Note 3.01. SKEWED Sudden Death Last Ditch Putting Challenge (SSDLDPC). This is a means of Levelling Up a BG* Five-Ball Matchplay Hole!
Every PROVISIONAL WIN at a Hole by a BG player is followed by a Repechage, termed a Skewed Sudden Death Putting Challenge
Every initial outright win at a BG* Hole is termed a Provisional Win, subject to a Skewed Sudden Death Last Ditch Putting Challenge, by the combined group of Provisional Losers of the Hole!
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Creating Opportunities to 'rein in' BG* Leading Scorers
A PROVISIONAL WIN at a Hole in a BG* five-ball ball matchplay game is possible with an IMPRESSIVE active score of either:
- A Net Par
- A Net Birdie
- A Net Eagle
- A Net Albatross
[ * BG => BriskerGolf ]
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A PROVISIONAL WIN at a BG Hole is NOT possible with a Net BOGEY!
It is however possible to TIE a Hole with a Net BOGEY!
A Net BOGEY is a passive score which is given to every BG player, as a safety-net BG score**, on the condition that a BG player recognises that his/her attempt to achieve an active score at a Hole (a Net Par, a Net Birdie, a Net Eagle, or a Net Albatross, as described above) has suddenly become an impossibility, and has signalled his/her decision by performing a DEAD BALL PICK UP!
[** A safety-net BG score => a passive Backstop Score ]
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With generous full handicap*** WHS allowances in COINS! (=> BG), the majority of the above IMPRESSIVE active score achievements are within the range of sub-19 H'cap BriskerGolfers!
Nevertheless it is often the case that a BriskerGolfer needs the support of his/her FULL H'cap***, together with that of the benign rules of BriskerGolf!
[*** Never a fractional H'cap version OF WHS, such as three-quarters H'cap!]
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It is often necessary to 'rein in' the most naturally successful exponents of BG, (possibly in addition to any BriskerGolfers whose WHS H'caps, [without prejudice], are artificially too high!)
Therefore, for balance, it is necessary to have a Two Phase qualification to confirm an Unconditional Win at a Hole:
- First Phase: become the Provisional Winner at a Hole, by winning the Hole outright with an IMPRESSIVE active Net score.
- Second Phase: achieve an Unconditional Win or Tie at the Hole, as its Provisional Winner, by winning or tieing for the lead in a Skewed Sudden Death Last Ditch Putting Challenge (SSDLDPC) at the Hole, against the Fourfold Group of Losers (FGL) , from the ∞ / Ω Baseline of the Hole, to the PIN.
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Rules of every Skewed Sudden Death Last Ditch Putting Challenge (SSDLDPC):
- (i) No H'cap allowances
- (ii) Mark out an ∞ / Ω Baseline for the contested Hole, between two neutral coloured TEE PEGS (green or yellow), placed at opposite ends of an approximate distance of TWO DRIVERS, laid end to end.
- (iii) The Flagstick must remain planted into the cup at the Hole, throughout the contest! Removal of the Flagstick before the end of the contest implies an immediate concession to the opposing side!
- (iv) The Provisional Winner has the honour to play, and must play continuously, to either a conclusion or to a curtailment / concession. There are no Gimmies for Provisional Winners!
- (v) Each member of the Fourfold Group of Losers (FGL) plays a single putt, from the ∞ / Ω Baseline, and marks the position of his/her ball on the Ω zone with a FLAT DISC.
- (vi) The FGL review their four first putts, and decide on which ball position is best suited for their second putts. They lay two of their putters end-to-end, at either side of their favoured putting position, and mark with two TEE Pegs, one at each remote end of the two putters, so that neither of these markings is nearer to the Hole than their chosen first putt.
- (vii) The FGL take their second putts, in turn, from any position in an approximate line between the two FGL markers.
- (viii) These second putts are the Final Putts of the FGL! If an FGL member fails to Hole his/her putt he/she is given the next putt, for an FGL provisional team score of 3 putts.
- (ix) If the Provisional Winner of a Hole fails to achieve an Unconditional Win or Tie at the Hole, he/she forfeits the Provisional Win, and the outcome of the BG contest for the Hole is declared a LOSS of the Provisional Win!!
- (x) The COINS! value of a Tied Hole rolls onto the COINS prize for winning the very next Hole, becoming a COINS! BONANZA for the Unconditional Winner of this subsequent Hole!
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The author believes it is possible to involve all matchplay BriskerGolfers, almost all of the time, in such a quirky game as 21st Century Golf ( => COINS! => BriskerGolf) !
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Participating in a Skewed Sudden Death Last Ditch Putting Challenge (SSDLDPC) from time to time in a BriskerGolf ( => COINS! ) round is unavoidable!
Every Provisional Win at a Hole is immediately followed by a Conclusive LEVELLING UP Team Play Event at the Hole: a contest that always involves ALL the BriskerGolfers in a group, to its fatal conclusion!
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The elegant rule: Two Tie, All Tie suffices for all IMPRESSIVE active NET Score ties at a Hole. (i.e. Two active net PAR Ties; Two active net BIRDIE Ties; Two active net EAGLE Ties; Two active net ALBATROSS ties [conceivably].)
The same elegant rule: Two Tie, All Tie suffices for the first two NON-IMPRESSIVE (given) passive net BOGEY ties at a Hole, in the event of there being no IMPRESSIVE NET Score ties at a Hole.
The threefold group of BG losers that naturally forms at the completion of a Tied NON-IMPRESSIVE BriskerGolf Hole are the relieved beneficiaries of such Ties!
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(Equally the BriskerGolf Backstop Rule is effective in equalising scores that are less than Impressive at the level of no worse than a passive NET BOGEY score, enabling a dignified and brisk given net BOGEY Tie (Two Tie, All Tie) for ALL, at any substandard Hole.)
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Thus brisk progress is continually made by all BG players, without any setbacks!
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(BG Nursery Slope games: COINS!4, COINS!3 and COINS!2, all have similar rules to COINS!
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Note 1002. LAST HOLE TIE /02. Resolved by Sudden Death Putting Challenge(SDPC)!
The Last Hole always has a Decisive Finish
In the event of a Tie at the Last Hole, its Conclusive Finish is a Sudden Death Putting Challenge (SDPC) between the two, three, four or five BriskerGolfers tied for the lead at the Last Hole.
Rules of Last Hole SDPC
(i) No H'cap allowances permitted
(ii) Putting from Ω Base Line of the Last Hole.
(iii The flagstick must remain in the cup throughout the SDPC deciding game.
(iv) Multi-stroke putting from each contestant, to a conclusion* (or a curtailment**) at the Hole.
[* Sinking the putt]
[** A Dead Ball Pick-Up]
(v) No marking or touching of a ball is allowed during a session of live multi-stroke play. ( A Dead Ball Pick-Up is allowed, as it represents a concession. There are NO GIMMIES in SDPC.)
(vi) All joint leading scorers after the first round of conclusive putting are to replay a round of putting, each in turn, to a conclusion at the Hole, (or a curtailment).
(vii) The SDPC continues until an individual winner emerges!
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Note 2. BriskerGolf/01. The aerial photo immediately above is of a pure golf Hole, while below is the same aerial photo plus an OVERLAY showing a complete 'Omega Zone' (Ω zone).
The whole of the Ω zone (the Omega zone) boundary is an approximate IMAGINATION of the target boundary of a Hole.
This boundary also creates another zone: the whole of the area which is external to the Ω zone boundary.
This latter area is termed the Infinity zone (the ∞ zone).
The ∞ zone exists EVERYWHERE outside the Ω zone and it includes ALL surfaces:
- manicured or unmanicured (including water)
- in-bounds or out-of-bounds (to the limits of human incompetence!)
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Note 3. BriskerGolf/02. 21ST CENTURY GOLF trusts every BriskerGolfer to IMAGINE an Ω zone! Starting from an easily distinguishable STRAIGHT LINE base (shown in DASHES above), its Ω shaped boundary LOOPS around the whole of a Green, and also crosses SECTIONS of those MANICURED embellishment areas adjacent to the Green.
(A very approximate Ω Zone shape may be ANY continuous LOOP from one end of an imaginary Base Line to the opposite end of this Base Line. Occasionally it may be distinctly Circular or Oval, but more often it is an irregular imaginary LOOP.)
Every golf Hole has a Green with a Front Edge and a Back Edge in relation to a golfer's usual approach to it.
The Front Edge is the more significant for the purposes of 21ST CENTURY GOLF.
Players are required to visualise an imaginary straight line projected tangentially from the Front Edge of a Green to form an imaginary Base.
From this Base it is necessary to imagine a very approximate Omega-shaped boundary line that elastically loops around a modestly expanded Green, from one end of the Front edge straight line, back round to the opposite end of the Front Edge straight line.
This imagined loop intersects* one or more of the peripheral manicured embellishments adjacent to the Green:
- Raked Sand Bunkers
- Cut Grass Aprons
- Cut Grass Humps and Hollows
[* It is only necessary to imagine the loop of the Ω cutting across just a fraction of one of the manicured embellishments above, for the whole of such a manicured hazard to be included as part of the Ω zone.]
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Note that water hazards are never included within the boundary of an Ω zone. They are always within the ∞ zone.
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Examples of Joint Ω / ∞ Base Lines at the Front Edges of Greens are shown in isolation in many photos throughout this website, as well as there being several complete examples of Ω zones.
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The shape depicted immediately above the base of an enclosed Ω zone area is simply indicative of an approximately imagined target that is a combination of adjacent manicured sections, the dominant one of which is always the whole of the fine cut Green.
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11/Oct23/(i) Note 6. BriskerGolf/04: 21ST CENTURY GOLF, as BG, and WHS HANDICAPPING
21ST CENTURY GOLF, as BriskerGolf (BG), adheres to WHS (World Handicap System) formal calculations in the broad range, from Scratch to 18 Handicap, as certified by WHS ratified Golf Clubs & Golf Societies. In addition, modified BG Handicaps exist to encourage Golfers from both extremes of the Golfing Spectrum to participate in BG.
There are necessary WHS (World Handicap System) restrictions on any BG quintet.
- Every member of a BG game must have a valid WHS Handicap.
- The Maximum Handicap of any BriskerGolfer is truncated, where necessary, to 18*.
- The Minimum Handicap of any BriskerGolfer is truncated, where necessary, to scratch**.
- A Majority of BriskerGolfers in a five ball BG5-SR (or BG5-MR) game, must have current WHS Handicaps of 18 or better.
[* A minority of scrutinised BriskerGolfers with handicaps of over 18 are permitted to play in a five ball BG5-SR (or BG5-MR) game, by playing off a truncated BG provisional handicap of 18, in the care of more experienced lower handicapped BriskerGolfers.]
[** Professional Golfers and Elite Amateurs are encouraged to form a BG5-Pro-Network league, as well as to join in fun games with celebrities]
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(END OF CONCLUSION PAGE)
******Note 16. INTERLUDE (2). An extract from a golf journalist in 2021 on the Rule Change by R&A and US Golf Association, dated 1st Jan, 2019
On January 1, 2019, the R&A and the US Golf Association introduced a number of significant changes to the rules of golf. One of the more impactful changes related to the time allowed for a ball search. The official dispatch couldn't have been clearer. "Under Rule 18.2, the time for a ball search (before the ball becomes lost) has been reduced from five minutes to three minutes. Reason for change: limiting the search period to three minutes is more consistent with the underlying principle that golf is to be played in a prompt and continuous way, without long pauses in play."
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What is missing from this decisive change is a definition of the moment a ball search begins!
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Ball Search Rules in 21st Century Golf (BriskerGolf)
A Preliminary wandering search, timed by both marker and hapless player to a maximum of 30 seconds, is allowed, in which contact with golfing equipment may or may not be relinquished.
Thereafter a Primary ball search is timed from the moment a ball owner definitively relinquishes contact with his/her golfing equipment, in the approximate area of the ball search. This can be any one of the following scenarios:
- Laying down a carrying bag of clubs and beginning an intensive search
- Halting, with a trolly full of clubs and leaving this collection to begin an intensive search
- Halting with your personal caddy who is carrying your clubs, requesting they be deposited on the ground, and both player & caddy beginning an intensive search
- Halting in a personal or shared buggy, player dismounting, with or without entourage, and beginning an intensive search on foot
- The lost ball owner confirming 'Primary Ball Search' to his/her marker.
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It is the joint responsibility of the lost ball owner and his/her marker to time a 30 second Primary ball search.
In the event of a fruitless 30 second Primary ball search it is the responsibility of the lost ball owner alone to call out THANK YOU to his/her fellow searchers, who must then discontinue their searching and focus on their own game of BriskerGolf.
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Meanwhile the hapless BriskerGolfer has two options:
- (i) To discontinue his/her interest in contesting the current Hole, and focus more intently on a solo or caddy-assisted discovery of his/her lost ball, which is now lost to the game. The golfer signals to his/her marker that he/she intends to accept a given Net Bogey at the Hole, and to continue to search for his/her ball for a further 30 seconds, before rejoining the game promptly on the next Tee.
- (ii) To continue his/her interest in contesting the current Hole by invoking the use of the FREE Five Strides Rule, using a substitute ball at a point five strides back towards the Tee, and (optionally) up to five strides across to the centre line of the Hole, or any variation of this rule, such as a Ten Strides Rule or a Fifteen Strides Rule.
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After the first 30 seconds of a fruitless Primary ball search, it is the responsibility of ALL lost ball helpers not directly associated with the ball's owner to discontinue their search on behalf of their golfing colleague. This includes the entourage of other competitors, such as caddy, relative, friend, lover etc.
Any well-meaning competing BriskerGolfer, or his/her entourage, loitering in the vicinity of the lost ball after the maximum of 30 seconds of a Primary ball search has been called, is gifted a one shot Penalty, P, off the following Tee, or a Penalty P18 if the offence is committed om the last Hole.
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A ball may be declared LOST at any moment during such a Preliminary or Primary search, by its owner invoking the use of the free Five Strides Retreat Rule (see Note 6.) This rule cannot be retracted once it has been invoked, even if a split second later the ball is found!
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Note 22. INTERLUDE(4). Journalistic Advice on avoiding SLOW PLAY!
Miss it quick: eight ways to play faster golf
"Play well, play fast. Play poorly, play faster."
A sign bearing these eight words greets members and guests by the first tee of Seminole Golf Club in Juno Beach, Fla. Its disarming bluntness may make some outsiders think it'e meant in jest, but it's entirely serious. Speedy play is a way of life at the compact oceanside course designed by Donald Ross and beloved of no-nonsense golfers like Ben Hogan. When I played Seminole in 2021 my caddy introduced himself thusly:
"Hi, I'm A.J. and we play golf in three hours and 40 minutes here."
Brevity is the soul of golf at Seminole and several other great courses, including The Old Course at St. Andrews, where daily play runs like clockwork at a pace of 3.57, with marshalls who are not afraid to sternly remind golfers of their sluggishness, sometimes even shooing them away from the restroom if their group has fallen behind.
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BriskerGolf (BG) is the term for such a progressive five-ball 21st Century Golf game, whose players are acutely aware of their collective responsibility to make efficient progress around a golf course, especially once they have been schooled in the Art of Brisker Pace!
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Note 24. INTERLUDE (4). Streamlining your Golf Game: a 21ST CENTURY GOLF lesson in the correct striking of a golf ball.
Streamline Your Golf Game with Straighter Shots: Improvement of Technique
The pace of any golf game is negatively affected by poor technique, (i.e. cockeyed shots), which is one of the prime causes of slow play.
Novice golfers of all calibres need to learn just one basic technique at their local driving range, before venturing onto a golf course with a couple of friends to experience the magic of 21ST CENTURY GOLF, initially in BriskerGolf (BG) Rehearsal Groups of two, three or four golfers.
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21stCenturyGolf.com offers the following advice on The Mysterious Secret of correctly striking a golf ball!
The almost simultaneous acts of Collecting then Scooping up a ball, will kick start the golfing careers of the vast majority of novice golfers, as well as a whole army of frustrated mainstream amateur golfers!
The following brief BG Golf Clinic will instantly straighten your crooked shots out.
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A) Swing a 9 iron club, square to square, in both thought and deed.
B) Attend to your grip! It must be Orthodox, either:
- Harry Vardon, overlapping, or
- Jack Nicklaus, Interlocking
BUT NOT BOTH, (nor a baseball grip!)
C) Make sure you are relaxed at address to the ball. Imagine you are gently holding a canary (like Johnny Miller).
D) Learn the rudiments of a golf swing from Ben Hogan's book, or magazines, or the Internet, or Professional tuition.
E) Practise quarter-swing chipping and eventually half-swing pitching with the 9 iron club, on both a Driving Range mat, and the Grass of a Driving range, as follows:
F) Swing square face to square face, imagining the 9 iron as a Hockey Stick, initially from 'low right knee height' on the backswing, to 'low left knee height' on the foreswing (i.e. quarter-swing chipping)
G) Now switch your swing thinking to down and through with the 9 iron, imagining square contact with an invisible ball, collecting the ball squarely, slightly downwards, below the equator of the ball, and then continuing slightly upwards, through the ball, with a scooping square action, accelerating through the ball.
H) Now change your actual swing-thoughts as follows:
(i) Aim to connect to a ball by a quarter-swing with a 9 iron, making comfortable contact with a golf ball:
- well below the EQUATOR of the ball
- smoothly COLLECTING the ball with the 9 iron, in the slightly downward motion of a COLLECT, then immediately use the slightly upward motion of a SCOOP, seamlessly sweeping upwards and squarely from your grass (or mat) lies.
- feel a solid and straight-through shot, as you COLLECT then SCOOP the ball, and notice that the ball travels with a slight DRAW near to the very end of its flight, in every instance of a correct shot!
- repeat this process until this split second magical performance feels very natural, as if you're Cameron Smith!
(iI) Extend your swing path with an elongated backswing and matching foreswing, to hip height for the matching back and fore swings, so that you are now hitting half-swing pitch shots rather than chip shots.
(iii) After a series of successful pitch shots extend your backswing length to a three-quarter swing length pitch shot, and enjoy practicing this shot, remembering that every chip and pitch shot shot should have a small amount of draw on the ball, in the latter stage of its flight.
(iv) Again extend your 9 iron swing to a full-length swing (whatever feels comfortable, remembering you are holding a canary).
(v) Repeat this process with other irons.
(vi) Experiment with the same process using a putter! On the SCOOP part of the putter swing (the follow-through section of the putter swing) feel the topspin roll of the ball on any line of your choice (imagining you're Bobby Locke).
(vii) Continue to experiment with other iron shots, using the split-second swing-thought change from COLLECT to SCOOP in the Collection Zone!
(viii) Finally experiment with wood shots, in the same manner!
You will soon be playing 21ST CENTURY GOLF!
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???Note 29 21st-C-Golf: the STREAMLINED Orchestrated Play within the Omega Phase, using SWIFTER ETIQUETTE!
Swifter-Etiquette in the Omega zone (Ωz)!
The differently streamlined Omega Phase of 21st C. Golf begins on a ball's arrival within (or on) the boundary of a second-phase Omega target zone, Ωz, at a Hole.
This is the inception of the Omega Phase process of Swifter Etiquette at the Hole.
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Swifter Etiquette Rules in the Ω Phase
The Omega zone (Ωz), is a coherent manicured section, including the Green, but is always larger than just the area of the Green.
A ball lying anywhere within the Ωz has equal significance and status to that of any other similarly positioned ball, be it lying in raked-sand, Manicured Grass humps & hollows, on the grass fringe (apron) of the Green, or on the Green itself.
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To underline the equality and inequality of all active Ω zone (Ωz) balls, every such active Ωz ball must be marked according to a colour code on initially reaching the Ωz.
Once every active Ωz ball is correctly marked with a Tee Peg then Swifter Etiquette rules of play apply in the Ωz of a Hole.
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It is not permissible to mark a ball in any other lie outside the boundary of the Ωz of a Hole: for example, a ball that is lying close to the PIN but is in a Non-Ωz Lie in Rough.
Such a Non-Ωz ball has priority in Swifter Etiquette over any marked ball in the Ωz (Omega zone), and must be played onto the Ωz, and then correctly marked, before any Orchestration of play of all the marked balls in the Ωz, using Swifter Etiquette rules, can begin.
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Swifter Etiquette is important to the Brisk flow of a game. Benign rules, B1, B2, and B3, are meant to be interpreted approximately, without questioning the judgement of any BriskerGolfer, so that there are no unnecessary interruptions to a harmonious golf game!
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ONCE A BALL HAS BEEN MOVED AND RE-PLACED IT MAY NOT BE TOUCHED AGAIN, UNTIL IT HAS BEEN PLAYED AT LEAST ONCE.
Re-touching a ball that has just been re-placed is a Time-wasting offence, and incurs an automatic Penalty, P or P18. (See Note 7.)
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Swifter Etiquette in the Ωz does not begin until all active balls at a Hole are within the Omega (Target) zone, Ωz, and have been properly marked, according to their Status.
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???Note 33??. Orchestration of Inner PIN-Side Play, using Status Benchmark & BG Inner PIN-Side Etiquette
From Note 11 above, Orchestration of play begins when all active balls have reached Inner PIN-Side at a Hole as follows:
- All Status One balls are to be played just once in standard golf etiquette order: furthest from the PIN plays first, second furthest from the PIN plays second, and so on.
