers have the same, very clear notions, of how to play golf Briskly, and the enormous benefits that will accrue to all players as a result of their adherence to simple BriskerGolf rules. 

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Note 15. Interlude/3. SKINS: Unlimited Scoring to Win or to Tie a Hole

Minimising Active BriskerGolf Scoring   

Active BriskerGolf  scoring is strictly limited to Net Par scores, Net Birdie scores, Net Eagle scores and (relatively rare) Net Albatross scores!

BriskerGolfers, both men & women, play off their FULL (whole number) World Handicap System (WHS) Handicap, as determined by a recognised Golf Club or Golf Society, in line with guidance from Golf's two international governing bodies, the R&A and the United States Golf Association (USGA).

BG Handicaps, without exception, are from Zero to 18 H'cap. 

Players with legitimate Handicaps in excess of 18 H'cap are permitted to play in BriskerGolf rounds by submitting their actual WHS Handicap, but playing as 18 H'cap players.

However a majority of BriskerGolfers in a standard five ball BriskerGolf group must have legitimate WHS Handicaps of lower than 18 H'cap.

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Note that Nursery Slope BG Golf games exist for smaller groups, such as:

  • BG4 (for BriskerGolf in a 4 ball)
  • BG3 (for BriskerGolf in a 3 ball)

However a majority of BriskerGolfers in standard four ball BriskerGolf  or standard three ball BriskerGolf groups must have legitimate WHS Handicaps of lower than 18 H'cap.

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BG RULE SIX: A Single Passive Score as a Backstop:Net Bogey score

All BriskerGolfers are given Backstop Score of a Net Bogey at every golf Hole.

This is a passive score which can only be achieved by a BriskerGolfer conceding that it has become impossible for him/her to make a significant contribution to the contest at a Hole:

  • its impossible to superbly win the Hole outright, in contention with all the BriskerGolfers in his/her group.
  • its impossible to impressively tie a Hole, as one of a duo of BriskerGolfers to initially achieve this feat.

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However it is possible to passively achieve a Net Bogey Score by picking up your ball!

BriskerGolfer signals his/her concession at a Hole by picking up his/her ball, in plain sight of all members of his/her BriskerGolf group.

All is not lost however! It may be that no one can achieve an active score to win the Hole.

Alternatively it may be that two players tie the Hole, thus conserving the value of the Coin or Coin Bonanza as a prize for winning the Hole outright, to be played for again as an increased Coin Bonanza at the very next Hole, activating the elegant RULE:

  • Two Tie, All Tie

(which mostly mirrors the Skins rule)

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Note: it is illegal to continue to play on, to achieve an active Net Bogey Score at a Hole. This is TIME WASTING and incurs a Penalty, P, at the following Hole, of Two-Off-The-Next-Tee, or a Penalty, P18, at the Last Hole (which may be the 18th, but could be any other nominated Hole, prior to the start of a BriskerGolf round).

P18 is a disqualification from any Last Hole, Sudden Death putting competition, from the ∞/Ω Base Line to the Pin, to resolve a TIE at the Last Hole.

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However it is possible to win a Hole in Skins with a much wider range of scores that in BriskerGolf (BG).

In theory any score that is marginally better than all the others in Skins at a Hole will win the Hole.

In particular, it is not uncommon to win a Hole with a Net Bogey score, and slightly less common to win with a poorer score, a Net Double Bogey, and rarer still, to win with a Net Treble Bogey, and so on.

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In a group of golfers playing Skins, the secondary motive of every member of the Skins group is for an individual to tie the leading group member at a Hole, to conserve the value of the Hole to be played for as part of a Coin Bonanza at the next Hole.

Rule Two of Skins is:

  • Two Tie, All Tie  (for any value of a leading score at a Hole)

Similarly it is possible to tie a Hole in Skins with a much wider range of scores that in BriskerGolf (BG).

In theory, in Skins, any leading score that is equal to another leading score at a Hole may be spectacularly low, such as a Net Eagle or a Net Birdie, tieing a Hole, with another correspondingly equally spectacular Net Eagle or a Net Birdie score, to conserve the Coin or Coin Bonanza value of the Hole.

However, in Skins, any leading score that is equal to another leading score at a Hole may be spectacularly high, such as a Net Bogey, or a Net Double Bogey, or a Net Treble Bogey, tieing a Hole, with another correspondingly equally spectacularly high Net Bogey, or a Net Double Bogey, or a Net Treble Bogey score, to conserve the Coin or Coin Bonanza value of the Hole.

-----------------------------------------------

By the Victorian era Skins was a fully fledged gambling game, with a Skin representing a monetary value.

The brilliantly elegant Rule Two of Skins changes the motivation of players, who moments ago were fully focussed on winning a Hole, and its irrevocable prize of one or more Skins, from being blinkered individual golfers, into Team Players, encouraging their newly discovered colleagues to tie the Hole, along with their own new aspiration to tie the Hole themselves as a Team Player!

For example two quadruple bogey scores could be sufficient to tie a Hole!!

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There is just one other common-sense expectation in a game of Skins, which has never become a hard and fast rule!  This is that those Skins group members who are not able to contest a particular Hole in its crucial latter stages, by virtue of one or more golfing disasters (that from time to time afflict all of the world's golfers), recognise their deficiencies at a Hole, and discontinue their active roles in contesting the Hole, by picking up their balls.

Naturally, having curtailed their active performances at a Hole, they would continue on in the game, by being passive team players at a Hole: supporters of those nerveless players who seem most likely to secure a Tie for the Hole and thereby conserve the prize for the Hole, for it to be rolled over to the next Hole!

-----------------------------------------------

And so the world's greatest individual matchplay golf game boils down to Two Rules and a tacit Expectation!

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BriskerGolf Scoring

Golfers play for a Coin at each Hole.

A Coin can be a monetary or a notional value.

BriskerGolf  is also a winner takes all game at every Hole, for the outright winner of a Hole, exactly like Skins.

However there are a limited number of

A secondary motivation for all BriskerGolf players is the conservation of the Coin or group of Coins being played for at a Hole.

As with Skins, this desperate notion turns those players who moments ago were fully intent on winning a Hole, and its irrevocable prize of one or more Coins, into TEAM PLAYERS, urging each other on to tie the Hole, in the knowledge that BriskerGolf also has the rule:

  • Two Tie, ALL Tie! (if no one wins a particular Hole)

Note that this rule is dissimilar to that of SKINS. 

BriskerGolf, unlike Skins, limits active scoring to Net Par scores or better. 

It is illegal to record an active Net Bogey score because all BriskerGolfers are given passive Net Bogey score at every Hole.

Thus the occurrence of passive Net Bogey scores at BriskerGolf Holes is far greater that such scores in  Skins Holes.

Compared with Skins, this passive score rule seamlessly stores up greater values of yet-to-be-won Coins as part of a Coin Bonanza at the following Hole, which itself is augmented by the Coin value of being a new Hole.

-----------------------------------------------

For BriskerGolfers there is a twist at the Last Hole (normally, but not necessarily, the 18th Hole).

Tie at the Last Hole may be with any number of players in a BriskerGolf group. (If the Tie is a Net Bogey Tie it is very likely that it will be with ALL members of the group!)

In the event of such a Last Hole Tie, the winner is to be determined by a sudden death putting competition:

  • No Handicap Allowances
  • Players putt continuously, to either a conclusion or a curtailment, with no ball marking.
  • Players putt in Handicap order, Lowest H'cap initially to Highest H'cap finally.
  • The ∞ / Ω imaginary line is the starting line from which all players putt.
  • Leading Tied scores will putt again from the starting line, until a winner emerges.

-----------------------------------------------

Unfortunately in 21ST CENTURY GOLF it is not possible to rely on a common-sense expectation in a game of golf!

It is necessary to spell out a series of BG Rules so that all BriskerGolfers have the same, very clear notions, of how to play golf Briskly, and the enormous benefits that will accrue to all players as a result of their adherence to simple BriskerGolf rules. 

===================================

 

Note 16. BriskerGolf/13. BG RULE NINE: in part, Ruthless WINNER TAKE ALL Scoring in BriskerGolf.

BriskerGolf Scoring

This partially mirrors that of its Ancient Predecessor, Skins, but contains very necessary 21st Century Golf modifications that enable Brisker Play at all moments in a BG game.

-----------------------------------------------

Golfers play for a Coin at each Hole.

A Coin can be a monetary or a notional value.

BriskerGolf, like Skins is potentially a winner takes all game at every Hole, for the outright winner of a Hole, and potentially a TWO TIE, ALL TIE, elegant game, that conserves the Coin or Coin Bonanza value of a Hole, to be played for again at the succeeding Hole, possibly again and again!

However, unlike SkinsBriskerGolf has a passive BackStop Rule, BG RULE SIX, which prevents a Hole being won by a relatively poor score, such as:

  • an active Net Bogey
  • an active Net Double Bogey
  • an active Net Treble Bogey
  • And so on.

It also prevents a Hole being TIED by two of the same poor, or very poor, or extremely poor above TIMEWASTING scores!

-----------------------------------------------

The only acceptable potential scores that may TIE BriskerGolf Hole are:

  • Two Given Net Bogey scores
  • Two Active Net Par scores
  • Two Active Net Birdie scores
  • Two Active Net Eagle scores
  • Two Active Net Albatross scores

-----------------------------------------------

Dependent on the circumstances, any one of the above acceptable scores would be a ruthless yet worthy winner's score at a Hole!

-----------------------------------------------

A secondary motivation for all BriskerGolf players is the conservation of the Coin or accumulated group of Coins (Coin Bonanza) being played for at a Hole.

As events unfold at a Hole, suddenly players with an all-consuming desire to win the Hole outright, may become ardent Team Players in an earnest quest to Tie the Hole, to conserve the value of the Coin or Coin Bonanza that it represents, for this value to be played for, along with an additional Coin, representing the increased value of a Coin Bonanza at the subsequent Hole!

This pattern of play is encapsulated by the elegant rule:

  • Two Tie, All Tie

Again, this is apparently the same rule as Skins, but in fact BriskerGolf's passive BackStop Rule, BG RULE SIX, prevents a Hole being Tied by two relatively poor, time consuming scores.

The  BG RULE SIX BackStop Rule does not lessen the effectiveness of the elegant Tied Hole Rule. It simply ensures play is BRISK!

As with Skins, this desperate notion turns those players who moments ago were fully intent on winning a Hole, and its irrevocable prize of one or more Coins, into TEAM PLAYERS, urging each other on to tie the Hole, in the knowledge that BriskerGolf also has the rule:

  • Two Tie, ALL Tie! (if no one wins a particular Hole)

Note that this rule is dissimilar to that of SKINS. 

BriskerGolf, unlike Skins, limits active scoring to Net Par scores or better. 

It is illegal to record an active Net Bogey score because all BriskerGolfers are given passive Net Bogey score at every Hole.

Thus the occurrence of passive Net Bogey scores at BriskerGolf Holes is far more significant than such scores in  Skins Holes.

Compared with Skins, this passive score rule seamlessly stores up greater values of yet-to-be-won Coins as part of a Coin Bonanza at the following Hole, which itself is augmented by the Coin value of being a new Hole.

-----------------------------------------------

For BriskerGolfers there is a twist at the Last Hole (normally, but not necessarily, the 18th Hole).

Tie at the Last Hole may be with any number of players in a BriskerGolf group. (If the Tie is a Net Bogey Tie it is very likely that it will be with ALL members of the group!)

In the event of such a Last Hole Tie, the winner is to be determined by a sudden death putting competition:

  • No Handicap Allowances
  • Players putt continuously, to either a conclusion or a curtailment, with no ball marking.
  • Players putt in Handicap order, Lowest H'cap initially to Highest H'cap finally.
  • The ∞ / Ω imaginary base line is the starting line from which all players putt.
  • Leading Tied scores will putt again from the same starting line, until a winner emerges.

-----------------------------------------------

Skins Scoring   

Golfers play for a Skin at each Hole. A Skin was once a pelt that was wagered by a fur trapper in the wilds of North America, most likely Canada.

The name Skin also conjures up the notion of Skinning a gambling opponent.

In a group of golfers playing Skins the prime motive of every member of a Skins group is for an individual to Skin all the other group members by winning a Hole, or a cumulative group of previously tied Holes:

  • Rule One of Skins is simply winner takes all  at every Hole (This may include a Bonanza of Skins - an accumulation of yet-to-be-won Skins)

-----------------------------------------------

By the Victorian era Skins was a fully fledged gambling game, with a Skin representing a monetary value.

A secondary motivation for all Skins players is the conservation of the Skin or group of Skins being played for at a Hole. Amazingly, this desperate notion turns those players who moments ago were fully focussed on winning a Hole, and its irretrevocable prize of one or more Skins, into TEAM PLAYERS, urging on each other to tie the Hole, in the knowledge that the brilliantly elegant Rule Two of Skins is:

  • Two Tie, ALL Tie! (if no one wins a Hole)

THERE IS NO LIMIT TO LEADING SCORES IN A SKINS TIE! (Any leading results are deemed to be active scores)

For example two quadruple bogey scores could be sufficient to tie a Hole!!

-----------------------------------------------

There is just one other common-sense expectation in a game of Skins, which has never become a hard and fast rule!  This is that those Skins group members who are not able to contest a particular Hole in its crucial latter stages, by virtue of one or more golfing disasters (that from time to time afflict all of the world's golfers), recognise their deficiencies at a Hole, and discontinue their active roles in contesting the Hole, by picking up their balls.

Naturally, having curtailed their active performances at a Hole, they would continue on in the game, by being passive team players at a Hole: supporters of those nerveless players who seem most likely to secure a Tie for the Hole and thereby conserve the prize for the Hole, to be rolled over to the next Hole!

-----------------------------------------------

And so the world's greatest individual matchplay golf game boils down to Two Rules and a tacit Expectation!

-----------------------------------------------

BriskerGolf Scoring

Unfortunately in 21ST CENTURY GOLF it is not possible to rely on a common-sense expectation in a game of golf!

It is necessary to spell out a series of BG Rules so that all BriskerGolfers have the same, very clear notions, of how to play golf Briskly, and the enormous benefits that will accrue to all players as a result of their adherence to simple BriskerGolf rules. 

===================================

 

Note 17. BriskerGolf/13. BG RULE TEN: in part, ELEGANT TWO TIE, ALL TIE, Scoring in BriskerGolf.

BriskerGolf Scoring Modifications

BG partially mirrors the very elegant TIE RULE of its Ancient Predecessor, Skins:

  • TWO ACTIVE SCORES  TIE, ALL TIE

but contains a very necessary 21st Century Golf backstop modifications that enable Brisker Play at all moments in a BG game.

-----------------------------------------------

The same backstop rule, BG RULE SIX, that prevents a Hole being won by an unacceptably high score ...........

Golfers play for a Coin at each Hole.

A Coin can be a monetary or a notional value.

BriskerGolf, like Skins is a winner takes all game at every Hole, for the outright winner of a Hole.

However, unlike SkinsBriskerGolf has a passive BackStop Rule, BG RULE SIX, which prevents a Hole being won by a relatively poor score, such as:

  • an active Net Bogey
  • an active Net Double Bogey
  • an active Net Treble Bogey
  • And so on.

-----------------------------------------------

The only acceptable potentially winning scores at a BriskerGolf Hole are:

  • Respectable Net Par scores
  • Impressive Net Birdie scores
  • Majestic Net Eagle scores
  • Fabulous Net Albatross scores

-----------------------------------------------

Dependent on the circumstances, any one of the above acceptable scores would be a ruthless yet worthy winner's score at a Hole!

-----------------------------------------------

A secondary motivation for all BriskerGolf players is the conservation of the Coin or accumulated group of Coins (Coin Bonanza) being played for at a Hole.

As events unfold at a Hole, suddenly players with an all-consuming desire to win the Hole outright, may become ardent Team Players in an earnest quest to Tie the Hole, to conserve the value of the Coin or Coin Bonanza that it represents, for this value to be played for, along with an additional Coin, representing the increased value of a Coin Bonanza at the subsequent Hole!

This pattern of play is encapsulated by the elegant rule:

  • Two Tie, All Tie

Again, this is apparently the same rule as Skins, but in fact BriskerGolf's passive BackStop Rule, BG RULE SIX, prevents a Hole being Tied by two relatively poor, time consuming scores.

The  BG RULE SIX BackStop Rule does not lessen the effectiveness of the elegant Tied Hole Rule. It simply ensures play is BRISK!

As with Skins, this desperate notion turns those players who moments ago were fully intent on winning a Hole, and its irrevocable prize of one or more Coins, into TEAM PLAYERS, urging each other on to tie the Hole, in the knowledge that BriskerGolf also has the rule:

  • Two Tie, ALL Tie! (if no one wins a particular Hole)

Note that this rule is dissimilar to that of SKINS. 

BriskerGolf, unlike Skins, limits active scoring to Net Par scores or better. 

It is illegal to record an active Net Bogey score because all BriskerGolfers are given passive Net Bogey score at every Hole.

Thus the occurrence of passive Net Bogey scores at BriskerGolf Holes is far more significant than such scores in  Skins Holes.

Compared with Skins, this passive score rule seamlessly stores up greater values of yet-to-be-won Coins as part of a Coin Bonanza at the following Hole, which itself is augmented by the Coin value of being a new Hole.

-----------------------------------------------

For BriskerGolfers there is a twist at the Last Hole (normally, but not necessarily, the 18th Hole).

Tie at the Last Hole may be with any number of players in a BriskerGolf group. (If the Tie is a Net Bogey Tie it is very likely that it will be with ALL members of the group!)

In the event of such a Last Hole Tie, the winner is to be determined by a sudden death putting competition:

  • No Handicap Allowances
  • Players putt continuously, to either a conclusion or a curtailment, with no ball marking.
  • Players putt in Handicap order, Lowest H'cap initially to Highest H'cap finally.
  • The ∞ / Ω imaginary base line is the starting line from which all players putt.
  • Leading Tied scores will putt again from the same starting line, until a winner emerges.

-----------------------------------------------

Skins Scoring   

Golfers play for a Skin at each Hole. A Skin was once a pelt that was wagered by a fur trapper in the wilds of North America, most likely Canada.

The name Skin also conjures up the notion of Skinning a gambling opponent.

In a group of golfers playing Skins the prime motive of every member of a Skins group is for an individual to Skin all the other group members by winning a Hole, or a cumulative group of previously tied Holes:

  • Rule One of Skins is simply winner takes all  at every Hole (This may include a Bonanza of Skins - an accumulation of yet-to-be-won Skins)

-----------------------------------------------

By the Victorian era Skins was a fully fledged gambling game, with a Skin representing a monetary value.

A secondary motivation for all Skins players is the conservation of the Skin or group of Skins being played for at a Hole. Amazingly, this desperate notion turns those players who moments ago were fully focussed on winning a Hole, and its irretrevocable prize of one or more Skins, into TEAM PLAYERS, urging on each other to tie the Hole, in the knowledge that the brilliantly elegant Rule Two of Skins is:

  • Two Tie, ALL Tie! (if no one wins a Hole)

THERE IS NO LIMIT TO LEADING SCORES IN A SKINS TIE! (Any leading results are deemed to be active scores)

For example two quadruple bogey scores could be sufficient to tie a Hole!!

-----------------------------------------------

There is just one other common-sense expectation in a game of Skins, which has never become a hard and fast rule!  This is that those Skins group members who are not able to contest a particular Hole in its crucial latter stages, by virtue of one or more golfing disasters (that from time to time afflict all of the world's golfers), recognise their deficiencies at a Hole, and discontinue their active roles in contesting the Hole, by picking up their balls.

Naturally, having curtailed their active performances at a Hole, they would continue on in the game, by being passive team players at a Hole: supporters of those nerveless players who seem most likely to secure a Tie for the Hole and thereby conserve the prize for the Hole, to be rolled over to the next Hole!

-----------------------------------------------

And so the world's greatest individual matchplay golf game boils down to Two Rules and a tacit Expectation!

-----------------------------------------------

BriskerGolf Scoring

Unfortunately in 21ST CENTURY GOLF it is not possible to rely on a common-sense expectation in a game of golf!

It is necessary to spell out a series of BG Rules so that all BriskerGolfers have the same, very clear notions, of how to play golf Briskly, and the enormous benefits that will accrue to all players as a result of their adherence to simple BriskerGolf rules. 

===================================

 

SCORECARD at Rudding

??Note 12. BriskerGolf/11. The BG TIE RULE SEVEN: Elegant Scoring in BriskerGolf in part mirrors SKINS RULE Scoring, in the event of a TIE at a Hole!

Ω zone etiquette prohibits BriskerGolfers from continuing to play at a Hole if they are unable to make a significant contribution to the contest at the Hole.

The most elegant rule in Golf applies equally to BriskerGolf as it does to Skins, termed the BG/SK TIE RULE:

  • TWO TIE, ALL TIE (if no winning score is possible)

BG Ω zone etiquette in the event of an unsurpassable TIE at a Hole is to PICK UP your ball, and accept a passive Net Bogey score at the Hole.

It is highly unlikely that everyone in a BG group has an opportunity to putt on every Hole in a BG Game.

====================================

 

??Note 13. BriskerGolf/12. The BG/SK WINNER TAKE ALL RULE: Brutal Scoring in BriskerGolf mirrors SKINS RULE Scoring, in WINNING a Hole!

Ω zone etiquette prohibits BriskerGolfers from continuing to play at a Hole if they are unable to make a significant contribution to the contest at the Hole.

The most brutal rule in Golf applies equally to BriskerGolf as it does to Skins, termed in BriskerGolf as the BG/SK WINNER TAKES ALL RULE:

  • The WINNER OF A HOLE collects a Coin, or a Coin Bonanza

This decisive rule gifts either one Coin, or a Coin Bonanza (an accumulated number of yet-to-be-won Coins) PLUS the Coin representing the current Hole in play, to the Outright Winner of a Hole!

The BG Ω zone etiquette in the event of a singularly impressive WIN at a Hole is for all losers to PICK UP their balls, and accept a passive Net Bogey score at the Hole.

====================================

 

????Note 14. BriskerGolf/13. LEVELLING UP processes in BriskerGolf

Rewarding Decisive Play   

BriskerGolf  generally rewards positive and decisive golfers in their play.

The use of FULL WHS Handicaps favours higher handicap golfers, as does the 'second chance' FIVE STRIDES Rule.

Similarly the ONE STRIDE Radius Placement in Sand Rule favours those less accomplished in Hazards.

BriskerGolf  seeks to provide an enhanced platform that represents a seismic levelling up of the active enjoyment to be had for a multitude of potential and existing aficionados of one of the world's most engrossing sports, by conjuring up great communal golf games at every level of the sport, and with these, all the social and business aspects that so often accompany such pure entertainment!

-----------------------------------------------

Punitive Scores for illegal time-wasting play:

  • either P (Penalty of playing Two-off-the-next-TEE)
  • or P18 (Penalty on the LAST HOLE: Disqualification from a possible Sudden Death PUTT OFF for a potential COIN BONANZA)

Ignominious time-wasting play in BriskerGolf  includes:

  • Failure to concede a Hole, by continuing to play on
  • Practising on the course (including putting)
  • Indecision regarding a Lost Ball
  • Indecision when playing towards the Green
  • Indecision when putting
  • Tardiness on the Tee

-----------------------------------------------

BriskerGolfers, both men & women, play off their FULL (whole number) World Handicap System (WHS) Handicap, as determined by a recognised Golf Club or Golf Society, in line with guidance from two of Golf's international governing bodies, the R&A and the United States Golf Association (USGA).

-----------------------------------------------

BG Handicaps, without exception, are from Zero to 18 H'cap. 

-----------------------------------------------

Players with legitimate WHS Handicaps in excess of 18 H'cap are permitted to play in BriskerGolf rounds by submitting their actual  WHS Handicap, but playing off a BG H'cap of 18.

However a majority of BriskerGolfers in any five ball BriskerGolf  group must have legitimate WHS Handicaps of 18 H'cap or lower.

-----------------------------------------------

Nursery Slope BG Golf  games exist for smaller groups, such as:

  • BG4 (for BriskerGolf in a 4 ball)
  • BG3 (for BriskerGolf in a 3 ball)

Again, a majority of BriskerGolfers in a standard four ball BriskerGolf (BG4) or a standard three ball BriskerGolf (BG3) group must have legitimate WHS Handicaps of 18 H'cap or lower.

-----------------------------------------------

BG RULE EIGHT is the Backstop Score of a Net Bogey at EVERY Hole, and is the ONLY Passive Score permissible in BriskerGolf.

All BriskerGolfers are given a passive Backstop Score of a Net Bogey at every golf Hole.

This is a passive score that can only be achieved by a BriskerGolfer conceding that it has become impossible for him/her to make a significant active contribution to the contest at a Hole, and therefore PICKING UP his/her ball.

This action implies that it has become impossible for the BriskerGolfer  to impressively tie a Hole, as one of a duo of BriskerGolfers to achieve the feat of conserving the Coin value of a current Hole, to be re-played as a Coin Bonanza at the very next Hole, by virtue of the elegant rule:

  • Two Tie, All Tie

-----------------------------------------------

All is not lost however!

Two BriskerGolfers may tie the Hole spectacularly or mundanely and themselves trigger the Coin conservation rule:

  • Two Tie, All Tie

Alternatively it may be that no one can achieve an active score to win a Hole! Again, this result would trigger the Coin conservation rule:

  • Two Tie, All Tie

-----------------------------------------------

The prize for winning the Hole that follows a tied Hole is always a Coin Bonanza, of at least two Coins, but could easily be three or more Coins if successive Holes have been tied!

-----------------------------------------------

The BG conservation rule for a Tied Hole seemingly mirrors that of the Skins rule for a Tie, but in fact the Skins rule has no backstop limiting score similar to BG's  passive (given) Net Bogey score, and thus Skins permits ties of grossly inflated, time wasting scores), such as:

  • active Net Bogey scores
  • active Net Double Bogey scores
  • active Net Treble Bogey scores
  • and so on!

Such high scores allow self-absorbed golfers to indulge in wholly unnecessary practice on a courseand to dramatically reduce the tempo of any golf game!

-----------------------------------------------

[A reminder that in BriskerGolf it is illegal to continue to play on, to achieve an active Net Bogey Score at a Hole, or worse!

This is termed TIME WASTING and incurs either:

  • a Penalty, P, at the following Hole, of Two-Off-The-Next-Tee,
  •  or a Penalty, P18, at the Last Hole (which may be the 18th, but could be any other nominated Hole, prior to the start of a BriskerGolf round).

A P18 is a disqualification from any Last Hole, Sudden Death putting competition, from the ∞/Ω Base Line to the Pin, to resolve a TIE at the Last Hole.]

===================================

 

BT 01

???Note 14. BriskerGolf/13 BG RULE SIX. A CONCESSION - Lifting up a Ball in the Ω zone, when it is NOT your turn to Play, signifies a CONCESSION!

BG RULE SIX: A CONCESSION can be made at any moment by picking up your ball (& descriptive TEE Peg/s if it is within the Ω zone) when this act is not connected with any continuous attempt to play the ball  

This rule is equally applicable to any ball in the ∞ zone that is patently not in contention at a Hole, after a series of disastrous shots! 

====================================

 

?????????Note 15. BriskerGolf/14. BG RULE SEVEN: A Formal Ball Search is a MAXIMUM of 60 seconds. This is initiated by a Hapless BriskerGolfer using a dramatic (or comedic) WRIST-TAPPING MIME to his/her (remote) Marker, who MIMES his/her receipt of the signal using an upturned THUMB.

Remote audible guidance on Ball Finding from Sporting Adversaries is encouraged, but more active involvement is discouraged unless there is cause to trust an eagle-eyed witness to a ball's fate.

The point at which both BriskerGolfer and his/her remote Marker begin timing a Formal Search may be triggered by any one of the four following events, and confirmed by the BriskerGolfer's WRIST-TAPPING MIME, as described above.

  • (i) Laying down a carrying bag of clubs and beginning an intensive, formal search.
  • (ii) Halting, with a trolly full of clubs and leaving this collection to begin an intensive formal search.
  • (iii) Halting with your personal caddy who is carrying your clubs, requesting they be deposited on the ground, and both player & caddy beginning an intensive formal search.
  • (iv) Halting in a personal or shared buggy, player dismounting, with or without entourage, and beginning an intensive formal search on foot.

The Marker is under no obligation to actively participate in any initial wandering search or subsequent formal search, nor are any fellow competitors or their entourages.

It is the joint responsibility of the lost ball owner and his/her marker to time a 60 second Formal Search.

If a Marker witnesses the initiation of any one of the four events above that signal a Formal Search, yet receives no WRIST MIME confirmation of such an initiation, the Marker must time the Formal Search to a limit of 40 seconds and call an earlier end to the Formal Search.

Any member of a BriskerGolf group may proffer advice remotely on the whereabouts of a ball, but generally must attend to their own ball, and trust that in the worst case of a lost ball, the situation can be briskly remedied, albeit painfully, by employing BG RULE ONE: the free Five Strides Replacement rule.

------------------------------------------------

It is the joint responsibility of the lost ball owner and his/her marker to time a 60 second Formal Search.