- Having been played once a Status One ball becomes a Status Two ball and must be re-marked with a red tee peg (or possibly a blue tee peg) to indicate that the ball's Status has changed to Status Two ( => the benchmark of 'on Inner PIN-Side in REGULATION.')
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The Orchestration of play now continues with BG Inner PIN-Side Etiquette play, as follows:
- Only Status Two balls are involved in BG Inner PIN-Side Etiquette play at this stage, until such Status Two play is completed. (See below).
- Thereafter Status Three balls may become actively involved, observing BG Inner PIN-Side Etiquette play, if the potential outcome is a positive contribution to the contest for the Hole. (See below).
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BG Inner PIN-Side Etiquette is an approximate reversal of standard golf etiquette.
- The nearest Status Two ball to the PIN has the option to be played FIRST or LAST.
- If the option is to play last then the ball-owner must re-mark his/her ball with a disc.
- This last-to-play option compels the second-nearest ball owner to play first!
- BG Inner PIN-Side Etiquette requires a player who has the BG Status Two Honour, to play continuously, to either a CONCLUSION (Holing Out), or to a CURTAILMENT (Picking Up).
- No marking is allowed in the process of continuous play, unless it is agreed by a majority of BriskerGolfers that a ball in an Inner PIN-Side lie, which is on the actual Green, is in a lie that is in a depression*, in which case the ball may be permanently moved by the Three Finger Span Free Replacement rule, (B4 TFSFR), reference Note 10.
- It is imperative to effect the repair to the Green before resuming play! [* A ball placed to the side of an active ball in a depression will be the test for the need to repair the Green]
- Active play continues with the next nearest to the PIN, and so on, until active play at the Hole becomes impossible for Status Two BriskerGolfers.
- At this point if a Status Three BriskerGolfer can make a positive contribution to the outcome of the Hole, then he/she must play after all the active Status Two BriskerGolfers have finished playing, with the nearest Status Three ball to the PIN playing first, and continuously to either a conclusion (Holing Out, with an active score). or to a curtailment (Picking Up).
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If a Status Two BriskerGolfer opts to play FIRST rather than LAST, he/she has the Honour to play continuously, to either a CONCLUSION (Holing Out), or to a CURTAILMENT (Picking Up).
Again, all Status Two BriskerGolfers must adhere to BG Inner PIN-Side Etiquette thereafter.
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In the same way, if a Status Three BriskerGolfer can make a positive contribution to the outcome of the Hole, then he/she must play after all the active Status Two BriskerGolfers have finished playing, with the nearest qualifying Status Three ball to the PIN playing first, and continuously, to either a conclusion (Holing Out, with an active score). or to a curtailment (Picking Up).
Thereafter the next nearest Status Three ball to the PIN may be played, if it is possible to make a positive contribution to the outcome of the Hole, and so on, until no BriskerGolfer can make a positive contribution to the contest for the Hole.
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Active play continues at a Hole, until either a TIE OR WIN is the final result at the Hole.
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It should not normally be necessary to mark a ball for a second time on the Green or Green-Side Fringe, as this would disrupt the seamless progress of the orchestration of a potentially positive outcome at a Hole!
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However, it is acceptable to use the Four Finger Span Free Replacement rule for a second time in a bunker, if it is still possible to make a positive contribution to the outcome of the Hole!
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Note 34. Winning a Hole Outright secures a COIN or a COIN BONANZA
Securing a BG Coin by an OUTRIGHT win at a Hole
A Net win at a Hole can only be achieved by an active score of either:
- a purposeful Net Par
- an impressive score of either a Net Birdie, or Net Eagle, or Net Albatross
as the indisputable leading score at the conclusion of play at a Hole.
Every BriskerGolfer is given a conclusive passive Net score at every Hole, for the purpose of BriskerGolf, termed:
- a passive Net Bogey
This implies that no BriskerGolfer may attempt to achieve:
- an active Net Bogey
This would be a time-wasting offence and equate to an automatic Penalty, P, for an errant BriskerGolfer, who would have to play Two-Off-The-Next-Tee!
In addition, a passive Net tie of a given NET Bogey at the LAST Hole can only be achieved by Countback Scutiny to determine the last legitimately qualifying winner of a Hole.
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An outright winner at a Hole in BG achieves either
- a Coin
- or a Coin Bonanza, (of 2 Coins, 3 Coins, or more)
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Any Hole other than the LAST HOLE may be tied in BriskerGolf, in just two ways:
- by two purposeful Net Par leading scores
- by two passive Net Bogey leading scores
The BG rule in such tied scores is:
- Two Tie, All Tie
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If a Hole is tied the Coin that represents a win at the Hole is conserved and is rolled up (accumulated) together with the Coin that represents a win at the next Hole, to make a Coin Bonanza for a win at the next Hole, of Two Coins, and so on, if a third consecutive Hole is tied, for a Coin Bonanza of Three Coins, etc.
When a Hole is eventually won, the value of a win at the next Hole reverts to One Coin.
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A Hole can NEVER be tied by two equally impressive scores, because of the brutal Ultimate Impressive Score Wins rule! (See below).
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Note 35. Tie-Breaker Rule for two or more IMPRESSIVE Tied Scores at a Hole
Brutal Tie-Breaker rule for two or more equally impressive scores at a Hole
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Conveniently for the results of a five-ball golf game there are five different adjectives that describe positional success:
- Ultimate
- Penultimate
- Antipenultimate
- Preantipenultimate
- Propreantipenultimate
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In BG an impressive score is either:
- a masterful Birdie => Net One Under Par
- a majestic Eagle => Net Two Under Par
- a mostfab Albatross => Net Three Under Par
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BriskerGolfers who tie a Hole with an impressive score, are sometimes decisively awarded a win at the Hole, albeit at the expense of one or more BriskerGolfers who have also tied the Hole, with the same impressive score!
However the reverse may sometimes be true. Having tied a Hole with an impressive score a BriskerGolfer may be adjudged to be the loser at the Hole!
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In the event of an impressive score TIE of two or more BriskerGolfers the winner is decided by the following BG Tie-Breaker rule :
- The Ultimate NET Impressive Scorer in a Tie-Break is the WINNER!
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The other Impressive Scorer(s) in the Tie-Break are termed:
- The Penultimate NET Impressive Scorer in a Tie-Break => a Ghost Tie loser
- The Antipenultimate NET Impressive Scorer in a Tie-Break => a Ghost Tie loser
- The Preantipenultimate NET Impressive Scorer in a Tie-Break => a Ghost Tie loser
and so on!
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There is a brutal logic to such cruel outcomes!
Those players that arrive at PIN-Side in the most spectacular manner are more favorably rewarded for their attacking and Brisker play, as follows:
- Firstly by reaching the more important area of PIN-Side: the Inner PIN-Side (as opposed to the Outer PIN-Side) in REGULATION, or more impressively, in ONE UNDER REGULATION!
- Secondly by reaching the Heart of the Green itself (as opposed to one of the more peripheral areas of Inner PIN-Side), in REGULATION, or more impressively, in ONE UNDER REGULATION!
- Thirdly by getting close to, or very close to the PIN in REGULATION, or more impressively, in ONE UNDER REGULATION!
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The most accurate shot to the PIN is rewarded, in the BG orchestrated etiquette system of play, as the nearest to the PIN in REGULATION, as a Status Two BriskerGolfer.
This may be either:
- on the Green itself
- on the Fringe of the Green
- in a bunker adjacent to the Green
whichever is the nearest ball to the PIN.
The person adjudged to be nearest to the PIN, as a Status Two benchmark pole position, is given the choice of playing either FIRST or LAST of all the active Status Two balls nearest to the PIN at Inner PIN-Side.
In the event of a tie in the Status Two nearest-distance-to-the-PIN competition, then the winner of the honour to play first or last will be decided by an underarm golf ball rolling competition towards the PIN, from where the TPL is estimated to touch the edge of the green, to the nearest to the PIN: the winner having the honour to choose to play first or last.
However the choice may be excruciating!
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Note 36. Examples of Scoring: IMPRESSIVE/PURPOSEFUL/PASSIVE/PENALTY
For ease of description NET BG scores are named as follows:
Impressive Scores:
Masterful => NET Birdie; Majestic => NET Eagle; MostFab => NET Albatross
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Purposeful Score:
Purposeful => NET Par
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Passive Score:
Inactive (unable to contest the Hole) => PICK UP => given passive NET Bogey
Every BriskerGolfer is GIVEN a passive NET Bogey score at the start of every Hole, to avoid delays.
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Penalty, P*, Score:
(i) ILLEGAL active score => Failure to Pick up ball => Time-Wasting => Penalty, P
(ii) FAILURE to declare intention:
- either to accept a free placement rule after 30 seconds of fruitless searching
- or to accept a passive NET Bogey after 30 seconds of fruitless searching, and thereafter to continue a solo search
Either indecisive play equates to a Penalty, P , (or P18 if such illegal play occurs at the LAST Hole)
[*P => Automatic Net Bogey on the current Hole, and a TWO-OFF-THE-NEXT-TEE PENALTY at the following Hole]
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Penalty, P18, Score:
Any form of Time-Wasting activity which would normally accrue a Penalty, P, Score is given a Penalty, P18, Score at the LAST Hole.
P18 refers to a Penalty on the Last Hole of a BG round, whatever pre-agreed number of Hole it finishes on, e.g. the 9th, 15th, 21st or 27th, or whatever time limit that has been pre-agreed, e.g. the subsequent Hole begun-to-be-played after 3h 45min into a BG round.
P18 is a Penalty of disqualification from Countback Scrutiny to determine the last winner of a Hole.
In the event of a given passive NET Bogey tie at the Final Hole that cannot be superseded, the legitimate scorer of a given passive NET Bogey, who is the last winner of a Hole, is declared to be the winner of the Last Hole Coin or Coin Bonanza.
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EXAMPLE 1: Par 4 Hole
NET Scores: A: 4; B: 3; C: (Inactive) => Given NET Bogey; D: 3; E: 3;
Sequence of scoring: C => Pick up => Given NET Bogey passive score => loses!
A => 4 NET Par (Purposeful) Score => out-scored => loses!
B => 3 NET Birdie (Masterful) Score => GHOST TIE => loses!
D => 3 NET Birdie (Masterful) Score => GHOST TIE => loses!
E => 3 NET Birdie (Masterful) Score => The Ultimate Impressive Score => Wins!
EXAMPLE 2: Par 5 Hole
NET Scores: P: 4; Q: 5; R: (Inactive) => Given NET Bogey; T: 3; V: 3;
Sequence of scoring: P => 4 NET Birdie (Masterful) Score => out-scored => loses!
Q => 5 NET Par (Purposeful) Score => out-scored => loses!
R => Inactive Score => Pick up => Given NET Bogey score => loses!
T => 3 NET Eagle (Majestic) Score => GHOST TIE => loses!
V => 3 NET Eagle (Majestic) Score => The Ultimate Impressive Score => Wins!
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EXAMPLE 3: Par 3 Hole
NET Scores: A: (Inactive) => Given NET Bogey; B: 3; C: (Inactive) => Given NET Bogey; D: 2; E: 2;
Sequence of scoring:
A => Inactive Score => Pick up => Given NET Bogey score => loses!
B => 3 NET Par (Purposeful) Score => out-scored => loses!
C => Pick up => Given NET Bogey score => loses!
D => 2 NET Birdie (Masterful) Score => GHOST TIE => loses!
E => 2 NET Birdie (Masterful) Score => The Ultimate Impressive Score => Wins!
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EXAMPLE 4: Par 3 LAST Hole
NET Scores: A: (Inactive) => Given NET Bogey; B: 4 (Penalty, P, for exceeding an active score of NET Par); C: (Inactive) => Given NET Bogey; D: (Inactive) => Given NET Bogey;; E: (Inactive) => Given NET Bogey;;
Sequence of scoring:
A => Inactive Score => Pick up => Given NET Bogey score => loses by Countback Scrutiny
B => 4 (Penalty, P, for exceeding an active score of NET Par) => loses, by disqualification
C => Inactive Score => Pick up => Given NET Bogey score => loses by Countback Scrutiny
D => Inactive Score => Pick up => Given NET Bogey score => WINS by Countback Scrutiny
E => Inactive Score => Pick up => Given NET Bogey score => loses by Countback Scrutiny
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Note 37. The LAST HOLE (Normally the 18th, but can be ANY nominated Hole or Finishing Time!)
A Brisk Finish to the LAST HOLE
A brisk Last Hole finish is always achieved in 21st-Century-Golf.com (=> BG ) via its decisive rules.
The Last Hole in BG can be ANY Hole that has been decided by:
- a private group of five, four, three or two BriskerGolfers
- a private group of more than five BriskerGolfers (subject to special permission!)
- an organised match of several groups of BriskerGolfers, using the BG App
- an organised Professional competition ( Male/Female/Mixed: elite Pro; Pro-Am, Celebrity Am-Am), using the BG App
- the amount of TIME that a game is allowed to take, before the next Hole played becomes the Last Hole!
Traditionally the Last Hole is the 18th, but equally it could be any ordinal number of Holes, such as the 9th, 12th, 16th, 21st or 25th, or the Hole that begins just after 3h 30m of playing time has elapsed, for examples.
Any such variation is possible, as long as the nature of the Final Hole is determined before the start of a game.
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Note 38. The Decisive LAST HOLE!
Tied Scores at the Last Hole are always Resolved to ONE Winner of the Last Hole!
Some of 21st Century Golf's (=> BG's ) rules are modified at the Last Hole to ensure a Decisive finish, whatever the Tied leading scores may be!
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Impressive Score Ties
No change to the Note 13 BG Tie-Breaker rule:
In the event of an impressive* score TIE of two or more BriskerGolfers the winner is decided by the following BG Tie-Breaker rule :
- The Ultimate NET Impressive Scorer in a Tie-Break is the WINNER!
The other equally Impressive NET score(s) are termed Losing GHOST TIES!
[*Impressive Golf Scores => NET Birdie; NET Eagle; NET Albatross.]
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Purposeful* Score Ties
At the LAST Hole only, BG has a decisive rule change regarding a Tie between two or more purposeful* golf scores
This is termed:
- The ULTIMATE NET Purposeful score at the Last Hole in a Tie-Break is the WINNER!
[*Purposeful Golf Score => NET Par at a Hole.]
The other equally Purposeful NET score(s) are termed Losing GHOST TIES!
Example
LAST Hole, PAR 4, Scores:
A = inactive (Pick up); B = NET 4 (Par); C = NET 4 (Par); D = inactive (Pick up); E = NET 4 (Par).
Sequential Results:
A = inactive (Pick up) => NET Bogey => Loses
B = NET 4 (Par) => GHOST TIE => Loses
C = NET 4 (Par) => GHOST TIE => Loses
D = inactive (Pick up) => NET Bogey => Loses
E = NET 4 (Par) => ULTIMATE TIE => Wins
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Bogey Score Ties
In the event of a NET Bogey Tie, at the LAST HOLE only, the qualifying scorer, by Countback Scrutiny, who last won a Hole, is declared the Winner of such a Last Hole NET Bogey TIE, and collects the Coin or Coin Bonanza that represents a win at the LAST HOLE!
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Last Hole Penalty, P18.
P18 is the BG term for a Penalty on the Last Hole, whatever the number that the Last Hole may be.
A penalty P18 for TIME WASTING, is a disqualification from achieving a Given passive NET Bogey at the Last Hole, and thus a disqualification from potentially winning the Last Hole by Countback Scrutiny of qualifying NET Bogey scorers.
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There are many self-GIMMIES (pick ups) in BriskerGolf! These are termed either a CONCESSION of a good but losing score, or a DISCONTINUATION of active scoring because a BriskerGolfer has reached the active store limit of NET Par. Both Concession and Discontinuation equate to a GIFT of a Passive NET Bogey score at a Hole.
Such a GIVEN Passive NET Bogey score at the LAST Hole has a possibility of winning the Hole, in the event of a passive NET Bogey TIE for the Hole, by referring to Countback Scrutiny of the last Hole won.)
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Note 40???. Curing Inadvertent SLOW PLAY, and the BICC golfer!
Inadvertent SLOW PLAY!
A small minority of players are resistant to learning the very basics of Recreational Golf, including their positioning on a golf course as a Team Player. They may have lived their pre-golf lives without the innate benefit of active sporting participation.
Golf may be the very first active sport that has really attracted their attention!
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Some novice Recreational Golfers become so self-absorbed with their game of golf that they fail to notice fellow golfers progress around a golf course! They exhibit a distinct lack of peripheral awareness.
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Curing SLOW PLAY
Golf is both an Art Form and a very special three-dimensional Sport. 21st-Century-Golf.com focuses on both these aspects of the game, literally extending the boundaries of golf!
(i) The Art of Golf
21st-Century-Golf.com makes no assumptions about any golfer's talent for playing golf in a civilized way, and from scratch sets out a clear framework for making impeccable progress on any golf course, for novice and experienced golfer alike.
This allows a BriskerGolf game to flow seamlessly, with very little interruption, from TEE to the initial Target of Inner PIN-Side, and keep the tragedies of the sport down to a minimum!
Providing inclusivity by limitlessly expanding the boundaries of a golf course is a constant theme of 21st-Century-Golf.com : every shot is progress, often with good humour.
Gradually confidence and creativity on a course develop, along with the realisation that being a Team Player on a golf course is a wider responsibility than being a member of a specific group of players.
(ii) The Sport of Golf: BriskerGolf
Golf is an acutely competitive sport, which initially involves safe passage from TEE to the Target area (Inner PIN-Side). In this, 21st-Century-Golf.com makes the journey less perilous, by virtue of its benign rules!
On arrival at the Target area, Inner PIN-Side, the compulsory marking of every active ball gives competitors time for a moment of reflection: will they be playing to win the Hole outright? Or will they be playing for the whole team, to tie the Hole, and conserve the value of the Coin or Coin Bonanza for the next Hole's contest? Or will they withdraw from the contest at the current Hole, and hope that it is tied?
Again, 21st-Century-Golf.com makes a Brisk decision possible. By withdrawing from the end-game contest at a Hole a BriskerGolfer achieves a passive NET Bogey score. This may be the joint-top score at the Hole! Certainly it is a very sporting and considerate action, in terms of BriskerGolf!
The status of a ball on reaching the Target, Inner PIN-Side, is crucial to the resolution of play at a Hole, and is a unique competitive feature of 21st-Century-Golf.com!
A Status Two* position for a BriskerGolfer in 21st-Century-Golf.com is a delightful double-edged sword!
[*Staus Two => On Target, 'Inner PIN-Side', in REGULATION]
The Orchestration of Inner PIN-Side
The author recognizes the therapeutic value of golf and seeks to enhance the golfing experience of all participants in the game, by raising the standard level of progress in a direct and somewhat unsubtle way.
up to the point of their being normalized in golfing society, as opposed to their current golfing status:
- Blithely Ignorant of Common Courtesy! (BICC)
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Few in the Standard Golf sector can make substantial headway with BICC golfers!
In other words, the very people most likely to be responsible for episodes of Slow Play in Standard Golf games are allowed to languish in the golfing shallows without receiving much by way of basic golf aid.
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In contrast, 21st-Century-Golf.com is a golfing lifeline to BICC golfers!
BICC golfers are generally those who have experienced very little active participation in organized team games of any note, such as Soccer, Rugby, American Football, Basketball, Hockey, Ice Hockey, and so on.)
Golf may be their last chance to succeed in a mainstream sport!
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(No slur is intended to the many gifted individual sports people who have seamlessly transferred their skills in Snooker, Cricket, Tennis, Baseball, etc, etc, onto the golf course, without any external advisers!)
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The golfing talents of players with widely varied innate ability to play the game of golf are often obscured by the one Formal Index that Standard Golf charts assiduously:
- their Official Golf Handicap(OGH)
However BriskerGolf is very appreciative of the OGH and uses the Full Handicap status of all players of BG, from Scratch to 27, in all BG games.
The Official BriskerGolf Handicap (OBH), to be compiled eventually by the BG App, will be an indicator of considerate and brisk golfers, as well as their specific BG performances. It will be an adjunct to the OGH.
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Standard Golf officialdom tends to forget that golf is always both an individual game and a team game!
It pays profound attention to its star golfers, amateur and professional, and their individual achievements in Standard Golf, whereas it gives scant attention to the latent ability of journeyman and novice players to play together Briskly and Considerately as Exemplary team players in an everyday golf club game.
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The OBH (Official BriskerGolf Handicap) will be used to encourage BriskerGolfers in their endeavors to achieve recognition as Exemplary BriskerGolf Players, using a very clear pathway, as follows:
- Novice BriskerGolfer, beginning with 3-Ball and 4-ball BriskerGolf, to achieve the status of Journeyman BriskerGolf Player
- Journeyman BriskerGolfer, beginning with 5-Ball BriskerGolf, to achieve the status of Exemplary BriskerGolf Player
- Exemplary BriskerGolf Player, continuiing with 5-Ball BriskerGolf, to achieve the Lifetime status of BriskerGolf Passport Holder
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The structure of standard golf games puts emphasis on the relaxed nature of golf. However this is misinterpreted by a significant minority, largely those with a BICC background, as playing without a care in the world!
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The failure to communicate vital golfing speed-awareness information directly to those BICC with a peripheral awareness deficit is a major difference between Standard Golf and 21st-Century-Golf.com (=> BG).
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21st-Century-Golf.com is very direct and deliberately unsubtle in its golfing rules.
Its aim is to make a massive impact globally, growing the game of golf by virtue of an all-embracing inspirational and entertaining game that can be played at every level of golf, from novice through to elite professional.
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Along the way, the general pace of golf, seemingly unchanged over many decades, will be visibly enhanced!
Only BriskerGolf can demonstrate that it is eminently possible to radically accelerate the average pace of a golf game, whilst actually having tremendous fun!
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Note 42. 21st-Century-Golf.com communicates ALL the essential ingredients of Sublime Golf!
BriskerGolf.com (=> 21st-Century-Golf.com ) is designed specifically to take on the task of communicating ALL the essential ingredients of the game of golf, by bringing about a revolution in the way five (four, three or two) golfers can work together as a team in which each individual has learnt all the techniques of Brisk progress on a golf course.
This naturally brings about the maximum pleasure in a golf round! It is all encapsulated in a very disciplined, exceptionally competitive, multi-match-play golf game, that bears only a slight resemblance to the fun game of Historic Skins, and is very much an up-to-date 21st Century Golf Game called:
- 21st-Century-Golf.com (=> BriskerGolf.com => Sublime-Golf.com)
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Note 43. Levelling Up the Game of Golf
Levelling Up
In terms of levelling-up the game of golf, between Elite (BG E) and average/below average (BG A) Amateur golfers, 21st-Century-Golf.com (=> BriskerGolf.com) performs a miraculous transformation, based on simple common-sense BG handcapping, featuring easily comprehensible BG rules such as:
- the Four Finger (FREE) ball replacement (not DROP!) rule, from any manicured lie(Cut Grass or Raked Sand)
- the Five Strides Retreat rule, from any non-manicured lie (including Water, Out of Bounds, Scrub & Trees)
- the Brutal, yet Poetic and Logical, ULTIMATE SCORE THAT TIES A HOLE: WINS rule, which adds golfing skill, strategy and white hot competition to many otherwise run-of-the-mill Holes, as well as the more delicious ones!
- The strictly orchestrated BG Etiquette system of play that is initiated when ALL contesting golf balls are at Inner PIN-Side and have been accurately and descriptively marked, indicating their Status at Inner PIN-Side, with either a simple coloured Tee Peg (or a standard Disc Marker, where necessary!Inner PIN-Side
- The notion of a TEE-Side, PIN-Side Line (TPL) on every Hole on a golf course. This separates the two distinct areas on each Hole: TEE-Side and PIN-Side. The TPL has an extremely important function in the end game of every Hole!
- The notion of BG Passive play (Given, passive, Net Bogeys, to all eligible BriskerGolfers, for time-saving purposes)
- The notion of BG Active play: BriskerGolfers play their active competitive shots ONLY! They do NOT Time-Waste in a competitive BG game by playing non-essental shots that serve only as Practice Strokes! Instead they apply the very strict BG etiquette rule of 'curtailment of a futile shot' by picking up their ball to politely and elegantly indicate their CONCESSION at a HOLE, at the earliest appropriate moment!
- A 21st Century scoring system, using a BG App, which is used to determine the cumulative scores of an organised BG game's input of pp, (positional points), for the purpose of creating an electronic Leaderboard in Real Time, at any BG Multi-Course, Multi-Round competition. See Graphic 03 below.
- The Introduction of the BG App as a powerful tool to educate BriskerGolfers in the Art of making Brisk Progress on a golf course, and much more!
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A very good indicator of Artful BriskerGolf players will be that compiled by the forthcoming BG App for each individual BriskerGolfer, as an adjunct to the Official Golf Handicap (OGH).
The Official BriskerGolf Handicap (OBH) will relate specifically to BG performances by golfers, and is intended purely as a measure of a golfer's competence in rigorous BriskerGolf competitions.
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Great Brisk Play
With regard to the perennial problem of slow play on a golf course, the fantastic pace set by Matt Fitzpatrick and Will Zalatoris during their 2022 US Open tussle was a great lesson to all golfers, Professional and Amateur!
[Whereas BriskerGolf.com is a complete analysis of the game of golf, and the common sense changes necessary to speed up every part of the game.]
Great edit 17 Mar23
BG revolutionizes Inner PIN-Side competition by equalizing the importance of the areas surrounding the Green itself, and creating the Orchestration of Inner PIN-Side play, using Inner PIN-Side Etiquette (roughly the reverse of Standard Golf etiquette).
The 'Ultimate to Tie wins' rules create may incentives at every Hole, for golfers of all Handicaps.
As a result, the whole package of BriskerGolf.com makes the game much more pleasurable, not least by enabling golf, with training, to be played seamlessly, briskly and competitively in a five-ball , in addition to the more traditional configurations of four-ball, three-ball and two-ball.
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Note 44??? inadvertent SLOW PLAY & the BG APP.
05 A MOMENT IN TIME
It’s 1908 and Harry Vardon has won the US Open and a mere four British Opens without taking his jacket off. You are wondering if Harry acquired a better outfitter would he go on to win a couple more British Opens, and gain some sort of recognition for gripping a golf club??
You happen to be in Paris pre-lockdown, and to have popped into Picasso’s Montmartre Studio. By chance Picasso and his new friend, the painter and decorator Georges Braque, have just created Cubism.
“It wasn’t a fluke”, said modest Georges, "I was influenced by a rather good golfer called Cézanne."
“#Moi aussi” said Picasso, (although later that same day he thoughtfully retracted this phrase out of sheer raciness, complaining that it would cramp his style).
Georges said to Pablo “I’ve still got some of these tins of Dulux oil paint left, but they’re only in browns and greys. Shall I chuck them?”
“What would Cézanne have wanted us to do with them?” said Pablo Diego José Francisco de Paula Juan Nepomuceno Maria de los Remedios de la Santisima Trinidad Ruiz y Picasso.
“Well, for a start he would have advised you to use most of them to sign your name all over those cubes when they’ve dried out” said Georges.
“Why don’t I just sign my school nickname, Paula Maria?” said Pablo.
“I don’t think transgenderism necessarily follows cubism in Art movements” said Georges, the visionary yet occasionally slapstick artist. "It belongs to a future time when soccer players are free to become ballerinas, and vice versa” he said, before tripping up over his elongated shoes, holding an open tin of Dulux, which splashed all over a giant empty canvas nearby.
“Sacré Bleu! What a ‘#MoiAussi’ moment!” exclaimed Georges, inexplicably in Franglais.
There and then they decided to call this random movement Braqueism and that Picasso should take virtually all of the credit for Cubism.
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This recurring dream has left me wondering whether Harry did in fact change his tailor in order to win his last two British Opens…..
It also has left me musing about Georges and Pablo. Could they have applied their Cubism experience to the Art of golf?
Did they spend the rest of that historic day, possibly after a refreshing siesta for Pablo whilst Georges worked on, analysing the game of golf with their new-found Cubist skills?
Was it Georges, who had taken the game up the day before, who said to a sleepy Pablo, “Pourquoi is this game so slow and unamusing? It’ll never catch on, and neither will French for that matter.”
Of course, he was correct. In 1999 a Belgian made a mockery of the historic game by paddling in a stream, and as a direct result of his comedic action, there were absolutely no spectators for any of the top professional golf tournaments by 2020.
Luckily in 1908 both George and Picasso were both mic’d up and their conversations were preserved for eternity, and have now been transcribed.
Georges: "Forget Cubism Pablo, we’ve got to simplify this irritating game, for the sake of the whole world."
Pablo (yawning): "I agree, but can we do it before tea because I’ve got a hot date at 7:00 pm."
Georges: "We can easily break this game down. Just hit the ball, walk towards where it lands, even if it’s out of bounds or in a pond, thicket or wood, find it quickly or put another ball down, (don’t make the absurd mistake of just dropping the ball – place it), hit it towards the target, (let’s call it the green-side area), and keep doing this with impunity until you either reach green-side or get embarrassed by the number of shots you have taken and pick your ball up."
Picasso: "What then Georges?"
Georges: "Don’t hit your ball again. Just mark it."
Picasso: "Is that it?"
Georges: "No. You must wait for everyone else who’s not embarrassed by their score to arrive at green-side and mark their balls."
Picasso: "Sounds complicated. I think you’ve lost me. How does this infernal game end?"
Georges: "Well, being Cubists we forget about the standard honour system when we’re at green-side, and create our very own honour system, which is the exact opposite of the standard one."
Picasso: "Will this get the game over quicker so that you have more time to go out in the evening?"
Georges: "Bien sûr, mon ami!"
Picasso: "You forget, I’m not French"
Georges: "È natural!"
Picasso: "Nor Italian."
Georges: "Of course, I forgot. You communicate with your Dulux paint brushes and are a hit with younger women, or perhaps just hit on younger women."
Picasso: "No matter Georges. How does this tortuous game end?"
Georges: "Well, when all playable balls are at green or green-side, or perhaps further off the green, Braquesker Golf Etiquette applies."
Picasso: "Quel est ce mot étiquette?"
Georges: "It’s something you’ll never comprehend, but for the benefit of cubists and sphereists alike it is the revolutionary green-side Braquesker Golf convention:"
1. The nearest to the Pin plays first, and continues to a conclusion, which may be holing a putt or picking up his/her ball. (In what may be termed a cubist twist, the nearest to the Pin may opt to play last rather than first, compelling the second-nearest to the Pin to play first.)
2. Similarly the second-nearest to the Pin plays second, (or possibly first, if compelled to do so), to a conclusion or a curtailment.
3. If it causes no embarrassment, in terms of time-wasting, the third nearest to the Pin plays next, and similarly the fourth nearest, if his/her playing has any significance to the game. There’s even time for a fifth player to join in, but by this time it may only be appropriate to pick up his/her ball and move on to the next Hole.
Picasso: "I don’t like the name. It gives you all the credit for this creation."
Georges: "I didn’t mean to hurt your feelings Pablo. How about BriskerGolf instead?"
Picasso: "That’s the problem with you Georges. You’re a bit of a prima donna, as we say in Italy."
Georges: "What’s that in Spanish?"
Picasso: "Pintor español."
Georges: "This is just the first phase of BriskerGolf, which I call Analytic Briskergolf. In the second phase of BriskerGolf I plan a much more colourful game than standard golf. I might call this Synthetic BriskerGolf. What do you think?"
Picasso (snore ......., interrupted): "I’ve got a date. You do all the work and I’ll take all the credit for this."
Georges: "Pintor español."
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Note 52. Informal BriskerGolf
i12 WHS (World Handicap System)
Martin Slumbers, Chief Executive of the R&A:
“Our hope is that the launch of the WHS will be a catalyst for change; signalling the start of a new era of golfer engagement, being inclusive by embracing all golfers, whatever their level of ability, and broadening its appeal to a much wider audience.”
Mike Davis, CEO of the USGA:
“It is one of the many ways we are investing in golf’s future, to strengthen and foster growth of the entire game for years to come.”
The aspirations of both the R&A and USPGA are clear. The WHS is intended to usher in a more inclusive era of golf, and in doing so foster growth in the entire game.
BriskerGolf is entirely supportive of WHS and its creators.
All BriskerGolfers play to their full WHS handicaps in a BG game
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58. informal BriskerGolf
i02 BriskerGolf Nursery Slopes for informal BG Play
Every sport has its nursery slopes and those for BriskerGolfers are the courses where they hone their informal BG play in iBG3 or iBG4 (informal BriskerGolf in three-ball or four-ball games.)
The author is acutely aware of the prohibition of five-ball golf games on the majority of golf courses and urges the adherents of informal or formal BriskerGolf to be equally sensitive, and focus firstly on iBG3 or iBG4, before approaching a golf club with a request to play iBG5.
For the transition to iBG5 it will be necessary to have formal proof that you understand the principles of BriskerGolf. This can be in the form of one or more completed BriskerGolf scorecards1*, supported by a letter from either the author of BriskerGolf, or his understudy.
[1*BriskerGolf scorecards are two-sided:
- an Omniscorecard on one side (i.e. everyone's active scores in a iBG3 or iBG4 rounds; and later, iBG5 rounds)
- a BriskerGolf scorecard on the other side, showing only Penalty scores (for Time-Wasting), and outright wins together with their corresponding Coin or Coin Bonanza scores.]
Note that ties (both stable & unstable) are recorded on an Omniscorecard as significant active scores, even if they ultimately become ghost ties.
In contrast, TIES DO NOT HAVE TO BE RECORDED on a BriskerGolf scorecard because they do not signify the acquisition of a Coin or a Coin Bonanza.
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61. informal BriskerGolf
i11 informal BG Coin scoring, by Memory
Each hole in BriskerGolf represents either a notional Coin, or an accumulation of such yet-to-be-won Coins (a Coin Bonanza!)
The primary aim of a BriskerGolfer at each hole is to win it outright and thereby gain a Coin or Coin Bonanza, which is a permanent acquisition.
The secondary aim of a BriskerGolfer at each hole is to tie it, which will at very least preserve a Coin or Coin Bonanza as a yet-to-be-won Coin Bonus at the very next Hole, but may often be equivalent to winning the Hole!
There are only two types of enduring ties at a hole:
Type 1: A poor score 'gimmie' tie (excluding the last Hole), in which no BriskerGolfer achieves a Net Par score, and every member of the BG group is given a Backstop Score of either an @Given-Net-Bogey 'gimmie'1*, or possibly a Penalty, P, the rule being:
- No Net Par, All Tie2*.
[1* A Net Bogie is the only legitimate 'gimmie' allowed in BriskerGolf]
[2* All Tie, (gimmies and Penalty scores) with the exception of the last Hole, where a Type X rule applies]
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Type 2: An acceptable @Net-Par score tie (excluding the last Hole), in which two BriskerGolfers achieve leading Net Par scores, which ultimately cannot be bettered by any other BriskerGolfer. In this instance the rule is:
- Two Tie, All Tie
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All other apparent ties are actually ghost ties (i.e. numerically equal net ties which have succumbed to an Ultimate Leading Net Score rule), as in the following examples:
Type X: A poor score tie at the last Hole, in which no BriskerGolfer achieves a Net Par score, and every member of the BG group is given either a legitimate Backstop Score of an @Given-Net-Bogey 'gimmie', or possibly an illegitimate Penalty score, P182*, the rule being:
- No Net Par, All 'Gimmies' 3* Tie
[2* A Penalty score for slow play at the last Hole is generally termed a P18, but equally if a Briskergolf game is terminated at another hole, by prior agreement, then it could be termed (for examples as) P9, P12, P16 or P21, to signify termination at the 9th, 12th, 16th or 21st holes.]
[3* A last Hole Penalty score, generally P18, disqualifies an errant BriskerGolfer from potentially benefitting from a No Net Par tie at the last Hole, which is resolved exclusively between legitimately qualifying BriskerGolfers with gimmie scores at the last Hole, by Countback to the most recent Hole won outright by such a legitimately qualifying BriskerGolfer.]
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Type Y: An acceptable @Net-Par score tie at the last Hole, in which two or more BriskerGolfers achieve leading Net Par scores, which ultimately cannot be bettered by any other BriskerGolfer. In this instance the rule is:
- In a Net Par Tie4* at the last Hole by two or more players, the Ultimate Net Par score is the WINNER!!!
[4*When a Type Y tie initially produces an Ultimate Net Par score and a ghost tie, this result remains vulnerable to being brutally untied by another Net Par score, which will become the new Ultimate Net Par score which trumps all other Net Par scores (each of which become ghost ties), until the conclusion of the last Hole]
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Type Z: An @Net-Sub-Par score tie at ANY HOLE, in which two or more BriskerGolfers achieve equal Net-Sub-Par scores, most commonly Net Birdie scores, but possibly Net Eagle scores, or, however unlikely, Net Albatross scores.
A Type Z tie is always brutally untied instantly (i.e. simultaneously resolved to a single winner and one or more ghost ties) by the following rule:
- The Ultimate Tying Net-Sub-Par score TRUMPS all other Tying Net-Sub-Par scores!
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A Coin can never be extinguished (i.e. lost to the game of BriskerGolf) and so there are always 18 Coins to play for in an 18 hole game of BriskerGolf.
A Type 1 or Type 2 Tie as above conserves the Coin or Coin Bonanza at the conclusion of a Hole, and creates a roll-over contest at the next hole for the @Yet-to-be-won-Coin-or-Coin-Bonanza plus the Coin for the next hole.
A Type X, Type Y or Type Z Tie brutally unties a numeric tie instantly, by creating an Ultimate Winner in a tie of either:
- two or more equally Poor yet legitimate No Net Par scores at the last Hole
- or two or more equally Acceptable scores of Net Par at the last Hole
- or two or more equally Masterful scores (e.g. two Net Birdie scores) at ANY HOLE
and in each instance creates one or more Ghost Ties at the conclusion of the Hole!5*
[5*See also Note i23]
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62. informal BriskerGolf
i12 WHS (World Handicap System)
Martin Slumbers, Chief Executive of the R&A:
“Our hope is that the launch of the WHS will be a catalyst for change; signalling the start of a new era of golfer engagement, being inclusive by embracing all golfers, whatever their level of ability, and broadening its appeal to a much wider audience.”
Mike Davis, CEO of the USGA:
“It is one of the many ways we are investing in golf’s future, to strengthen and foster growth of the entire game for years to come.”
The aspirations of both the R&A and USPGA are clear. The WHS is intended to usher in a more inclusive era of golf, and in doing so foster growth in the entire game.
BriskerGolf is entirely supportive of WHS and its creators.
All BriskerGolfers play to their full WHS handicaps in a BG game
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63. informal BriskerGolf
i13 Three Types of Scores in BriskerGolf
- Unacceptable [@Time-Wasting scores, equating to an @Two-off-the-next-tee Penalty, P, or a P18 score]
- Acceptable [@Net-Par and @Given-Net-Bogey 'gimme' , g ,scores]
- Masterful [@Net-Birdie, @Net-Eagle & @Net-Albatross scores]
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65. informal BriskerGolf
i16 An Acceptable Score may be an appropriately used backstop score, termed an @Given-Net-Bogey (i.e. a legitimate 'gimmie', g.)
To achieve a backstop score it is always necessary to curtail play at a hole.
It is never permissible to play on, to actively reach the backstop score! It is a passive score that is automatically achieved by BriskerGolfers who curtail their play appropriately.
When a BriskerGolfer has just failed to achieve a provisional or conclusive winning score, or a provisional or conclusive tying score at a hole, it is necessary to accept a passive backstop score of an @Given-Net-Bogey 'gimmie', g, to avoid an @Time-Wasting penalty @P, or @P18, (see Note i14).
Whatever the potential score of a BriskerGolfer - Net Par, Net Birdie or even Net Eagle - if it becomes necessary to curtail play if it is futile to continue to a conclusion, the resultant curtailed passive Acceptable Score is always equivalent to an @Given-Net-Bogey, 'gimmie' , g, score and is signified on a scorecard as:
- Gross Score / Net Score => / (i.e. BLANK / BLANK)
Note:
A superseded score, of either an Acceptable Net Par score, or a Masterful Net Birdie, Net Eagle or even Net Albatross score, is always equivalent to an @Given-Net-Bogey score, and is always1* signified on a scorecard as the actual Gross and Net scores, enclosed in Parentheses, as in the examples below:
- Gross Score / Net Score on a Par 3 => (4) / (3)
- Gross Score / Net Score on a Par 3 => (3) / (3)
- Gross Score / Net Score on a Par 4 => (5) / (4)
- Gross Score / Net Score on a Par 4 => (4) / (4)
- Gross Score / Net Score on a Par 5 => (6) / (5)
- Gross Score / Net Score on a Par 5 => (5) / (5)
and, less commonly:
- Gross Score / Net Score on a Par 3 => (3) / (2)
- Gross Score / Net Score on a Par 3 => (2) / (2)
- Gross Score / Net Score on a Par 4 => (5) / (4)
- Gross Score / Net Score on a Par 4 => (4) / (3)
- Gross Score / Net Score on a Par 5 => (6) / (4)
- Gross Score / Net Score on a Par 5 => (5) / (3)
- Gross Score / Net Score on a Par 5 => (4)/ (3)
- Gross Score / Net Score on a Par 5 => (3) / (3)
[1*A superseded score is always recorded. On a cardboard Omniscorecard the once @Leading-Score details, both Gross and Net, are physically enclosed in parentheses as in the above examples, whereas on an electronic Omniscorecard the Gross and Net former @Leading-Score details are automatically enclosed in parentheses]
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65. informal BriskerGolf
i17 The moment an unattainable Masterful Net Birdie, Net Eagle or Net Albatross score has already been posted by a rival BriskerGolfer, it is never Acceptable to play on.
A BriskerGolfer can always achieve an Acceptable score, no matter what disaster or defeat unfolds at a hole, by implying acceptance of the gift of an @Backstop-Score, termed an @Given-Net-Bogey, (informally a 'gimmie', g,) by a well-timed Curtailment (ball pick-up) of his/her live score.
It is permissible but inadvisable to record a legal pick-up as a Gross and Net score, each followed by a period (full stop in English).