In the event of a fruitless 60 second formal search it is the responsibility of the lost ball owner alone to call out THANK YOU to any compassionate searchers, who must then discontinue their searching and focus on their own game of BriskerGolf.

------------------------------------------------

Thereafter the hapless BriskerGolfer has two options:

  • (i) To discontinue his/her interest in contesting the current Hole, and focus more intently on a solo or caddy-assisted discovery of his/her lost ball, which is now lost to the game. The golfer signals to his/her marker that he/she intends to accept a given Net Bogey at the Hole, and to continue to search for his/her ball for a further 30 seconds, before rejoining the game promptly on the next Tee.
  • (ii) To continue his/her interest in contesting the current Hole by invoking the use of the FREE Five Strides Rule, using a substitute ball at a point five strides back towards the Tee, and (optionally) up to five strides across to the centre line of the Hole, or any variation of this rule, such as a Ten Strides Rule or a Fifteen Strides Rule.

------------------------------------------------

After 60 seconds of a fruitless formal ball search, it is the responsibility of ALL lost ball searchers not directly associated with the ball's owner to discontinue their search on behalf of their golfing competitor. This includes the entourage of other competitors, such as caddy, relative, friend, lover etc.

------------------------------------------------

Any well-meaning competing BriskerGolfer, or any member of his/her entourage, loitering in the vicinity of the lost ball after the maximum of 60 seconds of formal ball search has been called, is gifted a one shot Penalty, P, off the following Tee, or a Penalty P18 if the offence is committed on the last Hole.

[=> Play Two off the Tee that follows immediately, unless the penalty, for Timewasting, occurs on the very last Hole, in which case the Penalty is P18 => Disqualification from any sudden death putting competition to decide any tie at the last Hole].

------------------------------------------------

A ball may be declared LOST at any moment during an Informal or Formal search, by its owner invoking the use of the free Five Strides Retreat Rule (see Note 6.)

This rule cannot be retracted once it has been invoked, even if a split second later the ball is found!

====================================

******Note 16. INTERLUDE (2). An extract from a golf journalist in 2021 on the Rule Change by R&A and US Golf Association, dated 1st Jan, 2019

On January 1, 2019, the R&A and the US Golf Association introduced a number of significant changes to the rules of golf. One of the more impactful changes related to the time allowed for a ball search. The official dispatch couldn't have been clearer. "Under Rule 18.2, the time for a ball search (before the ball becomes lost) has been reduced from five minutes to three minutes. Reason for change: limiting the search period to three minutes is more consistent with the underlying principle that golf is to be played in a prompt and continuous way, without long pauses in play."

------------------------------------------------

What is missing from this decisive change is a definition of the moment a ball search begins!

------------------------------------------------

Ball Search Rules in 21st Century Golf (BriskerGolf)

A Preliminary wandering search, timed by both marker and hapless player to a maximum of 30 seconds, is allowed, in which contact with golfing equipment may or may not be relinquished.

Thereafter a Primary ball search is timed from the moment a ball owner definitively relinquishes contact with his/her golfing equipment, in the approximate area of the ball search. This can be any one of the following scenarios:

  • Laying down a carrying bag of clubs and beginning an intensive search
  • Halting, with a trolly full of clubs and leaving this collection to begin an intensive search
  • Halting with your personal caddy who is carrying your clubs, requesting they be deposited on the ground, and both player & caddy beginning an intensive search
  • Halting in a personal or shared buggy, player dismounting, with or without entourage, and beginning an intensive search on foot
  • The lost ball owner confirming 'Primary Ball Search' to his/her marker.

------------------------------------------------

It is the joint responsibility of the lost ball owner and his/her marker to time a 30 second Primary ball search.

In the event of a fruitless 30 second Primary ball search it is the responsibility of the lost ball owner alone to call out THANK YOU to his/her fellow searchers, who must then discontinue their searching and focus on their own game of BriskerGolf.

------------------------------------------------

Meanwhile the hapless BriskerGolfer has two options:

  • (i) To discontinue his/her interest in contesting the current Hole, and focus more intently on a solo or caddy-assisted discovery of his/her lost ball, which is now lost to the game. The golfer signals to his/her marker that he/she intends to accept a given Net Bogey at the Hole, and to continue to search for his/her ball for a further 30 seconds, before rejoining the game promptly on the next Tee.
  • (ii) To continue his/her interest in contesting the current Hole by invoking the use of the FREE Five Strides Rule, using a substitute ball at a point five strides back towards the Tee, and (optionally) up to five strides across to the centre line of the Hole, or any variation of this rule, such as a Ten Strides Rule or a Fifteen Strides Rule.

------------------------------------------------

After the first 30 seconds of a fruitless Primary ball search, it is the responsibility of ALL lost ball helpers not directly associated with the ball's owner to discontinue their search on behalf of their golfing colleague. This includes the entourage of other competitors, such as caddy, relative, friend, lover etc.

Any well-meaning competing BriskerGolfer, or his/her entourage, loitering in the vicinity of the lost ball after the maximum of 30 seconds of a Primary ball search has been called, is gifted a one shot Penalty, P, off the following Tee, or a Penalty P18 if the offence is committed om the last Hole.

------------------------------------------------

A ball may be declared LOST at any moment during such a Preliminary or Primary search, by its owner invoking the use of the free Five Strides Retreat Rule (see Note 6.) This rule cannot be retracted once it has been invoked, even if a split second later the ball is found!

====================================

Note 18. BriskerGolf/15. The freedom to imagine an Omega Zone as the basic TARGET of a golf Hole.

The above diagram which shows 18 rudimentary Ω zones on a standard 18 Hole golf course as enclosed Ω zone areas is simply indicative of eighteen approximately imagined targets, each one being a combination of adjacent manicured sections around a Bull's Eye, (the PIN), and more broadly the prime target (the Green), surrounded by any combination of secondary manicured targets, these being raked Bunker(s), cut grass Aprons, and cut grass Humps & Hollows.

------------------------------------------------

Outside the Ω zone, everywhere else (including water, sand, rough, fairways and out of bounds) is termed the ∞ zone (Infinity zone).

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The imagined boundary of an Ω zone is very flexible, and it is permissible to include or exclude manicured areas adjacent to the primary target of the Green if a BriskerGolfer prefers a less inclusive version of an Ω zone to a more inclusive version, at any individual Hole.

Such a flexibility enables BriskerGolfers to adjust their order of play near to, or within an Ω zone, which is governed by Ω zone  etiquette rules. (See Notes 9 & 10, above).

====================================

 

Note 19. BriskerGolf/16. Defining an Arrival within an Omega Zone by DESCRIPTIVE Marking of a Ball, with One, Two or Three TEE PEGS (or picking it up!) Also, TWO sets of Etiquette Rules!

BriskerGolfer's interpretation of a peripheral Ω zone area may not be challenged. A ball may or may not be deemed to be in a peripheral Ω zone area (any one of the manicured embellishments adjacent to the Green outlined above).

Once a ball has reached a questionable peripheral Ω zone area, its owner may choose to declare the ball's STATUS as either Ω zone or ∞ zone.

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An Ω zone declaration would represent a change to the ball's current STATUS from an ∞ zone ball to an Ω zone ball.

Such a change must be made within 10 seconds of a BriskerGolfer arriving at his/her ball's location, by marking it appropriately

  • using One, Two, or Three descriptive TEE PEGS*
  • without REMOVING the ball
  • without deliberately TOUCHING the ball

Such actions signifying a change of STATUS from an ∞ zone ball to an Ω zone ball imply that the ball was now subject to Ω zone etiquette rules** (rather than ∞ zone etiquette rules).

------------------------------------------------

By not marking the ball, this signifies that it's still an ∞ zone ball, in the indisputable opinion of its owner, and is still subject to ∞ zone etiquette rules***. 

[*See Note 15. Ω zone etiquette: marking a ball in the Ω zone]

[**See Note 15. Ω zone etiquette: order of play]

[***See Note 15. ∞ zone etiquette: order of play.]

------------------------------------------------

However, a ball lying on the fine cut surface of a Green is unquestionably within the Ω zone, and it is mandatory to mark it with either One, Two, or Three descriptive TEE PEGS, within 10 seconds of a BriskerGolfer identifying his/her ball on a Green

Thereafter the ball owner is subject to Ω zone etiquette rules**.

[**See Note 15. Ω zone etiquette: order of play]

============================================================================

The arrival of BriskerGolfer's ball at a secondary Ω zone area of a Hole (adjacent to the Green) triggers a decision process:

  • Is the ball to be descriptively marked, using either one, two or three TEE PEGS, or is it to be left unmarked, if it is not yet on the fine cut Green?

------------------------------------------------

BriskerGolfer must weigh up the pros and cons of marking a ball in a secondary Ω zone area (of cut grass aprons, raked sand bunkers and humps & hollows) and decide within ten seconds of his/her arrival at the ball, whether to mark it or not.

------------------------------------------------

A ball may only be marked within the Ω zone. 

If a ball has arrived on the actual Green at a Hole, it is mandatory to mark it, with one, two or three descriptive TEE PEGS.

------------------------------------------------

However, if a ball lands in a secondary area, adjacent to the Green, such as a Bunker, an Apron, or Humps & Hollows, it is optional to mark the ball, but the decision not to mark a ball in a secondary Ω zone location cannot be rescinded after a grace period of ten seconds thought!

By not marking a ball, a BriskerGolfer is implying that in his/her unchallengeable opinion the ball has not yet reached the Ω zone, and therefore continues to be in the ∞ zone.

------------------------------------------------

This can be significant in terms of order of play because BriskerGolf has two separate rules of etiquette:

  • ∞ zone etiquette, where the furthest ball from the Green (or PIN if quite close to the Green) has the Honour to play, exactly as in Standard Golf.
  • Ω zone etiquettewhere a ball of the Highest (TEE PEG) Status within the Ω zone (possibly a 3 TEE Peg status ball) and, within its elevated Status, is also nearest to the PIN, has the Honour to play continuously*, either to a Conclusion (Holing out), or to a Curtailment (Picking up).

[* When playing continuously it is not permissible to mark or touch a ball, after the removal of its descriptive TEE Peg marker/markers, unless it is deemed to be in an awkward lie, in which case it can only be relocated by use of the Five Strides Rule, (See Note 4), or the One Stride Radius Rule in Sand, (See Notes 5 & 6)]

------------------------------------------------

Reminders

(i) ONE Tee Peg positioned immediately behind a ball indicates that its owner has just [NET] one shot left to play in the Ω zone to achieve a meaningful Net Par score at the Hole in play.

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(ii) A SECOND Tee Peg positioned one ball's width behind a FIRST Tee Peg indicates that its owner has [NET] two shots left to play in the Ω zone to achieve a Net Par score at the Hole in play, (and potentially [NET] one shot left to play in the Ω zone to achieve a Net Birdie score at the Hole in play!)

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(iii) A THIRD Tee Peg positioned one ball's width behind a SECOND Tee Peg indicates that its owner has [NET] three shots left to play in the Ω zone to achieve a Net Par score at the Hole in play, (and potentially [NET] two shots left to play in the Ω zone to achieve a Net Birdie score at the Hole in play), (and potentially [NET] one shot left to play in the Ω zone to achieve a Net Eagle score at the Hole in play!)

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(iv) If a ball doesn't qualify to be marked with any Tee Peg then its owner must pick it up! This ZERO Tee Peg status implies that a BriskerGolfer has just reached his/her maximum net score allowance at a Holeand has achieved a passive (i.e. given) Net Bogey score at the Hole in play!

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(iv) The complete absence of a BriskerGolfer's ball in the Ω zone indicates that he/she has already reached his/her maximum net score allowance at a Hole, before arrival at the Ω zone, and has already achieved a passive (i.e. given) Net Bogey score at the Hole in play, by picking up his/her ball!

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(v) Once every playable ball from the ∞ zone has been played into the Ω zone at a Hole, and MARKED appropriately, strict Ω zone etiquette rules apply to the order of play. (See Notes 8 & 9.)

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Note 20. BriskerGolf/17. BG RULE EIGHT: Active & Passive Scores - A Major Diffference between Skins scoring & BriskerGolf scoring!

Acceptable ACTIVE Scores in BG are LIMITED to Net Pars, Net Birdies, Net Eagles & Net Albatrosses 

Unacceptable active scores are any Net scores worse than Net Par:

  • Net Bogeys
  • Net Double Bogeys
  • Net Triple Bogeys
  • Net Quadruple Bogeys
  • And so on ,,,,,

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ALL potentially unacceptable active scores are resolved before they occur in BriskerGolf by levelling up processes, such as:

  • BG RULE ONE: the free FIVE STRIDES RETREAT RULE (Note 4.)
  • BG RULE TWO: the free, up to One Stride Radius Placement in Sand rule (Note 6.)

These free processes remove many potential impediments to creating acceptable active scores, but the lowest recordable active score in BriskerGolf is:

  • Net Par

Below this lowest active level a BriskerGolfer achieves a passive score of:

  • Net Bogey

by Picking Up his/her ball.

No other passive score level is acceptable in BriskerGolf.

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Acceptable ACTIVE Scores in SKINS are UNLIMITED

 

better way is to modify the centuries-old unsurpassable five-ball golf game of Skins, for 21st Century Golf usage, for the whole spectrum of the world's golfing population:

  • Novice players
  • Journeyman players
  • Sophisticated low-handicap Amateurs
  • Elite Professionals

-------------------------------------------------------

Quite rightly, in terms of golfing sophistication, the bar has to be set very high to permit playing five-ball golf. 

The members of the R&A, for example. are all highly sophisticated golfers, and are fully aware that the wonderfully elegant matchplay golf game Skins is best played in a five-ball!

In fact there is no R&A rule that prohibits five-ball golf play anywhere!

-------------------------------------------------------

Skins is an ancient ground-breaking game of the highest order! It is a veritable Work of Art, whose format has never changed in well over a Century!

When Skins is played, its lucky participants are immediately captivated by its awesome elegance, like no other golf game! 

It is a game that instantly generates camaraderie, razor-sharp individual competitiveness, flexible teamwork, drama, comedy, social empathy & business networking, all within a magical artistic creation!

-------------------------------------------------------

However it is also a seismically unregulated game, and is wholly reliant on the skill and consideration of its players!

There is no measure of Skins competency for wary course owners/managers to put their trust in, and so their default position is to allow five-ball matchplay in professional games, but to prohibit it in all but a handful of elite amateur games.

-------------------------------------------------------

Perversely, it is possible to play five-ball golf in a streamlined and regulated manner that incentivises brisker play and prioritises sheer entertainment like no other matchplay golf game!

-------------------------------------------------------

BriskerGolf (BG) is the term for such a progressive five-ball 21st Century Golf game, whose players are acutely aware of their collective responsibility to make efficient progress around a golf course, especially once they have been schooled in the Art of Brisker Pace!

=========================================

Note 21. INTERLUDE(3). A Missed Opportunity to Use a Modified Version of the World's Most Sublime Matchplay Golf Game for the Benefit of ALL!

Why ignore the World's Greatest Matchplay Golf Game? 

The real problem in golf is that it only takes one naïve and inconsiderate golfer in a standard two-ball, three-ball or four-ball golf game, to slow any competitive or recreational round down to a dreary procession!

-------------------------------------------------------

better way is to modify the centuries-old unsurpassable five-ball golf game of Skins, for 21st Century Golf usage, for the whole spectrum of the world's golfing population:

  • Novice players
  • Journeyman players
  • Sophisticated low-handicap Amateurs
  • Elite Professionals

-------------------------------------------------------

Quite rightly, in terms of golfing sophistication, the bar has to be set very high to permit playing five-ball golf. 

The members of the R&A, for example. are all highly sophisticated golfers, and are fully aware that the wonderfully elegant matchplay golf game Skins is best played in a five-ball!

In fact there is no R&A rule that prohibits five-ball golf play anywhere!

-------------------------------------------------------

Skins is an ancient ground-breaking game of the highest order! It is a veritable Work of Art, whose format has never changed in well over a Century!

When Skins is played, its lucky participants are immediately captivated by its awesome elegance, like no other golf game! 

It is a game that instantly generates camaraderie, razor-sharp individual competitiveness, flexible teamwork, drama, comedy, social empathy & business networking, all within a magical artistic creation!

-------------------------------------------------------

However it is also a seismically unregulated game, and is wholly reliant on the skill and consideration of its players!

There is no measure of Skins competency for wary course owners/managers to put their trust in, and so their default position is to allow five-ball matchplay in professional games, but to prohibit it in all but a handful of elite amateur games.

-------------------------------------------------------

Perversely, it is possible to play five-ball golf in a streamlined and regulated manner that incentivises brisker play and prioritises sheer entertainment like no other matchplay golf game!

-------------------------------------------------------

BriskerGolf (BG) is the term for such a progressive five-ball 21st Century Golf game, whose players are acutely aware of their collective responsibility to make efficient progress around a golf course, especially once they have been schooled in the Art of Brisker Pace!

=========================================

Note 22. INTERLUDE(4). Journalistic Advice on avoiding SLOW PLAY!

Miss it quick: eight ways to play faster golf 

"Play well, play fast. Play poorly, play faster."

A sign bearing these eight words greets members and guests by the first tee of Seminole Golf Club in Juno Beach, Fla. Its disarming bluntness may make some outsiders think it'e meant in jest, but it's entirely serious. Speedy play is a way of life at the compact oceanside course designed by Donald Ross and beloved of no-nonsense golfers like Ben Hogan. When I played Seminole in 2021 my caddy introduced himself thusly:

"Hi, I'm A.J. and we play golf in three hours and 40 minutes here."

Brevity is the soul of golf at Seminole and several other great courses, including The Old Course at St. Andrews, where daily play runs like clockwork at a pace of 3.57, with marshalls who are not afraid to sternly remind golfers of their sluggishness, sometimes even shooing them away from the restroom if their group has fallen behind.

-------------------------------------------------------

BriskerGolf (BG) is the term for such a progressive five-ball 21st Century Golf game, whose players are acutely aware of their collective responsibility to make efficient progress around a golf course, especially once they have been schooled in the Art of Brisker Pace!

=========================================

US GC 3
Golf Course

Note 24. INTERLUDE (7). Streamlining your Golf Game: a 21ST CENTURY GOLF lesson in the correct striking of a golf ball.

Streamline Your Golf Game with Straighter Shots: Improvement of Technique

The pace of any golf game is negatively affected by poor technique, (i.e. cockeyed shots), which is one of the prime causes of slow play.

Novice golfers of all calibres need to learn just one basic technique at their local driving range, before venturing onto a golf course with a couple of friends to experience the magic of 21ST CENTURY GOLF, initially in BriskerGolf (BG) Rehearsal Groups of two, three or four golfers.

------------------------------------------------

21stCenturyGolf.com offers the following advice on The Mysterious Secret of correctly striking a golf ball! 

The almost simultaneous acts of Collecting then Scooping up a ball, will kick start the golfing careers of the vast majority of novice golfers, as well as a whole army of frustrated mainstream amateur golfers!

The following brief BG Golf Clinic will instantly straighten your crooked shots out.

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A) Swing a 9 iron club, square to square, in both thought and deed. 

B) Attend to your grip! It must be Orthodox, either:

  • Harry Vardon, overlapping, or
  • Jack Nicklaus, Interlocking

BUT NOT BOTH, (nor a baseball grip!)

C) Make sure you are relaxed at address to the ball. Imagine you are gently holding a canary (like Johnny Miller).

D) Learn the rudiments of a golf swing from Ben Hogan's book, or magazines, or the Internet, or Professional tuition.

E) Practise quarter-swing chipping and eventually half-swing pitching with the 9 iron club, on both a Driving Range mat, and the Grass of a Driving range, as follows:

F) Swing square face to square face, imagining the 9 iron as a Hockey Stick, initially from 'low right knee height' on the backswing, to 'low left knee height' on the foreswing (i.e. quarter-swing chipping)

G) Now switch your swing thinking to down and through with the 9 iron, imagining square contact with an invisible ball, collecting the ball squarely, slightly downwards, below the equator of the ball, and then continuing slightly upwards, through the ball, with a scooping  square action, accelerating through the ball.

H) Now change your actual swing-thoughts as follows:

(i) Aim to connect to a ball by a quarter-swing with a 9 iron, making comfortable contact with a golf ball: 

  • well below the EQUATOR of the ball
  • smoothly COLLECTING the ball with the 9 iron, in the slightly downward motion of a COLLECT, then immediately use the slightly upward motion of SCOOP, seamlessly sweeping upwards and squarely from your grass (or mat) lies.
  • feel a solid and straight-through shot, as you COLLECT then SCOOP the ball, and notice that the ball travels with a slight DRAW near to the very end of its flight, in every instance of a correct shot!
  • repeat this process until this split second magical performance feels very natural, as if you're Cameron Smith!

(iI) Extend your swing path with an elongated backswing and matching foreswing, to hip height for the matching back and fore swings, so that you are now hitting half-swing pitch shots rather than chip shots.

(iii) After a series of successful pitch shots extend your backswing length to a three-quarter swing length pitch shot, and enjoy practicing this shot, remembering that every chip and pitch shot shot should have a small amount of draw on the ball, in the latter stage of its flight.

(iv) Again extend your 9 iron swing to a full-length swing (whatever feels comfortable, remembering you are holding a canary).

(v) Repeat this process with other irons.

(vi) Experiment with the same process using a putter! On the SCOOP part of the putter swing (the follow-through section of the putter swing) feel the topspin roll of the ball on any line of your choice (imagining you're Bobby Locke).

(vii) Continue to experiment with other iron shots, using the split-second swing-thought change from COLLECT to SCOOP in the Collection Zone!

(viii) Finally experiment with wood shots, in the same manner!

You will soon be playing 21ST CENTURY GOLF!

====================================

 

175 INTERLUDE (8). Sublime-Golf.com: not for Amateurs!

Cinderella Game

Hidden away from the vast majority of journeyman golfers, in the imaginary Fort Knox of golf, is a game worthy of the description: 

  • Sublime Golf !

This is a very historic game, dating from the 19th Century or possibly earlier, and to those relatively few amateurs who have played it, this is the purest form of matchplay golf!

Yet it is rarely if ever mentioned in conversations in Golf Clubhouses. It is known only by sophisticated cliques in the upper echelons of golf, such as committee members, and those ever vigilant golfing experts in more elevated positions in the organisation of golf.

This is the arch jack-in-the-box golf game: 

  • Five Ball SKINS!

Many golfing sages believe that this wildly entertaining  and wonderfully elegant ancient five-ball matchplay golf game must be prohibited to Amateurs on every civilized golf course! 

Surprisingly, perhaps, the R&A confirmed to the author that playing golf in a five ball is not prohibited in the rules of golf!

Yet throughout the 20th Century and now well into this present Century the prime focus of SuppressedGolf.com has been the suppression of Amateurs playing the historic and elegant matchplay game of: 

  • Five-Ball Skins Golf

almost to the exclusion of any other golf related game! 

The zealousness of golf committees and other golf course controllers relating to the suppression of amateurs playing this most elegant of sporting games has been incredible! 

To this day, Classic Five-Ball Skins remains the never-to-be-mentioned Cinderella game in the cosy yet competitive world of amateur golf!

For completeness however the author must reveal his views on Historic Five-Ball Skins Golf.

a) It's a magnificent matchplay golf game that should be venerated as the perfect golf game for those who happen to own their own golf course.

b) In the meantime I must reluctantly agree with the suppressors of Five-Ball Skins Golf that this world-class matchplay golf game cannot be played at any well-populated golf course, because it is intrinsically unregulated and as such would be wholly unsuitable for the vast majority of unwary yet normally Acceptable Golfers to play!

Complete chaos would ensue!

In fact it would be kinder to declare Five-Ball Skins Golf an obsolete golf game that has been confined to the vaults of golf's historians!

Perhaps the R&A has been patiently anticipating the creation of a new Five-Ball matchplay golf game that is much less controversial than the historic, wildly unregulated, and now virtually OBSOLETE, Five-Ball Skins golf game?

====================================

Note 26. INTERLUDE (6). A Declaration that Five-Ball Skins is an Obsolete Golf Game!

A Truce !

It's now time for golf club committee members and other course controllers the whole world over to drop their animosity towards classic Five-Ball Skins, and simply declare that this beautiful game is now obsolete, with respect to amateur golfers.

It can be permanently consigned to the annals of Golfing History, as the most exhilarating example of a wholly unregulated, incredibly ground-breaking, 5-ball matchplay golf game. 

Rather than dwelling on such a dispiriting thought the author has been prompted to create a 5-ball golf game that has the potential to be a dynamic levelling up force in sport, business, re-wilding of our natural resources, and peaceful, positive, global social interaction. 

====================================

Note 27. BriskerGolf/18. Attacking opportunities! Like its illustrious predecessor, Skins, a 21ST CENTURY GOLF Five-Ball Matchplay game focusses on winning a Hole, or a cumulative group of Holes, OUTRIGHT, as ELEGANTLY as possible.

BriskerGolfers above all are encouraged to attack every Hole, FEARLESSLY! 

Every Hole has a value of One Coin and this reward cannot be extinguished, once a Coin or a cumulative group of Coins (a Coin Bonanza) has been won outright.

The value of a single Coin can be either notional or monetary, and this can be a constant value, or a variable amount, as determined by either a single five-ball group or a number of five-ball groups.

Uppermost in the minds of all 21st Century Golfers must be that the game of BriskerGolf is very much a WINNER TAKES ALL game at every Hole.

However a secondary thought quickly creeps into players minds: that of conserving  the value of the Coin or Coin Bonanza at a currently contested Hole, by striving to tie the Hole at very least, using the rule:

  • 'TWO Tie for the Lead at a Hole, ALL Tie!'*

Thereafter the game reverts to the thrill of winner takes all at the very next Hole, with the added bonus of playing to win the enlarged Coin Bonanza!

And so the tension builds in the fast-paced game of 21st Century Golf (BriskerGolf)!

After a win at a Hole, the value of a win at the next Hole reverts to One Coin, and the process of the winner takes all game of BriskerGolf continues.

[Variations of this system include escalating values of Coins after a first win a Hole, and so on.]

[* Except at the Last Hole, which, in the event of a Tie, is decided by a no Handicap sudden death play off, in PUTTING, from the Joint Ω/∞ Line to the Pin, until a winner emerges!]

========================================

Note 28. BriskerGolf/19. 21ST CENTURY GOLF Registration Requirement regarding future Five-Ball Matchplay Golf permission!

Robustly Regulated 21ST CENTURY GOLF Registration, with a view to future Five-Ball Matchplay Golf Permission!

STAGE ONE

Registration, as a 21ST CENTURY GOLFER

  • The submission of an applicant's Officially Authorised WHS (World Handicap System) Golf Handicap to 21stCenturyGolf.com, to be used In all 21ST CENTURY GOLF games. All competitors play off their full WHS allowance, (NEVER three-quarters of their full WHS allowance), regardless of gender, up to a maximum handicap of 18 shots per round.
  • The completion of a 21ST CENTURY GOLF registration form by a prospective BriskerGolfer, to include photographic evidence of one acceptable BG Omniscorecard of their play in a BriskerGolf Rehearsal game of either 4-ball or 3-ball BriskerGolf, using memory alone of BG rules.

------------------------------------------------------

STAGE TWO

Status as a Probationary BriskerGolfer

  • The submission to 21ST CENTURY GOLF (via 21stCenturyGolf.com) of photographic evidence of three acceptable 4-ball BriskerGolf or 3-ball BriskerGolf  Omniscorecards, using memory alone of BG rules, to achieves the status of Probationary BriskerGolfer.

------------------------------------------------------

STAGE THREE

Status as a Regular BriskerGolfer

  • The submission to 21ST CENTURY GOLF of photographic evidence of five acceptable 5-ball Probationary BriskerGolfer Omniscorecards, using memory alone of BG rules, to achieve the status of Regular BriskerGolfer.

------------------------------------------------------

STAGE FOUR

Status as an Exemplary BriskerGolfer

Successive goals for all BriskerGolfers, beyond that of Regular BriskerGolfer are now aided by the acquisition of a BG App , which will automatically enable the compilation and submission BG  5-ball informal competition scores.

  • The submission of an additional five acceptable 5-ball single round BriskerGolf scores, via the BG App, automatically achieves the status of Exemplary BriskerGolfer in 21ST CENTURY GOLF, as confirmed by the BG App.

------------------------------------------------------

STAGE FIVE

Status as a BriskerGolf PASSPORT Holder

  • The submission of a further five acceptable 5-ball single round BriskerGolf scores, via the BG App, by an Exemplary BriskerGolfer automatically achieves the status of BriskerGolfer Passport Holder in 21ST CENTURY GOLF for an applicant, and is confirmed by the BG App.

------------------------------------------------------

The awards of Exemplary BriskerGolfer and BriskerGolf Passport Holder are lifetime awards.

========================================

 

???Note 29 21st-C-Golf: the STREAMLINED Orchestrated Play within the Omega Phase, using SWIFTER ETIQUETTE!

 Swifter-Etiquette in the Omega zone (Ωz)!

The differently streamlined Omega Phase of 21st C. Golf  begins on a ball's arrival within (or on) the boundary of a second-phase Omega target zone, Ωz, at a Hole.

This is the inception of the Omega Phase process of Swifter Etiquette at the Hole.