Such scores are always equivalent to @Given-Net-Bogey scores, and are signified on a scorecard enclosed in Parentheses, implying NULL scores, as in the examples below:
- Gross Score / Net Score on a Par 3 => (4.) / (3.) scoring curtailed because Net Par is unachievable
- Gross Score / Net Score on a Par 3 => (3.) / (3.) scoring curtailed because Net Par is unachievable
- Gross Score / Net Score on a Par 4 => (5.) / (4.) scoring curtailed because Net Par is unachievable
- Gross Score / Net Score on a Par 4 => (4.) / (4.) scoring curtailed because Net Par is unachievable
- Gross Score / Net Score on a Par 5 => (6.) / (5.) scoring curtailed because Net Par is unachievable
- Gross Score / Net Score on a Par 5 => (5.) / (5.) scoring curtailed because Net Par is unachievable
and:
- Gross Score / Net Score on a Par 3 => (3.) / (2.) scoring curtailed because Net Birdie is unachievable
- Gross Score / Net Score on a Par 3 => (2.) / (2.) scoring curtailed because Net Birdie is unachievable
- Gross Score / Net Score on a Par 4 => (5.) / (3.) scoring curtailed because Net Birdie is unachievable
- Gross Score / Net Score on a Par 4 => (4.) / (3.) scoring curtailed because Net Birdie is unachievable
- Gross Score / Net Score on a Par 5 => (6.) / (4.) scoring curtailed because Net Birdie is unachievable
and:
- Gross Score / Net Score on a Par 5 => (5.) / (3.) scoring curtailed because Net Eagle is unachievable
- Gross Score / Net Score on a Par 5 => (4.) / (3.) scoring curtailed because Net Eagle is unachievable
- Gross Score / Net Score on a Par 5 => (3.) / (3.) scoring curtailed because Net Eagle is unachievable
etc.
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All the above scores are legitimate but are inadvisable because they can all be resolved to:
- Gross Score / Net Score on a Par => / (BLANKS on both Gross & Net imply scoring legitimately curtailed)
For clarity and efficiency this latter method of recording legal pick-ups is preferred.
On a physical (i.e.cardboard) Omniscorecard it is always the preferred option, and on an electronic Omniscorecard it is the default option.
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66. informal BriskerGolf
i18 Continuing to play when all is lost, is tantamount to practising on the course, and equates to time wasting and is therefore a Penalty, P or P18 (see i14 above).
There are four possible reasons to curtail play at a Hole:
- You are unable to score the net par of the Hole
- You are unable to achieve an ultimate net birdie score against a Masterful competitor
- You are unable to achieve an ultimate net eagle score against a Masterful competitor
- You are unable to achieve an ultimate net albatross score against a Masterful competitor
The moment it becomes Unacceptable to play on, because the chance of achieving a significant score at a Hole has been extinguished, whether it be the chance of net par, ultimate net birdie, ultimate net eagle or ultimate net albatross, a BriskerGolfer may always achieve an Acceptable 'gimmie' score, no matter what disaster or defeat unfolds at a hole, by a well-timed legal Curtailment (ball pick-up) of his/her live score.
Such acquiescence implies acceptance of the gift of an @Backstop-Score, termed an @Given-Net-Bogey, (informally termed a 'gimmie' , g , score) and is indicated on an Omniscorecard in one of three ways:
- Gross score / Net score => / [i.e. BLANK / BLANK , the preferred option]
- Gross score / Net score => - / - [i.e. BLANK / BLANK , the NULL option]
- Gross score / Net score => (figure.) / (figure.) [the literal option, bracketed to denote it has been superseded]
The NULL legal pick-up option shows the Gross and Net scores as dashes, indicating submission.
The literal legal pick-up option shows the actual Gross and Net scores, each followed by a period (full stop in English), to show curtailment of scoring, with each curtailed score figure enclosed in parentheses.
The preferred option of indicating acquiescence on a Hole is the clearest indicator of an @Given-Net-Bogey score on a physical (i.e. cardboard) Omniscorecard.
Whichever of the three forms of notation inputted into an electronic Omniscorecard its default interpretation will be the preferred option.
The significance of an @Given-Net-Bogey ('gimmie') ' g ' is that it is not a Penalty score!
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66. informal BriskerGolf
i19 An Acceptable Score may be achieved after just failing to achieve an attainable Masterful Net Birdie, Net Eagle or Net Albatross score, to match the one that has already been posted by a rival BriskerGolfer.
A BriskerGolfer achieves such an Acceptable score by implying acceptance of the gift of an @Backstop-Score, termed an @Given-Net-Bogey, (i.e. a 'gimmie') by well-timed Curtailment (ball pick-up) of his/her live score, however promising it may be.
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72. informal BriskerGolf
i24 Masterful Scores [@Net-Birdie, @Net-Eagle & @Net-Albatross scores]
Examples in formal scorecards
Graphic 01: Ganton, showing five wins with @Ultimate-Net-Birdies
Graphic 02: Wentworth, showing six wins with @Ultimate-Net-Birdies and two wins with @Ultimate-Net-Eagles
Graphic 03: Royal Dornoch, showing four wins with @Ultimate-Net-Birdies
Graphic 04: St George's Hill, showing four wins with @Ultimate-Net-Birdies
Former @Ultimate-Net-Scores are shown as @Losing-Net-Masterful-Scores in Parenteses, in the form:
- (Gross score) / (Net score) e.g. (4)/(3), (2)/(2), (5)/(4)
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informal BriskerGolf
i29 Marking an @Green-Side Ball precisely with an @Cube-Marker or, in raked sand, with a Tee Peg
On arrival at any @Green-Side location a ball must be marked precisely, ideally with an @Cube-Marker, except in the circumstance of an @Green-Side ball being within the confines of a bunker.
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An @Cube-Marker is a small monochrome cube, with faces clearly numbered (or spotted) 1, 2, 3, 4, 5, & 6.
Dice with chamfered edges from a decent board game such as backgammon will suffice as @Cube-Markers.
In gales or a dice drought a standard marker placed at the non-pin side of a ball is sufficiently accurate for sporting BriskerGolfers.
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The advantage of using a die for ball marking is that it can be placed in such a way as to both mark a ball accurately and to communicate to all BriskerGolfers the current gross score of a player on his/her arrival @Green-Side.
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The uppermost face of a die should represent the current gross score of a BriskerGolfer on his/her arrival @Green-Side.
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A single vertical edge of a die should be positioned tangentially to the non-pin side surface of a ball as an accurate marker in the following @Green-Side locations, namely:
- @On-Green
- @Near-Green-on-manicured-grass1*
[1* Excluding any area within @Green-Side surrounding either side of an @Water-Hazard, which is always classed as invasive @Tee-Side even when close to @Green, and whilst such an @Tee-Side ball in or close to an @Water-Hazard may be retreated from it, and then repositioned, it may never be marked (OOBLU rule)]
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It is mandatory for a Tee Peg to be used to mark a ball's initial position in any @Green-Side Sand Hazard
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The net score of a BriskerGolfer on reaching @Green-Side should also be indicated by placing one, two or even three tee pegs2* at the non-pin side of the @Cube-Marker to indicate receipt of shot/shots allowance at a hole.
[2* No tee peg = no shot allowance; one tee peg = one shot allowance; and so on].
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It is not necessary to mark an @Green-Side a ball once @Green-Side play of the ball is in progress.
@Green-Side-Etiquette requires continuous play from the BriskerGolfer who has the honour to play, either to a conclusion (i.e. holing out the ball) or a curtailment (i.e. picking up the ball).
Very brief marking and replacement of a ball is permissible when @On-Green, as is the current norm in professional and serious amateur games, but lower echelon BriskerGolfers must be mindful not to break the flow of their @Green-Side play once it begins, with unnecessary ball-marking routines!
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Reminders:
(01) An @Rough ball is always an @Tee-Side ball and must never be a marked ball, even it is re-placed on a manicured position determined by adherence to OOBLU rules.
(02) Equally an @Water-Hazard ball is always an @Tee-Side ball and will never be a marked ball, even it is re-placed on a manicured on-land position determined by adherence to OOBLU rules.
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In BriskerGolf there is no advantage in playing a ball from a shallow @Water-Hazard, although it’s great fun to try!
However, on reflection it’s not worth risking the deadly Weil’s Disease (Leptospirosis).
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informal BriskerGolf
i30 Essential Check on the Visible Die Score when @Green-Side
Using the most visible upward facing die face to represent the gross number of shots played by a BriskerGolfer on reaching @Green-Side (which includes @Green) initially is an essential check for all BriskerGolfers.
BG @Green-Side-Etiquette rules insist on the mandatory marking of a BriskerGolfer's ball when it reaches @Green-Side.
It is not necessary to mark a ball once it is being played continuously @Green-Side (which includes @Green) towards the pin, to either a conclusion (holing out) or a curtailment (pick up)!
Professional and elite amateur golfers habitually mark a ball that lands on a green, and then do so again after each further shot. To an average BriskerGolfer extra ball marking is generally unnecessary and time wasting!
@Green-Side play is always continuous until a conclusion or a curtailment. There cannot be another ball impeding the progress of @Green-Side play because the ball being played is deemed to be the nearest to the pin1*.
[1* Unless the BriskerGolfer whose ball is the nearest to the pin has opted to play last instead of first!!! (See Note i08 (01). In this instance the nearest ball to the pin must be flat-marked rather than with a die.]
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informal BriskerGolf
i31 Examples of Use of @Cube-Marker
For scratch BriskerGolfers the only die figures used could be:
- 1 or 2 (for a Par 3 hole)
- 1, 2 or 3 (for a Par 4 hole)
- 1, 2, 3 or 4 (for a Par 5 hole)
Any figure in excess of 4 is always unacceptable and frequently 4 or 3 are also unacceptable, and occasionally so is 2.
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Similarly for low handicap BriskerGolfers figures 1, 2, 3 and 4 are the only figures likely to be used, but conceivably there could also be the figure:
- 5 (for a Par 5 hole, with a shot allowance)
Any figure in excess of 5 is always unacceptable and frequently 4 or 3 are also unacceptable, and occasionally so is 2.
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For medium handicap golfers figures 1, 2, 3, 4 and 5 are the only figures to be used, to accommodate gross scores at holes at which they have a shot allowance.
Any figure in excess of 5 is always unacceptable and frequently 5, 4 or 3 are also unacceptable, and occasionally so is 2.
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And for high handicap golfers figures 1, 2, 3, 4, 5 and 6 will all be used, to accommodate gross scores at a few holes at which they have a two-shot allowance.
Any figure in excess of 6 is impossible and frequently 6, 5, 4 or 3 are also unacceptable.
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informal BriskerGolf
i32 Self-Declared Legal 'Gimmies'
Self-declared acceptance of an imminently insignificant score is sportingly signalled by a BriskerGolfer picking up his/her ball.
In this circumstance the BriskerGolfer is heroically accepting the legitimate and mandatory gimmie of a Net Bogey score, formally termed an @Given-Net-Bogey.
However if a BriskerGolfer forgetfully or unsportingly mistimes1* his/her ball pick-up, then he/she earns a Penalty score of P (or P18 on the usual last hole) for time wasting.
[1*It is mandatory to discontinue playing if it represents practising on the course and therefore time wasting]
A pick-up is caused by a failed attempt to achieve either a Net Par, or possibly a Net Birdie, or in some circumstances a Net Eagle, or conceivably a Net Albatross. In BriskerGolf any one of these doomed attempts is an heroic failure provided that a BriskerGolfer gamely picks up his/her ball at the appropriate moment of failure!
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It is too time consuming to allow casual 'Gimmies' when playing in a five-ball, because consent for a Gimmie must always be universal within a group.
Getting the approval of four golfers could waste more time than holing out, and could be frought with misunderstandings!
On balance it is simpler and Brisker to disallow any casual Gimmies, but insist on mandatory Gimmies being observed.
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informal BriskerGolf
i35 Minimal Recordings of Gross/Net scores on an Omniscorecard:
RECAP
A Gross/Net score at a Hole which has become insignificant but is NOT illegal should be recorded as BLANK/BLANK, for example as below:
Hole 3, Par 4 Gross/Net score => / (The Preferred method of recording insignificant scores)
However the use of Null signs ‘–‘ to record the above insignificant Gross/Net scores are legal, as below:
Hole 3, Par 4 Gross/Net score => - /- (The NULL method of recording insignificant scores)
Using a periods (full stops) and parentheses to record insignificant Gross/Net scores are also legal, as in the following example:
Hole 3, Par 4 Gross/Net score => (5.) / (4.) (The Over-elaborate method of recording insignificant scores)
implying (Gross score of 5 curtailed)/(Net score of 4 curtailed), but this is also unnecessary!
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Only either significant scores or blatantly illegal scores (i.e. insignificant & irrelevant scores) need to be recorded in detail at a hole, as in the following examples:
Hole 3, Par 4 Gross/Net score => 6./P (blatantly illegal score)
Hole 3, Par 4 Gross/Net score => 3/3 (significant score)
Hole 3, Par 4 Gross/Net score => 4/P (insignificant score when 3/3 has already been posted)
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Backstop Score Recordings
To prevent and hopefully nullify any attempt to achieve an illegal actual Net Bogey (or worse!!) all BriskerGolfers are gifted a Net Bogey score at each hole (i.e. a Backstop Score 'gimmie').
This is termed an @Given-Net-Bogey score.
It implies that the moment a BriskerGolfer has failed to achieve a significant score at a hole (which may be a failure to hole out for a Net Par, or a Net Birdie, or a Net Eagle, or even a Net Albatross) he/she must curtail play and accept the legal gift of the Backstop Score of an @Given-Net-Bogey, no matter what his/her potentially heroic @Losing-Net-Score might have been!!!
An @Given-Net-Bogey 'gimmie' score is always an insignificant score and should preferably be recorded as BLANK/BLANK as above, and as shown by the progression below:
Hole 7, Par 3 Gross/Net score => (3.) / (3.) is unnecessary!!
But it does imply (Gross score of 3 curtailed)/ (Net score of 3 curtailed) and is therefore still valid.
Using minimal scoring the recording should be:
Hole 7, Par 3 Gross/Net score => /
Similarly, use of the NULL sign, as below:
Hole 7, Par 3 Gross/Net score => - / - is not minimal scoring!
However it does imply (Gross score of 3 curtailed)/(Net score of 3 curtailed) and is therefore still valid.
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Futile Scores
The Gross score recording of any futile score, made either in knowledge or in ignorance of the fact that it cannot make a significant contribution to the contest for a hole, is always to be enclosed in square brackets.
Using minimal scoring, the Net score recording of any futile score must be either P or P18 without square brackets, as in the following example:
Hole 6, Par 5, no shot allocation: Gross/Net score => [6.] / P (=> 6. => an illegal Net score of a Bogey 6)
Using minimal scoring this must always be written as:
Gross/Net score => [6.] / P on a cardboard Omniscorecard
(On an electronic Omniscorecard the illegal score 6 will be recorded automatically as [6.], as will the corresponding net score of a Penalty P)
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RECAP
P is a two-off-the-next-tee Penalty that may be imposed at the conclusion of Holes 1 to 17.
P18 is a disqualification Penalty on the last Hole, normally the 18th, which excludes an errant BriskerGolfer from benefitting from the resolution of a tie on the last hole.
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Additional examples of Penalty scores, using square brackets:
Hole 1, Par 4 5/5 => Gross 5/Net 5 => [5] / P
Hole 3, Par 5 7/6 => Gross 7/Net 6 => [7] /P
Hole 12, Par 3 5/4 => Gross 5/Net 4 => [5] / P
Hole 9, Par 5 7./6. => Gross 7./Net 6. => [7.] /P
Hole 11, Par 3 5./4. => Gross 5./Net 4. => [5.] / P
Hole 15, Par 4 6/5 => Gross 6/Net 5 => [6] / P
Hole 16, Par 5 6/6 => Gross 6/Net 6 => [6] / P
Hole 17, Par 3 4/4 => Gross 4/Net 4 => [4] / P
Hole 18, Par 4 6/5 => Gross 6/Net 5 => [6] / P18
Hole 18, Par 5 7/6 => Gross 7/Net 6 => [7] / P18
Hole 18, Par 3 5/4 => Gross 5/Net 4 => [5] / P18
Hole 18, Par 5 8./7. => Gross 8./Net 7. => [8.] / P18
Hole 18, Par 3 4./4. => Gross 4./Net 4. => [4.] / P18
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Recording an actual @Net-Bogey score is expressly forbidden, and results in a Net score of either a Penalty, P or P18.
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Recording an @Given-Net-Bogey (a passive score)
There are two ways to record a legitimate @Given-Net-Bogey at a hole:
- Record NOTHING! (i.e. a Blank score for both Gross and Net scores, as BLANK / BLANK on the BriskerGolf Omniscorecard). It is superfluous to record null scores, as - / - , or any other mark. A Blank score in both Gross and Net sections on a hole implies a legitimate @Given-Net-Bogey has been achieved.
- Record that a provisionally @Leading-Score or @Tieing-Score of a positive value of @Net-Par or better (i.e. @Net-Birdie or @Net-Eagle) has been superseded by a Masterful score at a hole (i.e. an @Net-Birdie or @Net-Eagle or @Net-Albatross), by putting parentheses around the superseded Gross and Net scores, as in the following examples:
Most common Superseded scores:
Gross score / Net score: (5) / (4)
Gross score / Net score: (4) / (4)
Gross score / Net score: (3) / (3)
Very rare Superseded scores:
(5) / (3) ; (4) / (3) ; (3) / (2) ; (2) / (2)
Gross score / Net score: (5) / (3)
Gross score / Net score: (4) / (3)
Gross score / Net score: (3) / (2)
Gross score / Net score: (2) / (2)
Superseded scores are @Losing-Scores and are therefore deemed to be equivalent to @Given-Net-Bogey scores, in that they are ultimately @Insignificant-Scores, but BriskerGolfers can take some satisfaction in having a recording of their heroic failures on the Omniscorecard!
Superseded scores are recorded either:
- Physically, in Parentheses, on a cardboard BG Omniscorecard
- Electronically, and automatically, by the BG App
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informal BriskerGolf
i36 Detailed Recordings of Gross/Net scores on an Omniscorecard:
When an @Leading-Net-Score is superseded (i.e. TRUMPED) by a later Net Score on a Hole it is necessary to show the change from an @Leading-Net-Score to an @Losing-Net-Score in detail on a BG Omniscorecard, whether it be a cardboard and electronic version.
Maintaining consistency and clarity of scoring between physical and electronic Omniscorecards is imperative when an Acceptable Net Par score, or a Masterful Net Sub Par score (i.e. Net Birdie, Net Eagle etc) is trumped (i.e. superseded)
When an @Leading-Net-Score becomes an insignificant @Losing-Net-Score this is manually indicated by parentheses on a physical Omniscorecard, or automatically indicated by parentheses on an electronic Omniscorecard as in the sequence below:
First score posted by BriskerGolfer A:
Hole 8, Par 5 Gross/Net score => 6/5 => @Leading-Net-Score & significant Net score
Second score posted by BriskerGolfer B:
Hole 8, Par 5 Gross/Net score => 5/4 => @Leading-Net-Score & significant Net score
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The First score posted by BriskerGolfer A changes as a result of being trumped (i.e. superseded) by the Second score posted by BriskerGolfer B.
- With regard to a physical input onto a cardboard Omniscorecard, using a pencil, erasure must be avoided! The addition of parentheses around both superseded Gross and superseded Net scores is the only acceptable way to indicate redundant scores.
- With regard to an electronic Omniscorecard the addition of parentheses around both superseded Gross and superseded Net scores is done automatically.
The following example shows the change from @Leading-Net-Score to @Losing-Net-Score on an Omniscorecard:
Hole 8, Par 5 Gross/Net score => 6 / 5 => @Leading-Net-Score
Hole 8, Par 5 Gross/Net score => (6) / (5) => @Losing-Net-Score (insignificant Net score)
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NOTE
- The electronic BG App does NOT change the trumped First score posted to BLANK / BLANK as below:
Hole 8, Par 5 Gross/Net score => / => @Losing-Net-Score (insignificant Net score)
- NOR does the BG App change the First score posted to NULL / NULL as below:
Hole 8, Par 5 Gross/Net score => - / - => @Losing-Net-Score (insignificant Net score)
Although both BLANK and NULL changes are legitimate electronic ways of describing changes brought about by scores being superseded, neither of these last two legitimate changes can be easily replicated on hardcopy, i.e. on a cardboard Omniscorecard, without erasure!
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What are THE SEVEN ARTS?
i38 For possible afterthought
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informal BriskerGolf
i39 For possible afterthought
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informal BriskerGolf
i40 For possible afterthought
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informal BriskerGolf
i41 For possible afterthought
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informal BriskerGolf
i42 For possible afterthought
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informal BriskerGolf
i43 For possible afterthought
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informal BriskerGolf
i44 For possible afterthought
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informal BriskerGolf
i45 For possible afterthought
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informal BriskerGolf
i46 For possible afterthought
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TEMPORARY STORAGE ONLY
[**Whilst certain formal five-ball multi-round BG competitions will necessitate travelling to other Local, Regional, National or International golf courses, the majority of multi-round formal BriskerGolf competitions will be played by BriskerGolfers on their home course, as either Home Course, Local, Regional, National or International competitions].
[***The BG App is currently being developed for both Android and iPhone devices, ideally (but not exclusively) to be used in real time on golf courses that have good internet coverage].
- To participate in a formal five-ball BriskerGolf single-round or multi-round competition, either Locally, Regionally, Nationally or Internationally**, using the BG App.***
002 An Awkward Number of Golfers
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Golfers customarily meet up and play in groups of two, three or four, both socially and competitively.
But when five golfers meet up, this is generally viewed as an awkward number for the purpose of golf. In most instances, the group of five has to split up into a group of three, and a group of two, or, worse still, a group of four, with one golfer being banished!