-------------------------------------------------

Swifter Etiquette Rules in the Ω Phase

The Omega zone (Ωz), is a coherent manicured section, including the Green, but is always larger than just the area of the Green.

A ball lying anywhere within the Ωhas equal significance and status to that of any other similarly positioned ball, be it lying in raked-sand, Manicured Grass humps & hollows, on the grass fringe (apron) of the Green, or on the Green itself.

-------------------------------------------------

To underline the equality and inequality of all active Ω zone (Ωz) balls, every such active Ωz ball must be marked according to a colour code on initially reaching the Ωz.

Once every active Ωball is correctly marked with a Tee Peg then  Swifter Etiquette rules of play apply in the Ωof a Hole.

-------------------------------------------------

It is not permissible to mark a ball in any other lie outside the boundary of the Ωz of a Hole: for example, a ball that is lying close to the PIN but is in a Non-Ωz Lie in Rough.

Such a Non-Ωball has priority in Swifter Etiquette over any marked ball in the Ωz (Omega zone), and must be played onto the Ωz, and then correctly marked, before any Orchestration of play of all the marked balls in the Ωz, using Swifter Etiquette rules, can begin. 

-------------------------------------------------

Swifter Etiquette is important to the Brisk flow of a game. Benign rules, B1, B2, and B3, are meant to be interpreted approximately, without questioning the judgement of any BriskerGolfer, so that there are no unnecessary interruptions to a harmonious golf game!

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ONCE A BALL HAS BEEN MOVED AND RE-PLACED IT MAY NOT BE TOUCHED AGAIN, UNTIL IT HAS BEEN PLAYED AT LEAST ONCE. 

Re-touching a ball that has just been re-placed is a Time-wasting offence, and incurs an automatic Penalty, P or P18. (See Note 7.)

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Swifter Etiquette in the Ωz  does not begin until all active balls at a Hole are within the Omega (Target) zone, Ωz, and have been properly marked, according to their Status.

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Note 36. Examples of Scoring: IMPRESSIVE/PURPOSEFUL/PASSIVE/PENALTY

For ease of description NET BG scores are named as follows:

Impressive Scores:

Masterful => NET Birdie;  Majestic => NET Eagle;  MostFab => NET Albatross

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Purposeful Score:

Purposeful => NET Par

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Passive Score:

Inactive (unable to contest the Hole) => PICK UP => given passive NET Bogey  

Every BriskerGolfer is GIVEN a passive NET Bogey score at the start of every Hole, to avoid delays.

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Penalty, P*, Score:

(i) ILLEGAL active score =>  Failure to Pick up ball => Time-Wasting => Penalty, P

(ii) FAILURE to declare intention:

  • either to accept a free placement rule after 30 seconds of fruitless searching
  • or to accept a passive NET Bogey after 30 seconds of fruitless searching, and thereafter to continue a solo search

Either indecisive play equates to a Penalty, , (or P18 if such illegal play occurs at the LAST Hole)

[*P => Automatic Net Bogey on the current Hole, and a TWO-OFF-THE-NEXT-TEE PENALTY at the following Hole]

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Penalty, P18, Score:

Any form of Time-Wasting activity which would normally accrue a Penalty, P, Score is given a Penalty, P18, Score at the LAST Hole. 

P18 refers to a Penalty on the Last Hole of a BG round, whatever pre-agreed number of Hole it finishes on, e.g. the 9th, 15th, 21st or 27th, or whatever time limit that has been pre-agreed, e.g. the subsequent Hole begun-to-be-played after 3h 45min into a BG round.

P18 is a Penalty of disqualification from Countback Scrutiny to determine the last winner of a Hole. 

In the event of a given passive NET Bogey tie at the Final Hole that cannot be superseded, the legitimate scorer of a given passive NET Bogey, who is the last winner of a Hole, is declared to be the winner of the Last Hole Coin or Coin Bonanza.

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EXAMPLE 1: Par 4 Hole 

NET Scores: A: 4; B: 3; C: (Inactive) => Given NET Bogey; D: 3; E: 3;

Sequence of scoring: C => Pick up => Given NET Bogey passive score => loses!

                                      A => 4  NET Par (Purposeful) Score => out-scored => loses!

                                      B => 3  NET Birdie (Masterful) Score =>  GHOST TIE => loses!

                                      D => 3  NET Birdie (Masterful) Score =>  GHOST TIE => loses!

                                      E => 3  NET Birdie (Masterful) Score => The Ultimate Impressive Score => Wins!

EXAMPLE 2: Par 5 Hole

NET Scores: P: 4; Q: 5; R: (Inactive) => Given NET Bogey; T: 3; V: 3;

Sequence of scoring: P => 4 NET Birdie (Masterful) Score => out-scored => loses!

                                      Q => 5  NET Par (Purposeful) Score => out-scored => loses!

                                      R => Inactive Score => Pick up => Given NET Bogey score => loses!

                                      T => 3 NET Eagle (Majestic) Score =>  GHOST TIE  => loses!

                                      V => 3 NET Eagle (Majestic) Score => The Ultimate Impressive Score => Wins!

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EXAMPLE 3: Par 3 Hole

NET Scores: A: (Inactive) => Given NET Bogey; B: 3; C: (Inactive) => Given NET Bogey; D: 2; E: 2;

Sequence of scoring: 

                                      A => Inactive Score => Pick up => Given NET Bogey score => loses!

                                      B => 3  NET Par (Purposeful) Score => out-scored => loses!

                                      C => Pick up => Given NET Bogey score => loses!                                      

                                      D => 2  NET Birdie (Masterful) Score =>  GHOST TIE => loses!

                                      E => 2  NET Birdie (Masterful) Score => The Ultimate Impressive Score => Wins!

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EXAMPLE 4: Par 3 LAST Hole

NET Scores: A: (Inactive) => Given NET Bogey; B: 4 (Penalty, P, for exceeding an active score of NET Par); C: (Inactive) => Given NET Bogey; D: (Inactive) => Given NET Bogey;; E: (Inactive) => Given NET Bogey;;

Sequence of scoring: 

        A => Inactive Score => Pick up => Given NET Bogey score => loses by Countback Scrutiny

        B => 4 (Penalty, P, for exceeding an active score of NET Par) => loses, by disqualification

        C => Inactive Score => Pick up => Given NET Bogey score => loses by Countback Scrutiny                                     

        D => Inactive Score => Pick up => Given NET Bogey score => WINS by Countback Scrutiny

        E => Inactive Score => Pick up => Given NET Bogey score => loses by Countback Scrutiny

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Note 37. The LAST HOLE (Normally the 18th, but can be ANY nominated Hole or Finishing Time!)

Brisk Finish to the LAST HOLE

A brisk Last Hole finish is always achieved in 21st-Century-Golf.com (=> BG via its decisive rules.

The Last Hole in BG can be ANY Hole that has been decided by:

  • a private group of five, four, three or two BriskerGolfers
  • a private group of more than five BriskerGolfers (subject to special permission!)
  • an organised match of several groups of BriskerGolfers, using the BG App
  • an organised Professional competition ( Male/Female/Mixed: elite Pro; Pro-Am, Celebrity Am-Am), using the BG App
  • the amount of TIME that a game is allowed to take, before the next Hole played becomes the Last Hole! 

Traditionally the Last Hole is the 18th, but equally it could be any ordinal number of Holes, such as the 9th, 12th, 16th, 21st or 25th, or the Hole that begins just after 3h 30m of playing time has elapsed, for examples.

Any such variation is possible, as long as the nature of the Final Hole is determined before the start of a game.

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Note 38. The Decisive LAST HOLE!

Tied Scores at the Last Hole  are always Resolved to ONE Winner of the Last Hole!

Some of 21st Century Golf's (=> BG's ) rules are modified at the Last Hole to ensure a Decisive finish, whatever the Tied leading scores may be!

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Impressive Score Ties

No change to the Note 13 BG Tie-Breaker rule:

In the event of an impressive* score TIE of two or more BriskerGolfers the winner is decided by the following BG Tie-Breaker rule :

  • The Ultimate NET Impressive Scorer in a Tie-Break is the WINNER!

The other equally Impressive NET score(s) are termed Losing GHOST TIES!

[*Impressive Golf Scores => NET Birdie; NET Eagle; NET Albatross.]

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Purposeful* Score Ties

At the LAST Hole only, BG has a decisive rule change regarding a Tie between two or more purposefulgolf scores 

This is termed:

  • The ULTIMATE NET Purposeful score at the Last Hole in a Tie-Break is the WINNER!

[*Purposeful Golf Score => NET Par at a Hole.]

The other equally Purposeful NET score(s) are termed Losing GHOST TIES!

Example

LAST Hole, PAR 4, Scores:

A = inactive (Pick up); B =  NET 4 (Par); C = NET 4 (Par); D = inactive (Pick up); E = NET 4 (Par).

Sequential Results:

A = inactive (Pick up) => NET Bogey => Loses

B = NET 4 (Par) => GHOST TIE => Loses

C = NET 4 (Par) => GHOST TIE => Loses

D = inactive (Pick up) => NET Bogey => Loses

E = NET 4 (Par) => ULTIMATE TIE => Wins

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Bogey Score Ties

In the event of a NET Bogey Tie,  at the LAST HOLE only, the qualifying scorer, by Countback Scrutiny, who last won a Hole, is declared the Winner of such a Last Hole NET Bogey TIE, and collects the Coin or Coin Bonanza that represents a win at the LAST HOLE!

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Last Hole Penalty, P18.

P18 is the BG term for a Penalty on the Last Hole, whatever the number that the Last Hole may be.

A penalty P18 for TIME WASTING, is a disqualification from achieving a Given passive NET Bogey at the Last Hole, and thus a disqualification from potentially winning the Last Hole by Countback Scrutiny of qualifying NET Bogey scorers.

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There are many self-GIMMIES (pick ups) in BriskerGolf! These are termed either a CONCESSION of a good but losing score, or a DISCONTINUATION of active scoring because a BriskerGolfer has reached the active store limit of NET Par.  Both Concession and Discontinuation equate to a GIFT of a Passive NET Bogey score at a Hole.

Such a GIVEN Passive NET Bogey score at the LAST Hole has a possibility of winning the Hole, in the event of a passive NET Bogey TIE for the Hole, by referring to Countback Scrutiny of the last Hole won.)

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Note 40???. Curing Inadvertent SLOW PLAY, and the BICC golfer!

Inadvertent SLOW PLAY! 

A small minority of players are resistant to learning the very basics of Recreational Golf, including their positioning on a golf course as a Team Player. They may have lived their pre-golf lives without the innate benefit of active sporting participation

Golf may be the very first active sport that has really attracted their attention!

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Some novice Recreational Golfers become so self-absorbed with their game of golf that they fail to notice fellow golfers progress around a golf course! They exhibit a distinct lack of peripheral awareness.

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Curing SLOW PLAY

Golf is both an Art Form and a very special three-dimensional Sport. 21st-Century-Golf.com focuses on both these aspects of the game, literally extending the boundaries of golf!

 (i) The Art of Golf

21st-Century-Golf.com makes no assumptions about any golfer's talent for playing golf in a civilized way, and from scratch sets out a clear framework for making impeccable progress on any golf course, for novice and experienced golfer alike.

This allows a BriskerGolf game to flow seamlessly, with very little interruption, from TEE to the initial Target of Inner PIN-Side, and keep the tragedies of the sport down to a minimum!

Providing inclusivity by limitlessly expanding the boundaries of a golf course is a constant theme of 21st-Century-Golf.comevery shot is progress, often with good humour. 

Gradually confidence and creativity on a course develop, along with the realisation that being a Team Player on a golf course is a wider responsibility than being a member of a specific group of players. 

(ii) The Sport of Golf: BriskerGolf

Golf is an acutely competitive sport, which initially involves safe passage from TEE to the Target area (Inner PIN-Side). In this, 21st-Century-Golf.com makes the journey less perilous, by virtue of its benign rules

On arrival at the Target area, Inner PIN-Side, the compulsory marking of every active ball gives competitors time for a moment of reflection: will they be playing to win the Hole outright? Or will they be playing for the whole team, to tie the Hole, and conserve the value of the Coin  or Coin Bonanza for the next Hole's contest? Or will they withdraw from the contest at the current Hole, and hope that it is tied?

Again, 21st-Century-Golf.com makes a Brisk decision possible. By withdrawing from the end-game contest at a Hole a BriskerGolfer achieves a passive NET Bogey score. This may be the joint-top score at the Hole! Certainly it is a very sporting and considerate action, in terms of BriskerGolf!

The status of a ball on reaching the Target,  Inner PIN-Side, is crucial to the resolution of play at a Hole, and is a unique competitive feature of 21st-Century-Golf.com

A Status Two* position for a BriskerGolfer in 21st-Century-Golf.com is a delightful double-edged sword!

[*Staus Two =>  On Target, 'Inner PIN-Side', in REGULATION]

The Orchestration of Inner PIN-Side

The author recognizes the therapeutic value of golf and seeks to enhance the golfing experience of all participants in the game, by raising the standard level of progress in a direct and somewhat unsubtle way.

up to the point of their being normalized in golfing society, as opposed to their current golfing status:

  • Blithely Ignorant of Common Courtesy! (BICC)

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Few in the Standard Golf sector can make substantial headway with BICC golfers!

In other words, the very people most likely to be responsible for episodes of Slow Play in Standard Golf games are allowed to languish in the golfing shallows without receiving much by way of basic golf aid.

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In contrast, 21st-Century-Golf.com is a golfing lifeline to BICC golfers!

BICC golfers are generally those who have experienced very little active participation in organized team games of any note, such as Soccer, Rugby, American Football, Basketball, Hockey, Ice Hockey, and so on.) 

Golf may be their last chance to succeed in a mainstream sport!

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(No slur is intended to the many gifted individual sports people who have seamlessly transferred their skills in Snooker, Cricket, Tennis, Baseball, etc, etc, onto the golf course, without any external advisers!)

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The golfing talents of players with widely varied innate ability to play the game of golf are often obscured by the one Formal Index that Standard Golf charts assiduously: 

  • their Official Golf Handicap(OGH)

However BriskerGolf is very appreciative of the OGH and uses the Full Handicap status of all players of BG, from Scratch to 27, in all BG games.

The Official BriskerGolf Handicap (OBH), to be compiled eventually by the BG App, will be an indicator of considerate and brisk golfers, as well as their specific BG performances. It will be an adjunct to the OGH.

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Standard Golf officialdom tends to forget that golf is always both an individual game and a team game!

It pays profound attention to its star golfers, amateur and professional, and their individual achievements in Standard Golf, whereas it gives scant attention to the latent ability of journeyman and novice players to play together Briskly and Considerately as Exemplary team players in an everyday golf club game.

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The OBH (Official BriskerGolf Handicap) will be used to encourage BriskerGolfers in their endeavors to achieve recognition as Exemplary BriskerGolf Players, using a very clear pathway, as follows:

  • Novice BriskerGolfer, beginning with 3-Ball and 4-ball BriskerGolf, to achieve the status of Journeyman BriskerGolf Player
  • Journeyman BriskerGolfer, beginning with 5-Ball  BriskerGolf, to achieve the status of Exemplary BriskerGolf Player
  • Exemplary BriskerGolf Player, continuiing with 5-Ball  BriskerGolf, to achieve the Lifetime status of BriskerGolf Passport Holder

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The structure of standard golf games puts emphasis on the relaxed nature of golf. However this is misinterpreted by a significant minority, largely those with a BICC background, as playing without a care in the world!

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The failure to communicate vital golfing speed-awareness information directly to those BICC with a peripheral awareness deficit is a major difference between Standard Golf and 21st-Century-Golf.com (=> BG).

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21st-Century-Golf.com is very direct and deliberately unsubtle in its golfing rules.

Its aim is to make a massive impact globally, growing the game of golf by virtue of an all-embracing inspirational and entertaining game that can be played at every level of golf, from novice through to elite professional.

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Along the way, the general pace of golf, seemingly unchanged over many decades, will be visibly enhanced!

Only BriskerGolf can demonstrate that it is eminently possible to radically accelerate the average pace of a golf game, whilst actually having tremendous fun!

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Note 42. 21st-Century-Golf.com communicates ALL the essential ingredients of Sublime Golf!

BriskerGolf.com (=> 21st-Century-Golf.com ) is designed specifically to take on the task of communicating ALL the essential ingredients of the game of golf, by bringing about a revolution in the way five (four, three or two) golfers can work together as a team in which each individual has learnt all the techniques of Brisk progress on a golf course.

This naturally brings about the maximum pleasure in a golf round! It is all encapsulated in a very disciplined, exceptionally competitive, multi-match-play golf game, that bears only a slight resemblance to the fun game of Historic Skins, and is very much an up-to-date 21st Century Golf Game called:

  • 21st-Century-Golf.com  (=> BriskerGolf.com => Sublime-Golf.com)

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Note 43. Levelling Up the Game of Golf

Levelling Up

In terms of levelling-up the game of golf, between Elite (BG E) and average/below average (BG A) Amateur golfers, 21st-Century-Golf.com (=> BriskerGolf.com) performs a miraculous transformation, based on simple common-sense BG handcapping, featuring easily comprehensible BG rules such as:

  • the Four Finger (FREE) ball replacement (not DROP!) rule, from any manicured lie(Cut Grass or Raked Sand)
  • the Five Strides Retreat rule, from any non-manicured lie (including Water, Out of Bounds, Scrub & Trees)
  •  the Brutal, yet Poetic and Logical, ULTIMATE SCORE THAT TIES A HOLE: WINS rule, which adds golfing skill, strategy and white hot competition to many otherwise run-of-the-mill Holes, as well as the more delicious ones!
  • The strictly orchestrated BG Etiquette system of play that is initiated when ALL contesting golf balls are at Inner PIN-Side and have been accurately and descriptively marked, indicating their Status at Inner PIN-Side, with either a simple coloured Tee Peg (or a standard Disc Marker, where necessary!Inner PIN-Side
  • The notion of a TEE-Side, PIN-Side Line (TPL) on every Hole on a golf course. This separates the two distinct areas on each Hole: TEE-Side and PIN-Side. The TPL has an extremely important function in the end game of every Hole!
  • The notion of BG Passive play (Given, passive, Net Bogeys, to all eligible BriskerGolfers, for time-saving purposes)
  • The notion of BG Active play: BriskerGolfers play their active competitive shots ONLY! They do NOT Time-Waste in a competitive BG game by playing non-essental shots that serve only as Practice StrokesInstead they apply the very strict BG etiquette rule of 'curtailment of a futile shot' by picking up their ball to politely and elegantly indicate their CONCESSION at a HOLE, at the earliest appropriate moment!
  • A 21st Century scoring system, using a BG App,  which is used to determine the cumulative scores of an organised BG game's input of pp, (positional points), for the purpose of creating an electronic Leaderboard in Real Time, at any BG  Multi-Course, Multi-Round competition. See Graphic 03 below.
  • The Introduction of the BG App as a powerful tool to educate BriskerGolfers in the Art of making Brisk Progress on a golf course, and much more!                                           

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A very good indicator of Artful BriskerGolf players will be that compiled by the forthcoming BG App for each individual BriskerGolfer, as an adjunct to the Official Golf Handicap (OGH).

The Official BriskerGolf Handicap (OBH) will relate specifically to BG performances by golfers, and is intended purely as a measure of a golfer's competence in rigorous BriskerGolf competitions. 

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Great Brisk Play

With regard to the perennial problem of slow play on a golf course, the fantastic pace set by Matt Fitzpatrick and Will Zalatoris during their 2022 US Open tussle was a great lesson to all golfers, Professional and Amateur!

[Whereas BriskerGolf.com is a complete analysis of the game of golf, and the common sense changes necessary to speed up every part of the game.]

Great edit 17 Mar23

BG revolutionizes Inner PIN-Side competition by equalizing the importance of the areas surrounding the  Green itself, and creating the Orchestration of Inner PIN-Side play, using Inner PIN-Side Etiquette (roughly the reverse of Standard Golf etiquette).

The 'Ultimate to Tie wins' rules create may incentives at every Hole, for golfers of all Handicaps. 

As a result, the whole package of BriskerGolf.com makes the game much more pleasurable, not least by enabling golf, with training, to be played seamlesslybriskly and competitively in a five-ball , in addition to the more traditional configurations of four-ball, three-ball and two-ball.

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05 A MOMENT IN TIME

It’s 1908 and Harry Vardon has won the US Open and a mere four British Opens without taking his jacket off. You are wondering if Harry acquired a better outfitter would he go on to win a couple more British Opens, and gain some sort of recognition for gripping a golf club??

You happen to be in Paris pre-lockdown, and to have popped into Picasso’s Montmartre Studio. By chance Picasso and his new friend, the painter and decorator Georges Braque, have just created Cubism.

“It wasn’t a fluke”, said modest Georges, "I was influenced by a rather good golfer called Cézanne."

“#Moi aussi” said Picasso, (although later that same day he thoughtfully retracted this phrase out of sheer raciness, complaining that it would cramp his style).

Georges said to Pablo “I’ve still got some of these tins of Dulux oil paint left, but they’re only in browns and greys. Shall I chuck them?”

“What would Cézanne have wanted us to do with them?” said Pablo Diego José Francisco de Paula Juan Nepomuceno Maria de los Remedios de la Santisima Trinidad Ruiz y Picasso.

“Well, for a start he would have advised you to use most of them to sign your name all over those cubes when they’ve dried out” said Georges.

“Why don’t I just sign my school nickname, Paula Maria?” said Pablo.

“I don’t think transgenderism necessarily follows cubism in Art movements” said Georges, the visionary yet occasionally slapstick artist. "It belongs to a future time when soccer players are free to become ballerinas, and vice versa” he said, before tripping up over his elongated shoes, holding an open tin of Dulux, which splashed all over a giant empty canvas nearby.

“Sacré Bleu! What a ‘#MoiAussi’ moment!” exclaimed Georges, inexplicably in Franglais.

There and then they decided to call this random movement Braqueism and that Picasso should take virtually all of the credit for Cubism.

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This recurring dream has left me wondering whether Harry did in fact change his tailor in order to win his last two British Opens…..

It also has left me musing about Georges and Pablo. Could they have applied their Cubism experience to the Art of golf?

Did they spend the rest of that historic day, possibly after a refreshing siesta for Pablo whilst Georges worked on, analysing the game of golf with their new-found Cubist skills?

Was it Georges, who had taken the game up the day before, who said to a sleepy Pablo, “Pourquoi is this game so slow and unamusing? It’ll never catch on, and neither will French for that matter.”

Of course, he was correct. In 1999 a Belgian made a mockery of the historic game by paddling in a stream, and as a direct result of his comedic action, there were absolutely no spectators for any of the top professional golf tournaments by 2020.

Luckily in 1908 both George and Picasso were both mic’d up and their conversations were preserved for eternity, and have now been transcribed.

Georges: "Forget Cubism Pablo, we’ve got to simplify this irritating game, for the sake of the whole world."

Pablo (yawning): "I agree, but can we do it before tea because I’ve got a hot date at 7:00 pm."

Georges: "We can easily break this game down. Just hit the ball, walk towards where it lands, even if it’s out of bounds or in a pond, thicket or wood, find it quickly or put another ball down, (don’t make the absurd mistake of just dropping the ball – place it), hit it towards the target, (let’s call it the green-side area), and keep doing this with impunity until you either reach green-side or get embarrassed by the number of shots you have taken and pick your ball up."

Picasso: "What then Georges?"

Georges: "Don’t hit your ball again. Just mark it."

Picasso: "Is that it?"

Georges: "No. You must wait for everyone else who’s not embarrassed by their score to arrive at green-side and mark their balls."

Picasso: "Sounds complicated. I think you’ve lost me. How does this infernal game end?"

Georges: "Well, being Cubists we forget about the standard honour system when we’re at green-side, and create our very own honour system, which is the exact opposite of the standard one."

Picasso: "Will this get the game over quicker so that you have more time to go out in the evening?"

Georges: "Bien sûr, mon ami!"

Picasso: "You forget, I’m not French"

Georges: "È natural!"

Picasso: "Nor Italian."

Georges: "Of course, I forgot. You communicate with your Dulux paint brushes and are a hit with younger women, or perhaps just hit on younger women."

Picasso: "No matter Georges. How does this tortuous game end?"

Georges: "Well, when all playable balls are at green or green-side, or perhaps further off the green, Braquesker Golf Etiquette applies."

Picasso: "Quel est ce mot étiquette?"

Georges: "It’s something you’ll never comprehend, but for the benefit of cubists and sphereists alike it is the revolutionary green-side Braquesker Golf convention:"

1. The nearest to the Pin plays first, and continues to a conclusion, which may be holing a putt or picking up his/her ball. (In what may be termed a cubist twist, the nearest to the Pin may opt to play last rather than first, compelling the second-nearest to the Pin to play first.)
2. Similarly the second-nearest to the Pin plays second, (or possibly first, if compelled to do so), to a conclusion or a curtailment.
3. If it causes no embarrassment, in terms of time-wasting, the third nearest to the Pin plays next, and similarly the fourth nearest, if his/her playing has any significance to the game. There’s even time for a fifth player to join in, but by this time it may only be appropriate to pick up his/her ball and move on to the next Hole.

Picasso: "I don’t like the name. It gives you all the credit for this creation."

Georges: "I didn’t mean to hurt your feelings Pablo. How about BriskerGolf instead?"

Picasso: "That’s the problem with you Georges. You’re a bit of a prima donna, as we say in Italy."

Georges: "What’s that in Spanish?"

Picasso: "Pintor español."

Georges: "This is just the first phase of BriskerGolf, which I call Analytic Briskergolf. In the second phase of BriskerGolf I plan a much more colourful game than standard golf. I might call this Synthetic BriskerGolf. What do you think?"

Picasso (snore ......., interrupted): "I’ve got a date. You do all the work and I’ll take all the credit for this."

Georges: "Pintor español."

-------------------------------------//------------------------------------

51 CAUTION: Learn the basics of BriskerGolf by playing BriskerGolf 4 (informal BG 4-ball and BG 3-ball games), and gathering evidence of your competancy in BG, via completion of BG Scorecards & attainment of the awards of Exemplary BriskerGolfer and BG Passport, well before launching a request to play in a BG 5-ball game at a BASTION OF GOLF!!

-------------------------------------//------------------------------------

Note 52. Informal BriskerGolf

i12 WHS (World Handicap System)

Martin Slumbers, Chief Executive of the R&A:

“Our hope is that the launch of the WHS will be a catalyst for change; signalling the start of a new era of golfer engagement, being inclusive by embracing all golfers, whatever their level of ability, and broadening its appeal to a much wider audience.”

Mike Davis, CEO of the USGA:

“It is one of the many ways we are investing in golf’s future, to strengthen and foster growth of the entire game for years to come.”

The aspirations of both the R&A and USPGA are clear. The WHS is intended to usher in a more inclusive era of golf, and in doing so foster growth in the entire game.

BriskerGolf is entirely supportive of WHS and its creators.

All BriskerGolfers play to their full WHS handicaps in a BG game

-------------------------------------//------------------------------------

G8* & 06 Omni St Geo's Hill 4 of 4 on 18 Oct19

XXXXX. informal BriskerGolf

i06 Precedence of ∞ ZONE Shots over Ω ZONE Shots

All balls lying in @Tee-Side areas, including invasive @Tee-Side areas1*, must be played onto @Green-Side areas before any @Green-Side play can begin.

[1* See Note i03]

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XXXXX. informal BriskerGolf

i07 Preparation for @Green-Side-Etiquette-Reversal

When all competing balls reach @Green-Side, they must be marked with a Tee Peg is used in the specific @Green-Side areas which include:

  • @Green
  • @Manicured-Grass-Areas-Near-Green (i.e. in cut grass, excluding any immediate surrounding areas of any @Water-Hazard)
  • @Sand-Hazards-Near-Green

An @Green-Side ball within the confines of a bunker must be marked with a Tee Peg but may not be optionally free-repositioned within the confines of the bunker until:

  • It is the honour of a BriskerGolfer to play it
  • It is still deemed to be an active ball in the contest for the Hole.

At this moment a BriskerGolfer may retrieve his/her tee peg (or other marker) and free-reposition his/her ball anywhere within the confines of the bunker, in raked sand, such that his/her stance at address to the ball is also within the confines of the bunker.

However if the marked ball in its original sand lie has become an inactive ball in the contest for the Hole before it is the honour of a BriskerGolfer to play it, then the most courteous and brisk sporting action to take is to leave the tee peg marker in the bunker as a present for the next BriskerGolfer that visits it, and emotionally support active contestants at the Hole.

-------------------------------------//------------------------------------

A ball in an invasive@Tee-Side area, i.e. within the minor sector1* of a Hole may be:

  • either in @Rough
  • or in an @Water-Hazard
  • or in the immediate surrounding area (both Pin-Side and Non-Pin-Side) of an @Water-Hazard

[1* the minor sector is the @Green-Side area of a Hole]

Reminder: no @Tee-Side ball, natural or invasive, may ever be marked2*, and all competing @Tee-Side balls must be played onto @Green-Side before @Green-Side-Etiquette-Reversal comes into play.

[2however, any @Tee-Side ball, natural or invasive, may be free-repositioned using the Five Strides rule.]

-------------------------------------//------------------------------------

XXXXXX. informal BriskerGolf

i08 @Green-Side-Etiquette-Reversal

(01)

@Green-Side-Etiquette-Reversal begins when all competing1* golf balls are @Green-Side and precisely marked, using Tee Pegs.

[1Still active in the contest for the Hole]

(02)

@BG-Green-Side-Etiquette is a reversal of Standard Etiquette.

The BriskerGolfer to play first is the one who is nearest to the pin:

  • either @On-Green 
  • or @Off-Green, on @Manicured-Grass
  • or @Off-Green, in @Sand-Hazard

(03)

In the event of a reasonable dispute as to who is the nearer or nearest to the pin this issue must be resolved by drawing straw lots (i.e. strands of grass) from the hand of a disinterested BriskerGolfer or passer-by.

(04)

The BriskerGolfer to play first, has the following options:

  • playing to a conclusion (i.e. until his/her ball is holed)
  • playing to a curtailment (i.e. until his/her ball is picked up before being holed, and either a legitimate @Given-Net-Bogey, g , or a slow play Penalty, P, or a slow play Penalty, P182*, is recorded
  • choosing to pass the honour to play first3*, implying that the next nearest to the Pin has no option but to play first!

[2* A Penalty disqualification in the event of a tie for slow play (i.e. @Time-Wasting by playing a futile shot) at the last Hole, (see i14)]

[3* a BriskerGolfer that passes the honour to play first must play last!]

(05)

The BriskerGolfer initially second-nearest to the pin, when eventually nearest to the pin, has two options:

  • either to play to a conclusion
  • or to play to a curtailment

Note: the former second-nearest BriskerGolfer is NEVER allowed to pass the honour to the former-third nearest BriskerGolfer to play first!

(06)

And so on for the BriskerGolfer next-nearest to the pin, etc.

(07)

Play on a hole is discontinued when no BriskerGolfer can make a positive contribution to scoring on the hole, and the hole is either won or tied.

-------------------------------------//------------------------------------

XXXXXXX. informal BriskerGolf (iBG)

i09 iBG inclusive OOBLU rules

(01)

There’s No Turning Back (almost) in BriskerGolf!

Forward progress to an approximate @In-Bounds landing area along the flight path of an errant ball must be made with almost every shot1*.

[1*Except in the event of a comically short shot from the tee, such as a complete fluff or a ricochet. See i09.(02).(iii) below]

Provisional balls are not allowed.

(02)

Any OOBLU (Out Of Bounds, Lost or Unplayable) ball, or its substitute ball (by @Ball-Sacrifice) may be free-regressed2* (and placed, not dropped) from:

(i) an Out Of Bounds Landing Area to an improved In Bounds Landing Area, by sportingly retreating in line with the errant shot, using the Five Strides Rule or any of its variants. (See 07 BG Rule 13.)

(ii) an In Bounds Landing Area to an improved In Bounds Landing Area, by sportingly retreating in line with the errant shot, using the Five Strides Rule or any of its variants.

(iii) the Tee to the (same) Tee, after a comedic shot (fluff or ricochet), by playing two-off-the-tee from a Tee Peg , if necessary using a substituted ball. (See @Ball-Sacrifice, Note i09.03 below.)

[2*Any free-regressed ball must be sportingly retreated, either from its original or assumed in bounds landing spot to a position that is more distant from the pin than this spot, using the Five Strides Rule or any of its variants.]

(03)

An @Ball-Sacrifice may be made:

(i) for a Lost ball in an In Bounds landing area by free-retreating with a free-substituted ball to an improved In Bounds  landing area determined by the Five Strides Rule or any of its variants.

(ii) for a Lost ball in an Out Of Bounds landing area by free-retreating from an assumed in bounds landing spot with a free-substituted ball to an improved In Bounds landing area determined by the Five Strides Rule or any of its variants.

(04)

Any ball may be @free-switched between an Unloved & a Treasured ball, or vice versa, after being played at least once. This switch may be done after each stroke if so desired when @Tee-Side, but only once when @Green-Side, provided each switch is announced to at least one BriskerGolfer before it is made.

(05)

The @free-retreating rule allows for ALL @Tee-Side balls to be regressed in line with the errant shot to an improved In Bounds landing area determined by the Five Strides Rule or any of its variants.

This includes all @Water-Hazard balls, which are always classed as @Tee-Side locations, and all @Sand-Hazard balls that are deemed to be @Tee-Side by their owners (who may not be challenged by their decisions!)

No @Sand-Hazard balls deemed to be @Green-Side by their owners (by marking them with a Tee Peg) may ever be free-retreated.

Retrieval of an original water-born ball is permitted only by principal searchers (the ball’s owner and his/her personal caddy) after3* the free-repositioned substitute ball has been played.

[3*unless the ball is in motion downstream, and therefore needs urgent attention]

The retrieval time limit after a shot has been played is 30 seconds. Attempting retrieval beyond this time implies acceptance of an irreversible @Given-Net-Bogey score at the Hole to any principal searcher, and/or to any well-meaning non-principal searcher. 

(06) An @Sand-Hazard ball that is in an @Green-Side location must first be marked with a Tee Peg in its original lie, and thereafter may only be @free-repositioned when it is its owner's honour to play, provided it is still an active ball in the contest for a Hole.

(07) For any @Sand-Hazard ball on a hole that is in an @Green-Side location, the @free-repositioning rule allows for any such ball to be placed in an improved raked lie, anywhere within the confines of the sand hazard, such that the BriskerGolfer’s stance at address to the ball is also within the confines of the hazard. This rule applies to multiple shots in the same @Green-Side hazard!!

-------------------------------------//------------------------------------

Inclusive iBG rules ensure that every BriskerGolf shot has a positive outcome.

-------------------------------------//------------------------------------

XXXXX. informal BriskerGolf

i10 Time Constraints on Positive OOBLU Decisions

BriskerGolf requires decisive action from its players, in return for concessions that are designed to keep all its players involved in the game, for the bulk of the time, on every hole. There is a very small window of time, no more than 10 seconds, in which to make an advantageous OOBLU decision, following a BriskerGolfer's arrival at the exact location of an errant ball.

raised hand indicates that an errant ball has been found and an OOBLU decision has been made to free reposition (not drop) the ball along the flight line of the errant shot, at a location that is sportingly and significantly more distant to the pin than the original landing area of the ball, using the Five Strides Rule or any of its variants.

No raised hand and simply addressing the ball in its original lie is an irreversible decision to eschew an OOBLU advantage and play the ball as it lies.

-------------------------------------//------------------------------------

A ball search following the moment of arrival1* at the approximate location of an errant ball may be made for no more than 30 seconds without reference to an OOBLU decision being made.

Thereafter an irreversible decision to use or eschew an OOBLU advantage must be made.

[1*Moment of arrival at an approximate location of an errant ball begins at the instant that a BriskerGolfer:

  • either parks & vacates his/her buggy/trolly
  • or grounds & releases hold of his/her carry-bag
  • or begins to search in earnest for his/her ball with his/her caddie by gesturing widely with his/her arms (to a breadth of about 2m)]
  • or starts to quarter the ground like a yacht sailor, on foot, optionally towing a trolly, or in a buggy]

Failure to either park, ground, gesture or quarter within 20 seconds of apparent arrival at the approximate location of an errant ball, as determined by an impartial BriskerGolfer, equates to indecision and a limit of a further 10 seconds of search time, before making an allowable OOBLU decision.

If a ball is found within 30 seconds of arrival at its approximate location, or a decision is made to play a substitute ball within that period, there is a further 10 seconds of OOBLU decision time to consider free-repositioning of the ball (i.e. 40 seconds of decision time in total).

Vacillation beyond 40 seconds from the moment of arrival1* (above) implies acceptance of the irreversible gift of an @Given-Net-Bogey. All non-vacillating BriskerGolfers must desert the vacillator within this same 40 seconds period, in favour of pursuing of their own game, otherwise they too must accept the irreversible gift of an @Given-Net-Bogey.

-------------------------------------//------------------------------------

61. informal BriskerGolf

i11 informal BG Coin scoring, by Memory

Each hole in BriskerGolf represents either a notional Coin, or an accumulation of such yet-to-be-won Coins (a Coin Bonanza!)

The primary aim of a BriskerGolfer at each hole is to win it outright and thereby gain a Coin or Coin Bonanza, which is a permanent acquisition.

The secondary aim of a BriskerGolfer at each hole is to tie it, which will at very least preserve a Coin or Coin Bonanza as a yet-to-be-won Coin Bonus at the very next Hole, but may often be equivalent to winning the Hole!

There are only two types of enduring ties at a hole:

Type 1: A poor score 'gimmie' tie (excluding the last Hole), in which no BriskerGolfer achieves a Net Par score, and every member of the BG group is given a Backstop Score of either an @Given-Net-Bogey 'gimmie'1*, or possibly a Penalty, P, the rule being:

  • No Net Par, All Tie2*.

[1Net Bogie is the only legitimate 'gimmie' allowed in BriskerGolf]

[2* All Tie, (gimmies and Penalty scores) with the exception of the last Hole, where a Type X rule applies]

-------------------------------------------------------

Type 2: An acceptable @Net-Par score tie (excluding the last Hole), in which two BriskerGolfers achieve leading Net Par scores, which ultimately cannot be bettered by any other BriskerGolfer. In this instance the rule is:

  • Two Tie, All Tie

-------------------------------------------------------

All other apparent ties are actually ghost ties (i.e. numerically equal net ties which have succumbed to an Ultimate Leading Net Score rule), as in the following examples:

Type X: A poor score tie at the last Hole, in which no BriskerGolfer achieves a Net Par score, and every member of the BG group is given either a legitimate Backstop Score of an @Given-Net-Bogey 'gimmie', or possibly an illegitimate Penalty score, P182*, the rule being:

  • No Net Par, All 'Gimmies' 3* Tie

[2* A Penalty score for slow play at the last Hole is generally termed a P18, but equally if a Briskergolf game is terminated at another hole, by prior agreement, then it could be termed (for examples as) P9, P12, P16 or P21, to signify termination at the 9th, 12th, 16th or 21st holes.]

[3* A last Hole Penalty score, generally P18, disqualifies an errant BriskerGolfer from potentially benefitting from a No Net Par tie at the last Hole, which is resolved exclusively between legitimately qualifying BriskerGolfers with gimmie scores at the last Hole, by Countback to the most recent Hole won outright by such a legitimately qualifying BriskerGolfer.]

-------------------------------------------------------

Type Y: An acceptable @Net-Par score tie at the last Hole, in which two or more BriskerGolfers achieve leading Net Par scores, which ultimately cannot be bettered by any other BriskerGolfer. In this instance the rule is:

  • In a Net Par Tie4* at the last Hole by two or more players, the Ultimate Net Par score is the WINNER!!!

[4*When a Type Y tie initially produces an Ultimate Net Par score and a ghost tie, this result remains vulnerable to being brutally untied by another Net Par score, which will become the new Ultimate Net Par score which trumps all other Net Par scores (each of which become ghost ties), until the conclusion of the last Hole] 

-------------------------------------------------------

Type Z: An @Net-Sub-Par score tie at ANY HOLE, in which two or more BriskerGolfers achieve equal Net-Sub-Par scores, most commonly Net Birdie scores, but possibly Net Eagle scores, or, however unlikely, Net Albatross scores.

A Type Z tie is always brutally untied instantly (i.e. simultaneously resolved to a single winner and one or more ghost ties) by the following rule:

  • The Ultimate Tying Net-Sub-Par score TRUMPS all other Tying Net-Sub-Par scores!

-------------------------------------//------------------------------------

A Coin can never be extinguished (i.e. lost to the game of BriskerGolf) and so there are always 18 Coins to play for in an 18 hole game of BriskerGolf.  

Type 1  or Type 2 Tie as above conserves the Coin or Coin Bonanza at the conclusion of a Hole, and creates a roll-over contest at the next hole for the @Yet-to-be-won-Coin-or-Coin-Bonanza plus the Coin for the next hole.

Type X, Type Y or Type Z Tie brutally unties a numeric tie instantly, by creating an Ultimate Winner in a tie of either:

  • two or more equally Poor yet legitimate No Net Par scores at the last Hole
  • or two or more equally Acceptable scores of Net Par at the last Hole
  • or two or more equally Masterful scores (e.g. two Net Birdie scores) at ANY HOLE

and in each instance creates one or more Ghost Ties at the conclusion of the Hole!5*

[5*See also Note i23]

-------------------------------------//------------------------------------

62. informal BriskerGolf

i12 WHS (World Handicap System)

Martin Slumbers, Chief Executive of the R&A:

“Our hope is that the launch of the WHS will be a catalyst for change; signalling the start of a new era of golfer engagement, being inclusive by embracing all golfers, whatever their level of ability, and broadening its appeal to a much wider audience.”

Mike Davis, CEO of the USGA:

“It is one of the many ways we are investing in golf’s future, to strengthen and foster growth of the entire game for years to come.”

The aspirations of both the R&A and USPGA are clear. The WHS is intended to usher in a more inclusive era of golf, and in doing so foster growth in the entire game.

BriskerGolf is entirely supportive of WHS and its creators.

All BriskerGolfers play to their full WHS handicaps in a BG game

-------------------------------------//------------------------------------

63. informal BriskerGolf

i13 Three Types of Scores in BriskerGolf

  • Unacceptable [@Time-Wasting scores, equating to an @Two-off-the-next-tee Penalty, P, or a P18 score]
  • Acceptable [@Net-Par and @Given-Net-Bogey 'gimme' , g ,scores]
  • Masterful [@Net-Birdie, @Net-Eagle & @Net-Albatross scores]

-------------------------------------//------------------------------------

64. informal BriskerGolf

i14 Unacceptable Score

This is a score that results in an @Time-Wasting penalty, termed a Penalty, P, of @Two-off-the-next-tee, on any Hole other than the Last Hole, normally the 18th, at which the Penalty is P18*.

[**Whilst the default Last Hole is the 18th, by pre-match agreement the Last Hole may be any ordinal number, such as 6th, 9th, 11th, 14th, 21st or 36th, however the Last Hole Penalty is always termed P18, rather than terms such as P6P9P11P14P21, or P36]

An @Time-Wasting penalty on the Last Hole, termed a P18, is a disqualification from a potential benefit from the resolution of a tie at the Last Hole.

A legitimate tie at the Last Hole implies a potential benefit of a Coin win or Coin Bonanza for the BriskerGolfer who was the last outright winner of a Hole, as determined by @Countback.

An Unacceptable Score is any futile Net Score posted on a Hole!

  • Posting an actual Net Bogey (or worse!) is always a futile Net Score, and is therefore an Unacceptable Score
  • Posting a Net Par is a futile Net Score if a Masterful Net Score (of Net Birdie, Net Eagle or Net Albatross) has already been posted.
  • Posting a Masterful Net Birdie Score is a futile Net Score if a Masterful Net Eagle Score or Net Albatross Score has already been posted.
  • Posting a Masterful Net Eagle Score is a futile Net Score if a Masterful Net Albatross Score has already been posted.

BriskerGolfers can avoid posting an Unacceptable score at a disastrous hole by curtailing their play at the hole (i.e. picking up) rather than playing on when it becomes apparent that posting a significant score has become an impossibility.

-------------------------------------//------------------------------------

64. informal BriskerGolf

i15 Recording an Unacceptable Score

An erroneous score, unlike a legitimate capitulation (a legal gimmie, g,) must be recorded precisely, because it invariably involves time wasting practice on the course.

In every such tardy occasion it is the Gross score of an errant BriskerGolfer, whether it be a curtailed score, such as 3. or 4. or 5. or worse, or a concluded score, such as 345or more, that must be recorded.

The resultant Net Score is either P , or much less frequently, P18, and is written on an Omniscorecard as in the following examples:

Gross / Net    Gross / Net    Gross / Net    Gross / Net   Gross / Net    Gross / Net    Gross / Net    Gross / Net

       3. / P              4. / P                5./ P                 6. / P                 3 / P                 4 / P                  5 / P                 6 / P

Gross / Net    Gross / Net    Gross / Net    Gross / Net   Gross / Net    Gross / Net    Gross / Net    Gross / Net

       3. / P18        4. / P18            5./ P18              6. / P18            3 / P18            4 / P18              5 / P18             6 / P18

A score  of P results in an @Time-Wasting penalty, of @Two-off-the-next-tee, except at the conclusion of the last hole.

An @Time-Wasting penalty on the last Hole, normally the 18th Hole, is termed P18, and is a disqualification from a benefit if there is a tie at the last hole.

A legitimate tie at the last hole implies a potential benefit of a Coin win or Coin Bonanza for the BriskerGolfer who was the last outright winner of a hole, as determined by @Countback.

An Unacceptable Score is any futile Net Score posted on a hole!

  • Posting an actual Net Bogey (or worse!) is always a futile Net Score, and is therefore an Unacceptable Score
  • Posting a Net Par is a futile Net Score if a Masterful Net Score (of Net Birdie, Net Eagle or Net Albatross) has already been posted.
  • Posting a Masterful Net Birdie Score is a futile Net Score if a Masterful Net Eagle Score or Net Albatross Score has already been posted.
  • Posting a Masterful Net Eagle Score is a futile Net Score if a Masterful Net Albatross Score has already been posted.

BriskerGolfers can avoid posting an Unacceptable score at a disastrous hole by curtailing their play at the hole (i.e. picking up) rather than playing on when it becomes apparent that posting a significant score has become an impossibility.

-------------------------------------//------------------------------------

65. informal BriskerGolf

i16 An Acceptable Score may be an appropriately used backstop score, termed an @Given-Net-Bogey (i.e. a legitimate 'gimmie'g.)

To achieve a backstop score it is always necessary to curtail play at a hole.

It is never permissible to play on, to actively reach the backstop score! It is a passive score that is automatically achieved by BriskerGolfers who curtail their play appropriately.

When a BriskerGolfer has just failed to achieve a provisional or conclusive winning score, or a provisional or conclusive tying score at a hole, it is necessary to accept a passive backstop score of an @Given-Net-Bogey 'gimmie', g, to avoid an @Time-Wasting penalty @P, or @P18, (see Note i14).

Whatever the potential score of a BriskerGolfer - Net Par, Net Birdie or even Net Eagle - if it becomes necessary to curtail play if it is futile to continue to a conclusion, the resultant curtailed passive Acceptable Score is always equivalent to an @Given-Net-Bogey, 'gimmie' , g, score and is signified on a scorecard as:

  • Gross Score / Net Score  =>    /       (i.e.  BLANK  /   BLANK)

Note:

superseded score, of either an Acceptable Net Par score, or a Masterful Net Birdie, Net Eagle or even Net Albatross score, is always equivalent to an @Given-Net-Bogey score, and is always1* signified on a scorecard as the actual Gross and Net scores, enclosed in Parentheses, as in the examples below:

  • Gross Score / Net Score  on a Par 3 =>   (4/ (3)
  • Gross Score / Net Score  on a Par 3 =>   (3/ (3)
  • Gross Score / Net Score  on a Par 4 =>   (5/ (4)
  • Gross Score / Net Score  on a Par 4 =>   (4/ (4)
  • Gross Score / Net Score  on a Par 5 =>   (6/ (5)
  • Gross Score / Net Score  on a Par 5 =>   (5/ (5)

and, less commonly:

  • Gross Score / Net Score  on a Par 3 =>   (3/ (2)
  • Gross Score / Net Score  on a Par 3 =>   (2/ (2)
  • Gross Score / Net Score  on a Par 4 =>   (5/ (4)
  • Gross Score / Net Score  on a Par 4 =>   (4/ (3)
  • Gross Score / Net Score  on a Par 5 =>   (6/ (4)
  • Gross Score / Net Score  on a Par 5 =>   (5/ (3)
  • Gross Score / Net Score  on a Par 5 =>   (4)/ (3)
  • Gross Score / Net Score  on a Par 5 =>   (3/ (3)

[1*A superseded score is always recorded. On a cardboard Omniscorecard the once @Leading-Score details, both Gross and Net, are physically enclosed in parentheses as in the above examples, whereas on an electronic Omniscorecard the Gross and Net former @Leading-Score details are automatically enclosed in parentheses]

-------------------------------------//------------------------------------

65. informal BriskerGolf

i17 The moment an unattainable Masterful Net Birdie, Net Eagle or Net Albatross score has already been posted by a rival BriskerGolfer, it is never Acceptable to play on.

A BriskerGolfer can always achieve an Acceptable score, no matter what disaster or defeat unfolds at a hole, by implying acceptance of the gift of an @Backstop-Score, termed an @Given-Net-Bogey, (informally a 'gimmie', g,) by a well-timed Curtailment (ball pick-up) of his/her live score.

It is permissible but inadvisable to record a legal pick-up as a Gross and Net score, each followed by a period (full stop in English).

Such scores are always equivalent to @Given-Net-Bogey scores, and are signified on a scorecard enclosed in Parentheses, implying NULL scores, as in the examples below:

  • Gross Score / Net Score  on a Par 3 =>   (4./ (3.) scoring curtailed because Net Par is unachievable
  • Gross Score / Net Score  on a Par 3 =>   (3./ (3.) scoring curtailed because Net Par is unachievable
  • Gross Score / Net Score  on a Par 4 =>   (5./ (4.) scoring curtailed because Net Par is unachievable
  • Gross Score / Net Score  on a Par 4 =>   (4./ (4.) scoring curtailed because Net Par is unachievable
  • Gross Score / Net Score  on a Par 5 =>   (6./ (5.) scoring curtailed because Net Par is unachievable
  • Gross Score / Net Score  on a Par 5 =>   (5./ (5.) scoring curtailed because Net Par is unachievable

and:

  • Gross Score / Net Score  on a Par 3 =>   (3./ (2.) scoring curtailed because Net Birdie is unachievable
  • Gross Score / Net Score  on a Par 3 =>   (2./ (2.) scoring curtailed because Net Birdie is unachievable
  • Gross Score / Net Score  on a Par 4 =>   (5./ (3.) scoring curtailed because Net Birdie is unachievable
  • Gross Score / Net Score  on a Par 4 =>   (4./ (3.) scoring curtailed because Net Birdie is unachievable
  • Gross Score / Net Score  on a Par 5 =>   (6./ (4.) scoring curtailed because Net Birdie is unachievable

and:

  • Gross Score / Net Score  on a Par 5 =>   (5./ (3.) scoring curtailed because Net Eagle is unachievable
  • Gross Score / Net Score  on a Par 5 =>   (4./ (3.) scoring curtailed because Net Eagle is unachievable
  • Gross Score / Net Score  on a Par 5 =>   (3./ (3.) scoring curtailed because Net Eagle is unachievable

etc.

-------------------------------------//------------------------------------

All the above scores are legitimate but are inadvisable because they can all be resolved to:

  • Gross Score / Net Score on a Par =>    /    (BLANKS on both Gross Net imply scoring legitimately curtailed)

For clarity and efficiency this latter method of recording legal pick-ups is preferred.

On a physical (i.e.cardboard) Omniscorecard it is always the preferred option, and on an electronic Omniscorecard it is the default option.

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66. informal BriskerGolf

i18 Continuing to play when all is lost, is tantamount to practising on the course, and equates to time wasting and is therefore a Penalty, or P18 (see i14 above).

There are four possible reasons to curtail play at a Hole:

  • You are unable to score the net par of the Hole
  • You are unable to achieve an ultimate net birdie score against a Masterful competitor
  • You are unable to achieve an ultimate net eagle score against a Masterful competitor 
  • You are unable to achieve an ultimate net albatross score against a Masterful competitor

The moment it becomes Unacceptable to play on, because the chance of achieving a significant score at a Hole has been extinguished, whether it be the chance of net par, ultimate net birdie, ultimate net eagle or ultimate net albatross, a BriskerGolfer may always achieve an Acceptable 'gimmie' score, no matter what disaster or defeat unfolds at a hole, by a well-timed legal Curtailment (ball pick-up) of his/her live score.

Such acquiescence implies acceptance of the gift of an @Backstop-Score, termed an @Given-Net-Bogey, (informally termed a 'gimmie' , g , score) and is indicated on an Omniscorecard in one of three ways:

  • Gross score /  Net score  =>      /             [i.e. BLANK /  BLANK , the preferred option]
  • Gross score /  Net score  =>    -   -     [i.e. BLANK /  BLANK , the NULL option]
  • Gross score /  Net score  =>  (figure./ (figure.)     [the literal option, bracketed to denote it has been superseded]

The NULL legal pick-up option shows the Gross and Net scores as dashes, indicating submission.

The literal legal pick-up option shows the actual Gross and Net scores, each followed by a period (full stop in English), to show curtailment of scoring, with each curtailed score figure enclosed in parentheses.

The preferred option of indicating acquiescence on a Hole is the clearest indicator of an @Given-Net-Bogey score on a physical (i.e. cardboard) Omniscorecard.

Whichever of the three forms of notation inputted into an electronic Omniscorecard its default interpretation will be the preferred option.

The significance of an @Given-Net-Bogey ('gimmie') ' g ' is that it is not a Penalty score!

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66. informal BriskerGolf

i19 An Acceptable Score may be achieved after just failing to achieve an attainable Masterful Net Birdie, Net Eagle or Net Albatross score, to match the one that has already been posted by a rival BriskerGolfer.

A BriskerGolfer achieves such an Acceptable score by implying acceptance of the gift of an @Backstop-Score, termed an @Given-Net-Bogey, (i.e. a 'gimmie') by well-timed Curtailment (ball pick-up) of his/her live score, however promising it may be.

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67. informal BriskerGolf

i20 Examples of Acceptable Scores:

01

  • failure to achieve an @Net-Par score, for a provisional or conclusive win or tie
  • thereafter an immediate Curtailment of scoring at a hole, signalled by ball pick-up (implies acceptance of an @Given-Net-Bogey ( i.e. a 'gimmie') score.

02

  • failure to achieve an @Net-Birdie score, when an @Net-Birdie score has already been posted
  • thereafter an immediate Curtailment of scoring at a hole, signalled by ball pick-up (implies acceptance of an @Given-Net-Bogey1* ( i.e. a 'gimmie') score.

03

  • failure to achieve an @Net-Eagle score, when an @Net-Eagle score has already been posted
  • thereafter an immediate Curtailment of scoring at a hole, signalled by ball pick-up (implies acceptance of an @Given-Net-Bogey1* ( i.e. a 'gimmie') score.

04

  • failure to achieve an @Net-Albatross score, when an @Net-Albatross score has already been posted!
  • Thereafter an immediate Curtailment of scoring at a hole, signalled by ball pick-up (implies acceptance of an @Given-Net-Bogey1* ( i.e. a 'gimmie') score.

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 [1*Note that an @Given-Net-Bogey score may often be a potential @Better-Than-Net-Bogey score, but this is irrelevant if it has become an @Losing-Score]

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68. informal BriskerGolf

i21 The Two-Part passive No Net Par Acceptable tie Rule

Part One

With the exception of the last Hole1*, a passive No Net Par Acceptable tie at a hole occurs when every BriskerGolfer fails to achieve an @Net-Par score at a hole:

  • either by legitimately and appropriately curtailing his/her play and achieving an @Given-Net-Bogey ('gimmie') score
  • or by illegitimately and ignominiously achieving a Penalty score, P, implyingtwo-off-the-next-tee penalty

An errant BriskerGolfer is never doubly penalised for illegal scoring and therefore benefits from the conservation of a Coin or Coin Bonanza exactly as his/her error-free fellow BriskerGolfers.

 The passive No Net Par Acceptable tie Rule, Part One, is complete in its application to all Holes except the last Hole:

  • No Net Par, All Tie1* 

[1* With the exception of the last Hole]

----------------------------------------------

Part Two

passive No Net Par Acceptable tie occurs at the last Hole in the event of every BriskerGolfer failing to achieve an @Net-Par score at this Hole.

Only BriskerGolfers posting legitimate passive gimmie scores (i.e Given @Net-Bogey scores) are eligible to benefit from the resolution of the yet-to-be-won-Coin-or Coin-Bonanza at the conclusion of the last Hole, by Countback to the last outright winner of a Hole.

A tardy BriskerGolfer at the last Hole that receives a Penalty, usually termed P18, is ineligible to benefit from a tie at the last Hole. This is his/her unique Penalty.

The second part of the Two-Part passive No Net Par Acceptable tie Rule applies to the last Hole in circumstances of weaker scoring:

  • No Net Par, All Tie2* 

[2* With the exception of the last Hole, which is resolved by Countback to the last outright winner of a Hole.3*]

[3* If by some miracle every member of a group of BriskerGolfers posts a P18 (penalty) score at the very last Hole, (i.e. all post illegitimate and unacceptable scores), then the Hole is to be decided by drawing straws (grass strands), when the contrary group has vacated the 18th Hole, with the winner receiving the Coin representing the 18th Hole, and any other Coin Bonanza that has accumulated at the last Hole. ]

-----------------------------------------------------------

Brisker play is a team effort and to post a Penalty score is an @Time-Wasting offence that has a negative effect on the team’s brisk performance.