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In many clubs there is an unwritten rule that inhibits five golfers from playing together. It is generally assumed that five golfers will play at an unacceptably slower pace than smaller groups of two, three and four golfers.
In some clubs there is a written rule that prohibits five golfers from playing together!
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Yet the R&A has no rule that limits the number of golfers playing together. Is this because the R&A knows that there is a five-ball golf game, which, when played well, will progress more swiftly than a four-ball game?
In the spirit of the R&A, BriskerGolf is a game that all golfers can play well, and in doing so can make brisk progress around a golf course, in groups of two, three, four, five or more!
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However, in terms of both individual & team competition, and social interaction, BriskerGolf is best played in a five-ball.
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In order to learn to play BriskerGolf efficiently, it is first of all necessary to play it in three-ball or four-ball games, @BG3 and @BG4, using the customised cardboard two-sided BriskerGolfCard/Omniscorecard or the electronic BG App.
For some BriskerGolfers the experience of playing @BG3 and @BG4 will be so all-consuming and addictive that they may never feel the need to venture further with BriskerGolf!!
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003 Use of the @ sign
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Throughout the formal BriskerGolf.am website the @ sign is used to emphasise and sometimes abbreviate a detail of BriskerGolf, such as a word, phrase, number or acronym, or a combination of two or more of these details.
There is never a space in between details that follow an @ sign. They are either joined together, or are separated by a hyphen or hyphens, or by full stop (period), as in the following examples:
@Net-Bogey @3-off-the-next-tee @Ultimate-Net-Birdie @TT-AT @BG5 @BG.am
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004 Magical Five-Ball Golf
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For those curious about @BG51* however, it is necessary to begin another journey, eventually using the BG App2* as both a sophisticated scorecard and a BriskerGolf analysis device.
[1* BriskerGolf in a 5-ball]
[2*Ideally, but not necessarily for golf courses with good smartphone reception. See Note 24.4]
Initially playing @BG3 and @BG4, but with the aid of double-sided, cardboard BG scorecard3*, a golfer of any handicap4* will be able to acquire the status of @Exemplary-BriskerGolfer (i.e. @Exemplary-BG).
[3*or a BG App, possibly including its @BG-Traffic-Light shot-timing system, used from tee to the approximate edge of the green. See Note 24.5]
[4*Novice to Elite Professional]
Very brief usage of the BG App, playing @BG3 or @BG4, will enhance the status of any golfer to that of @Exemplary-BG-provisional.
Thereafter, playing only @BG4, and scoring on a BG Scorecard, or with a BG App, on successful achievement of another four @Exemplary-BG-provisional awards in BriskerGolf games, a golfer will automatically achieve the status of @Exemplary-BG, which is a lifetime award .
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At this point an @Exemplary-BriskerGolfer may attempt to attain the privileged status of @BG-Passport. This requires the successful completion of ten non-consecutive5* games of @BG5 as a certified @Exemplary-BG, by submission of double-sided cardboard BG scorecards6*.
[ 5* or consecutive games]
[6* Alternatively scores may be submitted by use of the BG App. (Eventually course managers will be able to monitor @BG5 games remotely, via the BG App).]
An @BG-Passport entitles its owner to participate in formal BriskerGolf games in groups consisting entirely of @BG-Passport holders, playing the magical @BG5 game, at any @BG5-Friendly Golf Course, on condition that either a double-sided cardboard BG scorecard or a BG App is used to record the game, and a copy of the completed scorecard is submitted to the manager/owner of the above golf course.
Fascinating @BG5 competitions await @BG-Passport holders!!
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BriskerGolf.club is the most sophisticated level of amateur BriskerGolf, and is currently being developed.
Similarly, BriskerGolf.pro is a three-in-one version of BriskerGolf designed for professional golfers as:
- a wholly recreational downtime game
- a uniquely affable, atmospheric, spectacularly-competitive, one-off, crowd-pleasing competition
- a formal multi-round intensive competition the equal of any world-class stroke play test, with unrivalled banter!
See Notes 033 & 034 for the latest information on BriskerGolf.club and BriskerGolf.pro .
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005 Interlude .....
The Hot Club du Monde
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The Hot Club du Monde is a debate amongst golf cognoscenti as to which is the hottest relic of golf. Many would argue that it was either Arnie's one iron, Ben's driver or Sevvy's sand wedge. In modern times perhaps the debate should include Bryson's five and a half degree driver!
The author has witnessed the breathtaking magic of Sevvy's sand wedge, but has to defer to the first hand knowledge of the wonderfully seasoned professional, Bryon Hutchinson, with regard to the choice between Arnie's one iron and Sevvy's sand wedge.
But what of Ben Hogan's driver? The legend is that when he made his only appearance at the British Open in 1953 at Carnoustie his driving was so consistent that on each driving hole in successive rounds his ball finished within a few feet of its predecessor!
Unfortunately this is a myth. Firstly, the wind direction at Carnoustie tends to change from day to day. Secondly, some of the holes were played from different tees in different rounds.
In any event, in the author's opinion The Hot Club du Monde is definitely Bobby Locke's putter!!
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Liberty & The Hot Club du Monde
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On the other hand, The Hot Club du Monde is equally descriptive of a group of top flight musicians1* that have united to support the young singer/flautist Liberty1* as she navigates her way to stardom in show business.
[1* Conservatoire trained]
For Liberty & The Hot Club du Monde please progress to Golf Blog entry entitled B50: Liberty & The Hot Club du Monde
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..... End of Interlude
006 Skins: The Kernal of BriskerGolf
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Bizarrely the majority of golfers are wholly unfamiliar with the imperious and joyous game of Skins!
For the minority who fully appreciate the many wonderful facets of this classic game there is generally no opportunity to play it in its purest form; that of a five-ball competition!
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The author understands the pace of play concerns of course owners and managers that currently prohibit the playing of any five-ball golf game.
However, the creation of five-ball BriskerGolf is a highly structured solution to the very significant problems that are causing the negative growth of golf worldwide!
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In contrast to the joyously unstructured game of Skins, which as a five-ball is only playable by a trusted few, mainly professional golfers and elite amateurs, BriskerGolf as a five-ball game, BG5, is a game that can be played by ALL golfers worldwide, with equal success, in terms of pace of play and sheer fun.
BG5 is an extraordinarily spectacular game like no other, including Skins, in its capacity to entertain and thrill all those who are privileged to play it!
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The author believes that BriskerGolf will reverse the decline in active participants of golf.
The following guide is for the benefit of the whole of the current golfing population, from novice golfers to elite players, and for those who have yet to take up golf.
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Five-ball BriskerGolf, BG5, is without doubt the most entertaining of all golf games.
Like Skins, it has a delicious duality, in that it is simultaneously an intensive individual match play game, and an equally thrilling team game; and in terms of fabulous social interaction, its only equal is that of Skins itself!
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Unlike Skins, BriskerGolf is a strictly regulated game, and when using the BG App1*, will create all of the following:
- a course guide
- a shot-timing device
- a scoring device, involving ALL BriskerGolfers as both Secondary Markers and Self Markers
- an automatic collator and analyser of scores
- a transposer and transmitter of coin score information producing a real time leaderboard
- a dispenser of incentives in the form of koin (pace credit) scores
- a dispenser of disincentives in the form of major penalties, P, and P18
- a dispenser of a safety net of a backstop score, termed an @Given-Net-Bogey, known also as a gimmie
- a GPS monitor, on a course with wi-fi available
- a pace of play communicator to course managers and to fellow BriskerGolfers on a course
[1* Without use of the BG App many of the above features are not available. This does not detract from the game, but in such an instance BG5 games can only be played within members of a five ball group.]
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Like its historic counterpart, Skins, BriskerGolf is best played in a five-ball, whilst being enjoyable to a marginally lesser extent when played by smaller groupings of three or four BriskerGolfers, but arguably retaining all of its charm (but slightly less of its pace) when played in a larger grouping than five BriskerGolfers!
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Unlike Skins, BriskerGolf, as BG5, may be played as a multi-round, multi-course competition for any number of BriskerGolfers, and by all levels of proficiency, with the aid of the BG App.
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Again, unlike Skins, the Two Tie, All Tie rule does not apply to Masterful scores (@Net-Birdies, @Net-Eagles or @Net-Albatrosses).
The Brutal BriskerGolf rule in such seemingly Tied situations is
- either the @Ultimate-Net-Birdie-wins2* rule
- or the @Ultimate-Net-Eagle-wins2* rule
- or the seldom used @Ultimate-Net-Albatross-wins2* rule
[2* See Note 20: Coins compared to Skins]
All other Leading Masterful scores ignobly become ghost ties.
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And again, unlike Skins, the Two Tie, All Tie rule does not apply to any number of legitimate @Net-Bogey gimmie scores at the last Hole, where the rule for two or more @Net-Bogey scores is:
- In the event of an @No-Net-Par score at the last Hole, such as a legitimate @Net-Bogey or an illegitimate @P18, only legitimate @Net-Bogey gimmie scores are eligible to benefit from the resolution of the Hole by Countback to the last Hole won outright by an eligible BriskerGolfer, who wins both the last Hole Coin and the cumulative total of any Coin Bonanza of yet-to-be-won Coins, immediately prior to the last Hole.
All other @No-Net-Par scores, legitimate or illegitimate, ignobly become ghost ties.
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And yet again, unlike Skins, the Two Tie, All Tie rule does not apply to any number of leading @Net-Par scores at the last Hole, where the rule for two or more leading @Net-Par scores is:
- The Ultimate @Net-Par score is the Winner
All other @Net-Par scores ignobly become ghost ties.
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Crucially, when played properly as a strictly regulated game, monitored by the BG App, or by a cardboard BG Two-Sided scorecard, BriskerGolf in a five-ball, BG5, progresses at approximately the speed of three-ball stroke play golf!!
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007 BriskerGolf (@BG.am & @BG.pro): a Sea-Change in Golf
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As Amateur or Professional multi-round, multi-course five-ball competitions, @BG.am or @BG.pro, (www.briskergolf.am or www.briskergolf.pro), there will be intensely attacking yet extremely convivial groups of games, played in either:
- one location on several courses, e.g. St Andrews area of Scotland
- one region, on multiple courses, e.g. West Coast of USA
- one nation, e.g. UK, on any number of courses, over any period
- one continent, e.g. Asia, on any number of courses, over any period
- worldwide, on any number of courses, over any period
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@BG.pro, with its combination of drama, camaraderie, comedy, equally spectacular intensive team/individual play, and sportsmanship/sportswomanship, embodies everything that is great in sport, and is made for TV coverage!
The author questions the woefully poor TV coverage of the joyously elegant game of Skins in recent years, and notes that the 'Japan Skins' initiative in late October 2019, with Rory McIlroy, Tiger Woods, Jason Day and Hideki Matsuyama, has been the first high-profile Skins game for a very long time.
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When the BG App is used to host a BriskerGolf match, or group of matches, amateur or professional, it will monitor the game(s) automatically, and produce precise data, in real time, which will include the creation of a real-time leaderboard for the benefit of both competitors and spectators.
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Unlike the beautiful but completely unregulated game of Skins, the precisely controlled golf form of BriskerGolf answers the desperate need to curtail the tendency towards hopelessly slow golf play, worldwide!
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The number of active golfers has shrunk by over one million in recent years.
BriskerGolf aims to reverse this trend, and by its efficient re-population of golf courses will salvage the fortunes of many fine but relatively empty courses!
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008 BG Primary Scoring: GROSS scores inputted manually onto the Omniscorecard & NET scores automatically calculated by the BG App
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Some @Gross-Scores are also auto-punctuated with parentheses and square brackets by the BG App. See examples below in Graphic 1 & Note 12
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Such is the simplicity of BriskerGolf primary scoring, that were it not for the necessity of allowing the BG App to compute and share secondary scoring information regarding pace of play with course managers of @BG5-Friendly-Golf-Courses there would be no need for any physical or electronic scorecard to record an individual BriskerGolf game, just as there is no need to do so in a friendly Skins game, or any other form of match play game, where normally the scores are simply memorised.
Once trust has been established between a golf course owner/manager and qualified BriskerGolfers, with BriskerGolf Passports, it won't be necessary to time any particular shots on a BG App. The overall time of a BriskerGolf round will be proof that BriskerGolfers have adhered to the structure of BG5.
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Relatively little BG Primary Scoring is involved in BriskerGolf, yet this belies the intensity of the competition!
When the BG App is used, the only manual primary scoring (of individual shots, in real time) is done on the Omniscorecard section of the App.
This scoring is shared equally amongst all BriskerGolfers, paired as both @Self-Markers and @Secondary-Markers, and so for @BG5, the pattern of scoring is A > B (Player A marks Player B, and also Self-Marks); B > C; C > D; D > E; E > A; (with Players A, B, C, D and E also Self-Marking) .
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Similarly for @BG4 (BriskerGolf in a 4 ball), the pattern of scoring is A > B ; B > C; C > D; D > A; (with Players A, B, C, and D also Self-Marking) . And so on for @BG3, @BG6 etc
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Note that Graphic 1 below shows Omniscorecard signatures of one @Self-Marker and one @Secondary-Marker, but in fact for a five-ball BriskerGolf game there are five @Self-Markers and five @Secondary-Markers, that sign their own individualised Omniscorecards as five separate pairs of markers, to create the whole of the five-ball Omniscorecard.
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Nothing can be inputted directly into the BriskerGolf.am (or the BriskerGolf.pro) electronic scorecard. All details are collected by the electronic Omniscorecard, and once verified by convergence of the input of @Self-Marker and @Secondary-Marker, the BG App will automatically interpret and display all relevant Gross scores and Net scores on the Omniscorecard, and all Coin and koin information on the BriskerGolf.am (BG.am) scorecard.
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009 BG Primary Scoring: Coins & Positional Points (pp) auto-calculated from Omniscorecard onto BG.am scorecard by BG App
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Every hole played in a BriskerGolf game has a value of one Coin.
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The winner of a single Day's play in just one BriskerGolf round is the BriskerGolfer who has won the most Coins.
For an 18 hole BriskerGolf game there will always be 18 Coins to be won (no Coin is ever extinguished in a BriskerGolf game).
Thus for five BriskerGolfers, A, B, C, D, & E, whose Coin scores after an 18 hole round are respectively:
4, 7, -, 3 & 4, the winner is BriskerGolfer B.
BriskerGolfer B's win is simplified into 1 pp (one positional point) for the Day's play.
Similarly BriskerGolfers A & E each receive 2 pp
And BriskerGolfer D receives 4 pp
And BriskerGolfer C receives 5 pp
The BG App auto-creates a BG.am scorecard that shows the end result of the BG game to be:
Player A: 2= pp
Player B: 1 pp
Player C: 5 pp
Player D: 4 pp
Player E: 2= pp
This scoring system reflects the stroke play system of golf, where the lowest score wins!!
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The above scores may be viewed as a stand alone result between friends.
Alternatively, in the event of multiple Days' play, the above scores may be carried forward by the BG App as Day 1 results in a two Day game, or possibly a three, four or more Day game.
Thus for several BriskerGolf rounds, the lowest cumulative total of pp is the winning score, with tied scores being differentiated by @Countback.
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In a mix of many five-ball groups of BriskerGolfers it is possible to hold a formal @BG5 BriskerGolf competition.
For such an event, whether it be amateur or professional, the BG App would automatically seed the BriskerGolfers:
- by registered handicap, for an amateur event
- by World Ranking, for a professional event, e.g the World BriskerGolf Championship
- by a mixture of reg. h'caps & WR for a Pro-Am event
The distribution of BriskerGolfer groups would be done by the BG App in a balanced way for each round of the BG Tournament.
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A BG Tournament is not necessarily limited in any way by the following considerations:
- the number of BriskerGolfers
- the size of BG groupings, e.g. @BG3, @BG4, @BG6 or more, work equally as well as @BG5
- the number of BriskerGolf rounds
- the number of BriskerGolf venues
- the geographical locations of BriskerGolf venues
- the timescale of a BriskerGolf Tournament
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010 BG Primary Scoring: Omniscorecard data automatically interpreted & transferred by BG App onto @BG.am scorecard
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BriskerGolfers play for Coins. Each Coin represents a notional1* win at particular Hole.
Coins may be won singly or in groups of two, three or more.
The BriskerGolfer that accumulates the most Coins in a single BriskerGolf round is the winner of an individual game of BriskerGolf.
a++++++++++++++++++++
[1* A notional win of a Coin does not necessarily have any pecuniary value.]
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If the BriskerGolf game, @BG5, is played as a formal tournament (at any level) then positional points, pp, are automatically awarded to BriskerGolfers in each BriskerGolf match by the BG App, as in the following real time example:
.............................................|...............Coins accrued............|...Positional Points.. ..|Cumulative Total |Lead'b.
...............................................Day 1....Day 2....Day 3....Day 4...|...Day 1.......Day 2... ...|....................................|
(Match No. 8) ....Player A........5.............3........................................4 pp ........3 pp ........|..... 7 pp.......................| 14
...........................Player K........2..............-.........................................5 pp........5 pp .........|....10 pp......................| 27
...........................Player N.......4..............2........................................4 pp........4 pp .........|..... 8 pp.......................| 19
...........................Player R......8...............7.........................................1 pp.........1 pp ........|..... 2 pp......................| 1
...........................Player T......7...............6..........................................1 pp........2 pp ........|..... 3 pp......................| 5
...........................TOTALS....n/a ..........18.........................................n/a .........n/a....................n/a ........................n/a
(For other detailed examples, scroll through to Graphic 2, Graphic 3, Graphic 4, Graphic 5 & Graphic 6.)
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The scoring of positional points, pp, is a reflection of traditional golf stroke play, in which the lowest score in a BriskerGolf game, or accumulation of games, is the winning score.
It is a very simplistic measure of the prowess of a BriskerGolfer, but over a number of BriskerGolf rounds (not necessarily 4 rounds), a clear impression of an overall contest will emerge.
The BG App will continuously update a Leaderboard in Real Time for all of the contestants in a multi-round BriskerGolf tournament, and will be able to differentiate between golfers on equal pp scores by means of @First-Countback to the last coin scored, or if necessary @Second-Countback to the second-last coin to be scored, and so on.
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011 BriskerGolf auto Coin Scoring: @Dc (Days coins), @Cc (Countback coins) & c-b (centre-box) coins as accrued totals. Also Penalty scores, P.
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Coins are primary scores. They are recorded in @Primary-Score-Boxes for each hole, either physically in pencil on a BriskerGolf.am Scorecard (@BG.am card), or electronically via the BG App.
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Coins are recorded diagonally opposite the description of the hole (as an ordinal number), as shown in the example below (and also in Graphic 4, further below):
.......4th/ 3 ; ...................... 15th/ 2 ; ..................... 12th/ P ; ............... 17th hole/ P ; implying .......
...... 4th hole/ 3 coins won; 15th hole/ 2 coins won; 12th hole/ P, Penalty; 17th hole/ P, Penalty.
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Only the Hole (as Ordinal Number) and Coin wins & Penalties (as -1*, 1, 2, 3, 4, 5, 6, or more, and P), are to be recorded on the centre-box section, c-b, of the BriskerGolf Scorecard.
[1* - (null) is generally recorded in BriskerGolf by way of clarification of the number of coins scored.]
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A Penalty award, P, for slow and irrelevant play, does not affect coins already accrued.
A Penalty, P, is a one shot penalty from the next tee for an errant BriskerGolfer.
In effect a BriskerGolfer in receipt of a Penalty, P, will be playing two-off-the-next-tee.
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For each BriskerGolfer, the total score of @Day's-coins, @Dc, e.g. for Day 1, excluding @Countback-coins, (for resolution of a tie on the 18th hole), is put into a small box labelled Dc. (See Graphic 4 below).
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Each BriskerGolfer's score of @Countback-coins, @Cc, is put into a small box labelled Cc.
More often than not this is a score of null, recorded as a ' - ' for all BriskerGolfers when there is no tie on the 18th hole, and therefore no need for @Countback.
However, when there is a tie at the 18th hole, the @Countback-coins score, @Cc, is recorded automatically by the BG App for each BriskerGolfer, in his/her Cc box, and may be a score of P, - (null), 1, 2, 3 or more.
Only one BriskerGolfer may achieve an @Cc score greater than - (null) in a round, but this may be a very significant score for him/her in a BriskerGolf coins competition!
Thus the 18th hole may be the most significant hole to win, in a BriskerGolf competition.
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Note that the main squared centre-box, c-b, in the Coins Accrued section of Graphic 4 below, of the BriskerGolf Scorecard, contains the sum of Cc and Dc as representing the whole of the Coins Accrued by a BriskerGolfer for a Day's BriskerGolf, e.g. for Day 1.
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012 Coin Scoring: Omniscorecard (manual input intially, thereafter, in part, auto-adjustment)
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On an Omniscorecard the only manual input is that relating to the GROSS score at a Hole.
A legitimate GROSS score may be inputted as:
- a figure (1, 2, 3, 4, 5, 6, or 71*) to indicate a concluded score (i.e. the ball has been holed out)
- a figure plus a period [full stop] (1., 2., 3., 4., 5., 6., or 7.1*) to indicate a curtailed score (pick up)
- A null, ' - ', score, to indicate a BriskerGolfer's choice of a default @Given-Net-Bogey and an extended unaided ball search
If nothing is inputted at a Hole the BG App will indicate that the BriskerGolfer has retired from the game. No further input relating to a retired BriskerGolfer is allowed.