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Note: an @P score used to be a Penalty of three-off-the-next-tee (as noted in the formal scorecards of Graphics 1, 2, 3 and 4 below i22 ), but on reflection, as of 20 Mar'20, the severity of an @P score has been reduced to a Penalty of two-off-the-next-tee. Formal scorecard notation will eventually be changed. 

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69. informal BriskerGolf

i22 The Two-Part active Net Par Acceptable tie Rule

Part One

With the exception of the last Hole, an active Acceptable Net Par tie at a hole occurs when two BriskerGolfers achieve an Acceptable Net Par score at a Hole, and no Masterful score1* supersedes these scores.

[1* No Net Birdie, Net Eagle or Net Albatross]

The Part One Rule is typically applicable to Holes 1 to 17, in an 18 Hole game:

  • Two Tie, All Tie2 (with two active @Net-Par scores)

[2With the exception of the last Hole]

------------------------------------------------------------

Part Two

The competition at the last Hole intensifies by virtue of variations from the Part One Rule on active Acceptable Net Par ties:

  • Exclusively at the last Hole there is no limit to the number of Net Par scores that may be posted3* 
  • The Ultimate Net Par score at the last Hole is the winner3*

[3* in the event that there is no Masterful score posted that supersedes a Net Par score.]

When two or more BriskerGolfers achieve a Net Par score at the last Hole:

  • It is either a winning Net Par score or a losing Net Par score (a ghost tie), but NEVER a tying Net Par score, by virtue of the Ultimate Net Par score Rule at the last Hole

Once a Net Par score is achieved at the last Hole it is a certainty that there will be an outright winner of the Hole!

An outright Net Par win may be: 

  • either a single Net Par score4* 
  • or the Ultimate Net Par score from two, three, four or five Net Par scores4*

[4* if no Masterful score supersedes a Net Par score.]

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70. informal BriskerGolf

i23 Masterful score

The first Masterful Net Score of either Birdie, Eagle or Albatross on a hole is always termed:

  • The Ultimate Net Masterful Score

A single winning Masterful score is provisionally or unconditionally termed:

  • either The Ultimate @Net-Birdie
  • or The Ultimate @Net-Eagle
  • or The Ultimate @Net-Albatross

-------------------------------------------------

The Masterful Net Score rule is twofold:

  • The Ultimate Leading Net Masterful Score wins
  • The Ultimate Tying Net Masterful Score wins

-------------------------------------------------

This implies that it is not possible to tie a hole with a Masterful score!

-------------------------------------------------

The Ultimate Masterful score is uniquely and brutally the last winning or tying Masterful score to be made on a hole.

A second equal Masterful score that apparently ties a hole in fact counts as a win because it is uniquely:

  • the Ultimate Masterful score!

-------------------------------------------------

The first Masterful score of two equal Masterful scores becomes:

  • the Penultimate Masterful score, and only an imaginary tie (i.e. a ghost tie)

Brutally, the Ultimate Masterful score that ties a hole always supersedes (trumps) the Penultimate Masterful score!

-------------------------------------------------

Similarly a third equal Masterful score that apparently ties a hole in fact counts as a win because it is uniquely the Ultimate Masterful score!

The second Masterful score of the three equal Masterful scores becomes:

  • the Penultimate Masterful score, and only an imaginary tie (i.e. a ghost tie)

and the first Masterful score of the three equal Masterful scores becomes:

  • the Antipenultimate Masterful score, and also only an imaginary tie (& also a ghost tie)

Again, brutally, the Ultimate Masterful score always supersedes (trumps) the Penultimate Masterful score, and the Antipenultimate Masterful score!

-------------------------------------------------

And so on, for a highly unlikely fourth equal Masterful score that apparently ties with the first, second and third Masterful scores, but in fact is uniquely the Ultimate Masterful score!

-------------------------------------------------

The extremely exclusive ‘Preantipenultimate & Propreantipenultimate Masterful score club’ awaits its first unlucky member.

-------------------------------------------------

The Brutal Masterful Score rule incentivises all BriskerGolfers to attack the Pin.

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Graphic 01: Ganton GC Omniscorecard

Graphic 08 Omni Ganton on 21 Oct19

Graphic 02: Wentworth GC Omniscorecard

Graphic 09 Omni Wentworth on 21 Oct19

Graphic 03: Royal Dornoch GC Omniscorecard

G7* & 05 Omni Royal Dornoch 3 of 4 on 18 Oct19

Graphic 04: St Goerge's Hill GC Omniscorecard

G8* & 06 Omni St Geo's Hill 4 of 4 on 18 Oct19

informal BriskerGolf

i25 The Brutal Ultimate Masterful Score rule (i23) creates a knife-edge opportunity for attacking BriskerGolfers to snatch victory on a hole by being adventurous!

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informal BriskerGolf

i26 Choosing NOT to take advantage of OOBLU Rules

If a BriskerGolfer does not find his/her ball within 30 seconds of his/her arrival at its approximate location he/she may choose to continue the search for the ball, rather than use @Ball-Sacrifice to continue the contest for the hole, without penalty.

In this situation the unlucky yet decisive BriskerGolfer is awarded an irreversible @Given-Net-Bogey gimmie and must continue his/her ball search alone (or accompanied by his/her caddie).

Any well-meaning fellow competitor continuing to help in the ball search beyond the 30 second time limit is also awarded an irreversible @Given-Net-Bogey gimmie and may continue his/her altruistic ball search together with his/her personal caddie, in all probability along with his lifelong friend/close relative/ill-starred BriskerGolf competitor.

Loaning your personal caddy to continue such an extended ball search is not permitted. This also causes a kindly BriskerGolfer who has omitted to discourage his caddy from engaging in such an extended search to be awarded an irreversible @Given-Net-Bogey gimmie.

[Achieving an @Given-Net-Bogey gimmie implies instant curtailment of scoring on a hole].

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informal BriskerGolf

i27 Honour to play from the Tee for @Given-Net-Bogey 'gimmie' recipients & Penalty score, P, recipients

The first @Given-Net-Bogey recipient goes last from the Tee, the second @Given-Net-Bogey recipient goes second-last, and so on.1*

[1Unless there are one or more Penalty score recipients, in which case the first Penalty score, P, recipient goes last from the Tee, the second Penalty score, P, recipient goes second-last, and so on. 

The first @Given-Net-Bogey recipient then goes after the last Penalty score, P, recipient, and so on.]

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informal BriskerGolf

i28 A tie for the honour to play first from a Tee

For any pair, trio, quartet, quintet etc of tied BriskerGolfers, the honour to play first, second, third and so on, from a Tee must be decided by drawing straw lots, i.e. strands of grass, ideally from the hand of a disinterested BriskerGolfer or passer-by, with the shorter or shortest straw having the honour, and, if necessary, the second-shortest straw having the second-honour, and so on.

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informal BriskerGolf

i29 Marking an @Green-Side Ball precisely with an @Cube-Marker or, in raked sand, with a Tee Peg

On arrival at any @Green-Side location a ball must be marked precisely, ideally with an @Cube-Marker, except in the circumstance of an @Green-Side ball being within the confines of a bunker.

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An @Cube-Marker is a small monochrome cube, with faces clearly numbered (or spotted) 1, 2, 3, 4, 5, & 6.

Dice with chamfered edges from a decent board game such as backgammon will suffice as @Cube-Markers.

In gales or a dice drought a standard marker placed at the non-pin side of a ball is sufficiently accurate for sporting BriskerGolfers.

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The advantage of using a die for ball marking is that it can be placed in such a way as to both mark a ball accurately and to communicate to all BriskerGolfers the current gross score of a player on his/her arrival @Green-Side.

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The uppermost face of a die should represent the current gross score of a BriskerGolfer on his/her arrival @Green-Side.

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A single vertical edge of a die should be positioned tangentially to the non-pin side surface of a ball as an accurate marker in the following @Green-Side locations, namely:

  • @On-Green
  • @Near-Green-on-manicured-grass1*

[1* Excluding any area within @Green-Side surrounding either side of an @Water-Hazardwhich is always classed as invasive @Tee-Side even when close to @Green, and whilst such an @Tee-Side ball in or close to an @Water-Hazard may be retreated from it, and then repositioned, it may never be marked (OOBLU rule)]

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It is mandatory for a Tee Peg to be used to mark a ball's initial position in any @Green-Side Sand Hazard  

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The net score of a BriskerGolfer on reaching @Green-Side should also be indicated by placing one, two or even three tee pegs2* at the non-pin side of the @Cube-Marker to indicate receipt of shot/shots allowance at a hole.

[2* No tee peg = no shot allowance; one tee peg = one shot allowance; and so on].

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It is not necessary to mark an @Green-Side a ball once @Green-Side play of the ball is in progress.

@Green-Side-Etiquette requires continuous play from the BriskerGolfer who has the honour to play, either to a conclusion (i.e. holing out the ball) or a curtailment (i.e. picking up the ball). 

Very brief marking and replacement of a ball is permissible when @On-Green, as is the current norm in professional and serious amateur games, but lower echelon BriskerGolfers must be mindful not to break the flow of their @Green-Side play once it begins, with unnecessary ball-marking routines!

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Reminders:

(01) An @Rough ball is always an @Tee-Side ball and must never be a marked ball, even it is re-placed on a manicured position determined by adherence to OOBLU rules.

(02) Equally an @Water-Hazard ball is always an @Tee-Side ball and will never be a marked ball, even it is re-placed on a manicured on-land position determined by adherence to OOBLU rules.

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In BriskerGolf there is no advantage in playing a ball from a shallow @Water-Hazard, although it’s great fun to try!

However, on reflection it’s not worth risking the deadly Weil’s Disease (Leptospirosis).

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informal BriskerGolf

i30 Essential Check on the Visible Die Score when @Green-Side

Using the most visible upward facing die face to represent the gross number of shots played by a BriskerGolfer on reaching @Green-Side (which includes @Green) initially is an essential check for all BriskerGolfers.

BG @Green-Side-Etiquette rules insist on the mandatory marking of a BriskerGolfer's ball when it reaches @Green-Side.

It is not necessary to mark a ball once it is being played continuously @Green-Side (which includes @Green) towards the pin, to either a conclusion (holing out) or a curtailment (pick up)!

Professional and elite amateur golfers habitually mark a ball that lands on a green, and then do so again after each further shot. To an average BriskerGolfer extra ball marking is generally unnecessary and time wasting!

@Green-Side play is always continuous until a conclusion or a curtailment. There cannot be another ball impeding the progress of @Green-Side play because the ball being played is deemed to be the nearest to the pin1*.

[1* Unless the BriskerGolfer whose ball is the nearest to the pin has opted to play last instead of first!!! (See Note i08 (01). In this instance the nearest ball to the pin must be flat-marked rather than with a die.]

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informal BriskerGolf

i31 Examples of Use of @Cube-Marker

For scratch BriskerGolfers the only die figures used could be:

  • 1 or 2 (for a Par 3 hole)
  • 1, 2 or 3 (for a Par 4 hole)
  • 1, 2, 3 or 4 (for a Par 5 hole)

Any figure in excess of 4 is always unacceptable and frequently 4 or 3 are also unacceptable, and occasionally so is 2.

-----------------------------------------------------------------

Similarly for low handicap BriskerGolfers figures 1, 2, 3 and 4 are the only figures likely to be used, but conceivably there could also be the figure:

  • 5 (for a Par 5 hole, with a shot allowance)

Any figure in excess of 5 is always unacceptable and frequently 4 or 3 are also unacceptable, and occasionally so is 2.

-----------------------------------------------------------------

For medium handicap golfers figures 1, 2, 3, 4 and 5 are the only figures to be used, to accommodate gross scores at holes at which they have a shot allowance.

Any figure in excess of 5 is always unacceptable and frequently 5, 4 or 3 are also unacceptable, and occasionally so is 2.

-----------------------------------------------------------------

And for high handicap golfers figures 1, 2, 3, 4, 5 and 6 will all be used, to accommodate gross scores at a few holes at which they have a two-shot allowance.

Any figure in excess of 6 is impossible and frequently 6, 5, 4 or 3 are also unacceptable.

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informal BriskerGolf

i32 Self-Declared Legal 'Gimmies'

Self-declared acceptance of an imminently insignificant score is sportingly signalled by a BriskerGolfer picking up his/her ball.

In this circumstance the BriskerGolfer is heroically accepting the legitimate and mandatory gimmie of a Net Bogey score, formally termed an @Given-Net-Bogey.

However if a BriskerGolfer forgetfully or unsportingly mistimes1* his/her ball pick-up, then he/she earns a Penalty score of P (or P18 on the usual last hole) for time wasting.

[1*It is mandatory to discontinue playing if it represents practising on the course and therefore time wasting]

A pick-up is caused by a failed attempt to achieve either a Net Par, or possibly a Net Birdie, or in some circumstances a Net Eagle, or conceivably a Net AlbatrossIn BriskerGolf any one of these doomed attempts is an heroic failure provided that a BriskerGolfer gamely picks up his/her ball at the appropriate moment of failure!

----------------------------------------

It is too time consuming to allow casual 'Gimmies' when playing in a five-ball, because consent for a Gimmie must always be universal within a group.

Getting the approval of four golfers could waste more time than holing out, and could be frought with misunderstandings! 

On balance it is simpler and Brisker to disallow any casual Gimmies, but insist on mandatory Gimmies being observed.

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informal BriskerGolf

i33 informal BriskerGolf Coin Scoring by Memory

Each hole played in BriskerGolf has a notional value of 1 Coin.

No Coin may extinguished in a BriskerGolf game, thus there are 18 Coins to be won in a standard round of BriskerGolf.

No hole, other than the 18th Hole1*, can be won with a score that is worse than a Net Par.

[1* Assuming this is the last Hole]

Anyone failing to achieve an @Net-Par score on a Hole is gifted an @Net-Bogey score gimmie, and must curtail play without attempting to score an @Actual-Net-Bogey score, having passively received what is also termed an @Given-Net-Bogey score.

passive gimmie is mandatory in every circumstance where a BriskerGolfer cannot make a significant contribution to scoring at a Hole. A BriskerGolfer must resist any attempt at an insignificant score in relation to the contest at a Hole, in many instances heroically and stoically eschewing the personal satisfaction of achieving a Net Par, or Net Par, or, very rarely, a Net Eagle.

Failure to curtail play appropriately by a BriskerGolfer is either a Penalty, P, or a Penalty, P181*

Penalty P is achievable on Holes 1 to 17, and actuated on holes 2 to 18. It is a two-off-the-next-tee Penalty.

Penalty P18 is only achievable on Hole 181*, and is an ineligibility Penalty at the last Hole, normally the 18th hole, whereby a BriskerGolfer incurring the Time-Wasting penalty P18 becomes ineligible to benefit potentially from a tie on the last Hole.

By prior agreement the last Hole may be any ordinal number, such as the 6th, 9th , 11th, 15th or 21st. Thus the last Hole Penalty would be P6, P9, P11, P15 or P21 respectively.

Errant BriskerGolfers who fail to curtail play at this important last Hole are disqualified from benefitting from a potential Coin win or Coin Bonanza at the conclusion of the 18th Hole in the event of the 18th being tied by:

  • two or more legitimate No Net Par 'gimmies' (@Given-Net-Bogies)

Note: it is not possible to tie the last Hole with two or more @Net-Pars because of the last Hole Net Par score rule:

  • the Ultimate Net Par score of two or more Net Par scores at the last Hole is deemed to be the winner of the Hole!

The BriskerGolf rules for a No Net Par 'gimmie' conclusion of the last Hole, normally the 18th Hole, are threefold:

  • Two or more achieve a legitimate No Net Par Tie, All Eligible BriskerGolfers Tie
  •  @Countback in the event of a Tie, to the last Hole won outright, determines the Winner of the 18th hole.
  •  A winning score could also be a lone BriskerGolfer achieving a legitimate gimmie score at the last Hole! 

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informal BriskerGolf

  i35 Minimal Recordings of Gross/Net scores on an Omniscorecard:

RECAP

A Gross/Net score at a Hole which has become insignificant but is NOT illegal should be recorded as BLANK/BLANK, for example as below:

Hole 3, Par 4                Gross/Net score  =>    /           (The Preferred method of recording insignificant scores)

However the use of Null signs ‘–‘ to record the above insignificant Gross/Net scores are legal, as below:

Hole 3, Par 4                Gross/Net score  =>   - /-        (The NULL method of recording insignificant scores)

Using a periods (full stops) and parentheses to record  insignificant Gross/Net scores are also legal, as in the following example:

Hole 3, Par 4               Gross/Net score  =>  (5.) / (4.)   (The Over-elaborate method of recording insignificant scores)

implying (Gross score of 5 curtailed)/(Net score of 4 curtailed), but this is also unnecessary!

--------------------------------------------------

Only either significant scores or blatantly illegal scores (i.e. insignificant & irrelevant scores) need to be recorded in detail at a hole, as in the following examples:

Hole 3, Par 4                            Gross/Net score  =>  6./P  (blatantly illegal score)

Hole 3, Par 4                            Gross/Net score  =>  3/3    (significant score)

Hole 3, Par 4                            Gross/Net score  =>  4/P  (insignificant score when 3/3 has already been posted)

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Backstop Score Recordings

To prevent and hopefully nullify any attempt to achieve an illegal actual Net Bogey (or worse!!) all BriskerGolfers are gifted a Net Bogey score at each hole (i.e. a Backstop Score 'gimmie').

This is termed an @Given-Net-Bogey score.

It implies that the moment a BriskerGolfer has failed to achieve a significant score at a hole (which may be a failure to hole out for a Net Par, or a Net Birdie, or a Net Eagle, or even a Net Albatross) he/she must curtail play and accept the legal gift of the Backstop Score of an @Given-Net-Bogey, no matter what his/her potentially heroic @Losing-Net-Score might have been!!!

An @Given-Net-Bogey 'gimmie' score is always an insignificant score and should preferably be recorded as BLANK/BLANK as above, and as shown by the progression below:

Hole 7, Par 3                Gross/Net score  =>  (3.) / (3.)   is unnecessary!!

But it does imply (Gross score of 3 curtailed)/ (Net score of 3 curtailed) and is therefore still valid.

Using minimal scoring the recording should be:

Hole 7, Par 3                Gross/Net score  =>    / 

Similarly, use of the NULL sign, as below:

Hole 7, Par 3                Gross/Net score  =>  -  / -        is not minimal scoring!

However it does imply (Gross score of 3 curtailed)/(Net score of 3 curtailed) and is therefore still valid.

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Futile Scores

The Gross score recording of any futile score, made either in knowledge or in ignorance of the fact that it cannot make a significant contribution to the contest for a hole, is always to be enclosed in square brackets.

Using minimal scoring, the Net score recording of any futile score must be either P or P18 without square brackets, as in the following example:

Hole 6, Par 5, no shot allocation:     Gross/Net score  =>  [6.] / P      (=> 6. => an illegal Net score of a Bogey 6)

Using minimal scoring this must always be written as:

 Gross/Net score  =>  [6.] / P on a cardboard Omniscorecard

(On an electronic Omniscorecard the illegal score 6 will be recorded automatically as [6.], as will the corresponding net score of a Penalty P)

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RECAP

P is a two-off-the-next-tee Penalty that may be imposed at the conclusion of Holes 1 to 17.

P18 is a disqualification Penalty on the last Hole, normally the 18th, which excludes an errant BriskerGolfer from benefitting from the resolution of a tie on the last hole.

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Additional examples of Penalty scores, using square brackets:

Hole 1, Par 4   5/5 =>  Gross 5/Net 5  =>  [5] / P

Hole 3, Par 5   7/6 =>  Gross 7/Net 6  => [7] /P

Hole 12, Par 3  5/4 =>  Gross 5/Net 4  =>  [5] / P

Hole 9, Par 5   7./6. =>  Gross 7./Net 6.  => [7.] /P

Hole 11, Par 3  5./4. =>  Gross 5./Net 4.  =>  [5.] / P

Hole 15, Par 4  6/5 =>  Gross 6/Net 5  =>  [6] / P

Hole 16, Par 5  6/6 =>  Gross 6/Net 6  =>  [6] / P

Hole 17, Par 3  4/4 =>  Gross 4/Net 4  =>  [4] / P

 

Hole 18, Par 4  6/5 =>  Gross 6/Net 5  =>  [6] / P18

Hole 18, Par 5  7/6 =>  Gross 7/Net 6  =>  [7] / P18

Hole 18, Par 3  5/4 =>  Gross 5/Net 4  =>  [5] / P18

Hole 18, Par 5  8./7. =>  Gross 8./Net 7.  =>  [8.] / P18

Hole 18, Par 3  4./4. =>  Gross 4./Net 4.  =>  [4.] / P18

----------------------------------------------------------------------------------------------

Recording an actual @Net-Bogey score is expressly forbidden, and results in a Net score of either a Penalty, P or P18.

----------------------------------------------------------------------------------------------

Recording an @Given-Net-Bogey (a passive score)

There are two ways to record a legitimate @Given-Net-Bogey at a hole:

  • Record NOTHING! (i.e. a Blank score for both Gross and Net scores, as  BLANK /   BLANK on the BriskerGolf Omniscorecard). It is superfluous to record null scores, as  / - , or any other mark. A Blank score in both Gross and Net sections on a hole implies a legitimate @Given-Net-Bogey has been achieved.
  • Record that a provisionally @Leading-Score or @Tieing-Score of a positive value of @Net-Par or better (i.e. @Net-Birdie or @Net-Eagle) has been superseded by a Masterful score at a hole (i.e. an @Net-Birdie or @Net-Eagle or @Net-Albatross), by putting parentheses around the superseded Gross and Net scores, as in the following examples:

Most common Superseded scores:

Gross score / Net score: (5) / (4)

Gross score / Net score: (4) / (4)

Gross score / Net score: (3) / (3)

Very rare Superseded scores:

(5) / (3) ; (4) / (3) ; (3) / (2) ; (2) / (2)

Gross score / Net score: (5) / (3)

Gross score / Net score: (4) / (3)

Gross score / Net score: (3) / (2)

Gross score / Net score: (2) / (2)

Superseded scores are @Losing-Scores and are therefore deemed to be equivalent to @Given-Net-Bogey scores, in that they are ultimately @Insignificant-Scores, but BriskerGolfers can take some satisfaction in having a recording of their heroic failures on the Omniscorecard!

Superseded scores are recorded either:

  • Physically, in Parentheses, on a cardboard BG Omniscorecard
  • Electronically, and automatically, by the BG App

======================================================================

informal BriskerGolf

  i36 Detailed Recordings of Gross/Net scores on an Omniscorecard:

When an @Leading-Net-Score is superseded (i.e. TRUMPED) by a later Net Score on a Hole it is necessary to show the change from an @Leading-Net-Score to an @Losing-Net-Score in detail on a BG Omniscorecard, whether it be a cardboard and electronic version.

Maintaining consistency and clarity of scoring between physical and electronic Omniscorecards is imperative when an Acceptable Net Par score, or a Masterful Net Sub Par score (i.e. Net Birdie, Net Eagle etc) is trumped (i.e. superseded)

When an @Leading-Net-Score becomes an insignificant @Losing-Net-Score this is manually indicated by parentheses on a physical Omniscorecard, or automatically indicated by parentheses on an electronic Omniscorecard as in the sequence below:

First score posted by BriskerGolfer A:

Hole 8, Par 5    Gross/Net score  =>  6/5   =>  @Leading-Net-Score & significant Net score

Second score posted by BriskerGolfer B:

Hole 8, Par 5    Gross/Net score  =>  5/4   =>  @Leading-Net-Score & significant Net score

----------------------------------------------------------------------------------------------

The First score posted by BriskerGolfer A changes as a result of being trumped (i.e. superseded) by the Second score posted by BriskerGolfer B.

  • With regard to a physical input onto a cardboard Omniscorecard, using a pencil, erasure must be avoided! The addition of parentheses around both superseded Gross and superseded Net scores is the only acceptable way to indicate redundant scores.
  • With regard to an electronic Omniscorecard the addition of parentheses around both superseded Gross and superseded Net scores is done automatically.

The following example shows the change from @Leading-Net-Score to @Losing-Net-Score on an Omniscorecard:

Hole 8, Par 5    Gross/Net score  =>   6 / 5    =>  @Leading-Net-Score  

Hole 8, Par 5    Gross/Net score  =>  (6) / (5)  =>  @Losing-Net-Score  (insignificant Net score)

 ----------------------------------------------------------------------------------------------

NOTE

  • The electronic BG App does NOT change the trumped First score posted to BLANK / BLANK as below:

Hole 8, Par 5    Gross/Net score  =>     /       =>  @Losing-Net-Score (insignificant Net score)

  • NOR does the BG App change the First score posted to NULL / NULL as below:

Hole 8, Par 5    Gross/Net score  =>   -  / -      =>  @Losing-Net-Score (insignificant Net score)

Although both BLANK and NULL changes are legitimate electronic ways of describing changes brought about by scores being superseded, neither of these last two legitimate changes can be easily replicated on hardcopy, i.e. on a cardboard Omniscorecard, without erasure!

======================================================================

THIS IS THE COMPLETION OF THE INFORMAL BRISKERGOLF WEBSITE: www.BriskerGolf.am.................................................................................................................................................................................................................Beyond this point are stored the elements of more than one website, which are currently being edited. These may become www.MostFab.com and a formal version of BriskerGolf, such as www.BriskerGolf.pro or www.BriskerGolf.com or www.BriskerGolf.club or possibly something else! Currently the author is busy with unrelated projects right now (26th Feb '20) but will revert to this crusade in the near future! ..................................................................................................................................................................................................................................................

Interlude ........ www.MostFab.com

i37 THE SEVEN ARTS, and STATE OF THE ART creations

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What are THE SEVEN ARTS?

i38 For possible afterthought

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informal BriskerGolf

i39 For possible afterthought

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informal BriskerGolf

i40 For possible afterthought

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Royal Dornoch 14

informal BriskerGolf

i41 For possible afterthought

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Graphic 02 BG.am Truncated COINS

informal BriskerGolf

i42 For possible afterthought

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Graphic 08 Omni Ganton on 21 Oct19

informal BriskerGolf

i43 For possible afterthought

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Graphic 09 Omni Wentworth on 21 Oct19

informal BriskerGolf

i44 For possible afterthought

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G7* & 05 Omni Royal Dornoch 3 of 4 on 18 Oct19

informal BriskerGolf

i45 For possible afterthought

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G8* & 06 Omni St Geo's Hill 4 of 4 on 18 Oct19

informal BriskerGolf

i46 For possible afterthought

======================================================================

TEMPORARY STORAGE ONLY

[**Whilst certain formal five-ball multi-round BG competitions will necessitate travelling to other Local, Regional, National or International golf courses, the majority of multi-round formal BriskerGolf competitions will be played by BriskerGolfers on their home course, as either Home Course, Local, Regional, National or International competitions].

[***The BG App is currently being developed for both Android and iPhone devices, ideally (but not exclusively) to be used in real time on golf courses that have good internet coverage].

 

  • To participate in a formal five-ball BriskerGolf single-round or multi-round competition, either Locally, Regionally, Nationally or Internationally**, using the BG App.***

THIS IS THE COMPLETION OF THE INFORMAL BRISKERGOLF WEBSITE: www.BriskerGolf.am.................................................................................................................................................................................................................Beyond this point are stored the elements of ANOTHER website, yet to be edited. This may become www.BriskerGolf.am or www.BriskerGolf.pro or www.BriskerGolf.club or possibly something else! No matter what it's called it will be about FORMAL BRISKERGOLF, ideally in a five-ball. The author is busy with unrelated projects right now (12th August '20) but will revert to this crusade in the near future! .................................................................................................................................................................................................................................................. In the meantime, please enjoy playing INFORMAL BRISKER GOLF, especially in a FIVE BALL, using memory, or possibly an Omniscorecard, via +44 (0) 1751 476395. Best wishes, David Holmes 31 Dec.21.

001 Formal BriskerGolf

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Formal BriskerGolf is simply informal BriskerGolf that is recorded formally, in one of two ways.

  • By the use of an official double-sided cardboard BG Scorecard
  • By the use of a sophisticated BG App on a smartphone (Apple or Android)

2---------------------------------------

The initial purposes of formal recording of a BG game are:

  • To create a formal record of a three-ball or four-ball BriskerGolf game, as evidence of a BriskerGolfer’s understanding of the BG system of scoring and of making Brisk progress using BG Rules in a golf round.
  • To create a total of five such formal records in due course.
  • To submit a set of five formal three-ball or four-ball BriskerGolf rounds to BriskerGolf HQ1* to be ratified, and thereby to achieve the (lifelong) status of Exemplary BriskerGolfer.
  • To submit an application to the manager/owner of a golf course to play BriskerGolf in a five-ball, as an Exemplary BriskerGolfer in a BG game where a majority of players are Exemplary BriskerGolfers.
  • To submit as an Exemplary BriskerGolfer a set of ten records of formal five-ball BriskerGolf games whose participants are a majority of Exemplary BriskerGolfers to BriskerGolf HQ1* to be ratified, and thereby achieve the (lifelong) award of a BriskerGolf Passport.

[1* BG HQ contact details are:

A: The Bakehouse, 2 Willowgate, Pickering, North Yorkshire, YO18 7BE, UK

E: [email protected]

M: +44 (0) 7802 418112         L: +44 (0) 1751 476395].

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003 Use of the @ sign

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Throughout the formal BriskerGolf.am website the @ sign is used to emphasise and sometimes abbreviate a detail of BriskerGolf, such as a word, phrase, number or acronym, or a combination of two or more of these details.

There is never a space in between details that follow an sign. They are either joined together, or are separated by a hyphen or hyphens, or by full stop (period), as in the following examples:

@Net-Bogey  @3-off-the-next-tee   @Ultimate-Net-Birdie   @TT-AT    @BG5  @BG.am

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004 Magical Five-Ball Golf

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For those curious about @BG51* however, it is necessary to begin another journey, eventually using the BG App2* as both a sophisticated scorecard and a BriskerGolf analysis device.

[1* BriskerGolf in a 5-ball]

[2*Ideally, but not necessarily for golf courses with good smartphone reception. See Note 24.4]

Initially playing @BG3 and @BG4, but with the aid of double-sided, cardboard BG scorecard3*, a golfer of any handicap4* will be able to acquire the status of @Exemplary-BriskerGolfer (i.e. @Exemplary-BG).

[3*or a BG App, possibly including its @BG-Traffic-Light shot-timing system, used from tee to the approximate edge of the green. See Note 24.5]

[4*Novice to Elite Professional]

Very brief usage of the BG App, playing @BG3 or @BG4, will enhance the status of any golfer to that of @Exemplary-BG-provisional.

Thereafter, playing only @BG4, and scoring on a BG Scorecard, or with a BG App, on successful achievement of another four @Exemplary-BG-provisional awards in BriskerGolf games, a golfer will automatically achieve the status of @Exemplary-BG, which is a lifetime award .

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At this point an @Exemplary-BriskerGolfer may attempt to attain the privileged status of @BG-Passport. This requires the successful completion of ten non-consecutive5* games of @BG5 as a certified @Exemplary-BG, by submission of double-sided cardboard BG scorecards6*.

[ 5* or consecutive games]

[6* Alternatively scores may be submitted by use of the BG App. (Eventually course managers will be able to monitor @BG5 games remotely, via the BG App).]

An @BG-Passport entitles its owner to participate in formal BriskerGolf games in groups consisting entirely of @BG-Passport holders, playing the magical @BG5  game, at any @BG5-Friendly Golf Course, on condition that either a double-sided cardboard BG scorecard or a BG App is used to record the game, and a copy of the completed scorecard is submitted to the manager/owner of the above golf course.

Fascinating @BG5 competitions await @BG-Passport holders!!

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BriskerGolf.club is the most sophisticated level of amateur BriskerGolf, and is currently being developed.

Similarly, BriskerGolf.pro is a three-in-one version of BriskerGolf designed for professional golfers as:

  •  a wholly recreational downtime game
  • a uniquely affable, atmospheric, spectacularly-competitive, one-off, crowd-pleasing competition
  • a formal multi-round intensive competition the equal of any world-class stroke play test, with unrivalled banter!

See Notes 033 & 034 for the latest information on BriskerGolf.club and BriskerGolf.pro .

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005 Interlude .....

The Hot Club du Monde

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The Hot Club du Monde is a debate amongst golf cognoscenti as to which is the hottest relic of golf. Many would argue that it was either Arnie's one iron, Ben's driver or Sevvy's sand wedge. In modern times perhaps the debate should include Bryson's five and a half degree driver!

The author has witnessed the breathtaking magic of Sevvy's sand wedge, but has to defer to the first hand knowledge of the wonderfully seasoned professional, Bryon Hutchinson, with regard to the choice between Arnie's one iron and Sevvy's sand wedge.

But what of Ben Hogan's driver? The legend is that when he made his only appearance at the British Open in 1953 at Carnoustie his driving was so consistent that on each driving hole in successive rounds his ball finished within a few feet of its predecessor!

Unfortunately this is a myth. Firstly, the wind direction at Carnoustie tends to change from day to day. Secondly, some of the holes were played from different tees in different rounds.

In any event, in the author's opinion The Hot Club du Monde is definitely Bobby Locke's putter!!

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Liberty & The Hot Club du Monde

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On the other hand, The Hot Club du Monde is equally descriptive of a group of top flight musicians1* that have united to support the young singer/flautist Liberty1* as she navigates her way to stardom in show business.

[1* Conservatoire trained]

For Liberty & The Hot Club du Monde please progress to Golf Blog entry entitled B50: Liberty & The Hot Club du Monde

2----------------------------------------END

..... End of Interlude

006 Skins: The Kernal of BriskerGolf

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Bizarrely the majority of golfers are wholly unfamiliar with the imperious and joyous game of Skins!

For the minority who fully appreciate the many wonderful facets of this classic game there is generally no opportunity to play it in its purest form; that of a five-ball competition!

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The author understands the pace of play concerns of course owners and managers that currently prohibit the playing of any five-ball golf game.

However, the creation of five-ball BriskerGolf is a highly structured solution to the very significant problems that are causing the negative growth of golf worldwide!

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In contrast to the joyously unstructured game of Skins, which as a five-ball is only playable by a trusted few, mainly professional golfers and elite amateurs, BriskerGolf as a five-ball game, BG5, is a game that can be played by ALL golfers worldwide, with equal success, in terms of pace of play and sheer fun.

BG5 is an extraordinarily spectacular game like no other, including Skins, in its capacity to entertain and thrill all those who are privileged to play it!

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The author believes that BriskerGolf will reverse the decline in active participants of golf.

The following guide is for the benefit of the whole of the current golfing population, from novice golfers to elite players, and for those who have yet to take up golf.

5----------------------------------------

Five-ball BriskerGolf, BG5, is without doubt the most entertaining of all golf games.

Like Skins, it has a delicious duality, in that it is simultaneously an intensive individual match play game, and an equally thrilling team game; and in terms of fabulous social interaction, its only equal is that of Skins itself!

6----------------------------------------

Unlike Skins, BriskerGolf is a strictly regulated game, and when using the BG App1*, will create all of the following:

  • a course guide
  • a shot-timing device
  • a scoring device, involving ALL BriskerGolfers as both Secondary Markers and Self Markers
  • an automatic collator and analyser of scores
  • a transposer and transmitter of coin score information producing a real time leaderboard
  • a dispenser of incentives in the form of koin (pace credit) scores
  • a dispenser of disincentives in the form of major penalties, P, and P18
  • a dispenser of a safety net of a backstop score, termed an @Given-Net-Bogey, known also as a gimmie
  • a GPS monitor, on a course with wi-fi available
  • pace of play communicator to course managers and to fellow BriskerGolfers on a course

[1* Without use of the BG App many of the above features are not available. This does not detract from the game, but in such an instance BG5 games can only be played within members of a five ball group.]

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Like its historic counterpart, Skins, BriskerGolf is best played in a five-ball, whilst being enjoyable to a marginally lesser extent when played by smaller groupings of three or four BriskerGolfers, but arguably retaining all of its charm (but slightly less of its pace) when played in a larger grouping than five BriskerGolfers! 

8----------------------------------------

Unlike Skins, BriskerGolf, as BG5, may be played as a multi-round, multi-course competition for any number of BriskerGolfers, and by all levels of proficiency, with the aid of the BG App.

9----------------------------------------

Again, unlike Skins, the Two Tie, All Tie rule does not apply to Masterful scores (@Net-Birdies, @Net-Eagles or @Net-Albatrosses). 

The Brutal BriskerGolf rule in such seemingly Tied situations is

  • either the @Ultimate-Net-Birdie-wins2* rule
  • or the @Ultimate-Net-Eagle-wins2* rule
  • or the seldom used @Ultimate-Net-Albatross-wins2* rule

[2* See Note 20: Coins compared to Skins]

All other Leading Masterful scores ignobly become ghost ties.

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And again, unlike Skins, the Two Tie, All Tie rule does not apply to any number of legitimate @Net-Bogey gimmie scores at the last Hole, where the rule for two or more @Net-Bogey scores is:

  • In the event of an @No-Net-Par score at the last Hole, such as a legitimate @Net-Bogey or an illegitimate @P18, only legitimate @Net-Bogey gimmie scores are eligible to benefit from the resolution of the Hole by Countback to the last Hole won outright by an eligible BriskerGolfer, who wins both the last Hole Coin and the cumulative total of any Coin Bonanza of yet-to-be-won Coins, immediately prior to the last Hole.

All other @No-Net-Par scores, legitimate or illegitimate, ignobly become ghost ties.

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And yet again, unlike Skins, the Two Tie, All Tie rule does not apply to any number of leading @Net-Par scores at the last Hole, where the rule for two or more leading @Net-Par scores is:

  • The Ultimate @Net-Par score is the Winner

All other @Net-Par scores ignobly become ghost ties.

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Crucially, when played properly as a strictly regulated game, monitored by the BG App, or by a cardboard BG Two-Sided scorecard, BriskerGolf in a five-ball, BG5, progresses at approximately the speed of three-ball stroke play golf!!

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007 BriskerGolf (@BG.am & @BG.pro): a Sea-Change in Golf

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As Amateur or Professional multi-round, multi-course five-ball competitions@BG.am or @BG.pro, (www.briskergolf.am or www.briskergolf.pro), there will be intensely attacking yet extremely convivial groups of games, played in either:

  • one location on several courses, e.g. St Andrews area of Scotland
  • one region, on multiple courses, e.g. West Coast of USA
  • one nation, e.g. UK, on any number of courses, over any period
  • one continent, e.g. Asia, on any number of courses, over any period
  • worldwide, on any number of courses, over any period

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@BG.pro, with its combination of drama, camaraderie, comedy, equally spectacular intensive team/individual play, and sportsmanship/sportswomanship, embodies everything that is great in sport, and is made for TV coverage!

The author questions the woefully poor TV coverage of the joyously elegant game of Skins in recent years, and notes that the 'Japan Skins' initiative in late October 2019, with Rory McIlroy, Tiger Woods, Jason Day and Hideki Matsuyama, has been the first high-profile Skins game for a very long time.

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When the BG App is used to host a BriskerGolf match, or group of matches, amateur or professional, it will monitor the game(s) automatically, and produce precise data, in real time, which will include the creation of a real-time leaderboard for the benefit of both competitors and spectators.

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Unlike the beautiful but completely unregulated game of Skins, the precisely controlled golf form of BriskerGolf answers the desperate need to curtail the tendency towards hopelessly slow golf play, worldwide!

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The number of active golfers has shrunk by over one million in recent years.

BriskerGolf aims to reverse this trend, and by its efficient re-population of golf courses will salvage the fortunes of many fine but relatively empty courses!

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008 BG Primary Scoring: GROSS scores inputted manually onto the Omniscorecard & NET scores automatically calculated by the BG App

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Some @Gross-Scores are also auto-punctuated with parentheses and square brackets by the BG App. See examples below in Graphic 1 & Note 12

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Such is the simplicity of BriskerGolf primary scoring, that were it not for the necessity of allowing the BG App to compute and share secondary scoring information regarding pace of play with course managers of @BG5-Friendly-Golf-Courses there would be no need for any physical or electronic scorecard to record an individual BriskerGolf game, just as there is no need to do so in a friendly Skins game, or any other form of match play game, where normally the scores are simply memorised.

Once trust has been established between a golf course owner/manager and qualified BriskerGolfers, with BriskerGolf Passports, it won't be necessary to time any particular shots on a BG App. The overall time of a BriskerGolf round will be proof that BriskerGolfers have adhered to the structure of BG5.

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Relatively little BG Primary Scoring is involved in BriskerGolf, yet this belies the intensity of the competition!

When the BG App is used, the only manual primary scoring (of individual shots, in real time) is done on the Omniscorecard section of the App.

This scoring is shared equally amongst all BriskerGolfers, paired as both @Self-Markers and @Secondary-Markers, and so for @BG5, the pattern of scoring is A > B (Player A marks Player B, and also Self-Marks); B > C; C > D; D > E; E > A; (with Players A, B, C, D and also Self-Marking) .

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Similarly for @BG4 (BriskerGolf in a ball), the pattern of scoring is A > B ; B > C; C > D; D  > A; (with Players A, B, C, and also Self-Marking) . And so on for @BG3, @BG6 etc

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Note that Graphic 1 below shows Omniscorecard signatures of one @Self-Marker and one @Secondary-Marker, but in fact for a five-ball BriskerGolf game there are five @Self-Markers and five @Secondary-Markers, that sign their own individualised Omniscorecards as five separate pairs of markers, to create the whole of the five-ball Omniscorecard.

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Nothing can be inputted directly into the BriskerGolf.am (or the BriskerGolf.pro) electronic scorecard. All details are collected by the electronic Omniscorecard, and once verified by convergence of the input of @Self-Marker and @Secondary-Marker, the BG App  will automatically interpret and display all relevant Gross scores and Net scores on the Omniscorecard, and all Coin and koin information on the BriskerGolf.am (BG.am) scorecard. 

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009 BG Primary Scoring: Coins & Positional Points (pp) auto-calculated from Omniscorecard onto BG.am scorecard by BG App

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Every hole played in a BriskerGolf game has a value of one Coin.

2----------------------------------------

The winner of a single Day's play in just one BriskerGolf round is the BriskerGolfer who has won the most Coins

For an 18 hole BriskerGolf game there will always be 18 Coins to be won (no Coin is ever extinguished in a BriskerGolf game).

Thus for five BriskerGolfers, A, B, C, D, & E, whose Coin scores after an 18 hole round are respectively:

4, 7, -, 3 & 4, the winner is BriskerGolfer B.

BriskerGolfer B's win is simplified into 1 pp  (one positional point) for the Day's play.

Similarly BriskerGolfers A & E each receive 2 pp

And BriskerGolfer D receives 4 pp

And BriskerGolfer C receives 5 pp

The BG App auto-creates a BG.am scorecard that shows the end result of the BG game to be:

Player A: 2= pp

Player B: 1 pp

Player C: 5 pp

Player D: 4 pp

Player E:  2= pp

This scoring system reflects the stroke play system of golf, where the lowest score wins!!

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The above scores may be viewed as a stand alone result between friends.

Alternatively, in the event of multiple Days' play, the above scores may be carried forward by the BG App as Day 1 results in a two Day game, or possibly a three, four or more Day game.

Thus for several BriskerGolf rounds, the lowest cumulative total of pp is the winning score, with tied scores being differentiated by @Countback.

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In a mix of many five-ball groups of BriskerGolfers it is possible to hold a formal @BG5 BriskerGolf competition.

For such an event, whether it be amateur or professional, the BG App would automatically seed the BriskerGolfers:

  • by registered handicap, for an amateur event
  • by World Ranking, for a professional event, e.g the World BriskerGolf Championship
  • by a mixture of reg. h'caps & WR for a Pro-Am event

The distribution of BriskerGolfer groups would be done by the BG App in a balanced way for each round of the BG Tournament.

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A BG Tournament is not necessarily limited in any way by the following considerations:

  • the number of BriskerGolfers
  • the size of BG groupings, e.g. @BG3, @BG4, @BG6 or more, work equally as well as @BG5
  • the number of BriskerGolf rounds
  • the number of BriskerGolf venues
  • the geographical locations of BriskerGolf venues
  • the timescale of a BriskerGolf Tournament

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010 BG Primary Scoring: Omniscorecard data automatically interpreted & transferred by BG App onto @BG.am scorecard

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BriskerGolfers play for Coins. Each Coin represents a notional1* win at particular Hole.

Coins may be won singly or in groups of two, three or more.

The BriskerGolfer that accumulates the most Coins in a single BriskerGolf round is the winner of an individual game of BriskerGolf.

a++++++++++++++++++++

[1* notional win of a Coin does not necessarily have any pecuniary value.]

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If the BriskerGolf game, @BG5, is played as a formal tournament (at any level) then positional points, pp, are automatically awarded to BriskerGolfers in each BriskerGolf match by the BG App, as in the following real time example:

.............................................|...............Coins accrued............|...Positional Points.. ..|Cumulative Total |Lead'b. 

...............................................Day 1....Day 2....Day 3....Day 4...|...Day 1.......Day 2...  ...|....................................|

(Match No. 8) ....Player A........5.............3........................................4 pp ........3 pp ........|..... 7 pp.......................|  14

...........................Player K........2..............-.........................................5 pp........5 pp .........|....10 pp......................|  27

...........................Player N.......4..............2........................................4 pp........4 pp .........|..... 8 pp.......................| 19

...........................Player R......8...............7.........................................1 pp.........1 pp ........|..... 2 pp......................|  1

...........................Player T......7...............6..........................................1 pp........2 pp ........|..... 3 pp......................|  5

...........................TOTALS....n/a ..........18.........................................n/a .........n/a....................n/a ........................n/a

(For other detailed examples, scroll through to Graphic 2, Graphic 3, Graphic 4, Graphic 5 & Graphic 6.)

3----------------------------------------

The scoring of positional points, pp, is a reflection of traditional golf stroke play, in which the lowest score in a BriskerGolf game, or accumulation of games, is the winning score.

It is a very simplistic measure of the prowess of a BriskerGolfer, but over a number of BriskerGolf rounds (not necessarily 4 rounds), a clear impression of an overall contest will emerge.

The BG App will continuously update a Leaderboard in Real Time for all of the contestants in a multi-round BriskerGolf tournament, and will be able to differentiate between golfers on equal pp scores by means of @First-Countback to the last coin scored, or if necessary @Second-Countback to the second-last coin to be scored, and so on.

4----------------------------------------END

Graphic 1

011 BriskerGolf auto Coin Scoring: @Dc (Days coins), @Cc (Countback coins) & c-b (centre-box) coins as accrued totals. Also Penalty scores, P.

1-------------------------------------------------------

Coins are primary scores. They are recorded in @Primary-Score-Boxes for each hole, either physically in pencil on a BriskerGolf.am Scorecard (@BG.am card), or electronically via the BG App.

2-------------------------------------------------------

Coins are recorded diagonally opposite the description of the hole (as an ordinal number), as shown in the example below (and also in Graphic 4, further below):

 .......4th/ 3   ; ...................... 15th/ 2   ; .....................   12th/ P    ; ...............   17th hole/ P   ;  implying  .......

...... 4th hole/ 3 coins won; 15th hole/ 2 coins won; 12th hole/ P, Penalty; 17th hole/ P, Penalty.

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Only the Hole (as Ordinal Number) and Coin wins & Penalties (as -1*, 1, 2, 3, 4, 5, 6, or more, and P), are to be recorded on the centre-box section, c-b, of the BriskerGolf Scorecard.

[1* - (nullis generally recorded in BriskerGolf by way of clarification of the number of coins scored.] 

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Penalty award, P, for slow and irrelevant play, does not affect coins already accrued.

A Penalty, P, is a one shot penalty from the next tee for an errant BriskerGolfer.

In effect a BriskerGolfer in receipt of a Penalty, P, will be playing two-off-the-next-tee. 

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For each BriskerGolfer, the total score of @Day's-coins, @Dc,  e.g. for Day 1,  excluding @Countback-coins, (for resolution of a tie on the 18th hole), is put into a small box labelled Dc. (See Graphic 4 below).

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Each BriskerGolfer's score of @Countback-coins, @Cc, is put into a small box labelled Cc.

More often than not this is a score of null, recorded as a ' ' for all BriskerGolfers when there is no tie on the 18th hole, and therefore no need for @Countback

However, when there is a tie at the 18th hole, the @Countback-coins score, @Cc, is recorded automatically by the BG App for each BriskerGolfer, in his/her Cc box, and may be a score of P, - (null), 1, 2, 3 or more. 

Only one BriskerGolfer may achieve an @Cc score greater than - (null) in a round, but this may be a very significant score for him/her in a BriskerGolf coins competition!

Thus the 18th hole may be the most significant hole to win, in a BriskerGolf competition.

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Note that the main squared centre-box, c-b, in the Coins Accrued section of Graphic 4 below, of the BriskerGolf Scorecard, contains the sum of Cc and Dc as representing the whole of the Coins Accrued by a BriskerGolfer for a Day's BriskerGolf, e.g.  for Day 1.

8-------------------------------------------------------END

012 Coin Scoring: Omniscorecard (manual input intially, thereafter, in part, auto-adjustment)

 1-------------------------------------------------------

On an Omniscorecard the only manual input is that relating to the GROSS score at a Hole.

A legitimate GROSS score may be inputted as:

  • a figure (1, 2, 3, 4, 5, 6, or 71*) to indicate a concluded score (i.e. the ball has been holed out)
  • figure plus a period [full stop] (1., 2., 3., 4., 5., 6., or 7.1*) to indicate a curtailed score (pick up)
  • null, ' - ', score, to indicate a BriskerGolfer's choice of a default @Given-Net-Bogey and an extended unaided ball search

If nothing is inputted at a Hole the BG App will indicate that the BriskerGolfer has retired from the game. No further input relating to a retired BriskerGolfer is allowed.

No brackets: square or parenthesesmay ever be manually inputted.

[1*7 for a very high handicapper, with a two shot allowance on a hole]

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All illegitimate GROSS scores, concluded or curtailed, must be inputted, including:

  • any GROSS score that equates to a NET bogey, or worse 
  • any GROSS score that is worse, at the moment of input, than an @Leading-Score at a hole (i.e. any score that should have been curtailed earlier) 

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A manually inputted GROSS score, concluded or curtailed, may be automatically amended with punctuation in the form of brackets by the BG App at any appropriate moment during play on a Hole, using the following:

i) Parentheses to indicate a legitimate but ultimately @Insignificant @Concluded score, e.g. (3) or (4) or (5) or, very rarely, (2)

ii) Square Brackets to indicate an illegitimate @Concluded score, that is inappropriately high, e.g.

  • [4] implying a Net Bogey on a Par 3 Hole
  • [5] implying either a Net Bogey on a Par 4 Hole, or a Net Double Bogey on a Par 3 Hole
  • [6] implying either a Net Bogey on a Par 5 Hole, or a Net Double Bogey on a Par 4 Hole, or a Net Triple Bogey on a Par 3 Hole,
  • [7] implying a Net Double Bogey on a Par 5 Hole, and so on .

iii) Square Brackets to indicate an illegitimate @Curtailed score, that is inappropriately high, e.g.

  • [4.] implying an illegitimately curtailed Net Bogey score at a Par 3 Hole
  • [5.] implying an illegitimately curtailed Net Bogey score at a Par 4 Hole, or an illegitimately curtailed Net Double Bogey score at a Par 3 Hole
  • [6.] implying an illigitimately curtailed Net Bogey score at a Par 5 Hole, or a Net Double Bogey at a Par 4 Hole, or a Net Triple Bogey at a Par 3 Hole
  • [7.] implying an illegitimately curtailed Net Double Bogey at a Par 5 Hole, and so on.

Note that @Winning GROSS scores (e.g. potentially 12, 3, 45, 6, 7) are never punctuated using brackets.

However, seemingly @Tieing GROSS scores that are either Net Birdies or Net Eagles (e.g. potentially 2, 345, 6) and yet are @Losing-Leading-Scores by the brutal  @Ultimate-Net-Birdie and @Ultimate-Net-Eagle rules2* are always punctuated using parentheses brackets.

Whereas @Tieing GROSS scores that are Net Pars (e.g. potentially 345, 6, 7) are never punctuated using brackets.

Note also that legitimately curtailed GROSS scores, e.g. potentially (2. 3. 4. 5. , 6. , 7.) are never punctuated using brackets.

[2*6 & 2*7 for a high/very high handicapper, with a one/two shot allowance on a hole]

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On an Omniscorecard, except for @Losing-Net-Birdie3* and @Losing-Net-Eagle4* scores, @Insignificant scores that are legitimate scores are eventually faded out to become blanks**, as both Gross & Net scores, e.g. 

  • 3 / 3 becomes an @Insignificant score compared to an input of 2 / 2 and thus fades to blank / blank
  • 3 / 3 becomes an @Insignificant score compared to an input of 3 / 2 and thus fades to blank / blank
  • 4 / 4 becomes an @Insignificant score compared to an input of 4 / 3 and thus fades to blank / blank
  • 5 / 5 becomes an @Insignificant score compared to an input of 5 / 4 and thus fades to blank / blank
  • and so on

[3* See Note 20 BG Primary Scoring: Coins compared to Skins (Parentheses & Square Brackets)]

[4*See Note 19 Omniscorecards & (Greyed Out) or Blanked Out INSIGNIFICANT scores]

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Exceptional scores, such as @Losing-Net-Birdies and @Losing-Net-Eagles, which are casualties of the brutal @Ultimate-Net-Birdie rule, or the equally brutal @Ultimate-Net-Eagle rule, are always displayed, by way of explanation of the brutal rules, using parentheses, as in the following examples.

i) Two @Net-Birdies on a Par 4 Hole:

(4 / 3)   3    i.e. @Losing-Net-Birdie  |  @Ultimate-Net-Birdie 

i1) Three @Net-Birdies on a Par 5 Hole:

(5 / 4)  (5 / 4)   5 / 4    i.e. @Losing-Net-Birdie  |  @Losing-Net-Birdie  |  @Ultimate-Net-Birdie 

iii) Two @Net-Eagles on a Par 5 Hole:

(5 / 3)   5 3    i.e. @Losing-Net-Eagle  |  @Ultimate-Net-Eagle 

iv) Three @Net-Eagles on a Par 5 Hole:

(5 / 3)  (5 / 3)   5 / 3    i.e. @Losing-Net-Eagle  |  @Losing-Net-Eagle  |  @Ultimate-Net-Eagle 

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It is always the @Net-Score that is carried forward from the Omniscorecard to the BG.am scorecard

7-------------------------------------------------------

i) e.g. on a Par 5, 17th Hole, in order of playing to a conclusion/curtailment:

..................Gross / Net ....auto-changed....................................................................Gross / Net....auto-changed .........  

Player A:         6.  / 5.  ..................... appropriately Curtailed score of 5.  .... => 6. / (5.)    auto-changed

Player B:         5.  / 5.  ..................... appropriately Curtailed score of 5.  .... => 5.  / (5.)    auto-changed

Player C:         4   / 4   ..................... appropriately Concluded score of 4 ... => 4 / 4       WINNING SCORE

Player D:         6.  / 6.  ...... inappropriately Curtailed score of Net 6.  .... => [6.] / P   auto-changed

Player E:         5   / 5   .....  inappropriately Concluded score of Net 55 .... => [5] / P    auto-changed

[5*Net 5 is inappropriate because a Net 4 has already been recorded.]

Player E should have Curtailed his/her score as 4. / 4.

Note that only Gross scores are inputted int the BG App. The Net Scores are always calculated automatically,

=> Gross (Manual Input)  /   Net (Auto-calculation)

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ii) e,g, on a Par 4, 12th Hole, in order of playing to a conclusion/curtailment:

..................Gross / Net ....auto-changed..................................................................Gross / Net....auto-changed .........  

Player J:         4.  / 4.   ..........   appropriately Curtailed score of Net 4  ... => 4. / (4.)    auto-changed

Player K:         5. / 4............  appropriately Curtailed score of Net ... => 5. / (4.)    auto-changed

Player L:         4   / 4  ............. appropriately Concluded score of Net 4 ... => 4 / 4    WINNING SCORE

Player M:        6. / 6. ........ inappropriately Curtailed score of Net 6 ...... => [6.] / P   auto-changed

Player N:        5   / ....... inappropriately Concluded score of Net 56 ..... => [5] / P    auto-changed

a+++++++++++++++++++++

[6*Net 5 is inappropriate because Par on the Hole is a Net 4 , and a Net Par score may never be exceeded in BriskerGolf.]

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BriskerGolf

013 Coin Scoring: Omniscorecard & auto-carrying forward its Net Scores to BG.am scorecard

 1-------------------------------------------------------

It is always the @Net-Score that is automatically carried forward from the Omniscorecard to the BG.am scorecard

2-------------------------------------------------------

i) e.g. on a Par 5, 17th Hole, in order of playing to a conclusion/curtailment:

..................Gross / Net ....auto-changed....................................................................Gross / Net....auto-changed .........  

Player A:         6.  / 5.  ..................... appropriately Curtailed score of  .... => 6. / (5.)    auto-changed

Player B:         5.  / 5.  ..................... appropriately Curtailed score of .... => 5  / (5.)    auto-changed

Player C:         4   / 4   ..................... appropriately Concluded score of 4 ... => 4 / 4       WINNING SCORE

Player D:         6.  / 6.  ...... inappropriately Curtailed score of Net 6.  .... => [6.] / P   auto-changed

Player E:         5   / 5   .....  inappropriately Concluded score of Net 51 .... => [5] / P    auto-changed

[1*Net 5 is inappropriate because a Net 4 has already been recorded.]

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ii) e,g, on a Par 4, 12th Hole, in order of playing to a conclusion/curtailment:

..................Gross / Net ....auto-changed..................................................................Gross / Net....auto-changed .........  

Player J:         4.  / 4.   ..........   appropriately Curtailed score of Net 4  ... => 4. / (4.)    auto-changed

Player K:         5. / 4............  appropriately Curtailed score of Net ... => 5. / (4.)    auto-changed

Player L:         4   / 4  ............. appropriately Concluded score of Net 4 ... => 4 / 4    WINNING SCORE

Player M:        6. / 6. ........ inappropriately Curtailed score of Net 6 ...... => [6.] / P   auto-changed

Player N:        5   / ....... inappropriately Concluded score of Net 52 ..... => [5] / P    auto-changed

[2*Net 5 is inappropriate because Par on the Hole is a Net 4 , and a Net Par score may never be legally exceeded in BriskerGolf.]