No brackets: square or parentheses, may ever be manually inputted.
[1*7 for a very high handicapper, with a two shot allowance on a hole]
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All illegitimate GROSS scores, concluded or curtailed, must be inputted, including:
- any GROSS score that equates to a NET bogey, or worse
- any GROSS score that is worse, at the moment of input, than an @Leading-Score at a hole (i.e. any score that should have been curtailed earlier)
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A manually inputted GROSS score, concluded or curtailed, may be automatically amended with punctuation in the form of brackets by the BG App at any appropriate moment during play on a Hole, using the following:
i) Parentheses to indicate a legitimate but ultimately @Insignificant @Concluded score, e.g. (3) or (4) or (5) or, very rarely, (2)
ii) Square Brackets to indicate an illegitimate @Concluded score, that is inappropriately high, e.g.
- [4] implying a Net Bogey on a Par 3 Hole
- [5] implying either a Net Bogey on a Par 4 Hole, or a Net Double Bogey on a Par 3 Hole
- [6] implying either a Net Bogey on a Par 5 Hole, or a Net Double Bogey on a Par 4 Hole, or a Net Triple Bogey on a Par 3 Hole,
- [7] implying a Net Double Bogey on a Par 5 Hole, and so on .
iii) Square Brackets to indicate an illegitimate @Curtailed score, that is inappropriately high, e.g.
- [4.] implying an illegitimately curtailed Net Bogey score at a Par 3 Hole
- [5.] implying an illegitimately curtailed Net Bogey score at a Par 4 Hole, or an illegitimately curtailed Net Double Bogey score at a Par 3 Hole
- [6.] implying an illigitimately curtailed Net Bogey score at a Par 5 Hole, or a Net Double Bogey at a Par 4 Hole, or a Net Triple Bogey at a Par 3 Hole
- [7.] implying an illegitimately curtailed Net Double Bogey at a Par 5 Hole, and so on.
Note that @Winning GROSS scores (e.g. potentially 1, 2, 3, 4, 5, 6, 7) are never punctuated using brackets.
However, seemingly @Tieing GROSS scores that are either Net Birdies or Net Eagles (e.g. potentially 2, 3, 4, 5, 6) and yet are @Losing-Leading-Scores by the brutal @Ultimate-Net-Birdie and @Ultimate-Net-Eagle rules2* are always punctuated using parentheses brackets.
Whereas @Tieing GROSS scores that are Net Pars (e.g. potentially 3, 4, 5, 6, 7) are never punctuated using brackets.
Note also that legitimately curtailed GROSS scores, e.g. potentially (2. , 3. , 4. , 5. , 6. , 7.) are never punctuated using brackets.
[2*6 & 2*7 for a high/very high handicapper, with a one/two shot allowance on a hole]
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On an Omniscorecard, except for @Losing-Net-Birdie3* and @Losing-Net-Eagle4* scores, @Insignificant scores that are legitimate scores are eventually faded out to become blanks**, as both Gross & Net scores, e.g.
- 3 / 3 becomes an @Insignificant score compared to an input of 2 / 2 and thus fades to blank / blank
- 3 / 3 becomes an @Insignificant score compared to an input of 3 / 2 and thus fades to blank / blank
- 4 / 4 becomes an @Insignificant score compared to an input of 4 / 3 and thus fades to blank / blank
- 5 / 5 becomes an @Insignificant score compared to an input of 5 / 4 and thus fades to blank / blank
- and so on
[3* See Note 20 BG Primary Scoring: Coins compared to Skins (Parentheses & Square Brackets)]
[4*See Note 19 Omniscorecards & (Greyed Out) or Blanked Out INSIGNIFICANT scores]
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Exceptional scores, such as @Losing-Net-Birdies and @Losing-Net-Eagles, which are casualties of the brutal @Ultimate-Net-Birdie rule, or the equally brutal @Ultimate-Net-Eagle rule, are always displayed, by way of explanation of the brutal rules, using parentheses, as in the following examples.
i) Two @Net-Birdies on a Par 4 Hole:
(4 / 3) 4 / 3 i.e. @Losing-Net-Birdie | @Ultimate-Net-Birdie
i1) Three @Net-Birdies on a Par 5 Hole:
(5 / 4) (5 / 4) 5 / 4 i.e. @Losing-Net-Birdie | @Losing-Net-Birdie | @Ultimate-Net-Birdie
iii) Two @Net-Eagles on a Par 5 Hole:
(5 / 3) 5 / 3 i.e. @Losing-Net-Eagle | @Ultimate-Net-Eagle
iv) Three @Net-Eagles on a Par 5 Hole:
(5 / 3) (5 / 3) 5 / 3 i.e. @Losing-Net-Eagle | @Losing-Net-Eagle | @Ultimate-Net-Eagle
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It is always the @Net-Score that is carried forward from the Omniscorecard to the BG.am scorecard
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i) e.g. on a Par 5, 17th Hole, in order of playing to a conclusion/curtailment:
..................Gross / Net ....auto-changed....................................................................Gross / Net....auto-changed .........
Player A: 6. / 5. ..................... appropriately Curtailed score of 5. .... => 6. / (5.) auto-changed
Player B: 5. / 5. ..................... appropriately Curtailed score of 5. .... => 5. / (5.) auto-changed
Player C: 4 / 4 ..................... appropriately Concluded score of 4 ... => 4 / 4 WINNING SCORE
Player D: 6. / 6. ...... inappropriately Curtailed score of Net 6. .... => [6.] / P auto-changed
Player E: 5 / 5 ..... inappropriately Concluded score of Net 55* .... => [5] / P auto-changed
[5*Net 5 is inappropriate because a Net 4 has already been recorded.]
Player E should have Curtailed his/her score as 4. / 4.
Note that only Gross scores are inputted int the BG App. The Net Scores are always calculated automatically,
=> Gross (Manual Input) / Net (Auto-calculation)
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ii) e,g, on a Par 4, 12th Hole, in order of playing to a conclusion/curtailment:
..................Gross / Net ....auto-changed..................................................................Gross / Net....auto-changed .........
Player J: 4. / 4. .......... appropriately Curtailed score of Net 4 ... => 4. / (4.) auto-changed
Player K: 5. / 4. ............ appropriately Curtailed score of Net 4 ... => 5. / (4.) auto-changed
Player L: 4 / 4 ............. appropriately Concluded score of Net 4 ... => 4 / 4 WINNING SCORE
Player M: 6. / 6. ........ inappropriately Curtailed score of Net 6 ...... => [6.] / P auto-changed
Player N: 5 / 5 ....... inappropriately Concluded score of Net 56* ..... => [5] / P auto-changed
a+++++++++++++++++++++
[6*Net 5 is inappropriate because Par on the Hole is a Net 4 , and a Net Par score may never be exceeded in BriskerGolf.]
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013 Coin Scoring: Omniscorecard & auto-carrying forward its Net Scores to BG.am scorecard
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It is always the @Net-Score that is automatically carried forward from the Omniscorecard to the BG.am scorecard
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i) e.g. on a Par 5, 17th Hole, in order of playing to a conclusion/curtailment:
..................Gross / Net ....auto-changed....................................................................Gross / Net....auto-changed .........
Player A: 6. / 5. ..................... appropriately Curtailed score of 5 .... => 6. / (5.) auto-changed
Player B: 5. / 5. ..................... appropriately Curtailed score of 5 .... => 5 / (5.) auto-changed
Player C: 4 / 4 ..................... appropriately Concluded score of 4 ... => 4 / 4 WINNING SCORE
Player D: 6. / 6. ...... inappropriately Curtailed score of Net 6. .... => [6.] / P auto-changed
Player E: 5 / 5 ..... inappropriately Concluded score of Net 51* .... => [5] / P auto-changed
[1*Net 5 is inappropriate because a Net 4 has already been recorded.]
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ii) e,g, on a Par 4, 12th Hole, in order of playing to a conclusion/curtailment:
..................Gross / Net ....auto-changed..................................................................Gross / Net....auto-changed .........
Player J: 4. / 4. .......... appropriately Curtailed score of Net 4 ... => 4. / (4.) auto-changed
Player K: 5. / 4. ............ appropriately Curtailed score of Net 4 ... => 5. / (4.) auto-changed
Player L: 4 / 4 ............. appropriately Concluded score of Net 4 ... => 4 / 4 WINNING SCORE
Player M: 6. / 6. ........ inappropriately Curtailed score of Net 6 ...... => [6.] / P auto-changed
Player N: 5 / 5 ....... inappropriately Concluded score of Net 52* ..... => [5] / P auto-changed
[2*Net 5 is inappropriate because Par on the Hole is a Net 4 , and a Net Par score may never be legally exceeded in BriskerGolf.]
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014 Coin Scoring: Avoiding Disincentives
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Achieving an @P Penalty on any Hole results in becoming:
- @Disqualified-from-PCP-award-of-3-koins
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The worst possible outcome for a BriskerGolfer on the 18th hole is to infringe the cardinal BriskerGolf rule against @Time-Wasting1*, and in doing so be awarded an @Penalty, P, for Practising on the course, resulting in the following:
- @Ineligible-to-benefit-from-Countback-on-18th-hole-tie
This would be in addition to the previously mentioned penalty:
- @Disqualified-from-PCP-award-of-3-koins
(if the BriskerGolfer's performance through Holes 1 to 17 had been previously @Exemplary)
[1*@Time-Wasting is most commonly as a result of practising on the course by failing to curtail play the moment it becomes apparent that a BriskerGolfer cannot possibly make a positive contribution to the scoring on a particular Hole.]
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@Disqualified-from-PCP-award-of-3-koins is easily avoided.
A Perfect Curtailment Performance is within the grasp of every would-be BriskerGolfer!
Simply Curtail play at the appropriate moment on a hole, when it becomes impossible to make a significant contribution to the scoring contest at a hole.
Conserve your energy and enthusiasm for the next challenge - the following hole!
See also Note 27.6 THREE KOIN BONUS for Perfect Curtailment Performance (PCP)
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@Ineligible-to benefit-from-Countback-on-18th-hole-tie
This equates to self-elimination from a potential bonanza of coins in the event of a tie at the last hole!
It is far better to avoid a Penalty, @P score, on the last hole, and thereby be automatically considered for a coin bonus by Countback in the event of a tie!
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The BG Rule in the event of @Tie-on-18th-hole is @TT- OET (@Two-Tie-Only-Eligible-Tie), and includes as a potential beneficiary any BriskerGolfer that submits an @Legal score, which could include
- an @Concluded, @Superseded-Score, or
- an @Legitimate, @Curtailed-Score
but crucially excludes an @P score!
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015 Coin Scoring: BriskerGolf.am [@BG.am] scorecard & fluid changes in it via automatic BG App process
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The @BG.am Scorecard changes fluidly according to data obtained via its corresponding Omniscorecard.
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i) On a 7th Hole, Par 5, for example,
the first legitimate score is an @Leading-Score
@Gross-Par 5 / @Net-Par 5 => initial @Leading-Score
which is provisionally recorded on @BG.am as ......... 7th / 5
But when this @Leading-Score becomes @Superseded by a better score, e.g.
@Gross-Par 5 / @Net-Birdie 4
automatically this Net 4 score becomes the @Leading-Score ....... 7th / 4
which is provisionally recorded on @BG.am
and the initial @Leading-Score is automatically changed to an @Former-Leading-Score => 7th / (4)
to include parentheses implying that the net score of 4 has become @Insignificant
In fact 7th/(4) is exactly equivalent to 7th/ - but is a gentler way of describing an heroic failure!
Eventually, 30 seconds after completion of the 7th Hole, @Insignificant scores are faded out to blanks for greater clarity of the @BG.am scorecard, i.e. 7th/(4) becomes blank / blank
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ii) On a 13th Hole, Par 4, for example,
the first legitimate score is an @Leading-Score
@Gross 5 / @Net-Par 4 => initial @Leading-Score
which is provisionally recorded on @BG.am as ......... 13th / 4
But when this @Leading-Score becomes @Superseded by a better score, e.g.
@Gross-Par 4 / @Net-Birdie 3
automatically this Net 3 score becomes the @Leading-Score ....... 13th / 3
which is provisionally recorded on @BG.am
and the initial @Leading-Score is automatically changed to an @Former-Leading-Score => 13th / (4)
to include parentheses implying that the net score of 4 has become @Insignificant
In fact 13th/(4) is exactly equivalent to 13th/ - but is a gentler way of describing an heroic failure!
Eventually, 30 seconds after completion of the 13th Hole, @Insignificant scores are faded out to blanks for greater clarity of the @BG.am scorecard, i.e. 13th/(4) becomes blank / blank
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In the event of an impressive @Leading-Score such as an @Net-Birdie or @Net-Eagle being @Superseded by the brutal @Ultimate-Net-Birdie rule, or the @Ultimate-Net-Eagle rule, then any such @Former-Leading-Score is enclosed in parentheses and thereafter is not faded out, in order to demonstrate the brutal rule that has brought about its @Insignificant status.
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016 BriskerGolf Scoring: Coins Totals translated into Positional Points (pp)
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The BG App1* totals the score of coins for a day's play, (Dc + Cc), for a BriskerGolfer, and puts it into an @coin-box (a square box such as the one marked c-b) in the Coins Accrued section of the BriskerGolf Scorecrard, e.g. for Day 3, at Royal Dornoch, below:
Graphic 4, Royal Dornoch, 3 of 4, Match No. 23
and Positional Points (pp) are calculated, as in this following scorecard.
[1*The BG App does everything automatically, based on information inputted into the omniscorecard from two independent sources, an @Self-Marker and an @Secondary-Marker.]
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As with standard stroke play golf, the best pp score is the lowest positional point score, i.e. 1 , for First Place.
Thus pp scores for a five-ball BriskerGolf round vary from 1 (First) to 5 (Last).
Despite these simplistic scores, it is always possible to distinguish between each positional place (pp) by Countback to the last hole won.
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For multiple BriskerGolf rounds, the pp pattern of scores becomes stretched, as evidenced in Graphic 5 above, after Day 3 of 4.
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Those using a cardboard BriskerGolf.am scorecard must input coin scores manually into (e.g) Day 3 of 4 scorecard boxes, as shown below, from information taken from the corresponding Omniscorecard printed on the reverse of the BriskerGolf.am scorecard.
The total Day 3 score is then calculated as Dc + Cc (Days coins PLUS Countback coins) and placed in a square coin box such c-b, as depicted on the @BG.am scorecard.
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Graphic 4: Coins Totals translated automatically into Positional Points (pp), on BriskerGolf.am scorecard in Multi-Round BG Game
017 BG Primary Scoring: the BriskerGolf.am scorecard, Coins and Tie-Break Resolutions
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A Coin cannot be extinguished (i.e. lost to the game). If there is a Tie at any Hole, other than the 18th Hole, the Coin's status becomes @yet-to-be-won and it is rolled up to be played for at the very next Hole, along with the Coin that represents the current Hole, as in Skins.
The rule Two Tie, All Tie, applies to the following ties:
- @Net-Par ties
- @Given-Net-Bogey ties
Unlike Skins, in BriskerGolf it is impossible to tie a Hole with a @Net-Birdie1*, @Net-Eagle1* or @Net-Albatross1* !!
Any Net-Birdie score or better on a Hole is a guarantee that a tie-break score will win the Hole.
However, in the event of an unexceptional scoring tie, at the level of either @Given-Net-Bogey or @Net-Par, the competition intensifies on the next Hole, with all BriskerGolfers in their group competing for an accumulation of two Coins.
Similarly, if there were two consecutive ties at Holes, the BriskerGolf competition would further intensify, with all BriskerGolfers competing for an accumulation of three Coins.
And so on, for three or more consecutive ties at Holes, for a bonanza of accumulated Coins!
[1*See Note 20: @Ultimate-Net-Birdie, @Ultimate-Net-Eagle & @Ultimate-Net-Albatross]
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When a bonanza of accumulated Coins is won outright, the BriskerGolf contest reverts to a competition to win a single Coin for the current Hole.
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If there is a Coin tie at the conclusion of an individual BriskerGolf game, (the 18th Hole), then the winner of the Coin or accumulation of Coins (i.e. Coin bonanza) for the 18th Hole is determined automatically by the BG App by @Countback to the winner of the last Hole won outright.
In this instance only the BriskerGolfers with a wholly unblemished2* scorecard would be eligible to benefit from such a Coin bonanza.
[2*An unblemished scorecard is one without a major Penalty, P.]
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If there is a Coin tie at the conclusion of a series of BriskerGolf games, then the winner and all other positional places, are determined automatically by the BG App by @Countback to the winner of the very last Hole won.
If it is necessary to differentiate between two or more BriskerGolfers with equal @First-Countback, then the BG App will automatically calculate the winner and all other positional places by @Second-Countback, and so on, if a third or fourth @Countback is needed.
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018 Countback
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@Countback-differentiation by the BG App calculates the order of precedence of BriskerGolfers in the event of a coin tie in a BG competition, by calculating and comparing the hole at which the last coin was won, by otherwise evenly matched BriskerGolfers, and choosing the most recent coin win in preference to a more ancient coin win.
In the event of two or more equally recent coin wins, a second @Countback1* calculation is made, comparing the hole at which the second-last coin was won by otherwise evenly matched BriskerGolfers, and so on, in the event of another tie, until a complete differentiation of BriskerGolfers in the BG competition has been made.
1*@Countback is used by the BG App to provide both a real time leaderboard and to determine a winner in the event of an @Unresolved-tie-at-the-18th-hole.
In the latter case the BG App makes an @Countback calculation and awards the @Yet-to-be-won-coin(s)-on-18th in a BriskerGolf group, to the last coin winner before the 18th hole.
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@Countback-differentiation in Real Time
Once a BriskerGolf competition is in progress it is always possible for the BG App to determine a leaderboard, and from an early stage in the competition to differentiate the complete positional order of competitors in real time.
In the event of any positional points (pp) tie at the end of a Day's or period of Days' competition, @Countback, to the last coin scored is used, to differentiate between BriskerGolfers.
If there is still a tie between two or more BriskerGolfers, @Countback to the second-last coin scored is then used.
Similarly if there is still a tie after two @Countbacks, then a third @Countback to the third-last coin scored is made, and so on, if necessary, until all BriskerGolfers are completely differentiated, and, in particular, an outright winner emerges!
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The odds of an @Countback-Stalemate occurring are extremely high, but if one should miraculously happen, after numerous @Countbacks, then an absolutely tied position is to be decided by a single game of Rock, Scissors, Paper, as in the author's forthcoming website: www.BriskerWimbledon.pro
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019 Omniscorecards: (Greyed Out) or Blanked Out INSIGNIFICANT Scores
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To Highlight significant scores on an Omniscorecard it is useful to have all insignificant scores either made semi-visible by greying them out, or made wholly invisible by blanking them out1*.
The author prefers the latter, but it is possible to have a scoring system that will allow certain masochistic BriskerGolfers to view the greyed out insignificant scores.
1*See Graphic 1 (Note 08.6) above, and Graphic 4 (Note 16.5) above.
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The Omniscorecard graphics above and below, each highlight significant scores by blanking out insignificant scores from an Omniscorecard, except for the Penalty scores, P, and any superseded @Net-Birdie scores, or (formerly) @Ultimate-Net-Eagle scores (because such exceptional scores will always be talking points in a BriskerGolf round, and are therefore enclosed in parentheses, e.g. (4) or (3), rather than being blanked out)
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Whilst the BG App will, by default, automatically blank out insignificant scores on an Omniscorecard, BriskerGolfers may alternate between the two settings of @Greyed-Out and @Blanked-Out on the BG App, without any loss of data.
But 30 seconds after the end of every BriskerGolf hole, the BG App default setting that automatically blanks out all insignificant scores, other than exceptional scores (Penalty, P, and superseded @Net-Birdie or @Net-Eagle scores), will return.
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At the conclusion of the final hole, normally the 18th hole, once the BG App default setting automatically blanks out all insignificant scores, excluding exceptional scores, this setting becomes permanent.
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However, for those suffering from disorders such as pedantry or egomania, all insignificant scores may be retrieved by completing an online form on the BG App, and sending it to @BG.HQ
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020 BG Primary Scoring: Coins compared to Skins
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The scoring unit of BriskerGolf is a Coin, which is equivalent to a Skin in the historic game.
Each hole has the value of one Coin and BriskerGolfers play to win a Coin outright at the conclusion of the Hole that the Coin represents, just as in Skins, where golfers play to win a Skin outright.
There are 18 Coins to be won, in an 18 Hole BriskerGolf game, and the contestant that accumulates the most Coins in a single BriskerGolf round, is the winner of his/her individual BriskerGolf competition.
A Coin cannot be extinguished from a game of BriskerGolf, and if there is a tie at a hole, BriskerGolf rules often vary considerably from those of Skins, and always ensure that no Coin is lost in the game of BriskerGolf.
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The rules of Skins are very elegant:
- Two Tie, All Tie, in the contest to win a Skin
- The Skin 'Rolls Up' in the event of a Tie at a Hole, to be played for at the very next Hole, along with the Skin for the current Hole.
- Skins continue to be 'Rolled Up' in the event of a second consecutive Tie, or third consecutive Tie, and so on.
- The Skins competition intensifies with the prospect of the outright winner of the next hole winning a bonanza of Skins!