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014 Coin Scoring: Avoiding Disincentives

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Achieving an @P Penalty on any Hole results in becoming:

  • @Disqualified-from-PCP-award-of-3-koins

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The worst possible outcome for a BriskerGolfer on the 18th hole is to infringe the cardinal BriskerGolf rule against @Time-Wasting1*, and in doing so be awarded an @Penalty, P, for Practising on the course, resulting in the following:

  • @Ineligible-to-benefit-from-Countback-on-18th-hole-tie

This would be in addition to the previously mentioned penalty:

  • @Disqualified-from-PCP-award-of-3-koins

(if the BriskerGolfer's performance through Holes 1 to 17 had been previously @Exemplary)

[1*@Time-Wasting is most commonly as a result of practising on the course by failing to curtail play the moment it becomes apparent that a BriskerGolfer cannot possibly make a positive contribution to the scoring on a particular Hole.]

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@Disqualified-from-PCP-award-of-3-koins is easily avoided.

Perfect Curtailment Performance is within the grasp of every would-be BriskerGolfer!

Simply Curtail play at the appropriate moment on a hole, when it becomes impossible to make a significant contribution to the scoring contest at a hole.

Conserve your energy and enthusiasm for the next challenge - the following hole!

See also Note 27.6 THREE KOIN BONUS for Perfect Curtailment Performance (PCP)

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@Ineligible-to benefit-from-Countback-on-18th-hole-tie  

This equates to self-elimination from a potential bonanza of coins in the event of a tie at the last hole!

It is far better to avoid a Penalty, @P score, on the last hole, and thereby be automatically considered for a coin bonus by Countback in the event of a tie!

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The BG Rule in the event of @Tie-on-18th-hole is @TT- OET (@Two-Tie-Only-Eligible-Tie), and includes as a potential beneficiary any BriskerGolfer that submits an @Legal score, which could include

  • an @Concluded, @Superseded-Score, or
  • an @Legitimate, @Curtailed-Score 

but crucially excludes an @P score!

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Cruden Bay 1

015 Coin Scoring: BriskerGolf.am [@BG.am] scorecard & fluid changes in it via automatic BG App process

1-------------------------------------------------------

The @BG.am Scorecard changes fluidly according to data obtained via its corresponding Omniscorecard

2-------------------------------------------------------

i) On a 7th Hole, Par 5, for example, 

the first legitimate score is an @Leading-Score

@Gross-Par 5  /  @Net-Par 5   => initial @Leading-Score

which is provisionally recorded on @BG.am as  .........  7th /

But when this @Leading-Score becomes @Superseded by a better score, e.g.

@Gross-Par 5  /  @Net-Birdie 4

automatically this Net 4 score becomes the @Leading-Score .......  7th /

which is provisionally recorded on @BG.am 

and the initial @Leading-Score is automatically changed to an @Former-Leading-Score =>  7th / (4)

to include parentheses implying that the net score of 4 has become @Insignificant

In fact 7th/(4) is exactly equivalent to 7th/ but is a gentler way of describing an heroic failure!

Eventually, 30 seconds after completion of the 7th Hole, @Insignificant scores are faded out to blanks for greater clarity of the @BG.am scorecard, i.e. 7th/(4) becomes   blank  /  blank

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ii) On a 13th Hole, Par 4, for example, 

the first legitimate score is an @Leading-Score

@Gross 5  /  @Net-Par 4   => initial @Leading-Score

which is provisionally recorded on @BG.am as  .........  13th /

But when this @Leading-Score becomes @Superseded by a better score, e.g.

@Gross-Par 4  /  @Net-Birdie 3

automatically this Net 3 score becomes the @Leading-Score .......  13th /

which is provisionally recorded on @BG.am 

and the initial @Leading-Score is automatically changed to an @Former-Leading-Score =>  13th / (4)

to include parentheses implying that the net score of 4 has become @Insignificant

In fact 13th/(4) is exactly equivalent to 13th/ but is a gentler way of describing an heroic failure!

Eventually, 30 seconds after completion of the 13th Hole, @Insignificant scores are faded out to blanks for greater clarity of the @BG.am scorecard, i.e. 13th/(4) becomes   blank  /  blank

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In the event of an impressive @Leading-Score such as an @Net-Birdie or @Net-Eagle being @Superseded by the brutal @Ultimate-Net-Birdie rule, or the @Ultimate-Net-Eagle rule, then any such @Former-Leading-Score is enclosed in parentheses and thereafter is not faded out, in order to demonstrate the brutal rule that has brought about its @Insignificant status.

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KM1b with T-G Line

016 BriskerGolf Scoring: Coins Totals translated into Positional Points (pp)

1----------------------------------------

The BG App1* totals the score of coins for a day's play, (Dc + Cc), for a BriskerGolfer, and puts it into an @coin-box (a square box such as the one marked c-b) in the Coins Accrued section of the BriskerGolf Scorecrard, e.g. for Day 3, at Royal Dornoch, below:

Graphic 4, Royal Dornoch, 3 of 4, Match No. 23

and Positional Points (pp) are calculated, as in this following scorecard.

[1*The BG App does everything automatically, based on information inputted into the omniscorecard from two independent sources, an @Self-Marker and an @Secondary-Marker.]

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As with standard stroke play golf, the best pp score is the lowest positional point score, i.e. , for First Place.

Thus pp scores for a five-ball BriskerGolf round vary from 1 (First) to 5 (Last).

Despite these simplistic scores, it is always possible to distinguish between each positional place (pp) by Countback to the last hole won.

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For multiple BriskerGolf rounds, the pp pattern of scores becomes stretched, as evidenced in Graphic 5 above, after Day 3 of 4.

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Those using a cardboard BriskerGolf.am scorecard must input coin scores manually into (e.g) Day 3 of 4 scorecard boxes, as shown below, from information taken from the corresponding Omniscorecard printed on the reverse of the BriskerGolf.am scorecard.

The total Day 3 score is then calculated as Dc + Cc (Days coins PLUS Countback coins) and placed in a square coin box such c-b, as depicted on the @BG.am scorecard.

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Graphic 4: Coins Totals translated automatically into Positional Points (pp), on BriskerGolf.am scorecard in Multi-Round BG Game

Graphic 06 BG.am Royal Dornoch 3 of 4
CrudenBay2b with T-G Line

017 BG Primary Scoring: the BriskerGolf.am scorecard, Coins and Tie-Break Resolutions

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A Coin cannot be extinguished (i.e. lost to the game). If there is a Tie at any Hole, other than the 18th Hole, the Coin's status becomes @yet-to-be-won and it is rolled up to be played for at the very next Hole, along with the Coin that represents the current Hole, as in Skins.

The rule Two Tie, All Tie, applies to the following ties:

  • @Net-Par ties
  • @Given-Net-Bogey ties

Unlike Skins, in BriskerGolf it is impossible to tie a Hole with a @Net-Birdie1*, @Net-Eagle1* or @Net-Albatross1* !!

Any Net-Birdie score or better on a Hole is a guarantee that a tie-break score will win the Hole.

However, in the event of an unexceptional scoring tie, at the level of either @Given-Net-Bogey or @Net-Par, the competition intensifies on the next Hole, with all BriskerGolfers in their group competing for an accumulation of two Coins.

Similarly, if there were two consecutive ties at Holes, the BriskerGolf competition would further intensify, with all BriskerGolfers competing for an accumulation of three Coins

And so on, for three or more consecutive ties at Holes, for a bonanza of accumulated Coins!

[1*See Note 20: @Ultimate-Net-Birdie, @Ultimate-Net-Eagle & @Ultimate-Net-Albatross]

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When a bonanza of accumulated Coins is won outright, the BriskerGolf contest reverts to a competition to win a single Coin for the current Hole.

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If there is a Coin tie at the conclusion of an individual BriskerGolf game, (the 18th Hole), then the winner of the Coin or accumulation of Coins (i.e. Coin bonanza) for the 18th Hole is determined automatically by the BG App by @Countback to the winner of the last Hole won outright.

In this instance only the BriskerGolfers with a wholly unblemished2* scorecard would be eligible to benefit from such a Coin bonanza.

[2*An unblemished scorecard is one without a major Penalty, P.]

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If there is a Coin tie at the conclusion of a series of BriskerGolf games, then the winner and all other positional places, are determined automatically by the BG App by @Countback to the winner of the very last Hole won.

If it is necessary to differentiate between two or more BriskerGolfers with equal @First-Countback, then the BG App will automatically calculate the winner and all other positional places by @Second-Countback, and so on, if a third or fourth @Countback is needed.

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Royal Dornoch 15

018 Countback

1----------------------------------------

@Countback-differentiation by the BG App calculates the order of precedence of BriskerGolfers in the event of a coin tie in a BG competition, by calculating and comparing the hole at which the last coin was won, by otherwise evenly matched BriskerGolfers, and choosing the most recent coin win in preference to a more ancient coin win.

In the event of two or more equally recent coin wins, a second @Countback1* calculation is made, comparing the hole at which the second-last coin was won by otherwise evenly matched BriskerGolfers, and so on, in the event of another tie, until a complete differentiation of BriskerGolfers in the BG competition has been made.

1*@Countback is used by the BG App to provide both a real time leaderboard and to determine a winner in the event of an @Unresolved-tie-at-the-18th-hole.

In the latter case the BG App makes an @Countback calculation and awards the @Yet-to-be-won-coin(s)-on-18th in a BriskerGolf group, to the last coin winner before the 18th hole.

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@Countback-differentiation in Real Time

Once a BriskerGolf competition is in progress it is always possible for the BG App to determine a leaderboard, and from an early stage in the competition to differentiate the complete positional order of competitors in real time.

In the event of any positional points (pp) tie at the end of a Day's or period of Days' competition, @Countback, to the last coin scored is used, to differentiate between BriskerGolfers.

If there is still a tie between two or more BriskerGolfers, @Countback to the second-last coin scored is then used.

Similarly if there is still a tie after two @Countbacks, then a third @Countback to the third-last coin scored is made, and so on, if necessary, until all BriskerGolfers are completely differentiated, and, in particular, an outright winner emerges!

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The odds of an @Countback-Stalemate occurring are extremely high, but if one should miraculously happen, after numerous @Countbacks, then an absolutely tied position is to be decided by a single game of Rock, Scissors, Paper, as in the author's forthcoming website: www.BriskerWimbledon.pro

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SGH1b with T-G Line

019 Omniscorecards: (Greyed Out) or Blanked Out INSIGNIFICANT Scores

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To Highlight significant scores on an Omniscorecard it is useful to have all insignificant scores either made semi-visible by greying them out, or made wholly invisible by blanking them out1*.

The author prefers the latter, but it is possible to have a scoring system that will allow certain masochistic BriskerGolfers to view the greyed out insignificant scores.

1*See Graphic 1 (Note 08.6) above, and Graphic 4 (Note 16.5) above.

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The Omniscorecard graphics above and below, each highlight significant scores by blanking out insignificant scores from an Omniscorecard, except for the Penalty scores, P, and any superseded @Net-Birdie scores, or (formerly) @Ultimate-Net-Eagle scores (because such exceptional scores will always be talking points in a BriskerGolf round, and are therefore enclosed in parentheses, e.g. (4) or (3), rather than being blanked out)

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Whilst the BG App will, by default, automatically blank out insignificant scores on an Omniscorecard, BriskerGolfers may alternate between the two settings of @Greyed-Out and @Blanked-Out on the BG App, without any loss of data.

But 30 seconds after the end of every BriskerGolf hole, the BG App default setting that automatically blanks out all insignificant scores, other than exceptional scores (PenaltyP, and superseded @Net-Birdie or @Net-Eagle scores), will return.

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At the conclusion of the final hole, normally the 18th hole, once the BG App default setting automatically blanks out all insignificant scores, excluding exceptional scores, this setting becomes permanent.

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However, for those suffering from disorders such as pedantry or egomania, all insignificant scores may be retrieved by completing an online form on the BG App, and sending it to @BG.HQ

6----------------------------------------END

020 BG Primary Scoring: Coins compared to Skins

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The scoring unit of BriskerGolf is a Coin, which is equivalent to a Skin in the historic game.

Each hole has the value of one Coin and BriskerGolfers play to win a Coin outright at the conclusion of the Hole that the Coin represents, just as in Skins, where golfers play to win a Skin outright.

There are 18 Coins to be won, in an 18 Hole BriskerGolf game, and the contestant that accumulates the most Coins in a single BriskerGolf round, is the winner of his/her individual BriskerGolf competition.

Coin cannot be extinguished from a game of BriskerGolf, and if there is a tie at a hole, BriskerGolf rules often vary considerably from those of Skins, and always ensure that no Coin is lost in the game of BriskerGolf.

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The rules of Skins are very elegant:

  • Two Tie, All Tie, in the contest to win a Skin
  • The Skin 'Rolls Upin the event of a Tie at a Hole, to be played for at the very next Hole, along with the Skin for the current Hole.
  • Skins continue to be 'Rolled Up' in the event of a second consecutive Tie, or third consecutive Tie, and so on.
  • The Skins competition intensifies with the prospect of the outright winner of the next hole winning a bonanza of Skins!
  • Following a bonanza win of Skins, the game reverts to a competition for one Skin per Hole, until the next tie.

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The rules of BriskerGolf are even more decisive than those for Skins!

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BriskerGolf Coin rule:

i) An outright win1* on a Hole is:

  • either for one Coin 
  • or for a bonanza2* of Coins

[1* An outright win may be:

  • An @Net-Par
  • An @Net-Birdie
  • An @Net-Eagle
  • An @Net-Albatross

An outright win may never be:

  • An @Net-Bogey  (It's a major penalty, P, or P18, because a backstop score of an @Net-Bogey is already Given to every BriskerGolfer - see Note 20.5 below)
  • An @Net-Double-Bogey! (It's a major penalty, P, or P18)
  • Worse than an @Net-Double-Bogey !! (It's a major penalty, P, or P18)]

[2* The bonanza includes the Coin for the current Hole, plus any @Yet-to-be-won-coins that have been 'Rolled Up'.]

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Unlike Skins, poor scoring is avoided by having a back-stop score that all BriskerGolfers are given on every Hole.

This is termed the @Given-Net-Bogey, and is a device that helps to eliminate @Time-Wasting.

This implies that a BriskerGolfer must never attempt to achieve an @Net-Bogey at any Hole, because he/she has already been given that @Net-Bogey!

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BriskerGolf Coin rules for an @Given-Net-Bogey tie, or an @Net-Par tie on a hole are similar :

i) For an @Net-Par tie on a Hole3*:

  • Two Tie, All Tie
  • The Coin 'Rolls Up' in the event of a Tie at a Hole, to be played for at the very next Hole, as an @Yet-to-be-won-coin along with the Coin for the current Hole.
  • Coins continue to be 'Rolled Up' in the event of a second consecutive Tie, or third consecutive Tie, and so on.
  • The Coins competition intensifies with the prospect of the outright winner of the next Hole winning a bonanza of Coins!
  • Following a bonanza win of Coins, the game reverts to a competition for one Coin per Hole, until the next tie.

[3excluding the last Hole]

ii) For an @Given-Net-Bogey tie on a Hole4*:

  • All Fail (to achieve an @Net-Par), All Tie
  • The Coin 'Rolls Up' in the event of a Tie at a Hole, to be played for at the very next Hole, as an @Yet-to-be-won-coin along with the Coin for the current Hole.
  • Coins continue to be 'Rolled Up' in the event of a second consecutive Tie, or third consecutive Tie, and so on.
  • The Coins competition intensifies with the prospect of the outright winner of the next Hole winning a bonanza of Coins!
  • Following a bonanza win of Coins, the game reverts to a competition for one Coin per Hole, until the next tie.

[4excluding the last Hole]

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The BriskerGolf brutal coin rule:

iii) An @Net-Birdie score is NEVER a tie!! It is either a win or a loss.

For an @Net-Birdie score on any Hole, the brutal rule is:

  • An @Ultimate-Net-Birdie5* score wins a Hole outright, unless it is @Superseded (trumped) by an @Net-Eagle score or an @Net-Albatross score

In the event of a first @Net-Birdie, this is provisionally termed the @Ultimate-Net-Birdie.

However, in the event of a second @Net-Birdie at a Hole, this latter score becomes provisionally termed the @Ultimate-Net Birdie, and the former @Ultimate-Net Birdie becomes the @Losing-Net-Birdie (ghost birdie).

Similarly, in the event of a third @Net-Birdie at a Hole, this becomes provisionally termed the @Ultimate-Net-Birdie, and the former @Ultimate-Net-Birdie becomes another @Losing-Net-Birdie (ghost net birdie).

And so on, for a miraculous fourth or fifth @Net-Birdie at a Hole!

It is only the concluding @Ultimate-Net-Birdie that is a win.

[5* Literally the last @Net-Birdie to be made on a Hole. Thus if two @Net-Birdies are made on the same Hole, it is the latter @Net-Birdie that is the winner, in BriskerGolf!! (See Graphic 5 below).]

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The BriskerGolf brutal Coin rule:

iv) Similarly, an @Net-Eagle score is NEVER a tie!! It is either a win or a loss.

For an @Net-Eagle score on a Hole, the brutal rule is:

  • An @Ultimate-Net-Eagle6* score wins a Hole outright, unless it is @Superseded (trumped) by an @Net-Albatross score

In the event of a first @Net-Eagle at a Hole, this is provisionally termed the @Ultimate-Net-Eagle.

However, in the event of a second @Net-Eagle at a Hole, this latter score becomes provisionally termed the @Ultimate-Net-Eagle, and the former @Ultimate-Net-Eagle becomes the @Losing-Net-Eagle (ghost net eagle).

Similarly, in the event of a third @Net-Eagle at a Hole, this becomes provisionally termed the @Ultimate-Net-Eagle, and the former @Ultimate-Net-Eagle becomes another @Losing-Net-Eagle (ghost net eagle).

And so on, for a miraculous fourth or fifth @Net-Eagle at a Hole!

It is only the concluding @Ultimate-Net-Eagle that is a win.

6* Literally the last @Net-Eagle to be made on a Hole. Thus if two @Net-Eagles are made on the same Hole, it is the latter @Net-Eagle that is the winner, in BriskerGolf!! (See Graphic 5 below).

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BriskerGolf Coin rule in waiting:

v) The author is poised to create a brutal @Ultimate-Net-Albatross rule, should the need arise.

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BriskerGolf decisive Coin rule:

vi) If there is a Coin tie at the conclusion of an individual BriskerGolf game, (the 18th Hole), then the winner of the Coin or accumulation of Coins (i.e. Coin bonanza) for the 18th Hole is determined automatically by the BG App by @First-Countback to the winner of the last Hole won outright.

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BriskerGolf decisive Coin rule:

vii) For a multi-round (and optionally multi-course) BriskerGolf competition at any level of golfing competence, the BG App will continuously provide a Leaderboard, in Real Time, that differentiates between BriskerGolfers that have accrued equal positional points, pp, by calculation of @First-Countback to the winner of the last Hole to be won, and when necessary by calculation of @Second-Countback, and so on, until there is complete differentiation between all BriskerGolfers in the event.

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US GC 1

021 BG @Tee-Side & @Green-Side Sectors

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Golfers are aware that every hole is notionally divided into two distinct sectors1*:

  • @Tee-Side
  • @Green-Side 

[1* See also Informal BriskerGolf, i5 ]

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Proportionately the @Tee-Side sector is always the larger area of the two sectors, by a ratio of perhaps 90% to 10% - who knows?

However, what is simple to assess is the approximate dividing line between @Tee-Side and @Green-Side, which in BriskerGolf is very significant, and is termed:

  • the @Tee-Side / @Green-Side imaginary line

Photos 1 through to 10 (Ref 028) below show a line of dashes superimposed onto each golf hole, indicating the approximate T/G Line in each case.

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There are two types of T/G Line:

  • the Natural1* T/G Line
  • the Regressed T/G Line

[2* The Natural T/G Line may also be described as the Default T/G Line.]

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The Natural T/G Line (Default T/G Lineis an imaginary line that travels the width of a golf Hole, touching the front edge3* of the green, and continues on cut grass, rough grass, and possibly scrub, bushes and trees, but does not encounter any @Green-Side hazards.

[3It's at a tangent to the front edge of the green]

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The Regressed T/G Line is an imaginary line that travels the width of a golf Hole, and is regressed from the front edge of the green to the @Tee-Side edge4* of the most distant @Green-Side hazard from the pin, and continues on cut grass, rough grass, and possibly scrub, bushes and trees, but does not encounter any other @Green-Side hazards.

[4It's at a tangent to this @Tee-Side edge]

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A BriskerGolfer's estimation of the imaginary T/G Line is almost5* indisputable when the BriskerGolfer's decision is that his/her ball is lying @Green-Side.

5* When a Free Placemant (not drop) has been taken from a water hazard a ball may never be marked, because a water hazard is always deemed to be an @Tee-Side location.

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The @Green-Side sector is subdivided into five areas:

  • @On-Green
  • @Off-Green-Manicured-Grass
  • @Off-Green-Non-Manicured-Grass-or-Scrub (Invasive Tee-Side)
  • @Green-Side-Sand-Hazard
  • @Green-Side-Water-Hazard (Invasive Tee-Side)

BriskerGolfers should adhere to the preferred form of ball marking for each subdivision:

  • Cube Marker for @On-Green (standard disk is also acceptable)
  • Cube Marker for @Off-Green -Manicured-Grass (standard disk is also acceptable)
  • Tee Peg2* for @Green-Side-Sand-Hazard (standard disk is unacceptable)
  • NO MARKER for @Green-Side-Water-Hazard (Invasive Tee-Side)
  • NO MARKER FOR @Off-Green-Non-Manicured-Grass-or-Scrub (Invasive Tee-Side)

[2* A Tee Peg is expendable, and may be sometimes be left in situ, as a gift, to save time retrieving it]

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Note that a ball in an Invasive Tee-Side lie (i.e. within the curtilage of @Green-Side) may never be marked.

For example, one exception to ball marking @Green-Side-off-green is a ball lying in a water hazard.

In this instance the rules are:

  • Either play the ball as it lies3*, as an @Tee-Side ball.
  • Or take a free placement (not drop) anywhere in line with the ball's approximate watery position and the pin, that is more distant from the pin, remembering that the status of the ball remains Invasive Tee-Side and therefore it must never be marked.

[3* like the plucky Jean van de Velde considered in 1999, but eventually dismissed as being too daft, even for Jean!]

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WSpa90degCCW

022 BG Green-Side Etiquette: the REVERSE of Standard Etiquette!

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When all playable balls are @Green-Side (i.e beyond the imaginary T-G Line) then the standard honour system of play is reversed.

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The BriskerGolfer whose ball is nearest to the pin @Green-Side has the honour to play first1*, and must play either to a conclusion or to a curtailment.

[1The nearest to the pin may also opt to play last. The decision to play first or last must be made within 10 seconds of all playable balls being @Green-Side. Any delay on such a decision by a BriskerGolfer implies that he/she forfeits the choice of his/her order of @Green-Side play, and must play first without further delay.] 

Thereafter the BriskerGolfer whose ball was originally second nearest2* to the pin @Green-Side, and is now nearest to the pin, has the honour to play, and must play either to a conclusion or to a curtailment.

[2The second nearest to the pin may not choose to play in any position other than his/her natural position, either in second place to the nearest to the pin, or in first place if the nearest to the pin has opted to play last.]

Similarly the BriskerGolfer whose ball was originally third nearest to the pin, and is now nearest to the pin, has the honour to play, and must play either to a conclusion or to a curtailment, and so on until no one can make a significant contribution to the scoring on the Hole.

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In the event of two or more @Green-Side balls being deemed to be approximately the same distance from the pin, by at least one impartial BriskerGolfer, then the order of play is to be determined by drawing straws (strands of grass), held by an equally impartial BriskerGolfer, with the longest straw having the honour first, the second-longest straw having the honour second, and so on.     

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RPark2b with T-G Line

023 (Optional) BG Secondary Scoring, using a BG App: Pace of Play (1)

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BG Secondary scoring concerns:

  • Pace of play recordings of shots, using a BG App
  • @Time-Wasting infringements, both major and minor
  • Avoidance of @Time-Wasting infringements by @Ball-Sacrifice
  • Rewarding Brisk play with koins

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Pace of play is only measured on shots on the @Tee-Side area of a Hole, specifically on all shots:

  • from the actual Tee 
  • to the last shot played from an @Tee-Side area of a Hole, onto its @Green-Side1* area (i.e. either onto @Green2*  or  @Green-Side3*)

[1* @Green-Side => not @Tee-Side nor 'Invasive@Tee-Side (within @Green-Side)']

[2*@Green => @On-Green]

[3* @Green-Side => either @On-Green or @Green-Side-Off-Green]

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The moment a BriskerGolfer's ball reaches an area deemed by the BriskerGolfer to be @Green-Side it can be declared @Green-Side by the BriskerGolfer by marking the ball appropriately as follows:

  • with an @Cube-Marker4* to indicate that in the BriskerGolfer's opinion his/her ball is @Green-Side, either actually @Green or on @Manicured-Grass-Off-Green
  • with a Tee Peg to indicate that in the BriskerGolfer's opinion his/her ball is @Green-Side, but within the curtilage of an @Green-Side-Sand Hazard.

[4or a Standard Flat Marker]

A BriskerGolfer's opinion on the status of his/her ball becoming @Green-Side is indisputable, nor may it be debated in the bar afterwards!

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If a BriskerGolfer chooses or forgets to mark his/her ball when it is in need of being marked, in the opinion of a fellow competitor, such an opinion is indisputable, if the BriskerGolfer has not addressed his/her ball.

However if a BriskerGolfer addresses his/her unmarked ball with no objection from any competitor, then his/her ball is deemed to be @Tee-Side and the pace of play of the shot must be measured.

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The onus of measuring the pace of play of an @Tee-Side shot rests solely with its player.

A BriskerGolfer as an @Self-Marker is rewarded for recording his/her START of a shot (at address, before it is executed) prior to his/her corresponding @Secondary-Marker, with an automatic bonus of a 10 second reduction in his/her @Tee-Side @Shot-Execution-Time.

However failure on his/her part to measure his/her @Tee-Side @Shot-Execution-Time, by not recording the START of the shot (at address) before it is executed, is an automatic minor penalty (minor instant rebuke) of an @Default-Shot-Time to the player alone, as described below. 

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An @Default-Shot-Time is the gift of a minor penalty of:

  • either a 60 seconds estimate of the time to execute a shot, from addressing the ball
  • or a time that is 50% more than the average shot time (excluding Default-Shot-Times)

whichever is the greater.

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RPark1b

024 (Optional) BG Secondary Scoring: Pace of Play (2)

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When scorers are measuring Pace of Play, i.e. @Secondary-Markers and @Self-Markers, in the @Tee-Side areas of Holes, they are also simultaneously marking the Primary Scoring of BriskerGolfers at such Holes. 

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The @Green-Side area score marking is much simpler than the @Tee-Side area and it is exclusively @Primary-Scoring. 

It amounts to a continuous recording of strokes played by a specific BriskGolfer, whose honour it is to play, either to a conclusion or to a curtailment on a Hole, by his/her appointed @Secondary-Markerand himself/herself as @Self-Marker.

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Both @Tee-Side and @Green-Side scoring is achieved by use of the BG App @Traffic Light system.

Each shot, from Tee, up to (but not including) Green-sideon a hole, is to be measured by TouchScreen (or Voice Recognition) on the BG App as described in Note 24.5 below.

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All the functions of the BG App may be used on golf courses that have good reception for smartphones

Some of the functions of the BG App may be used on golf courses that have little or no reception for smartphones

Cardboard scorecards are available for BriskerGolfers who wish to record a skeleton version of their scores on a remote golf course with little or no smartphone reception.

To progress to the status of @Exemplary-BriskerGolfer, and beyond to an @BG-Passport, it is not necessary to use the BG App on one or more golf courses with good reception for smartphones

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@Tee-Side Shot(s) Timing

........................................................................................................

Given

Course: (Name)                                              Match No. (Number)

Brisker Golfer(Name)                             Hole(Number)  

Current Hole Details: e.g. Hole 4, Par 5, Stroke Index 11

........................................................................................................

Location on Hole

 @Tee-Side/@Green-Side: .............. (Select Hole Section: T-S or G-S)

........................................................................................................

i) Possible Progress on Hole: >Brown >Amber >White >Green >Red

  • Brown Light: = VICINITY of ball, search timer started

    (somewhere, yet-to-found, in bush/scrub/trees/undergrowth/water/out of bounds)

  • Amber Light: = FOUND ball, within 40 seconds of Brown Light vicinity search

    (arrival at exact location of ball, free placement of ball in rough or semi rough),

    ......... alternativelyvia @OOBLU (Out Of Bounds/Lost/Unplayable rule) and @Ball-Sacrifice

  • White Light: = NEW (FREE replacement, of new/newish White ball), within 40 seconds 

          of Brown Light vicinity search

  • Green Light: (End of search), START of shot, and its continuation

    (startbag or club placement STATIC1*/by or near the ball/clear path towards target/permission (honour) to play)

    (continuation: club selection/address/swing/shot/club replacement in bag)

  • Red Light: END of shot

    (end: shot played and bag moving  forwards)

[1* In the event of a 'buggy search' this is deemed to start from the moment the buggy begins to turn back from the furthest reaches of an initial search.]