- Following a bonanza win of Skins, the game reverts to a competition for one Skin per Hole, until the next tie.
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The rules of BriskerGolf are even more decisive than those for Skins!
4----------------------------------------
BriskerGolf Coin rule:
i) An outright win1* on a Hole is:
- either for one Coin
- or for a bonanza2* of Coins
[1* An outright win may be:
- An @Net-Par
- An @Net-Birdie
- An @Net-Eagle
- An @Net-Albatross
An outright win may never be:
- An @Net-Bogey (It's a major penalty, P, or P18, because a backstop score of an @Net-Bogey is already Given to every BriskerGolfer - see Note 20.5 below)
- An @Net-Double-Bogey! (It's a major penalty, P, or P18)
- Worse than an @Net-Double-Bogey !! (It's a major penalty, P, or P18)]
[2* The bonanza includes the Coin for the current Hole, plus any @Yet-to-be-won-coins that have been 'Rolled Up'.]
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Unlike Skins, poor scoring is avoided by having a back-stop score that all BriskerGolfers are given on every Hole.
This is termed the @Given-Net-Bogey, and is a device that helps to eliminate @Time-Wasting.
This implies that a BriskerGolfer must never attempt to achieve an @Net-Bogey at any Hole, because he/she has already been given that @Net-Bogey!
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BriskerGolf Coin rules for an @Given-Net-Bogey tie, or an @Net-Par tie on a hole are similar :
i) For an @Net-Par tie on a Hole3*:
- Two Tie, All Tie
- The Coin 'Rolls Up' in the event of a Tie at a Hole, to be played for at the very next Hole, as an @Yet-to-be-won-coin along with the Coin for the current Hole.
- Coins continue to be 'Rolled Up' in the event of a second consecutive Tie, or third consecutive Tie, and so on.
- The Coins competition intensifies with the prospect of the outright winner of the next Hole winning a bonanza of Coins!
- Following a bonanza win of Coins, the game reverts to a competition for one Coin per Hole, until the next tie.
[3* excluding the last Hole]
ii) For an @Given-Net-Bogey tie on a Hole4*:
- All Fail (to achieve an @Net-Par), All Tie
- The Coin 'Rolls Up' in the event of a Tie at a Hole, to be played for at the very next Hole, as an @Yet-to-be-won-coin along with the Coin for the current Hole.
- Coins continue to be 'Rolled Up' in the event of a second consecutive Tie, or third consecutive Tie, and so on.
- The Coins competition intensifies with the prospect of the outright winner of the next Hole winning a bonanza of Coins!
- Following a bonanza win of Coins, the game reverts to a competition for one Coin per Hole, until the next tie.
[4* excluding the last Hole]
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The BriskerGolf brutal coin rule:
iii) An @Net-Birdie score is NEVER a tie!! It is either a win or a loss.
For an @Net-Birdie score on any Hole, the brutal rule is:
- An @Ultimate-Net-Birdie5* score wins a Hole outright, unless it is @Superseded (trumped) by an @Net-Eagle score or an @Net-Albatross score
In the event of a first @Net-Birdie, this is provisionally termed the @Ultimate-Net-Birdie.
However, in the event of a second @Net-Birdie at a Hole, this latter score becomes provisionally termed the @Ultimate-Net Birdie, and the former @Ultimate-Net Birdie becomes the @Losing-Net-Birdie (ghost birdie).
Similarly, in the event of a third @Net-Birdie at a Hole, this becomes provisionally termed the @Ultimate-Net-Birdie, and the former @Ultimate-Net-Birdie becomes another @Losing-Net-Birdie (ghost net birdie).
And so on, for a miraculous fourth or fifth @Net-Birdie at a Hole!
It is only the concluding @Ultimate-Net-Birdie that is a win.
[5* Literally the last @Net-Birdie to be made on a Hole. Thus if two @Net-Birdies are made on the same Hole, it is the latter @Net-Birdie that is the winner, in BriskerGolf!! (See Graphic 5 below).]
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The BriskerGolf brutal Coin rule:
iv) Similarly, an @Net-Eagle score is NEVER a tie!! It is either a win or a loss.
For an @Net-Eagle score on a Hole, the brutal rule is:
- An @Ultimate-Net-Eagle6* score wins a Hole outright, unless it is @Superseded (trumped) by an @Net-Albatross score
In the event of a first @Net-Eagle at a Hole, this is provisionally termed the @Ultimate-Net-Eagle.
However, in the event of a second @Net-Eagle at a Hole, this latter score becomes provisionally termed the @Ultimate-Net-Eagle, and the former @Ultimate-Net-Eagle becomes the @Losing-Net-Eagle (ghost net eagle).
Similarly, in the event of a third @Net-Eagle at a Hole, this becomes provisionally termed the @Ultimate-Net-Eagle, and the former @Ultimate-Net-Eagle becomes another @Losing-Net-Eagle (ghost net eagle).
And so on, for a miraculous fourth or fifth @Net-Eagle at a Hole!
It is only the concluding @Ultimate-Net-Eagle that is a win.
6* Literally the last @Net-Eagle to be made on a Hole. Thus if two @Net-Eagles are made on the same Hole, it is the latter @Net-Eagle that is the winner, in BriskerGolf!! (See Graphic 5 below).
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BriskerGolf Coin rule in waiting:
v) The author is poised to create a brutal @Ultimate-Net-Albatross rule, should the need arise.
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BriskerGolf decisive Coin rule:
vi) If there is a Coin tie at the conclusion of an individual BriskerGolf game, (the 18th Hole), then the winner of the Coin or accumulation of Coins (i.e. Coin bonanza) for the 18th Hole is determined automatically by the BG App by @First-Countback to the winner of the last Hole won outright.
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BriskerGolf decisive Coin rule:
vii) For a multi-round (and optionally multi-course) BriskerGolf competition at any level of golfing competence, the BG App will continuously provide a Leaderboard, in Real Time, that differentiates between BriskerGolfers that have accrued equal positional points, pp, by calculation of @First-Countback to the winner of the last Hole to be won, and when necessary by calculation of @Second-Countback, and so on, until there is complete differentiation between all BriskerGolfers in the event.
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021 BG @Tee-Side & @Green-Side Sectors
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Golfers are aware that every hole is notionally divided into two distinct sectors1*:
- @Tee-Side
- @Green-Side
[1* See also Informal BriskerGolf, i5 ]
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Proportionately the @Tee-Side sector is always the larger area of the two sectors, by a ratio of perhaps 90% to 10% - who knows?
However, what is simple to assess is the approximate dividing line between @Tee-Side and @Green-Side, which in BriskerGolf is very significant, and is termed:
- the @Tee-Side / @Green-Side imaginary line
Photos 1 through to 10 (Ref 028) below show a line of dashes superimposed onto each golf hole, indicating the approximate T/G Line in each case.
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There are two types of T/G Line:
- the Natural1* T/G Line
- the Regressed T/G Line
[2* The Natural T/G Line may also be described as the Default T/G Line.]
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The Natural T/G Line (Default T/G Line) is an imaginary line that travels the width of a golf Hole, touching the front edge3* of the green, and continues on cut grass, rough grass, and possibly scrub, bushes and trees, but does not encounter any @Green-Side hazards.
[3* It's at a tangent to the front edge of the green]
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The Regressed T/G Line is an imaginary line that travels the width of a golf Hole, and is regressed from the front edge of the green to the @Tee-Side edge4* of the most distant @Green-Side hazard from the pin, and continues on cut grass, rough grass, and possibly scrub, bushes and trees, but does not encounter any other @Green-Side hazards.
[4* It's at a tangent to this @Tee-Side edge]
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A BriskerGolfer's estimation of the imaginary T/G Line is almost5* indisputable when the BriskerGolfer's decision is that his/her ball is lying @Green-Side.
5* When a Free Placemant (not drop) has been taken from a water hazard a ball may never be marked, because a water hazard is always deemed to be an @Tee-Side location.
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The @Green-Side sector is subdivided into five areas:
- @On-Green
- @Off-Green-Manicured-Grass
- @Off-Green-Non-Manicured-Grass-or-Scrub (Invasive Tee-Side)
- @Green-Side-Sand-Hazard
- @Green-Side-Water-Hazard (Invasive Tee-Side)
BriskerGolfers should adhere to the preferred form of ball marking for each subdivision:
- Cube Marker for @On-Green (standard disk is also acceptable)
- Cube Marker for @Off-Green -Manicured-Grass (standard disk is also acceptable)
- Tee Peg2* for @Green-Side-Sand-Hazard (standard disk is unacceptable)
- NO MARKER for @Green-Side-Water-Hazard (Invasive Tee-Side)
- NO MARKER FOR @Off-Green-Non-Manicured-Grass-or-Scrub (Invasive Tee-Side)
[2* A Tee Peg is expendable, and may be sometimes be left in situ, as a gift, to save time retrieving it]
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Note that a ball in an Invasive Tee-Side lie (i.e. within the curtilage of @Green-Side) may never be marked.
For example, one exception to ball marking @Green-Side-off-green is a ball lying in a water hazard.
In this instance the rules are:
- Either play the ball as it lies3*, as an @Tee-Side ball.
- Or take a free placement (not drop) anywhere in line with the ball's approximate watery position and the pin, that is more distant from the pin, remembering that the status of the ball remains Invasive Tee-Side and therefore it must never be marked.
[3* like the plucky Jean van de Velde considered in 1999, but eventually dismissed as being too daft, even for Jean!]
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022 BG Green-Side Etiquette: the REVERSE of Standard Etiquette!
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When all playable balls are @Green-Side (i.e beyond the imaginary T-G Line) then the standard honour system of play is reversed.
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The BriskerGolfer whose ball is nearest to the pin @Green-Side has the honour to play first1*, and must play either to a conclusion or to a curtailment.
[1* The nearest to the pin may also opt to play last. The decision to play first or last must be made within 10 seconds of all playable balls being @Green-Side. Any delay on such a decision by a BriskerGolfer implies that he/she forfeits the choice of his/her order of @Green-Side play, and must play first without further delay.]
Thereafter the BriskerGolfer whose ball was originally second nearest2* to the pin @Green-Side, and is now nearest to the pin, has the honour to play, and must play either to a conclusion or to a curtailment.
[2* The second nearest to the pin may not choose to play in any position other than his/her natural position, either in second place to the nearest to the pin, or in first place if the nearest to the pin has opted to play last.]
Similarly the BriskerGolfer whose ball was originally third nearest to the pin, and is now nearest to the pin, has the honour to play, and must play either to a conclusion or to a curtailment, and so on until no one can make a significant contribution to the scoring on the Hole.
3----------------------------------------
In the event of two or more @Green-Side balls being deemed to be approximately the same distance from the pin, by at least one impartial BriskerGolfer, then the order of play is to be determined by drawing straws (strands of grass), held by an equally impartial BriskerGolfer, with the longest straw having the honour first, the second-longest straw having the honour second, and so on.
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023 (Optional) BG Secondary Scoring, using a BG App: Pace of Play (1)
1----------------------------------------
BG Secondary scoring concerns:
- Pace of play recordings of shots, using a BG App
- @Time-Wasting infringements, both major and minor
- Avoidance of @Time-Wasting infringements by @Ball-Sacrifice
- Rewarding Brisk play with koins
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Pace of play is only measured on shots on the @Tee-Side area of a Hole, specifically on all shots:
- from the actual Tee
- to the last shot played from an @Tee-Side area of a Hole, onto its @Green-Side1* area (i.e. either onto @Green2* or @Green-Side3*)
[1* @Green-Side => not @Tee-Side nor 'Invasive@Tee-Side (within @Green-Side)']
[2*@Green => @On-Green]
[3* @Green-Side => either @On-Green or @Green-Side-Off-Green]
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The moment a BriskerGolfer's ball reaches an area deemed by the BriskerGolfer to be @Green-Side it can be declared @Green-Side by the BriskerGolfer by marking the ball appropriately as follows:
- with an @Cube-Marker4* to indicate that in the BriskerGolfer's opinion his/her ball is @Green-Side, either actually @Green or on @Manicured-Grass-Off-Green
- with a Tee Peg to indicate that in the BriskerGolfer's opinion his/her ball is @Green-Side, but within the curtilage of an @Green-Side-Sand Hazard.
[4* or a Standard Flat Marker]
A BriskerGolfer's opinion on the status of his/her ball becoming @Green-Side is indisputable, nor may it be debated in the bar afterwards!
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If a BriskerGolfer chooses or forgets to mark his/her ball when it is in need of being marked, in the opinion of a fellow competitor, such an opinion is indisputable, if the BriskerGolfer has not addressed his/her ball.
However if a BriskerGolfer addresses his/her unmarked ball with no objection from any competitor, then his/her ball is deemed to be @Tee-Side and the pace of play of the shot must be measured.
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The onus of measuring the pace of play of an @Tee-Side shot rests solely with its player.
A BriskerGolfer as an @Self-Marker is rewarded for recording his/her START of a shot (at address, before it is executed) prior to his/her corresponding @Secondary-Marker, with an automatic bonus of a 10 second reduction in his/her @Tee-Side @Shot-Execution-Time.
However failure on his/her part to measure his/her @Tee-Side @Shot-Execution-Time, by not recording the START of the shot (at address) before it is executed, is an automatic minor penalty (minor instant rebuke) of an @Default-Shot-Time to the player alone, as described below.
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An @Default-Shot-Time is the gift of a minor penalty of:
- either a 60 seconds estimate of the time to execute a shot, from addressing the ball
- or a time that is 50% more than the average shot time (excluding Default-Shot-Times)
whichever is the greater.
7----------------------------------------END
024 (Optional) BG Secondary Scoring: Pace of Play (2)
1----------------------------------------
When scorers are measuring Pace of Play, i.e. @Secondary-Markers and @Self-Markers, in the @Tee-Side areas of Holes, they are also simultaneously marking the Primary Scoring of BriskerGolfers at such Holes.
2----------------------------------------
The @Green-Side area score marking is much simpler than the @Tee-Side area and it is exclusively @Primary-Scoring.
It amounts to a continuous recording of strokes played by a specific BriskGolfer, whose honour it is to play, either to a conclusion or to a curtailment on a Hole, by his/her appointed @Secondary-Marker, and himself/herself as @Self-Marker.
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Both @Tee-Side and @Green-Side scoring is achieved by use of the BG App @Traffic Light system.
Each shot, from Tee, up to (but not including) Green-side, on a hole, is to be measured by TouchScreen (or Voice Recognition) on the BG App as described in Note 24.5 below.
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All the functions of the BG App may be used on golf courses that have good reception for smartphones.
Some of the functions of the BG App may be used on golf courses that have little or no reception for smartphones.
Cardboard scorecards are available for BriskerGolfers who wish to record a skeleton version of their scores on a remote golf course with little or no smartphone reception.
To progress to the status of @Exemplary-BriskerGolfer, and beyond to an @BG-Passport, it is not necessary to use the BG App on one or more golf courses with good reception for smartphones.
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@Tee-Side Shot(s) Timing
........................................................................................................
Given
Course: (Name) Match No. (Number)
Brisker Golfer: (Name) Hole: (Number)
Current Hole Details: e.g. Hole 4, Par 5, Stroke Index 11
........................................................................................................
Location on Hole
@Tee-Side/@Green-Side: .............. (Select Hole Section: T-S or G-S)
........................................................................................................
i) Possible Progress on Hole: >Brown >Amber >White >Green >Red
- Brown Light: = VICINITY of ball, search timer started
(somewhere, yet-to-found, in bush/scrub/trees/undergrowth/water/out of bounds)
- Amber Light: = FOUND ball, within 40 seconds of Brown Light vicinity search
(arrival at exact location of ball, free placement of ball in rough or semi rough),
......... alternatively, via @OOBLU (Out Of Bounds/Lost/Unplayable rule) and @Ball-Sacrifice
- White Light: = NEW (FREE replacement, of new/newish White ball), within 40 seconds
of Brown Light vicinity search
- Green Light: (End of search), START of shot, and its continuation
(start: bag or club placement STATIC1*/by or near the ball/clear path towards target/permission (honour) to play)
(continuation: club selection/address/swing/shot/club replacement in bag)
- Red Light: END of shot
(end: shot played and bag moving forwards)
[1* In the event of a 'buggy search' this is deemed to start from the moment the buggy begins to turn back from the furthest reaches of an initial search.]
........................................................................................................
ii) Brisker Progress on Hole: >Green >Red
- Green Light: START of shot, and its continuation
start: bag, buggy or club placement STATIC/honour to play
continuation: club selection/address/swing/shot/club replacement in bag
- Red Light: END of shot
end: shot played and bag moving forwards
........................................................................................................
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@Green-Side Shot(s) Recording
No Green-Side shot is ever timed. Once a BriskerGolfer has the honour to play @Green-Side, by the rule of BriskerGolf @Green-Side Etiquette he/she must play his/her ball continuously to either a conclusion or a curtailment.
An @Green-Side shot counter is used for @Self-Markers and @Secondary-Markers alike to record the number of @Green-Side shots a BriskerGolfer takes at a hole.
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The BG App automatically totals all Brisker Golfer scores on an individual Hole, once @Self-Markers and @Secondary-Markers records are convergent.
Thereafter the BG App maintains both an Omniscorecard and a BG.am scorecard (BriskerGolf.am scorecard) in real time.
In the event of a multi-round, multi-course, competition the BG App will seemlessly maintain a Leaderboard for the whole competition, in real time.
8----------------------------------------END
025 (Optional) BG Secondary Scoring: Pace of Play (3)
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Pace of Play recordings are made exclusively:
- from the actual Tee
- to the last shot played from the @Tee-Side area of a Hole, onto the @Green1* / @Green-Side2* areas of the Hole
[1* No pace of play recordings are made of @Green / @Green-Side areas of play on a Hole.]
[2* An @Green-Side area includes @Green (i.e. @On-Green) as well as @Off-Green-on-manicured-grass-or-raked-sand-hazard]
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The Shot Timing information is stored by the BG App, and interpreted in the form of instantaneous Koin rewards:
- a cumulative @Exemplary-BG-pace award on completion of a six Hole section of the course (either Holes 1 to 6; 7 to 12; or 13 to 18)
- a cumulative @Perfect-Curtailment-Performance, @PCP award for completion of a whole round of BriskerGolf without incurring a major penalty, @P.
and equally instantaneous rebukes in the form of major & minor penalties:
- a major rebuke: a Penalty P for @Time-Wasting-by-not-curtailing-play-appropriately
- a minor instant rebuke: an @Default-Shot-Time** 'Gift' of 60 seconds or more for failing to record the START of a shot (at address) before it is executed,
**See Note 23.5 & 23.6
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026 (Optional) BG Secondary Scoring: Koins as Incentives (1)
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A koin is a positive measure of the pace of play of a BriskerGolfer.
Koins are accumulated as a result of @Exemplary-Play.
All koin scores are recorded automatically on the BriskerGolf.am scorecard by the BG App, from shot-timings made by @Self-Markers and verified by @Secondary-Markers.
Graphic 5 below shows two different ways of earning koin credits1*:
- Exemplary Koin bonuses, for Holes 1 to 6 inclusive; 7 to 12 inclusive; 13 to 18 inclusive.
- PCP Koins (Perfect Curtailment Performance credits) on unblemished* completion of a round.
[1* See Note 27 below for an explanation of koin bonuses]
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All koin scores are recorded automatically onto the BriskerGolf.am scorecard by the BG App from timing data manually inputted into the electronic Omniscorecard.
Circular compartments on the BriskerGolf.am scorecard all relate exclusively to koin scores.
Σ koins means the sum of all the koins accrued.
See Graphic 2 below for an example of koin scoring.
3----------------------------------------END
027 (Optional) BG Secondary Scoring: koins as Incentives (2)
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koins are secondary scores, related to pace of play, and have no affect on the primary scoring of Coins.
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koins are recorded in the CIRCULAR secondary score boxes on the periphery of the of the Coins Accrued section of an electronic BriskerGolf.am scorecard, automatically via timing information stored on the BG App.
koins cannot be recorded on a cardboard BriskerGolf Scorecard.
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koins are measures of the stature of a BriskerGolfer. Regular impressive koin scores are one way of enabling a BriskerGolfer to attain the status of @Exemplary-BriskerGolfer (i.e. @Exemplary-BG), and ultimately that of a holder of @BriskerGolf-Passport (i.e. @BG-Passport).
The other way is to submit the requisite number of cardboard BriskerGolf scorecards: (5 approved cards for an @Exemplary-BriskerGolfer and 10 approved cards for an @BriskerGolf-Passport).
4----------------------------------------
koin scores are entirely separate from Coin scores, and are only created from shot timing data recorded using the BG APP.
The BG APP in turn produces an @BG-Scorecard display, as in Graphic 2 and Graphic 3 which shows both Coin scores and koin scores on an electronic BriskerGolf Scorecard.
5----------------------------------------
koins are also related to philanthropic causes, and have no bearing on a BriskerGolf competition.
Whereas Coins are vital primary scoring units necessary in the BriskerGolf competition to accrue as many as possible of the 18 Coins available in an 18 hole competition, or of the 36 Coins possible in a 36 hole competition, or of the 54 Coins possible in a 54 hole competition etc.
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An @Exemplary-BriskerGolfer (i.e. @Exemplary-BG) is awarded with 3 koins for an @Perfect-Curtailment-Performance, (i.e. @PCP), for a whole round of BriskGolf, unblemished by a Penalty, P.