........................................................................................................

ii) Brisker Progress on Hole: >Green >Red

  • Green Light: START of shot, and its continuation

    startbag, buggy or club placement STATIC/honour to play

    continuation: club selection/address/swing/shot/club replacement in bag

  • Red Light: END of shot

    end: shot played and bag moving  forwards

........................................................................................................

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@Green-Side Shot(s) Recording

No Green-Side shot is ever timed. Once a BriskerGolfer has the honour to play @Green-Side, by the rule of BriskerGolf @Green-Side Etiquette he/she must play his/her ball continuously to either a conclusion or a curtailment.

An @Green-Side shot counter is used for @Self-Markers and @Secondary-Markers alike to record the number of @Green-Side shots a BriskerGolfer takes at a hole.

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The BG App automatically totals all Brisker Golfer scores on an individual Hole, once @Self-Markers and @Secondary-Markers records are convergent.

Thereafter the BG App maintains both an Omniscorecard and a BG.am scorecard (BriskerGolf.am scorecard) in real time

In the event of a multi-round, multi-course, competition the BG App will seemlessly maintain a Leaderboard for the whole competition, in real time.

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aerial view 6th

025 (Optional) BG Secondary Scoring: Pace of Play (3)

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Pace of Play recordings are made exclusively:

  • from the actual Tee 
  • to the last shot played from the @Tee-Side area of a Hole, onto the @Green1* / @Green-Side2* areas of the Hole

[1No pace of play recordings are made of @Green / @Green-Side areas of play on a Hole.]

[2An @Green-Side area includes @Green (i.e. @On-Green) as well as @Off-Green-on-manicured-grass-or-raked-sand-hazard]

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The Shot Timing information is stored by the BG App, and interpreted in the form of instantaneous Koin rewards:

  • a cumulative @Exemplary-BG-pace award on completion of a six Hole section of the course (either Holes 1 to 6; 7 to 12; or 13 to 18)
  • a cumulative @Perfect-Curtailment-Performance, @PCP award for completion of a whole round of BriskerGolf without incurring a major penalty, @P

and equally instantaneous rebukes in the form of major & minor penalties:

  • a major rebuke: a Penalty P for @Time-Wasting-by-not-curtailing-play-appropriately
  • minor instant rebuke: an @Default-Shot-Time** 'Gift' of 60 seconds or more for failing to record the START of a shot (at address) before it is executed,

**See Note 23.5 & 23.6

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026 (Optional) BG Secondary Scoring: Koins as Incentives (1)

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koin is a positive measure of the pace of play of a BriskerGolfer. 

Koins are accumulated as a result of @Exemplary-Play.

All koin scores are recorded automatically on the BriskerGolf.am scorecard by the BG App, from shot-timings made by @Self-Markers and verified by @Secondary-Markers.

Graphic 5 below shows two different ways of earning koin credits1*:

  • Exemplary Koin bonuses, for Holes 1 to 6 inclusive; 7 to 12 inclusive; 13 to 18 inclusive. 
  • PCP Koins (Perfect Curtailment Performance credits) on unblemished* completion of a round.

[1* See Note 27 below for an explanation of koin bonuses]

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All koin scores are recorded automatically onto the BriskerGolf.am scorecard by the BG App from timing data manually inputted into the electronic Omniscorecard.

Circular compartments on the BriskerGolf.am scorecard all relate exclusively to koin scores.

Σ koins means the sum of all the koins accrued.

See Graphic 2 below for an example of koin scoring.

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US GC 6

027 (Optional) BG Secondary Scoring: koins as Incentives (2)

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koins are secondary scores, related to pace of play, and have no affect on the primary scoring of Coins.

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koins are recorded in the CIRCULAR secondary score boxes on the periphery of the of the Coins Accrued section of an electronic BriskerGolf.am scorecard, automatically via timing information stored on the BG App.

koins cannot be recorded on a cardboard BriskerGolf Scorecard.

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koins are measures of the stature of a BriskerGolfer. Regular impressive koin scores are one way of enabling a BriskerGolfer to attain the status of @Exemplary-BriskerGolfer (i.e. @Exemplary-BG), and ultimately that of a holder of @BriskerGolf-Passport (i.e. @BG-Passport).

The other way is to submit the requisite number of cardboard BriskerGolf scorecards: (5 approved cards for an @Exemplary-BriskerGolfer and 10 approved cards for an @BriskerGolf-Passport).

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koin scores are entirely separate from Coin scores, and are only created from shot timing data recorded using the BG APP.

The BG APP in turn produces an @BG-Scorecard  display, as in Graphic 2 and Graphic 3 which shows both Coin scores and koin scores on an electronic BriskerGolf Scorecard.

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koins are also related to philanthropic causes, and have no bearing on a BriskerGolf competition.

Whereas Coins are vital primary scoring units necessary in the BriskerGolf competition to accrue as many as possible of the 18 Coins available in an 18 hole competition, or of the 36 Coins possible in a 36 hole competition, or of the 54 Coins possible in a 54  hole competition etc.

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An @Exemplary-BriskerGolfer (i.e. @Exemplary-BG) is awarded with 3 koins for an @Perfect-Curtailment-Performance, (i.e. @PCP), for a whole round of BriskGolf, unblemished by a Penalty, P.

All BriskerGolfers1* should be able to achieve an @PCP2*.

[1* From Novice Amateur to Elite Professional]

[2* An @PCP => A THREE KOIN BONUS for Perfect Curtailment Performance (PCP)]

n.b. @PCP is only awarded to a BriskerGolfer whose whole round is unblemished by a Penalty, P.

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@Brisk-Play by @Exemplary-BriskerGolfers is also recognised at the conclusion of each of the three sections (A, B & C) of an 18 hole BriskerGolf game.

koins are awarded to outstanding BriskerGolfers after every six holes of an 18 hole game, in recognition of @Brisk-Play, based on @Shot-Timings taken exclusively during @Tee-Side play, on a Section of Holes amounting to a third of the course, either:

  •  Section A: the 1st to 6th
  • Section B: the 7th to 12th
  • Section C: the 13th to 18th Hole

as measured by the BG App @Traffic-Light* system.

The following koin bonuses are given automatically, at the conclusion of each Section of Holes:

  • @Exemplary-BG-full-pace award for @Briskest-Score (lowest cumulative playing times) for Section A2 koins
  • @Exemplary-BG-full-pace award for @Briskest-Score (lowest cumulative playing times) for Section B2 koins
  • @Exemplary-BG-full-pace award for @Briskest-Score (lowest cumulative playing times) for Section C2 koins

In addition, for each section, all BriskerGolfers within 20% of the lowest cumulative playing time for a Section automatically receive an @Near-Briskest-Score award, namely:

  • @Exemplary-BG-near-full-pace award for an @Near-Briskest-Score for a Section: 1 koin (per Section)

8----------------------------------------

Thus a total of 6 koins are always distributed to either one, two, or three BriskerGolfers in a group over the three Sections, A, B & C, for achieving @Briskest-Score performances.

And any number of the remainder of the BriskerGolf group that achieve the accolade of @Near-Briskest-Score for a Section, are able to accumulate a creditable 1 koin each per Section. 

Therefore it is possible for a BriskerGolfer to accumulate up to a maximum of 3 koins in a round, by achieving an @Near-Briskest-Score in each Section of the round.

9----------------------------------------

The BG Scorecard below, Graphic 5, Match No. (unspecified), truncated, re: koin scoring, focuses on circular rather than rectangular boxes that are used exclusively to record koins scored, either as:

  •  @PCP scores for the whole round (an @Perfect-Curtailment-Performance, i.e. no Penalties), which equate to 3 koins per successful BriskerGolfer per round.
  • @Exemplary-BG-pace scores as described above, that amount to awards of 2 koins or 1 koin for the @Briskest-Score and @Near-Briskest-Score of BriskerGolfers, respectively, for either the first, second or third equal parts of a course: Section A:- 1 to 6 incl., Section B:- 7 to 12 incl., or Section C:- 13 to 18 incl. 

10----------------------------------------

The largest circle on the right hand side of the Σ Koins sign, in each Player Box, means the total of:

  • the sum of the three smaller circles that represent @Exemplary-BG-pace scores [either 2, 1 or Null (-)], for @Briskest-Score , @Near-Briskest-Score or @Imperfect-Score [for Sections A, B & C as described above] respectively
  • plus the equally small single circle that indicates the @PCP score for the round [either for Perfect, or Null (-) for Imperfect]

Thus the maximum koins score for a BriskerGolf round is 9, [i.e. 2+2+2   +    3]

And an above average koins score for a BriskerGolf round is 6, [e.g. 1+1+1   +    3]

And an @Exemplary-BG qualifying score is 5 koins or better

And @Exemplary-BG non-qualifying koin scores are Null (-), 1, 2, 3 or 4

11----------------------------------------END

US GC 10

[Graphic 5: OPTIONAL Secondary Scoring, koins. ]

Graphic 6: (Optional) Secondary Scoring, koins

Layout 1
US GC 3

028 Photos 1 to 10, with T/G Lines superimposed

LH Column.......Centre Column.......RH Column

.......L1............................C1............................R1

.......L2............................C2...........................R2

.......L3............................C3...........................R3

.......L4..........................................................

US GC 5

029 BriskerGolf: There's No Turning Back!

1----------------------------------------

No provisional balls may be played in BriskerGolf!

Progress must be made with each shot, no matter how errant it is!

2----------------------------------------

The BriskerGolf rules for an out of bounds ball (OOB), a lost ball (L), or an unplayable ball (U), are the same:  

i) the @Arrival of a BriskerGolfer at the approximate location of his/her shot is signaled by the deposit of a carry bag, or the parking of a trolley or buggy on the line of the shot, where possible, or as near as is practical to the line.

ii) a BriskerGolfer has 30 seconds from @Arrival at the approximate location of his/her shot within which:

  • either to find and place (not drop) his/her ball, for FREE.
  • or to place (not drop) a replacement ball, on the line of the errant ball, short of its approximate location, for FREE, by declaring ' OOBLU '(Out Of Bounds/Lost/Unplayable) and 'Ball Sacrifice'.

iii) there is no restriction on the number of searchers for the ball, for the first 30 seconds, but failure to curtail a ball search by either ball owner or fellow searcher(s) after 30 seconds incurs a minor rebuke in the form of an @Given-Net-Bogey to anyone who exceeds the 30 second search time limit. This allows extra time for an unlucky BriskerGolfer to continue a search, unaided, secure in the knowledge that he/she has already achieved an @Curtailed-Score* of an @Net-Bogey.

v) a ball suspected of lying in an in-bounds @Tee-Side water hazard, may be considered to be an OOBLU and therefore such a ball, or its replacement, may be placed (not dropped) not nearer to the pin for FREE.

vi) a ball lying in an @Tee-Side sand hazard may never be declared an OOBLU, but may be placed (not dropped) anywhere within the confines of the hazard such that a BriskerGolfer's stance at address is also within the confines of the hazard, for FREE1*.

[1*See Note 31]

Once an @Curtailed-Score has been recorded automatically, after a 30 second search time, it is not permissible to continue play on the Hole if a BriskerGolfer subsequently discovers his/her ball.

3----------------------------------------END

030 BG & Switching from a Treasured Golf Ball to a Less Favoured One, and Vice Versa

1----------------------------------------

It is permissible to switch balls when in danger of losing a treasured ball from the tee, provided at least one other BriskerGolfer is pre-informed of the switch.

Ball substitution is permitted an unlimited number of times @Tee-Side, provided a ball has been played at least once. 

However ball substitution is only allowed once @Green-Side.

At every ball switch it is permissible to place the ball (not drop it), without penalty!

 

2----------------------------------------END                  

031 BG Primary & (Optionally) Secondary Scoring: OOBLU Time Saving

OOBLU (Out Of Bounds, Lost or Unplayable) & Levelling the Playing Field with Golf Pros

1----------------------------------------

The chance of a Golf Tournament Pro loosing a ball with an errant shot in a densely spectatored competition is markedly less than a BriskerGolfer in an unspectatored group of five.

BriskerGolf OOBLU rules, as described in Note 29.2 above, broadly rectify this imbalance and improve the pace of play.

2----------------------------------------

At the end of a 30 second fruitless search (or sooner) a BriskerGolfer has two choices:

i) Ball Sacrifice: to place (not drop) a replacement ball, anywhere along the line of his/her errant shot, not nearer to the pin, for FREE.

ii) Extended Ball Search: to continue his/her search unaided for a lost ball, by accepting the minor rebuke/gift of an @Given-Net-Bogey and discontinuing play on the current Hole. Choosing this option is an irreversible @Curtailment of shot timing on the hole.

3----------------------------------------

To redress an imbalance between a found ball and a lost ball, a BriskerGolfer is allowed to claim OOBLU privilege by declaring his/her ball as unplayable in both rough and semi-fairway, and placing (not dropping) his her ball nearby, more distant to the pin, for FREE.

4----------------------------------------END

Royal Dornoch 12

032 Sand Hazards @Tee-Side & @Green-Side

1-----------------------------------------------

A ball lying in any @Sand-Hazard may be declared an OOBLU ball, an OOBLU (Out Of Bounds/Lost/Unplayable) ball.

As an OOBLU ball it may always be re-placed (not dropped) free within the confines of the @Sand-Hazard, such that its owner's stance is also within the confines of the hazard.

However a ball in an @Tee-Side sand hazard may never be marked, whereas a ball in an @Green-Side sand hazard must always be marked. 

2-----------------------------------------------

When an @Sand-Hazard ball is more than 50m short of the pin, its status is undoubtedly @Tee-Side ball. 

A grey status area exists for a bunkered ball lying between 49m and 30m short of the pin. Here a BriskerGolfer may choose the status of his/her ball when it is the BriskerGolfer's @Honour-to-play from an @Sand-Hazard.

The choice is:

  • either @Tee-Side, indicated by not marking the ball, but being permitted to re-place (not drop) it if need be.
  • or @Green-Side, indicated by marking the ball with a tee peg, until it is the honour of the ball's owner to play it.

A ball lying in an @Sand-Hazard position, less than 30m from the pin, is undoubtedly @Green-side, and must always be marked with a tee peg.

3-----------------------------------------------

An OOBLU placement must be decisive:

  • within 10 seconds of the BriskerGolfer's entry into the bunker 
  • a bunker shot being played thereafter within 30 seconds of the ball placement.

Any blatant delay in placement of 10 seconds or more from beginning of the bunker entry, or of 30 seconds or more in shot execution thereafter, nullifies the free option to place and play an @Sand-Hazard ball, and instead the ball must be picked up, for a [default] @Given-Net-Bogey.

4-----------------------------------------------

A ball may be placed twice or more in the same @Sand-Hazard, with permission to free-place (not drop) a stubborn ball before each shot in the hazard.

5----------------------------------------------- 

The distance of a marked ball in an @Green-Side hazard must be assessed from its original tee peg marker to the pin, to determine the @Green-Side order of play.

Any dispute regarding the order of play must be settled by straw lots (blades of grass), with the help of an impartial BriskerGolfer, prior to a ball being placed elsewhere in a bunker.

6-----------------------------------------------END         

033 Sand Hazards @Green-Side (but not @Tee-Side)

1----------------------------------------

A ball declared @Sand-Hazard, @Green-Side, either by its owner, or by the request of another BriskerGolfer, must be marked with a tee peg to signify its status as @Green-Side, @Off-Green.

This implies the ball is subject to @Green-Side-Etiquette-rules, i.e. the @Reversal-of-honour-system*.

The ball may not be 're-placed' until it is its owner's @Honour-to-play, as judged from the distance of its tee peg marker to the flag.

At the point of @Honour-to-play, the tee peg may be retrieved, and the ball may be placed anywhere within the @Sand-Hazard, @Green-Side, for FREE, provided that the BriskerGolfer's stance is also within the confines of @Sand-Hazard.

A ball may be placed twice or more in the same @Sand-Hazard, whatever the circumstance, and must be played to a conclusion or a curtailment immediately after an initial @Green-Side shot.

2----------------------------------------

Once a BriskerGolfer has marked his/her ball appropriately in an @Green-Side, @Sand-Hazard, he/she is at liberty to discontinue his/her play at any moment, by either picking up his/her marker, or simply leaving it in situ, as a present for a subsequent BriskerGolfer, and briskly walking to the next tee.

3----------------------------------------END                  

034 Exemplary BriskerGolfer Status > BG Passport Holder > BriskerGolf.club Member

1----------------------------------------

A lifelong @Exemplary-BG status is awarded automatically to a BriskerGolfer following five acceptable @BG41* BriskerGolf rounds, as submitted to BG HQ via BriskerGolf scorecards. These rounds do not have to be consecutive.

[1* @BG4 => @BriskerGolf as a four-ball]

2----------------------------------------

Thereafter, as an @Exemplary-BG of Lifelong status, after a further ten acceptable rounds of @BG52* submitted to BG HQ via BriskerGolf scorecards , a BriskerGolfer will be automatically awarded a lifelong @BriskerGolf-Passport. 

[2* @BG5 => @BriskerGolf as a five-ball]

3----------------------------------------

Holders of @BG-Passports will have the privilege of playing @BG5 at a growing number of @BG-Friendly-Golf-Courses worldwide!

4----------------------------------------

The most sophisticated BriskerGolf award will be that of BriskerGolf.club membership, the details of which have yet to be finalised ......

5----------------------------------------END

SGH2b

035 www.BriskerGolf.pro

1----------------------------------------

BriskerGolf.pro , exclusively for Elite Professional Golfers (EPGs), is a version of BriskerGolf.am played as @BG51*

[1* @BG5 = BriskerGolf as a five-ball

2----------------------------------------

For the BriskerGolf.pro World Championship the conditions are as follows:

  • all EPGs will be grouped by their continent in the first few preliminary rounds
  • all EPGs will be seeded by their current World Ranking
  • preliminary rounds will not necessarily be synchronised.
  • a three day BriskerGolf.pro synchronised event for 125 seeded EPGs will be held at a prestigious golf course

Day 1 of the @BG.pro WC Final:

  • 125 seeded EPGs play in 25 groups of five BriskerGolfers

Day 2 of the @BG.pro WC Final:

  • 25 seeded EPGs play in 5 groups of five BriskerGolfers

Day 3 of the @BG.pro WC Final:

  • 5 EPGs play in 1 group of five BriskerGolfers

@Countback is to be used to resolve any ties at any of the 18th (final) holes.

3----------------------------------------

For a different type of BriskerGolf.pro World Championship, The @BG.pro Countback World Cup, the conditions are as follows:

@BG.pro Countback World Cup, qualifying for a synchronised event:

  • The top available 170 EPGs by current World Ranking will be invited to play in seeded groups of five in a five-round, non-elimination BG.pro event

Day 1 of the @BG.pro Countback World Cup:

  • all EPGs will play @BG5 on the same prestigious course or courses
  • all EPGs will be re-seeded after their Round One results, using Countback and World Ranking to ensure that no two EPGs play together for two successive days

Day 2 of the @BG.pro Countback World Cup:

  • all EPGs will be re-seeded after their combined Round One & Round Two results, using Countback and World Ranking to ensure that no two EPGs play together for two successive days

Day 3 of the @BG.pro Countback World Cup:

  • all EPGs will be re-seeded after their combined Round One, Round Two & Three results, using Countback and World Ranking to ensure that no two EPGs play together for two successive days

Day 4 of the @BG.pro Countback World Cup:

  • all EPGs will be sorted after their combined Round One, Round Two, Round Three & Round Four results, using Countback alone into group rankings in order of performance over the whole four rounds

Day 5 of the @BG.pro Countback World Cup:

  • Playing in groups of five, ranked from Group 1 to Group 34, for a total of 170 EPGs, each Group will be allocated a pot of cash to play for, with the largest pot being Group 1, and the smallest pot being Group 34.
  • How the pots are played for, and their respective sizes, is a matter for discussion ......
NB1b with T-G Line

036. All Graphic Scorecards: Graphics 1 to 6 as from above; Graphics 7 to 15, as yet unused.

Graphic 1: Omniscorecard gross scoring manually, by both Secondary Markers & Self Markers; net (& some gross) scoring automatically by the BG App

Graphic 1

Graphic 08 Omni Ganton on 21 Oct19

Graphic 2: Coins scoring automatically onto @BG.am card, using data from Omniscorecard-inputted gross scores & automatically calculated net scores (1)

Graphic 2

Graphic 1

Graphic 3: Coins scoring automatically onto @BG.am card, using data from Omniscorecard-inputted gross scores & automatically calculated net scores (2)

Graphic 3

Graphic 02 BG.am Truncated COINS

Graphic 4: Coins Totals translated automatically into Positional Points (pp), on BriskerGolf.am scorecard in Multi-Round BG Game

Graphic 4

Graphic 06 BG.am Royal Dornoch 3 of 4

Graphic 5: Primary Scoring: Omniscorecard showing BRUTAL @Ultimate-Net-Birdie / @Ultimate-Net-Eagle rules

Graphic 5

Graphic 09 Omni Wentworth on 21 Oct19

Graphic 6: Secondary Scoring, koins

Graphic 6

Layout 1

Graphic 7

G7* & 05 Omni Royal Dornoch 3 of 4 on 18 Oct19

Graphic 8

G8* & 06 Omni St Geo's Hill 4 of 4 on 18 Oct19

Graphic 9

G9* & 07 BG Ganton 1 of 4 on 18 Oct19

Graphic 10

G10* & 08 BG Wentworth 2 of 4 on 18 Oct18

Graphic 11

G11* & 10 BG St Geo's Hill 18 Oct19

Graphic 12

G13* & 12 Omni (BLANK) A>F etc 18 Oct19

Graphic 13

G13* & 12 Omni (BLANK) A>F etc 18 Oct19

Graphic 14

G14* & 13 Omni(BLANK) A>G etc 18Oct19

Graphic 15

G15* & 14 Omni (BLANK) A>H etc 18 Oct19

37 POETS

Send your humorous, morose or uplifting poems inspired by the Gallery below, to the author, [email protected], to be published in the Blog Section of this website.

...........LH Column................Centre Column................RH Column

..................1...................................1.....................................1

.................2...................................2.....................................2

etc to......15.................................16....................................14

...............................................................................................................................................................................

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END OF FORMAL BRISKERGOLF

...............................................................................................................................................................................

...............................................................................................................................................................................

(Retained for future use)

0038. BriskerGolf: a Decisive and Elegant Game

BriskerGolf is an elegant and brutally decisive game, as evidenced below.

Decisive from every Tee shot –There’s  No Turning Back!

Decisive in the rough or hazards (sand or water) – Free Placement (not drop) by using OOBLU rules (Out Of Bounds, Lost or Unplayable for any ball, other than one on the fairway) with Ball Sacrifice within 40 seconds of an unaided search.

Decisive with @Green-Side etiquette rules – reversal of standard etiquette when @Green-Side – nearest the pin to play first, and to a conclusion (i.e. until holing ball), or to a curtailment (i.e. picking up ball) – thereafter next-nearest to play, and so on, until there is a decisive tie or win at a hole.

Very decisive with @Ultimate-Sub-Par scores (i.e. Net Birdie, Net Eagle or Net Albatross): the last leading Sub-Par score (i.e. the Ultimate one) trumps a previously leading Sub-Par score!

Decisive with scoring:

  • Single extremely convivial 5 ball game (or 6/7/8/9 ball with special permission), scoring by memory alone, adhering to the basic rules of BriskerGolf, for trusted competent BriskerGolfers (i.e. BriskerGolf Passport holders)
  • Multiple Games and either single or multiple rounds, to include automatic Leaderboard in real time, using BG App and Traffic Light system of shot timing
  • Decisive automatic BG App countback system in any broader competition, to determine winner and all other placed finishers (using @first-countback then @second-countback, and so on, where necessary.)

Elegant: BG is a game of three types of scoring:

  • Unacceptable (Net Bogeys or worse!)
  • Acceptable (Net Pars)
  • Masterful (Net Birdies, Net Eagles & Net Albatrosses)

Only Net Pars or Net Sub-Par scores are registered as potentially positive contributions to a BriskerGolf Game.

All BriskerGolfers are given a Net Bogey on every hole, and so the moment a BriskerGolfer fails to achieve an acceptable score of a Net Par on a hole he/she has achieved an @Given-Net-Bogey and must curtail his/her play as he/she cannot make a positive contribution to scoring on the hole.

Failure to curtail play appropriately on a hole automatically equates to a penalty score of either P or (on the 18th hole) iP18 as follows:

  • Three-of-the-next-tee (applied on holes 2 to 17 inclusively)
  • Disqualification of potential benefit from a tie on 18th hole (applied on 18th hole exclusively)

0039 BriskerGolf Passport: a Question of Trust

1----------------------------------------

A BG Passport enables BG Friendly Golf Courses to trust in the skills of a group of BG Passport holders, to the extent that they are allowed to play @BG5 by virtue of their Brisk playing techniques! 

2----------------------------------------

Whilst formal BriskerGolf competitions are to be encouraged, the main benefit to BriskerGolf Passport holders is in the many and diverse joys of playing in a group of five competent BriskerGolfers, compared to any other grouping.

Currently the freedom to play in a five ball game is a very rare option.

3----------------------------------------

Once a match play game tailored for five ball play is experienced, such as BG5, the benefits become apparent. Every game encompasses:

  • great match play, with brutally decisive rules
  • great teamwork, as a fluid four-against-one contest develops on certain holes
  • great camaraderie in between shots
  • great networking for business

all within one of the simplest and most elegant of golfing frameworks.    

0040 BriskerGolf: Flexibility in Choice of Game

1----------------------------------------

As a BG Passport holder on a BG Friendly Golf Course you will be able to arrive with a party of similarly qualified BG Passport holders in any reasonable number and be able to play your BriskerGolf game of choice, be it @BG5, or @BG4, or @BG3 or, subject to special permission, @BG6 or @BG7 !!!

2----------------------------------------

You will not need to time your shots, and may disregard the Koin aspect of BriskerGolf entirely.

3----------------------------------------

Your game will still be monitored as a BriskerGolf game, but simply by the time taken to complete each hole, and the overall time of the round.

If your round is affected by 'other traffic' on the course you may be able to communicate this to the course manager, who may be able to take action to help you, unless there is no on-course Wi-Fi.

4----------------------------------------

For a friendly single round game you won't necessarily need any BriskerGolf scorecard. The scoring is easily memorised without any formal means of recording it, electronically or manually on a cardboard card, although these options remain for those who prefer them.

5----------------------------------------

For a multi-round game, (which may or may not be a multi-course game) the BG App is required, but functioning as a skeleton version of its full capacity.

...............................................................................................................................................................................

...............................................................................................................................................................................

...............................................................................................................................................................................

0041 'Concertina' Format

0042 Another 'Concertina' website structure retained in case the author ever finds a use for it!!

The following Rules to facilitate Brisker play, include modifications to various traditional rules regarding etiquette, ball marking, lost/unplayable/out of bounds balls, ball placement, and penalty shots.

  • 1 Whitish space!

0044 @TG-Line and Ball Marking

The T-G Line is an approximate line, and it is up to each individual BriskerGolfer to interpret the location of the T-G Line.

Marking a ball indicates that in a BriskerGolfer’s indisputable opinion the ball is lying @Green-Side of the T-G Line.

Not marking a ball indicates that in a BriskerGolfer’s disputable opinion the ball is lying @Tee-Side of the T-G Line.

If any BriskerGolfer reasonably* disputes an opponent’s decision not to mark his/her ball, by requesting that it be marked, a blatant refusal to mark the ball on the latter’s part, equates to a gift of an immediate default @Net-Bogey to the unobliging BriskerGolfer.

Photo examples of the T-G Line, (@Tee-Side – @Green-Side Line) follow. The more common imaginary line is the Regressed T-G Line.

*In agreement with at least one @Primary-Marker

...............................................................................................................................................................................

0046 Storage of Numbered and Asterisked Suffixes, which can be copied and pasted into new Blog entries


Numbered Asterisks for use in Blog Section via Copy & Paste

1* 2* 3* 4* 5* 6* 7* 8* 9* 10* 11* 12* 13* 14* 15* 16*

GOLF BLOG

B36: BG App ‘Lost Items’: an electronic noticeboard that helps to maintain BRISKER play.

By David | November 13, 2018

When you reach for a club in your bag, only to find that it has mysteriously gone missing, it is…

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B37: BriskerGolf played Casually, like Skins, or Formally, using a BG App

By David | November 14, 2018

Like the classic game of Skins, BriskerGolf is both an individual and a team game. Unlike Skins however, BriskerGolf is…

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B38: BriskerGolf in brief: Brutal, Restrictive, Inclusive & ensuring Brisker Play

By David | November 14, 2018

Individual scoring in BriskerGolf is as elegant as that of Skins: Win a Hole outright and a BriskerGolfer wins a Coin…

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