All BriskerGolfers1* should be able to achieve an @PCP2*.
[1* From Novice Amateur to Elite Professional]
[2* An @PCP => A THREE KOIN BONUS for Perfect Curtailment Performance (PCP)]
n.b. @PCP is only awarded to a BriskerGolfer whose whole round is unblemished by a Penalty, P.
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@Brisk-Play by @Exemplary-BriskerGolfers is also recognised at the conclusion of each of the three sections (A, B & C) of an 18 hole BriskerGolf game.
koins are awarded to outstanding BriskerGolfers after every six holes of an 18 hole game, in recognition of @Brisk-Play, based on @Shot-Timings taken exclusively during @Tee-Side play, on a Section of Holes amounting to a third of the course, either:
- Section A: the 1st to 6th
- Section B: the 7th to 12th
- Section C: the 13th to 18th Hole
as measured by the BG App @Traffic-Light* system.
The following koin bonuses are given automatically, at the conclusion of each Section of Holes:
- @Exemplary-BG-full-pace award for @Briskest-Score (lowest cumulative playing times) for Section A: 2 koins
- @Exemplary-BG-full-pace award for @Briskest-Score (lowest cumulative playing times) for Section B: 2 koins
- @Exemplary-BG-full-pace award for @Briskest-Score (lowest cumulative playing times) for Section C: 2 koins
In addition, for each section, all BriskerGolfers within 20% of the lowest cumulative playing time for a Section automatically receive an @Near-Briskest-Score award, namely:
- @Exemplary-BG-near-full-pace award for an @Near-Briskest-Score for a Section: 1 koin (per Section)
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Thus a total of 6 koins are always distributed to either one, two, or three BriskerGolfers in a group over the three Sections, A, B & C, for achieving @Briskest-Score performances.
And any number of the remainder of the BriskerGolf group that achieve the accolade of @Near-Briskest-Score for a Section, are able to accumulate a creditable 1 koin each per Section.
Therefore it is possible for a BriskerGolfer to accumulate up to a maximum of 3 koins in a round, by achieving an @Near-Briskest-Score in each Section of the round.
9----------------------------------------
The BG Scorecard below, Graphic 5, Match No. (unspecified), truncated, re: koin scoring, focuses on circular rather than rectangular boxes that are used exclusively to record koins scored, either as:
- @PCP scores for the whole round (an @Perfect-Curtailment-Performance, i.e. no Penalties), which equate to 3 koins per successful BriskerGolfer per round.
- @Exemplary-BG-pace scores as described above, that amount to awards of 2 koins or 1 koin for the @Briskest-Score and @Near-Briskest-Score of BriskerGolfers, respectively, for either the first, second or third equal parts of a course: Section A:- 1 to 6 incl., Section B:- 7 to 12 incl., or Section C:- 13 to 18 incl.
10----------------------------------------
The largest circle on the right hand side of the Σ Koins sign, in each Player Box, means the total of:
- the sum of the three smaller circles that represent @Exemplary-BG-pace scores [either 2, 1 or Null (-)], for @Briskest-Score , @Near-Briskest-Score or @Imperfect-Score [for Sections A, B & C as described above] respectively
- plus the equally small single circle that indicates the @PCP score for the round [either 3 for Perfect, or Null (-) for Imperfect]
Thus the maximum koins score for a BriskerGolf round is 9, [i.e. 2+2+2 + 3]
And an above average koins score for a BriskerGolf round is 6, [e.g. 1+1+1 + 3]
And an @Exemplary-BG qualifying score is 5 koins or better
And @Exemplary-BG non-qualifying koin scores are Null (-), 1, 2, 3 or 4
11----------------------------------------END
[Graphic 5: OPTIONAL Secondary Scoring, koins. ]
Graphic 6: (Optional) Secondary Scoring, koins
028 Photos 1 to 10, with T/G Lines superimposed
LH Column.......Centre Column.......RH Column
.......L1............................C1............................R1
.......L2............................C2...........................R2
.......L3............................C3...........................R3
.......L4..........................................................
029 BriskerGolf: There's No Turning Back!
1----------------------------------------
No provisional balls may be played in BriskerGolf!
Progress must be made with each shot, no matter how errant it is!
2----------------------------------------
The BriskerGolf rules for an out of bounds ball (OOB), a lost ball (L), or an unplayable ball (U), are the same:
i) the @Arrival of a BriskerGolfer at the approximate location of his/her shot is signaled by the deposit of a carry bag, or the parking of a trolley or buggy on the line of the shot, where possible, or as near as is practical to the line.
ii) a BriskerGolfer has 30 seconds from @Arrival at the approximate location of his/her shot within which:
- either to find and place (not drop) his/her ball, for FREE.
- or to place (not drop) a replacement ball, on the line of the errant ball, short of its approximate location, for FREE, by declaring ' OOBLU '(Out Of Bounds/Lost/Unplayable) and 'Ball Sacrifice'.
iii) there is no restriction on the number of searchers for the ball, for the first 30 seconds, but failure to curtail a ball search by either ball owner or fellow searcher(s) after 30 seconds incurs a minor rebuke in the form of an @Given-Net-Bogey to anyone who exceeds the 30 second search time limit. This allows extra time for an unlucky BriskerGolfer to continue a search, unaided, secure in the knowledge that he/she has already achieved an @Curtailed-Score* of an @Net-Bogey.
v) a ball suspected of lying in an in-bounds @Tee-Side water hazard, may be considered to be an OOBLU and therefore such a ball, or its replacement, may be placed (not dropped) not nearer to the pin for FREE.
vi) a ball lying in an @Tee-Side sand hazard may never be declared an OOBLU, but may be placed (not dropped) anywhere within the confines of the hazard such that a BriskerGolfer's stance at address is also within the confines of the hazard, for FREE1*.
[1*See Note 31]
Once an @Curtailed-Score has been recorded automatically, after a 30 second search time, it is not permissible to continue play on the Hole if a BriskerGolfer subsequently discovers his/her ball.
3----------------------------------------END
030 BG & Switching from a Treasured Golf Ball to a Less Favoured One, and Vice Versa
1----------------------------------------
It is permissible to switch balls when in danger of losing a treasured ball from the tee, provided at least one other BriskerGolfer is pre-informed of the switch.
Ball substitution is permitted an unlimited number of times @Tee-Side, provided a ball has been played at least once.
However ball substitution is only allowed once @Green-Side.
At every ball switch it is permissible to place the ball (not drop it), without penalty!
2----------------------------------------END
031 BG Primary & (Optionally) Secondary Scoring: OOBLU Time Saving
OOBLU (Out Of Bounds, Lost or Unplayable) & Levelling the Playing Field with Golf Pros
1----------------------------------------
The chance of a Golf Tournament Pro loosing a ball with an errant shot in a densely spectatored competition is markedly less than a BriskerGolfer in an unspectatored group of five.
BriskerGolf OOBLU rules, as described in Note 29.2 above, broadly rectify this imbalance and improve the pace of play.
2----------------------------------------
At the end of a 30 second fruitless search (or sooner) a BriskerGolfer has two choices:
i) Ball Sacrifice: to place (not drop) a replacement ball, anywhere along the line of his/her errant shot, not nearer to the pin, for FREE.
ii) Extended Ball Search: to continue his/her search unaided for a lost ball, by accepting the minor rebuke/gift of an @Given-Net-Bogey and discontinuing play on the current Hole. Choosing this option is an irreversible @Curtailment of shot timing on the hole.
3----------------------------------------
To redress an imbalance between a found ball and a lost ball, a BriskerGolfer is allowed to claim OOBLU privilege by declaring his/her ball as unplayable in both rough and semi-fairway, and placing (not dropping) his her ball nearby, more distant to the pin, for FREE.
4----------------------------------------END
032 Sand Hazards @Tee-Side & @Green-Side
1-----------------------------------------------
A ball lying in any @Sand-Hazard may be declared an OOBLU ball, an OOBLU (Out Of Bounds/Lost/Unplayable) ball.
As an OOBLU ball it may always be re-placed (not dropped) free within the confines of the @Sand-Hazard, such that its owner's stance is also within the confines of the hazard.
However a ball in an @Tee-Side sand hazard may never be marked, whereas a ball in an @Green-Side sand hazard must always be marked.
2-----------------------------------------------
When an @Sand-Hazard ball is more than 50m short of the pin, its status is undoubtedly @Tee-Side ball.
A grey status area exists for a bunkered ball lying between 49m and 30m short of the pin. Here a BriskerGolfer may choose the status of his/her ball when it is the BriskerGolfer's @Honour-to-play from an @Sand-Hazard.
The choice is:
- either @Tee-Side, indicated by not marking the ball, but being permitted to re-place (not drop) it if need be.
- or @Green-Side, indicated by marking the ball with a tee peg, until it is the honour of the ball's owner to play it.
A ball lying in an @Sand-Hazard position, less than 30m from the pin, is undoubtedly @Green-side, and must always be marked with a tee peg.
3-----------------------------------------------
An OOBLU placement must be decisive:
- within 10 seconds of the BriskerGolfer's entry into the bunker
- a bunker shot being played thereafter within 30 seconds of the ball placement.
Any blatant delay in placement of 10 seconds or more from beginning of the bunker entry, or of 30 seconds or more in shot execution thereafter, nullifies the free option to place and play an @Sand-Hazard ball, and instead the ball must be picked up, for a [default] @Given-Net-Bogey.
4-----------------------------------------------
A ball may be placed twice or more in the same @Sand-Hazard, with permission to free-place (not drop) a stubborn ball before each shot in the hazard.
5-----------------------------------------------
The distance of a marked ball in an @Green-Side hazard must be assessed from its original tee peg marker to the pin, to determine the @Green-Side order of play.
Any dispute regarding the order of play must be settled by straw lots (blades of grass), with the help of an impartial BriskerGolfer, prior to a ball being placed elsewhere in a bunker.
6-----------------------------------------------END
033 Sand Hazards @Green-Side (but not @Tee-Side)
1----------------------------------------
A ball declared @Sand-Hazard, @Green-Side, either by its owner, or by the request of another BriskerGolfer, must be marked with a tee peg to signify its status as @Green-Side, @Off-Green.
This implies the ball is subject to @Green-Side-Etiquette-rules, i.e. the @Reversal-of-honour-system*.
The ball may not be 're-placed' until it is its owner's @Honour-to-play, as judged from the distance of its tee peg marker to the flag.
At the point of @Honour-to-play, the tee peg may be retrieved, and the ball may be placed anywhere within the @Sand-Hazard, @Green-Side, for FREE, provided that the BriskerGolfer's stance is also within the confines of @Sand-Hazard.
A ball may be placed twice or more in the same @Sand-Hazard, whatever the circumstance, and must be played to a conclusion or a curtailment immediately after an initial @Green-Side shot.
2----------------------------------------
Once a BriskerGolfer has marked his/her ball appropriately in an @Green-Side, @Sand-Hazard, he/she is at liberty to discontinue his/her play at any moment, by either picking up his/her marker, or simply leaving it in situ, as a present for a subsequent BriskerGolfer, and briskly walking to the next tee.
3----------------------------------------END
034 Exemplary BriskerGolfer Status > BG Passport Holder > BriskerGolf.club Member
1----------------------------------------
A lifelong @Exemplary-BG status is awarded automatically to a BriskerGolfer following five acceptable @BG41* BriskerGolf rounds, as submitted to BG HQ via BriskerGolf scorecards. These rounds do not have to be consecutive.
[1* @BG4 => @BriskerGolf as a four-ball]
2----------------------------------------
Thereafter, as an @Exemplary-BG of Lifelong status, after a further ten acceptable rounds of @BG52* submitted to BG HQ via BriskerGolf scorecards , a BriskerGolfer will be automatically awarded a lifelong @BriskerGolf-Passport.
[2* @BG5 => @BriskerGolf as a five-ball]
3----------------------------------------
Holders of @BG-Passports will have the privilege of playing @BG5 at a growing number of @BG-Friendly-Golf-Courses worldwide!
4----------------------------------------
The most sophisticated BriskerGolf award will be that of BriskerGolf.club membership, the details of which have yet to be finalised ......
5----------------------------------------END
035 www.BriskerGolf.pro
1----------------------------------------
BriskerGolf.pro , exclusively for Elite Professional Golfers (EPGs), is a version of BriskerGolf.am played as @BG51*
[1* @BG5 = BriskerGolf as a five-ball]
2----------------------------------------
For the BriskerGolf.pro World Championship the conditions are as follows:
- all EPGs will be grouped by their continent in the first few preliminary rounds
- all EPGs will be seeded by their current World Ranking
- preliminary rounds will not necessarily be synchronised.
- a three day BriskerGolf.pro synchronised event for 125 seeded EPGs will be held at a prestigious golf course
Day 1 of the @BG.pro WC Final:
- 125 seeded EPGs play in 25 groups of five BriskerGolfers
Day 2 of the @BG.pro WC Final:
- 25 seeded EPGs play in 5 groups of five BriskerGolfers
Day 3 of the @BG.pro WC Final:
- 5 EPGs play in 1 group of five BriskerGolfers
@Countback is to be used to resolve any ties at any of the 18th (final) holes.
3----------------------------------------
For a different type of BriskerGolf.pro World Championship, The @BG.pro Countback World Cup, the conditions are as follows:
@BG.pro Countback World Cup, qualifying for a synchronised event:
- The top available 170 EPGs by current World Ranking will be invited to play in seeded groups of five in a five-round, non-elimination BG.pro event
Day 1 of the @BG.pro Countback World Cup:
- all EPGs will play @BG5 on the same prestigious course or courses
- all EPGs will be re-seeded after their Round One results, using Countback and World Ranking to ensure that no two EPGs play together for two successive days
Day 2 of the @BG.pro Countback World Cup:
- all EPGs will be re-seeded after their combined Round One & Round Two results, using Countback and World Ranking to ensure that no two EPGs play together for two successive days
Day 3 of the @BG.pro Countback World Cup:
- all EPGs will be re-seeded after their combined Round One, Round Two & Three results, using Countback and World Ranking to ensure that no two EPGs play together for two successive days
Day 4 of the @BG.pro Countback World Cup:
- all EPGs will be sorted after their combined Round One, Round Two, Round Three & Round Four results, using Countback alone into group rankings in order of performance over the whole four rounds
Day 5 of the @BG.pro Countback World Cup:
- Playing in groups of five, ranked from Group 1 to Group 34, for a total of 170 EPGs, each Group will be allocated a pot of cash to play for, with the largest pot being Group 1, and the smallest pot being Group 34.
- How the pots are played for, and their respective sizes, is a matter for discussion ......
036. All Graphic Scorecards: Graphics 1 to 6 as from above; Graphics 7 to 15, as yet unused.
Graphic 1: Omniscorecard gross scoring manually, by both Secondary Markers & Self Markers; net (& some gross) scoring automatically by the BG App
Graphic 1
Graphic 2: Coins scoring automatically onto @BG.am card, using data from Omniscorecard-inputted gross scores & automatically calculated net scores (1)
Graphic 2
Graphic 3: Coins scoring automatically onto @BG.am card, using data from Omniscorecard-inputted gross scores & automatically calculated net scores (2)
Graphic 3
Graphic 4: Coins Totals translated automatically into Positional Points (pp), on BriskerGolf.am scorecard in Multi-Round BG Game
Graphic 4
Graphic 5: Primary Scoring: Omniscorecard showing BRUTAL @Ultimate-Net-Birdie / @Ultimate-Net-Eagle rules
Graphic 5
Graphic 6: Secondary Scoring, koins
Graphic 6
Graphic 7
Graphic 8
Graphic 9
Graphic 10
Graphic 11
Graphic 12
Graphic 13
Graphic 14
Graphic 15
37 POETS
Send your humorous, morose or uplifting poems inspired by the Gallery below, to the author, [email protected], to be published in the Blog Section of this website.
...........LH Column................Centre Column................RH Column
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etc to......15.................................16....................................14
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END OF FORMAL BRISKERGOLF
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(Retained for future use)
0038. BriskerGolf: a Decisive and Elegant Game
BriskerGolf is an elegant and brutally decisive game, as evidenced below.
Decisive from every Tee shot –There’s No Turning Back!
Decisive in the rough or hazards (sand or water) – Free Placement (not drop) by using OOBLU rules (Out Of Bounds, Lost or Unplayable for any ball, other than one on the fairway) with Ball Sacrifice within 40 seconds of an unaided search.
Decisive with @Green-Side etiquette rules – reversal of standard etiquette when @Green-Side – nearest the pin to play first, and to a conclusion (i.e. until holing ball), or to a curtailment (i.e. picking up ball) – thereafter next-nearest to play, and so on, until there is a decisive tie or win at a hole.
Very decisive with @Ultimate-Sub-Par scores (i.e. Net Birdie, Net Eagle or Net Albatross): the last leading Sub-Par score (i.e. the Ultimate one) trumps a previously leading Sub-Par score!
Decisive with scoring:
- Single extremely convivial 5 ball game (or 6/7/8/9 ball with special permission), scoring by memory alone, adhering to the basic rules of BriskerGolf, for trusted competent BriskerGolfers (i.e. BriskerGolf Passport holders)
- Multiple Games and either single or multiple rounds, to include automatic Leaderboard in real time, using BG App and Traffic Light system of shot timing
- Decisive automatic BG App countback system in any broader competition, to determine winner and all other placed finishers (using @first-countback then @second-countback, and so on, where necessary.)
Elegant: BG is a game of three types of scoring:
- Unacceptable (Net Bogeys or worse!)
- Acceptable (Net Pars)
- Masterful (Net Birdies, Net Eagles & Net Albatrosses)
Only Net Pars or Net Sub-Par scores are registered as potentially positive contributions to a BriskerGolf Game.
All BriskerGolfers are given a Net Bogey on every hole, and so the moment a BriskerGolfer fails to achieve an acceptable score of a Net Par on a hole he/she has achieved an @Given-Net-Bogey and must curtail his/her play as he/she cannot make a positive contribution to scoring on the hole.
Failure to curtail play appropriately on a hole automatically equates to a penalty score of either P or (on the 18th hole) iP18 as follows:
- Three-of-the-next-tee (applied on holes 2 to 17 inclusively)
- Disqualification of potential benefit from a tie on 18th hole (applied on 18th hole exclusively)
0039 BriskerGolf Passport: a Question of Trust
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A BG Passport enables BG Friendly Golf Courses to trust in the skills of a group of BG Passport holders, to the extent that they are allowed to play @BG5 by virtue of their Brisk playing techniques!
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Whilst formal BriskerGolf competitions are to be encouraged, the main benefit to BriskerGolf Passport holders is in the many and diverse joys of playing in a group of five competent BriskerGolfers, compared to any other grouping.
Currently the freedom to play in a five ball game is a very rare option.
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Once a match play game tailored for five ball play is experienced, such as BG5, the benefits become apparent. Every game encompasses:
- great match play, with brutally decisive rules
- great teamwork, as a fluid four-against-one contest develops on certain holes
- great camaraderie in between shots
- great networking for business
all within one of the simplest and most elegant of golfing frameworks.
0040 BriskerGolf: Flexibility in Choice of Game
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As a BG Passport holder on a BG Friendly Golf Course you will be able to arrive with a party of similarly qualified BG Passport holders in any reasonable number and be able to play your BriskerGolf game of choice, be it @BG5, or @BG4, or @BG3 or, subject to special permission, @BG6 or @BG7 !!!
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You will not need to time your shots, and may disregard the Koin aspect of BriskerGolf entirely.
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Your game will still be monitored as a BriskerGolf game, but simply by the time taken to complete each hole, and the overall time of the round.
If your round is affected by 'other traffic' on the course you may be able to communicate this to the course manager, who may be able to take action to help you, unless there is no on-course Wi-Fi.
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For a friendly single round game you won't necessarily need any BriskerGolf scorecard. The scoring is easily memorised without any formal means of recording it, electronically or manually on a cardboard card, although these options remain for those who prefer them.
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For a multi-round game, (which may or may not be a multi-course game) the BG App is required, but functioning as a skeleton version of its full capacity.
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0041 'Concertina' Format
0042 Another 'Concertina' website structure retained in case the author ever finds a use for it!!
The following Rules to facilitate Brisker play, include modifications to various traditional rules regarding etiquette, ball marking, lost/unplayable/out of bounds balls, ball placement, and penalty shots.
0044 @TG-Line and Ball Marking
The T-G Line is an approximate line, and it is up to each individual BriskerGolfer to interpret the location of the T-G Line.
Marking a ball indicates that in a BriskerGolfer’s indisputable opinion the ball is lying @Green-Side of the T-G Line.
Not marking a ball indicates that in a BriskerGolfer’s disputable opinion the ball is lying @Tee-Side of the T-G Line.
If any BriskerGolfer reasonably* disputes an opponent’s decision not to mark his/her ball, by requesting that it be marked, a blatant refusal to mark the ball on the latter’s part, equates to a gift of an immediate default @Net-Bogey to the unobliging BriskerGolfer.
Photo examples of the T-G Line, (@Tee-Side – @Green-Side Line) follow. The more common imaginary line is the Regressed T-G Line.
*In agreement with at least one @Primary-Marker
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0046 Storage of Numbered and Asterisked Suffixes, which can be copied and pasted into new Blog entries
Numbered Asterisks for use in Blog Section via Copy & Paste
1* 2* 3* 4* 5* 6* 7* 8* 9* 10* 11* 12* 13* 14* 15* 16*
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